Now that the hype died down what's your honest opinion about TPP? How well does it stand against the rest of the series and otehr 2015 games
It was bad. Couldn't live up to the hype, and half of the game of repetitive filler. Cut content made it worse, and the tweest was unnecessary and plain retarded. Not the worst of 2015, but far from the best.
It had the best gameplay of any MGS game, and by that I mean selection of weapons/gadgets and the movement system.
But its level design, bosses, story, and basically everything else was utter shite.
Gameplay was far and away the best in the series, A+++ tons of fun
Story seemed secondary but I enjoyed what was there.
People complaining about chapter 2 are retarded. Skullface is dead, your revenge is accomplished, but life still goes on and your private militia needs money to maintain itself even if it has no purpose anymore.
I think Obama's a fuckwit for trying to push it through; it will let major corporations shit on the public even more, and also let them sue governments for impeding their profits [i.e. anti-smoking advertisement legislation].
On top of that, it will probably lead to 4chan not being given connection from ISPs because they want to avoid being sued.
Well, chapter 2 is the epilogue you fucking jew.
The main storyline is in chapter 1. It's all about the revenge, about getting skullface. You do that in chapter 1.
Chapter 2 only serve to wrap everything and give that shit ending to connect MGSV with MG1 and solve the plot hole of BB dying in MG1
I liked the gameplay, story was alright but there wasn't anywhere near enough of it.
It's sad but I guess that's what happens when your publisher fucks you over. Thankfully Kojima's got his autonomy for now.
>plot hole of BB dying in MG1
But that wasn't even a plothole. Plenty of people survived Outer Heaven, no text confirmed BB's death and no mention was made of it as one in MG2.
Literally the most disappointing experience in my whole entire life. How shit this game was seriously affected my life, I'm not even baiting. You can call me pathetic but even I'm in absolute disbelief over how buttblasted a fucking videogame has made me feel.
I agree with you. Kojima could easily ignore that shit and just go with it. No one questioned how BB survived Outer Heaven. Hell, he straight up said in MGS4 that he survived Outer Heaven. So it was pretty much canon and established that was BB in outer heaven and no one cared about how he survived.
He just did. He is a super soldier after all.
Also, it's a Metal Gear game. It's pretty much a common thing for insanity and over the top crap to happen in the Metal Gear world.
But kojima wanted the ruse, he wanted mgs2.5. He wanted a big plot twist. That is why MGSV isn't about BB turning into a villain, because that was what everyone expected MGSV to be. Kojima wanted to surprise the fans.
Well, he did.. Negatively
He meant MGS5, not TPP (Trade Pacific Parnership).
>MG1 and solve the plot hole of BB dying in MG1
But when will the series solve the mystery fans have been speculating over for years and years, the riveting burning question of how Madnar survived Metal Gear 2? Kojima is such a hack, when is he going to answer such an interesting question?
Stop trying to mental gymnasts to justify in your own sick deluded little plebian brain that this game is anything other than garbage. Oh great, they explained how Big Boss survived Metal Gear 1, a question no one gave a shit about, forget the mystery of why Big Boss became the psychotic ass hole he was in Metal Gears 1 and 2.
>Kojima wanted to surprise the fans.
The thing is the twist was figured out during the first trailer, the "Not Your Kind of People" one. Basically everyone disregarded it because it would be the shittiest thing since the ending of Lost or Phantom Menace. Little did we know it was no joke, Kojima really is this much of a hack.
Right but the point was it didn't fix a plothole; Unless taking a jackhammer to an asphalt patch then filling it in is the same thing.
That twist could have worked with that epilogue explaining where the Phantom went. But the game was obviously half done. That reveal could've been neat real easy with a full chapter 2 or chapter 3 or hell even a 4 minute cutscene that revealed interactions between Big Boss and Zanzibarland contracting Venom and Miller to probe into Skullface and whatever else was part of the dummy-corporations that Miller was ranting about.
The game peaked at its first arc, aborted its second arc and wound up ending on the finale for a third arc that wasn't made.
>It lost to the Witchcuck 3
How could we let this happen Kojibros? It's fucking bullshit.
I never played any of the previous games but I pirated TPP and ended up loving it (still haven't bought it though lol) the previous games look like shit but considering how epic TPP is it pisses me off that shitty waifubait games like Witcher won over this masterpiece. The gameplay is phenomenal being one of the best third person shooters to date, the story is fine I'm under the impression people shitting on the story never got to the Quiet ending which was one of if not THE most emotional moment in all of 2015.
