>>322842540 >After the game is beaten, she gets a job working as Merlee's actual maid, and, since Merlee rarely uses her mansion (as she had moved to Flopside far earlier in the game), she decided to turn Merlee's mansion into a stable of cutie-pies (otherwise known as boys). One of Mimi's former slaves says Mimi is making him pay for the time he spent in the mansion while she was away, he however is delighted at this because he now has something to do. To help raise money for her stable, she begins the creation of a Cutie-Pie Video Game and a Cutie-Pie Cafe.
>>322843092 It is a very good song. It has that cheerful beat that suddenly becomes very epic and makes you think back to the adventure you just had. Or at least that's what I always get from it. Either way, PM's credit songs are the best.
>>322843587 Oh of course not dude. I was trying to imply that Super Paper is where that ended in terms of decent story (and game value over all too). Looking back at my post I admit I could of conveyed what I meant better, but rest assured I think SS is shit.
>>322843565 If anything pushed Miyamoto over the edge, it was Mario and pals "dying" and getting sent to Hell while having to climb their way back up to Heaven. I liked SPM (not as much as the original or TTYD, but still), but that whole part just always felt really off to me. It seemed really out-of-place for a Super Mario game.
>fighting in the sammer kingdom >oh man that black hole is pretty big in the sky there >eh, it's a game, I'll save the world right before it gets destroyed >halfway through the world literally ends >5 minute walk through completely desolate wasteland with nothing in it except a single line for the ground >yfw you realize countless worlds suffered the same fate, you just didn't visit them SPM had great story but TTYD and PM blow it out of the water as far as gameplay and actual RPG elements are concerned
People shit on Miyamoto too much for what Sticker Star became. I think he's right about stories in Mario; they work best when simplistic and light-hearted. SPM had some funny moments, but a bleak apocalyptic story line with a romantic tragedy angle just doesn't fit the tone of the series; Rosalina's Storybook is probably as 'deep' and 'sad' as a Mario story should ever get.
I can see his point with original characters as well. Mario has a huge cast of characters that've been left relatively unexplored, so why introduce randoms that we're never going to see again or really care about? Take Paper Jam's depiction of Bowser Jr.; I thought that the whole angle of him being very lonely was a nice touch, and added some personality and appeal to a character that's been pretty bear-bones since his debut. His interaction with the Koopalings was also memorable, partly because its not something we generally get to see in other games. They could bring in Wario, Rosalina, Donkey Kong or whoever and do the same, and it'd probably be remembered more fondly than the recolored generic enemies, weird gimmick races or geometric shapes that they'd have otherwise used.
The reason Sticker Star sucked was because IS fucked up the gameplay. I know Miyamoto told them to change it up so it wasn't exactly like TTYD, but they way in which they followed his advice fell on them. They could've kept the core mechanics that made TTYD good, but still made it different and unique.
>>322846962 I see where you're coming from with all of this, but I love SPM and TTYD too much to agree. They both went with darker storylines and had tons of original one-use characters and they were both great.
>>322846962 Honestly, I hardly consider Paper Mario games to be Mario games, but I consider them to be great in their own right precisely because of their storeis.
SPM didn't fit the tone of the general mario series for a whole slew of reasons, least of all it's relatively deep storyline in a game series like mario, but it was definitely entertaining even if none of the characters make a return for a future game.
>>322846962 I don't really put much stock in "too dark for the series' points. Unless it's young children's programing like Sesame Street, it's fine to get a little too dark every now about than. But I agree you can't go too far. You have to have a balance .
>>322847787 That's literally the entire game. Aside from walking around, solving shitty puzzles, and buying shit, all of which are not what you will be spending a substantial amount of time doing, the duck else are you supposed to do?
>>322847957 First, when does easy mean good? And the only decent part of chapter 5 was section 2. Section 1 had the stupid back tracking for codes, and the last two aren't visually interesting on top of being tedious to traverse.
>>322848141 I don't think he's infallible. Rosalina's Storybook was unique for the Mario series, but it's presentation and that it was genuinely touching (while not feeling out of place or unfitting) contributed, I think, to what made SMG memorable for a lot of people. It's not like it interrupted the flow of gameplay like Sunshine's plot did, either; unless you sought it out, it never really came up. Going forward, it's probably the model to follow should they ever decide to incorporate more narrative elements in future Mario platformers. We'll see how that goes, though.
