Seriously in what world do you use the end of the day in the pacific islands to release a game?
The only DLC which has been worth it has been Witcher 3 plus a couple of the Total War ones.
Really fucking scary that some slavfucks can pull proper stuff out their magic holes. Oh and SEGA always Jews up and spits on everything CA works on.
Why wouldn't it be? XCOM:EU/EW was good. This has changed the setting and added things people complained were missing (like being able to get into position without being seen to make ambushes, random maps and so on).
I doubt it'll be GOTY, but it'll be good.
Reminder that EXALT bandannas are a customization option in XCOM 2.
Reminder that you should create a squad based on the enemy within.
I want to get this since it finally has mod support, specially since EW without mod support had one of the best mods in any game, but I seriously don't want to have to buy stupid DLC overpriced shit or end up with another enemy within situation.
You can take a rookie, put them in training for about 5-10 days and have them as what class you want.
I'm making a Big Boss/
MedicSpecialist (the class with the big fuckoff machete), and a MGS boss cast for squadmates.
Or I just might make random vidya characters. Cpt Price, some random aussie because i'm australian, etc.
>canonically, the XCOM project failed within the first month
I know this already, but it's still bullshit. The aliens didn't do anything but throw sectoids and thin men at you for the first 3 months, and those things had wet paper for armor. I hate how they retcon the game, but oh well it allows for a good set of gameplay mechanics and a good story so I don't really mind.
they based it on the steam achievements that indicate your progress
so it's just the player base fault, being fucking weaklings that couldn't succesufully remove those squishy ayy'lmaos
IIRC it was based off the average player's ironman run. Which always ends after the first month because people are retards, ironman is pretty difficult though and you need a good strategy to last past the first month, but if you do it's just as easy as the other modes.
You're probably right on that one. All I remember was ironman.
Ah ok I'll make him a Ranger. Probably make Price a sniper. Crocodile Dundee can be a Ranger as well.
That leaves 3 more characters to make.
ideas for squadmates
>quiet, the end and sniper wolf (rifle spec sharpshooters)
>ocelot (revolver spec sharpshooter)
>gray fox (stealth spec ranger in hardsuit)
>Raven (minigun grenadier)
>otacon (hacking spec specialist)
I can't think of any other mgs characters that fit neatly into the xcom 2 classes.
First of all, that sounds like bullshit, but who could even lose under a month?
It would seriously take intense speedrunner tier effort to lose that fast.
The steam kiddies who dropped the game did so because they had a code black three times in a row, not because they actually lost the game.
That being said, in universe it's doable.
That just means the aliens didn't fuck around like in EU/EW in order to make humanity evolve.
They just straight raided X-com's base early on with Cyberdiscs and whatnot, just like... well, the original X-com.
on impossible it takes 2-3 failed missions to lose the game, which can easily happen in the first month. When I started my first I/I playthrough after beating C/I, I sure as fuck wasn't prepared for
>9-12 sectoids pr mission
>4hp sectoids with +10 aim
>3 hp rookies
If we forced people to play I/I as their first playthrough I think most would have lost in the first or second month for sure.
You probably cant lose, but its very easy to fuck up a run so you have to restart anyways if you're playing Impossible
During the first two months at least, after that its basically impossible to lose
80 for the game and 22 for one dlc that should be a part of the base game.
Fucking bullshit! Why the fuck is 100 for a game becoming the new normal. I like owning games and if this was a fair price I would pay for it.
Obviously I am going to pirate it and buy it in the future on a sale.
I'm not sure if this is worth a pirate. I really don't care about the online mode but I don't know if pirated games usually get the DLCs as they are released, and then there is the mod support.
I feel like I'd be missing on stuff if I pirated it.
Early patches most of the time. Later patches sometimes.. DLC most of the time. As long as the DRM isn't harder to crack like Denuvo.
Chances are Xcom 2 will be using less intrusive DRM if it wants to have any kind of mod support.
Do you think the game will be too limited because of the new class system?
In the first game there was a 2nd wave option that randomized your abilities and I would pick it every single time. Sometimes you got broken overpowered characters and others would be really goofy but still usable. Because usually it's kind of boring to have more than one guy sicne they're all exactly the same.