Seriously, based Jim Fucking Sterling son was right. FUCKONAMI.
You smelly jew, I'm not justifying Kojima decision to make MGSV about a nameless character with zero personality or backstory.
I'm just saying that for some odd reason Kojima thinks that BB surviving in MG1 is a major plot hole or something so urgent to explain.
Literally no one cared about MG1 story. First of all there is little to no narrative in the first MG1. Hell, most people dismiss MG1 as being important for the MG1 lore because it's such an irrelevant game lore wise.
No one cares about what happened in MG1. No one questioned how BB survived his injuries in MG1.
But in Kojima's warped mind, MG1 plot is fundamental for all MGS saga.
The grind in the game was just fucking stupid.
You had to pay to make weapons, and pay to use them. Instead of paying to research and make facilities to service the weapons so you don't have to pay to use them or at least pay less for munitions.
Sure for a TPS Farmville that's a resource sink to force you to do dispatches and buy coins and all that. But from an ingame perspective that's just cheap. Is there really not an arms merchant Miller is in contact with in the middle east that can get him an Antitank RPG? Because the apparent difficulty curve is based on getting guns that shoot the same bullets harder.
There were barely any variations in spawns and encounters never made a 'real' showing of military force with a dozen tanks in a column or air support moving outside of a 300 meter control area. But you're only attacked by 7 tanks and 4 missile launchers staggered to make a tower defense simulator.
This game could have had a lot greater of a progression in difficulty or at least scope and chose not to.
So you got bored immediately after the game actually started?
Hospital takes about an hour.
I don't like TPP at all but I can admit the first 10 or so hours were really great. Then it just never goes anywhere. One of the best part in the game is the trailer for chapter 2 and then it's just the same shit after all.
>taking war orphans in and giving them a home and family and food and a purpose in life is terrible
>this totally wasn't addressed at all in MGSV you guys and isn't morally ambiguous in any way
Was trying to oust Khrushchev, which happened anyway. Volgin succeeding would mean litearlly nothing to anyone.
Wanted to reveal to the world that the US wasn't serious about non-proliferation and had in fact built Rex, and wanted to rebuild Outer Heaven
There are no bad guys in MGS
I think it's head and shoulders the best MGS in the series and really the best game of 2015. The story isn't a hot mess unlike the one in Fedoras of Liberty or Cutscenes of the Patriots, it controls like a dream, the graphics are excellent, it's well optimized and the bang for your buck is a hell of a lot more than any previous title. It's going to take some time for the contrarians who unironically care about a cut mission involving a pack of autistic children gone wild to understand what they have in front of them, but once they recognize the amount of polish and detail that's gone into this game, they'll come around.
Sorry I should say I got bored after the Hospital mission (which I actually enjoyed mostly due to the closed setting plus the cool visuals), open world does not work well for MGS.
Still disappointed. It plays like Far Cry, it has a stupid story, and it has some of the worst pacing I've ever seen in any video game. The bland missions, even "main missions," make me remember the whole game as an grindy chore.
I haven't even finished it yet desu
I think I'm on Act 2
I bought the Collector's edition on launch day
Do you know what contrarian means?
Because you're the contrarian here.
Gameplay was best in the series, content was most lacking.
Story was the weakest, presentation was best.
Very conflicting. I enjoyed it, still play it for fun, but I find in retrospect it has little to no impact on the rest of the series, and for that I don't think it well hold up well in memory.
>grind non missions
>facebook tier motherbase
>shit open world
It's Far Cry 3: Skinner's box edition. It had good mechanics that went to waste. Gameplay =/= mechanics.
Was it though? The gameplay is tied to content in a sense because of level design and mission structure. So much of the game is incredibly repetitive boredom where you're taking down the same outposts and bases over and over and over again, or tailing some asshole for way too long. Maybe ten percent of the game was actual quality stealth gameplay through missions where the level geometry was obviously built around the mission.
Well I agree.
But from a development standpoint games are planned out in advance and collecting mocap is necessary to begin to work on cutscenes. So all this had to be planned before "crunch time" and when Kojima left. Also this scene being one that was teased from the earliest "no this is MGS not something else" reveal means it probably got done first exactly for that reason.
So I really want to believe with all the apparent cut content that this revelation could've made sense in a context that was outlined that wasn't followed. It's true Kojima loved these little postgame 'things aren't what they appear' revelations, but they all tied into something before this and not just the postcredits timeline.
OK it was incomplete. Yes.
But. What I don't understand is why it was worse than Ground Zeroes. There were no bases in TPP as good as Camp Omega. Did they fire all the good level designers or what?
Wish you could've used the tank in free roam
Gameplay was fun as fuck, loved trying out different ways to handle the situation, getting your partner to do shit you're too lazy to do, etc.
The story was painfully lacking, however. Just felt like it was written in a single draft and they called it a day.
MAJOR I'M BURNING UUUUUUUP
Apparently Kojima wanted another year of development to finish MGSV properly.
That only shows the things he had planned and how much was cut from the final version of the game.
A full year of work
Kojima outsourced The Phantom Pain to a phantom studio who would use the Fox Engine to create MGSV. These phantom studios actually exist, big companies license them to create games in the shadows without any credit to them. One of these phantom studios actually created a game that the balloon side ops in Peace Walker were based off of.
While this phantom studio was making the fake MGSV, Kojima and team were secretly making the real MGS5.
Is mediocre. I platinum it and I still think it was mediocre. I got so bored with it that after getting the final trophy for building my own nuke I never started the game again.
Also Fuck the way Konami push their FOB garbage and the rate that they give away MB coins.
I should've been more clear, when I said gameplay I was talking about how Snake controls, the level of customization, and the available gear. The stealth elements seem really good at first, but it doesn't take long to figure out how to break the game.
It's easier to swallow when you accept that Kojima always intended for this to be just a giant spin-off. That was his ultimate ruse.
All that "V" shit, how he talked about the roman numerals, the twist how it was actually about you and not Big Boss at all. It's unfinished but people have to accept that it was never intended as some epic finale to the series that tied everything together. Kojima basically had a total boner for games like Elder Scrolls and GTA and wanted to make a Metal Gear like that.
>Soviet soldiers commandeer backwater Afghan villages
>Surprised they're not tightly fortified camps
/v/ is beyond salvation.
So Big Boss was pissed because the patriots/philosphers used The Boss as a tool, right? If that was his motivation, how does he go from being pissed about that to literally recreating and brainwashing a man into a complete different person? At least The Boss was allowed to keep her identity. BB went to from anti-hero to insane maniac way too fast in MGSV.
Bad taste in my mouth.
Lived up poorly to the rest of the series, was basically unimportant filler in terms of the story, the missions were incredibly repetitive, has tons of cut content including an ending to the game.
It was kinda fun for a bit but overall it just leaves a bad taste and went on for way too long while doing absolutely nothing.
>Chapter 2 should have just been an epilogue
it is an epilogue
BB didn't do it tho. It was Ocelot and Zero who did it.
Hated the gameplay
Hated the story
I admit its not technically an awful game but I hate it more than any of the terrible shit I played
Didn't feel at all like the game I waited for years for
GZ was an embarrassment
Would have rather gotten Silent Hills
Hated PW and probably MGS2 because of it even though I previously liked those games.
Dude the cut content shows that Kojima had more in the chamber, the pic for Chapter 3 Peace is telling that there was more in there. Chapter 2 being completely rushed can also point out that shit from other chapters was cramped down together at last minute together with reruns of missions to pad out content.
I didn't even get to chapter 2 before I traded it in and got Mario Maker instead.
It's boring. The gameplay is great, but the levels are so bland and uninteresting.
The story is stupid in a way I didn't think possible. LIke, I love MGS. I even enjoyed MGS4. I realize that MGS has a stupid story line, but it was usually couched in action movie cheese that was entertaining if nothing else. This game had nothing. No fun characters. No fun set pieces. Nothing.
I don't consider it part of the MGS series.
He didn't even planned shit, Zero already got him covered and BB just went along with it. BB didn't turn into a demon at all (that was basically PW but PW didn't took that to extremes and the only real evil shit he did there was build Zeke and have a nuke) and Venom was basically Jesus Snake.
The gameplay is bad all around, but I blame the industry instead of Kojima. He got to many ideas and when Konami saw that the game was gonna make dosh they made him do whatever sounded good without a second thought.
Mechanically the game is bad and empty all around.
Ohh I agree. MGS V has a personality disorder. The best cases are Ocelot and Quiet. One is a traditional MGS character that behaves NOTHING like his younger self or even his older self. Is ocelot having a middle age crisis? It is reminiscent of the hypnosis he put on himself? But if is that why the previous Ocelot that talked to Big Boss didn't act like the crazy traditional Ocelot? And then you have Quiet that is designed and acts like a traditional MGS character but seems so out of place in the more serious toned MGS V than she would be on the rest of the series.