I'm worried now that each class has it's own gimmick weapon that having a 2nd wave option like that will be impossible.
every single one of their games after civ4 require the expansion to come from good to great.
except beyond earth.
for xcum2, i dont think any dlcs in the season pass will change much of the game. just wait for the expac.
I don't understand your concern. Nothing has changed from the last game other than adding another class weapon (machete).
Grenadier has a unique heavy weapon and an explosive weapon, just like the heavy
Sharpshooter has unique access to rifles just like sniper
Ranger has access to shotguns just like assault
everyone has access to pistols and assault rifles just like last time.
I remember in the previous game, which was my first X-Com, having on girl with a shotgun was really powerful. She could run up to their faces behind cover and shoot twice, that was extremely good.
I'm kinda lucky, because I never played any of the original Xcom games, so I don't have the nostalgia goggles to blur my vision
My first Xcom was EU, and it was just randomly gifted to me by a friend because he thought I'd like it. Ended up playing it for like a week straight, nothing but Xcom. I was pleasantly surprised at how addicting the basic gameplay is.
You're totally right. There's no way Xcom 2 could fail. It's not a big AAA title like fallout 4, so it doesn't have the mob mentality of being perfect - and it's a "sequel" to a game that people either kinda hate, kinda like, or really like.
>I want this game so much but I can't bring myself to pre-order it. Day 1 dlc (including a whole class) is just insulting.
Sorry man my mistake, the class that you were talking about must have been the fucking alien math class or something
I was the same. In fact, I continually go back and play every week or so since launch. It's just a fucking good game (imo), so I can never really get bored of it, like Dragons Dogma.
EXALT existed after the expansion as did the chinese triad guy and that means that it could still be canon because as soon as the aliens appeared EXALT come out in support of the aliens due to them basically being the illuminati.
Then you have the EXALT cosmetics which could mean the more human members of EXALT could have been persuaded to join the new X-Com project.
Hell most of the human troopers we see policing the people are probably EXALT.
>all those thinmen you killed were actually sexy snek women
yeah, true. But remember when we used to bash games for preorder bonuses? Generally we don't anymore, because it became the norm - and so is day 1 DLC.
As these things become the status quo, you really can't blame the devs who jump on the bandwagon anymore. Eventually most people just forget about it because it has become such a normal part of a game's release. Kinda sad, because this all implies a real slippery slope, where eventually game publishers will be able to fuck with consumers even worse than they already are, and the consumerbase will either abstain from buying, or cave in and accept.
just keep this in mind when new phenomenon start cropping up in the coming year
>EXALT come out in support of the aliens
EXALT never supported the aliens, though. They wanted to rule humanity once the aliens left. A large part of the reason they attack XCOM isn't a massive clash of ideologies, but because you're both trying to scrounge up as many alien resources as possible to reverse-engineer their technology.
It's more likely that, if EXALT exists in XCOM 2's universe, they went even deeper underground much like the XCOM survivors did. They might even have been absorbed into XCOM as it grew more desperate for new recruits, or they could be some of the resistance cells you contact during the game.
IIRC one of the soldier customisation options is an EXALT face bandanna, so there's that as well.
>kept capturing thinmen all the time
>never found out about the sneks during the interrogations/autopsies
Gee Valen, maybe if you kept your mind and mouth off those muton cocks for a second and actually did your job I would be knee deep in snake pussy right now
EXALT collaborated with the aliens because they got stuff from the aliens and started grafting alien DNA onto humans and making hybrids.
They did want to rule the ruins of what the aliens left behind but that does not change the fact that they did graft alien DNA onto their agents and attacked your agents so that the aliens could win because they wanted to ally with the aliens or hybrid themselves much like in X-Files how the Syndicate wanted to make Hybrids to save their own asses.
No, the alien-dna integration was EXALTs own bio-equivalent. They're still very much against aliens.
XCOM is a threat to EXALT because it takes up much of the alien technology that EXALT wants to research.
I guess I misunderstood what they were doing when I played ages ago.
Still they were always awesome when they showed up in a fight since you would have to take out like 12 of the fuckers.
I always loved their missions because they'd pile up like a clown car trying to get to the objective. Had like 10 kills on the same ladder once with an assault sitting next to it.
I know that pre-ordering is bad bad daaamn i want to kill ayys on random maps.
Do we know if they go the Anti-Modding DRM way? Its the only reason i would cancel my pre-order.
>just announced the season pack
We are seriously at the point in time where DLC is so normal that devs don't even bother.