And that is just a quick example, there are several other examples that range from story/plot/characters and even game design/level design etc etc it seems like the entire production of the game is torn apart between 2 camps that are working on the same project without ever talking to the other side and without direction.
And that is where Kojima comes into play, I think ultimately the fault is on him for not being able to give a sense of purpose and identity to the game.
It is as bland as the average garbage AAA western devs put up on regular basis.
>Ocelot brainwashes a man to believe that he is a Snake
>the same thing happens to him in MGS4
The only thing I liked about the MGSV twist, and I don't think Kojima even intended it
I think its intended. Zero mentions Ocelot likes hypnotherapy.
I think in MGS4 we are made to think that Ocelot's hypnotism is suppose to count as Liquid. No one would think that because its fucking stupid and makes no sense.
Are there any critiques out there that go in depth about all the problems with MGS V? Like summarized by >>322900121?
Because I can't believe that people that played the game for over 60hs to finish it couldn't even tell any of that shit and give the game a review of 9/10-10/10 and make it one of the best reviewed games of the year.
>Kojima hates his fans
>Yet he meets tons of famous people
>Even has chances to work with them on other projects
>As well as be around attractive models
>Game itself doesn't need to be made.
>Fox Engine could be used for other non-MGS games
>Baits people for a bleak and political story
>He did it because he was sick of his fans
You know, Kojimas kinda a dick
>get blown to pieces with 10 rockets to the face
>survive outer heaven
I don't think that is the issue at all. MGS V despite all its problems does Open World right. Because unlike say GTA you have shit tons of way to tackle on a mission.
MGS V problem is that you have TOOO much shit work around a situation so you will most likely test shit out until you find a tactic that works for your playing style and the game doesn't ask you or reward you for taking a different approach which is the base for all the repetitive nature of the game.
For example the best example is the first mission and how you can tackle on. If you do all the tasks and do an S rank as well doing that mission is completely different than just storming in Da Ghwandai Khar to get Kaz out with a machine gun. The problem with the Open world comes when you have to transition from one outpost to the other. The map is fucking lifeless, there are few animals (fighting my first bear was awesome, but then realizing that in only 2 parts of Sandagistan there were bears was fucking sad) If you wanted to put a bear fighting soviets you had to lure soviets like 600 mts to get close to a bear and then see the carnage.
That is the problem with MGSV Open world. MGS V does open world missions like no other game ever did but after that it fails completely at being an open world game.
The whole open world fails to me because the game also centers around the guards themselves. You have to get them if you want a stable base to make more things.
Far Cry 3 does the same exact thing for its missions but it doesn't fuck around with stupid knocked out soldiers. Its literally the same exact thing only PW shit added in.
But there is no reason to do the first mission with a machine gun. It's harder and less rewarding. A much better example of open-ended mission design is Crysis because it didn't reward or punish you based on what you wanted to do. Crysis was doing what MGSV tried and failed to do seven years ago.
I don't think you understand how MGS V rewards you at all. The ranking system is broken and build to factor first and foremost time, you could murder everyone on the base and still get an S rank on almost every missions. With that taking care of you have at your disposal a lot of tools to tackle on the mission on different ways.
Again the problem with MGS V is that it doesn't encourage players to leave their comfort zone by rewarding certain actions in a meaningful way, so once someone find their strategy they will stick with it to the end of the game regardless of the amount of shit you develop and get later on.
And that is a fault in game design, how the game fails at open world is most a level design problem since the design of the roads that connect the outpost are lifeless as shit. Which disjoints the game completely from the open nature of tackling on an outpost to a linear repetitive chore of traveling mindlessly from one outpost to the other with some minors considerations about the patrol coming and going.
Crysis did work better but MGS V took it even further since you can literally solve every mission with a given tool and all have an unique use that could be used to solve situations, the problem is that MGS V doesn't reward you or lure you to use them in a creative way at all unless you are a complete fan or completionist idiot.
MGS V open world is horrible. Just because you can advance from what direction you want to doesn't make it good. There's ridiculously small amount of Obi-Wan Kenobis preferred ground considering the amount of non scalable mountains and shit the game has.
No difficulty options in an easy game doesn't force you to try different tactics either, you just do it because it's fun BUT WAIT! It's not exactly rewarding because they showed fucking 90% of the game before release so your "fun" is basically recreating things you saw in a video.
Are you fucking retarded?
True open level design and game design for open level worlds is by any means non linear. And MGS V is precisely that since there is no preferred path for you to take you can literally approach it in any way you want and all will work if you understand the mechanics enough. That is why level missions on open world games are mostly shit, because they are mostly streamlined towards certain paths and expected reactions the player will have and that shit is true from the best examples of Open world games and from the worse as well.
The problem again with MGS V is that it doesn't encourage to actually test it out and that marriage between level design and game design ends once you are not in an big outpost and are basically on a random small outpost fultoning soldiers for MB. And the worse part is that this issues are fucking obvious for a game developer so I don't see how reviewers or even most gamers don't see it for what it is and its disjunctive nature and disjunctive game design philosophies all around the game.
The thing that annoys me more and more that I think about it is, Kojima doing his best to make Diamond Dogs and the whole war economy look honorable. The game is written in a way that genuinually makes the PF's out to be these heroic organisations instead of the bloodthirsty murderers they are.
It would have been a bold move. I mean have MGS V being about Venom Snake and how he build Other Heaven from DD and went from Jesus Snake to actually a demon and then Release MGS 5 with BB as focus and how he meat most of the rest of the characters that would later be on MG and MGS series, it would also explain the need of the pointless twist of Venom not being BB.
Sad that Kojimbo got killed before get it done.
Yeah and "true open level design" is a fucking horrible choice for an MGS game. Like I said in the second part, game being ridiculously easy means it doesn't really matter how you approach anything. Also the "levels" themselves are just shitty designs all over, copy pasted camps, indoor areas are a joke, hardly any cameras and so on.
OKB Zero was easily the best area in the game and it had nothing to do with "true open world".
Again you seem to not understand the difference between level design, game design and how an approach to open design works. Not that I fault you since most developers don't even understand it themselves since it is a pretty recent concept.
Also OKB zero was the best because it did a better job at doing its job which was work as an open level corridor and nothing more.
Yeah and a lot of people were truly idiotic to not see the twist coming since fucking GZ or the first trailer for MGS V (not counting the first TPP trailer ruse), also when "The man who sold the world" was confirmed to be in the game and being the fucking opening of it, it was basically dancing naked in front of you and you had to be fucking retarded or completely oblivious of the most obvious shit ever.
Undertale > mgsV any day any time
Also serious answer. It was fine but a let down. Didn't feel that MGS to me with all the open world shit, it's like they took MGS3 but took it too far and then tried to make it more casual standard AAA gamey. Also half of the story being cut is like a big deal too. Not that bad of a game but doesn't really hit the same ballpark as 1 and 3 to me.
Finished it at just over 100 hours. I really enjoyed it. Gameplay was fantastic.
I actually loved the language, identity, and nationality themes a lot... Of course the vocal chord parasites themselves were a bit silly, but I felt like they effect they'd have on the world was interesting to consider... I also thought the twist was pretty cool considering the themes of identity, but I agree it feels mostly useless in the context of the rest of MGS
There's no denying that the plot was gutted in Chapter 2, but the gameplay alone saved it for me. I didn't play Witcher 3 or much else this year, so this was my GOTY.
TPP making me cry, and not becouse it's bad, but becouse how they waste potential. Gameplay is absolutely masterpiece, it define how stealth game should be done, but bloody hell, Hideo just took two worst places on ENTIRE OKIN UNIVERSE to embed plot. He took to most barren, and empty countries on earth, which dont have any interesting thing on the horizon. God he could even make one bigger "Big Shell" to infiltrate, but with pre-equiping like in original TPP. They waste entire game develop time on making terrain without anything, and they didint had time to make even cutscenes for rest of the game, We had to HEAR every cutscene from cassete tapes becouse of that, and no, they wasnt made for that purpose, and you can hear that from them. They wanted to build another World Trade Center, but final resoult was just Central Park. That's all from me, Cheers.
No dice fedora, and if you think all those were me, then you're more delusional than Kazuhira Miller getting played like a damn fiddle. Get fucked feelsfags. Shit Eater is mediocre compared to V.
On basic principle isn't just from where you approach it but also how.
Level design is basically put it where you do shit, game design is what you can do, control is how, visual design is how you see it, and so on and on.
MGS V takes something not a lot of open world games do that is to make game design and level design work on a tandem.
You don't only need to be able to approach a missions from west, east, south or north, most open world games do that already, the balance comes from how useful the shit is that you are using. And in MGS V case each type of weapon (not each weapon) makes your ability to approach shit on a different manner.