>Let's make 70% game, if you buy it enough, we will give you chance to buy more of the game.
And they wonder why pirates exist.
The twist is
you are not the guy with the fedora you play the game through with you are actually an Ethereal one mind controlling him and have been since the start of the game. You were sent here to infiltrate the humans and use the humans against one another when the invasion began, problem is that after being put in the ancient alien artefact and falling to earth and nearly being destroyed you the Ethereal, afraid for survival grabbed the first human you could, the fedora dude and due to the shock and shit you forgot your identity and thought you were the fedora dude. When the aliens attack the base you finally remember what you are and leave the human who hates you for stealing his body and just plain is a cunt. You then decide to help the humans because you are pissed at the other Ethereals and also you think the humans would be better as an ally and not enslave them to stop the other great evil in the galaxy that even the Ethereals are afraid of just like in the X-Com games. In the end you have to steal the body of one of the 3 main heroes, kill 1, and choose to kill or let the fedora dude live since in the last stage he attacks you trying to kill you even though it would fuck over the humans. The ending you get changes on who lived, who you took over and who died. [/spoiler[
How dare they deliver a game on schedule then make dlc's while its profitable? I too would love to see a decade of delays!
There is a limit to how much they can work on a game. Devs doing 12+hours 6/7days a week is whats becoming the normal you fucking bitch. You are the reason why being a game dev is a shit job.
This game is shaping up to be more of XCOM: EW. I don't mind that, I loved Enemy Within, and if it's more of the same formula in terms of core gameplay, and adds new terrain effects, wepaons etc like they are doing, they deserve my money because it will be a good game.
The twist is that the case you carried at the beginning was holding a super powerful alien (?) and when you were hurt it possessed you and gave you all of your powers.
Also the main character goes crazy at the last mission and you have to play as one of the three suporting characters (the scientist, your boss or the female agent) for some fucking reason.
And the ending makes absolutely no sense.
People say the twist is good but in truth it's terrible and just a way by the devs to salvage the trainwreck this game is.
You can actually see some gameplay too, especially Beagle, he did an excellent coverage of XCOM2.
the game looks good. At worst, it is another EU with different skins. I'd still pay for that, as I enjoyed EU.
Even if they were, Beaglerush's gameplay at least shows a whole bunch of fairly bad bugs. Off the top of my head:
>large door glitches out and suddenly allows everyone to shoot through it, which puts half his squad in pretty serious trouble
>two ADVENT troopers kept their cover bonus when the walls they were standing behind were demolished
>upon reloading the save the walls just straight-up vanished (not even rubble left, just empty space) and the two soldiers teleported to the other side of the map
He also drew attention to a security fence apparently acknowledging XCOM's presence while in stealth and nothing happened. If it is paid content, it's the most honest paid content I've ever seen.
Different composers but i kinda like the new one even though it's a bit different.
>There are people in this thread RIGHT NOW who think the Newfoundland mission is hard
>Squadsight laser sniper
>1 medic with 3 medkits
Yeah I didn't really have a problem my second time. My first time I had a jumbled team and barely escaped with all of my men. Never again.
but you can do it with a jumbled team too.
All you have to do is creep up on the whale nest, climb on top of the boat near the drop down, position your soldiers on the platform in the room below and then blast every 'lid that comes out of there until they stop spawning.
Your firepower will be enough to keep up with their spawn rates, even if you miss one, to get you they have to go all the way around the platform because, if placed correctly, your men are taking up the spots needed to climb up.
Just requires simple understanding of LOS and movement mechanics.
I always take a bunch of rookies a long for the free XP.
>tfw successfully removed lmao
No fucking shit it's easy after you've already done it before.
For most people, it fucks them in the ass the first time they try the mission, then every subsequent playthrough it's easier than an abduction.
This music is also when you manage to win the XCOM boardgame. Its just even more satisfying, since the boardgame is pretty punishing and requires fast paced cooperation with 3 others.
It released a while ago and its really solid.
The app makes it fairly unique
Yeah, in essence its about rolling custom dice, but there's a lot of cards and the gameplay gives you ways to guarantee successes.
Its cheap for how much fun you get
First time I played it was blind on classic/ironman and I didn't have any problems. And beat it many times later, never lost a soldier.
"newfoundland is hard" is literally a meme.