Thanks to how the level design and game design works on missions is that you can take different approaches and all be not just viable but also easily doable.
And during most missions that shit works great and the prof of it is the different mission tasks on each mission, they offer a good variety in each mission to make you tackle the same situation from different angles (and not just location wise). The problem with MGS V is that marriage between open leven and open game design (that truly creates an open game experience) only last for the duration of each mission (that most are short as shit anyway and that you ended up traveling most of time anyway) and the problems from the lest call it over world transfer to the missions as well. The roads in TPP are empty of thought, it creates a linear experience in an supposedly open world experience and that is what cause and prof a huge disjunction in the game itself. Perhaps is Kojima's critique to the open world games, that despite being "open world" they are linear experience with "open world" overworlds and nobody calls them out on it, or perhaps he just run out of time to do shit since the first presentation the game showed ways to counter the emptiness MGS V ended up having.
Nah you are fucking retarded. You don't ever need to grind at all, well mostly only soldiers. You only need to grind in the game is if you want to have all your base with S soldiers or develop all weapons and shit like that, which isn't need it at all.
Also cost of deployment only go up if you overdevelop shit to absurd levels. For example deploying with a 5 Rank Helicopter cost at least 30K alone that but by the time you can develop that you should be swimming in money anyway.
If your critique were around FOB timers you would be right but you aren't, the game is easily completed by playing even without building your own FOB or maximizing MB at all. As proof you could see the throphy list on PS4/3 and see the amount of people that completed the game and the amount of people that completely developed MB or the amount of people that reached Level 50 on every platform.
Best !game! of the year. Gameplay, kept me going, story was meh. Twist wasn't half as bad as people bitch about because it made sense for the game. 90% if the people bitching about not playing BB were the same ones arguing that it was gonna be Grey Fox and other stupid shit. We knew right from the start that, it wasn't the real BB. If you paid attention at fucking all, you knew there was too many differences. Now, people want to pretend that wasn't the case.
>Twist wasn't half as bad as people bitch about because it made sense for the game.
How? I mean it makes no sense in the overall point of the game. It only serves to answer a question nobody asked.
I really didn't care for it. Gameplay wasn't too bad, but the whole open world thing wasn't too enjoyable in my opinion.
Story felt very sub par
Graphically it wasn't too bad. Optimized very well so that's great.
Kind of disappointed with it, but it was better than a lot of games in 2015.
Best gameplay in the series.
Worst plot/story/characters, or at least one of the worst.
It's the antithesis of MGS4 that was so bogged down with cutscenes and exposition. Instead, this felt like the story had been gutted.
So ultimately I don't know how to feel about it. I loved the gameplay, which is fun as shit, but as someone who also really likes most of the other games in the MGS franchise, it did not live up to my expectations story-wise.
Also the online shit is fucking retarded and awful.
Well that's not really special and TPP doesn't handle it too good.
Original Deus Ex, HR, Far Cry 2 - 3 do all that too. TPP has lol so random gadgets and that's it, otherwise it's just another open world game.
Why even have "currency" then?
Very fun gameplay marred severely by unfinished story, repetitive missions that don't seem to amount to anything significant (boss, go to this base in the middle of bumfuck nowhere and blow up these walker gears!) and a complete lack of story or fleshing out of the staple characters of the series like mantis and ocelot.
Also, the twist at the end of being the medic instead of really being big boss was just a letdown that undermines the entire game should you want to replay it again.
Not entirely true. I know coddled Skyblivion fags couldn't deal with the weird fast travel system in Dragon's Dogma, but that game was really well done, I think. The world could have been made a little more interesting, but the way they handled level scaling without having actual level scaling was really nice.
I poured like 100 hours into it and to this day I haven't seen any story progress.
Before I knew it I was doing the same missions over and over.
I had fun sure, but with MGS I expected 20min cut scenes every mission, but nothing happened and Snake rarely talks.
Better than almost all of the games that came out last year, but still kind of a disappointment.
If someone wants to tell me which games were better last year then feel free to; I honestly can't think of any.
>but the way they handled level scaling without having actual level scaling was really nice.
Wtf, that is one of the biggest criticisms about the game, it's almost impossible to not be overleveled and you have to avoid side quests because of it (they suck anyway). Also it's a very bland world. Better than MGSV but nothing special at all.
I don't understand the criticisms? I wasn't over leveled, at least in my first playthrough. I was always pushing into unknown land, and frequently having to retreat because holy shit, what are these special harpies and why are they wrecking me?
Of course, I do obsess over every little sidequest, and I do admit the sidequests in DD were almost universally MMO tier garbage.
Still hyped as fuck for PC release.
I really wish Kojima would, at some point, just come clear about where exactly he was going with this and what exactly he couldn't implement.
It's not bad, it's just so weirdly anticlimactic in the context of the series as a whole.
The controls and core mechanics were okay, but there's nothing memorable about the game apart from
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, the jeep ride and the lack of proper finale. Quiet was a shit character with stupid motivations and only existed as Kojima's waifu, chapter 2 was downright awful and the explanation behind the obvious main twist was pathetic fanbase pandering that had nothing to do with the main themes of the game, plus Venom himself was a blank slate player self insert with no characterization.
Levels were also lackluster compared to GZ (tons of wowit'sfucking nothing between actual mission areas) and for some reason despite the game being open world they decided not to include any fun enemies in it outside main missions. F.ex. there's no snipers, Skulls, Walker Gears, armored convoys or pretty much anything interesting to encounter in free roam or while doing side ops. There's even less regular enemies patrolling the bases that were previously filled brim with all kinds of fun shit. No good boss fights either apart from Quiet who was a less memorable version of The End. Snufflepagus was a much shittier final boss than Peace Walker or ZEKE.
Base and soldier management were also dumbed down from Peace Walker, a fucking portable game in every imaginable way (f.ex. soldier combat stats, Outer Ops, no Battle Gear customization like ZEKE etc.) with the only payoff being able to actually walk around the place, despite there being nothing to do there apart from shooting ranges. Much more grindy too due to GMP being consumed and almost everything also requiring other resources and building timers. FOB online was a shit idea that enforced even more grind since people could invade each other even when offline and the most proper way of replacing soldier losses was acquiring more in single player mode.
>The controls and core mechanics were okay
It's ridiculous that every praise about the game is having good controls, like it's something never seen before in any good game. Just shows how shitty they are for the most games in the series and how long it took them to get it right (wtf Kojima).
Well it controls tight and they give you lots of tools.
MGSV is like giving your kid lots of toys to play in a sandbox. But the sandbox has shit instead of sand.
It's fucking shit and nothing will save it.
Best gameplay in the series bar none. Story is more subtle but still interesting and had a good twist. Level design is meh.
Overall a fantastic game but it could've been so much better had Konami not rushed its development and fired Kojima.
Played up till the start of part two.
Watching everything unfold with Konami and learning that its essentially unfinished has killed my enthusiasm to finish it.
Good game. It has fun gameplay, and I enjoyed my time spent with it.
But the story is beyond fucking garbage and that's a large chunk of why I come to Metal Gear, so as far as I'm concerned it's the most disappointing game of the decade.
Not to mention it's fucked up repetitive side missions, shitty online, michael transaction bullshit-. What the fuck man.
It was a lackluster open-world game that didn't really get what open-world games are about, which is not that surprising since it was the team's first game of that sort and a huge step away from the series' roots. Story and characters are unengaging at best and retarded at worst, which is a huge disappointment after promises of "men becoming demons, all for revenge".
It "works" as a game, nothing is horribly broken on the mechanical side, but it's just underwhelming and plain. It's your average big budget AAA spectacle, which is praise and condemnation at the same time.
>every game needs to be an arena shooter meme
CoD controls just like CoD should control. It started as a WW2 game with the focus on SP. Arena shooter gameplay would've been shit for it.
>Base and soldier management were also dumbed down from Peace Walker
I really hate the fact that the automatic base management AI (that you can't turn off) makes it impossible to do anything manually. It's obviously there so people who don't care about base management won't have to do it, but the AI is so aggressive and overruling that people who actually WANT to get invested in their base, can't.
It's a loss for everyone, made in the name of the lowest common denominator.
Honestly I think it's a better open-world game than any number of city-crawling collectathons on the market. It's not an Open-World Game, it's MGS writ large, which is a fair sight closer to the fantasy we all had of open world games before they became Open-World Games.
Volgin was literally the best worst "villain" in the games, He just wants to watch people suffer (and become Russia president/dictator)hence his actions. At least the others actually have ambitions apart from "HURTING PEOPLE MAKES ME SEXUALLY EXCITED"
Figured the twist out within 4% (i didn't pay any attention to threads / hype)
Because the reflection in the ACC wasn't NS
Story: D - E
I don't think empty space was anyone's issue with MGSV, more like the lack of compelling locations IN that empty space. I wonder what the point of all those roadside checkpoints was when there was no real way to screw them up, you could just headshot them all from way outside their vision range and most of the time you could just ride by on D-Horse without attracting any suspicion.
I think maybe a lot of the issue was the scaling in the game didn't really kick in until Chapter 2. For 75% of the main story it's just bog-standard guards.
TPP's main focus wasn't about the '' revenge '' thing that was new to the storyline in my eyes.
It was about how Miller turned his back on Big Boss, why he decided to train Solid Snake, also who assassinated him 3 days prior to Shadow Moses.
Remember after both PW and GZ ends with ''2009-Miller found assassinated in his appartment'' or whatnot.
That's what it's all about to me. I seriously gave little shit about Skullface.
Ocelot ends up killing Miller.
>Best gameplay in the series
So a Far Cry rip off is the best game in the series? Thats literally what it is.
I would have been perfectly fine if Big Boss did become remorselessly evil after first trying to establish a home for professional soldiers, a place where they could live doing the things that nations had taught them but then cast them out, but had his dream crushed by those same nations that wanted to keep using him for political purposes and deny him an existence by his own will. At that point Big Boss would've went "Fine! I'll stay in this world but I'm going to make you regret every day of it!".
If you think about it, according to the views of modern society, BB has been evil since he started building private armies.
If MSF would be a thing in the real world, all media would show it off as being a big threat to us all. It perfectly fits.
In fairness, the core mechanics, gunplay, stealth, etc. are all executed way better than in Far Cry 3. Also, the bases are larger, and more interesting.
They're hardly comparable beyond " use binos, mark targets, approach base however you see fit. "
>It was about how Miller turned his back on Big Boss
Because of a retarded multi-year plastic surgery ruse instead of any meaningful personal conflict, you mean?
Also I don't think anyone really cared about who killed him 3 days before Shadow Moses.
You call bullshit on MGS having better gunplay, stealth, etc?
Why? Far Cry feels like ass. It's an Ubi game, so that's not surprising. It's more surprising someone would prefer the handling in FC3 to MGSV.
Except he did not mean to fix it at all in the first place. He didn't think he would have to make more MGS games after 2.
It's just how Kojima does his stories. I prefer little story and more gameplay over the retcon hellhole that was MGS4.
I think he was actually referring to the Diamong Tank... Gear... thing(?) that Huey develops in the R&D basement. The game makes a huge fuss about it and tells the player to go visit the room to see how the development is going but nothing ever fucking happens there and when it's finished it's just an icon in certain pre-defined Combat Deployments.
This game killed the MGS series. Even when MGS4 was so hated, it was still an MGS game, complete with all the crazy shenanigans and boss fights. MGSV is more of a shell of a game than an actual MGS game. The series had a perfect quadrilogy and then V comes along and ruins it with its spin-off story that contributes nothing to the canon but also actively shits on the canon repeatedly. There is nothing memorable about MGSV. It's fun to play but there are plenty of games out there fun to play. What separates MGS from the rest is the memories and the iconic imagery. What will MGSV be remembered for three years from now? I doubt much.
In MGSV, there is no Rex Vs Ray. There is no Outer Haven crashing into Shadow Moses. There is only a grind, repetitive mission structure and a confused story that can't keep itself to a single plot. Fact of the matter is that this game isn't finished. Everything about it ends up feeling incomplete. The Mother Base is useless. Sidequests are repetitive. Half the story mode is repeat of previous missions. The only thing left is the grind similar to a mobile pay-to-win game. So fuck this game. Ground Zeroes promised a much better MGSV than the one we got. Ground Zeroes is the last moment of greatness for the series.
>mfw Snake occasionally glances at the camera like "Is this guy fucking serious?"
What I just don't understand is...why the pandering to the CoD audience? Why now? It's the last game in the fucking series. Fuck your degrading screen, I want my health bar back. Fuck your little awareness circle things, I want question marks and exclamation points over the dudes' heads. Fuck your "Look at muh custom guns XD", I want to carry a dozen guns in my magical tactical pockets like I used to.
And I'm still butthurt about the goddamn codec getting the ax.
one of the most glitchy pieces of shit that's i've ever played. it's basically a polished turd. It plays smoothyl and seems nice, but under the surface there's not much replay value, a lot of small glitches and things that disturb a good playthrough, and an unfinished story. It had a lot of missing features, and was a downgrade in many aspects comapred to the previous psp installments. I will never buy a metal gear game again.