>>322847350 >>322847618 Honestly, I think that the "too dark" think only applied for me to SPM: I thought TTYD was completely fine. When I say that I think Mario should be 'light-hearted', I don't necessarily mean that it should be devoid of any sadness, complexity or melancholy; but rather, that the tone/message of the story should generally be optimistic. Take Bobbery in TTYD; he's unable to move past the death of his wife, but it's ultimately through her own encouragement that he's able to move past it and keep living his life. She's still dead and he's still going to miss her, so it's not like the sadness is gone, but there's a silver-lining in that he's still alive and there are more adventures for him to go out and experience. TTYD had plenty of 'feels' moments, but generally speaking they were resolved quicker than in SPM, where when things go to shit you generally just have to trudge along and wait until the end before you get that resolution; it just gets sort of depressing after a while. I'm not saying that TTYD's style of storytelling was better or that SPM's style of storytelling was wrong, but I can understand why Nintendo would feel the latter's not right for Mario. Paper Mario's still part of the Mario brand, even if its sorta its own thing.
Personally, I'm not against OC's either. But I can understand why they'd want to use established characters over them.
>>322850014 >the end of chapter 4 >the "end" of chapter 6 >the end of chapter 7 >the end of chapter 8 >that frantic cavegirl who shows up asking where Wacka is after you kill him >that heartbroken Nastasia at the end
>>322852435 >I thought TTYD was completely fine Really? Chapter 4, 5 and 8 were really dark. The second half of Chapter 3 was also pretty edgy. The whole objective of the game was to collect the Crystal stars to prevent a fierce demon from ending the world.
I never had a problem with the Paper Mario games being dark. I felt that was what made it unique and attractive. It's a change from all the sweet, lighthearted tones of the other Mario games. Disappointing to hear how Miyamoto doesn't like it. I guess we'll never get another Mario game with that Partners in Time, TTYD, SPM vibe.
>>322853729 Completely removing what made Paper Mario unique to begin with already made it "not a paper mario game" to me. Also, introducing a "3d" feature in a "2d" game, while it worked, AGAIN devalued the idea of paper mario.
>>322853359 It didn't doesn't have the same strengths that the previous games did, but I think it deserves to be a Paper Mario game based on having the same charm and humor, and still being overall a great game.
TTYD is my favorite, but only because of chapter 3 and 5 and 4, admittedly. Loved it my first time, especially the bullshit Doo liss made you go through.. I think SPM had something going for it, and could've made a cool stylized, story-based platformer with a different aesthetic. I would've kept Paper Mario as the stylized RPG, and then branch off with my a knitted, clay, or even water color painting aesthetic with a sequel to SPM.
SPM was great, but it wasn't really an RPG, and definitely not on the caliber of the original Paper Mario, or TTYD.
>>322853792 It's not that TTYD didn't have "darker" chapters (personally, I wouldn't call Chapter 5 that dark at all), but that the resolution came much quicker and that the story generally didn't carry itself as seriously; TTYD overall had a more positive tone and atmosphere than SPM, I wouldn't say they had the same 'vibe'. By the end of the chapters, you'd pretty much resolved all of the problems of all the people there. Super Paper Mario doesn't really let you have that resolution until you've completed the game.
>The whole objective of the game was to collect the Crystal stars to prevent a fierce demon from ending the world. You don't find out about the Shadow Queen until you're well into the game, and the threat that she poses doesn't really become immediately apparent until she's summoned. We're told she's this terrible destructive force, but we don't see any of it until the final boss fight. As soon as Super Paper Mario starts, the threat of the void is established and it constantly looms over you and grows for the entire game; in Chapter 6, the Sammer Kingdom is completely engulfed and there's nothing you can do about it until you beat the game two chapters later. It's not like the Shadow Queen appeared during TTYD's Chapter 6, and Mario and the gang arrive in Poshly Heights to find it completely destroyed.
It's not that I personally have a problem with Paper Mario games having darker narrative elements than those found in the main series, but I can understand why Nintendo feel differently. I liked all Paper Mario games until Sticker Star, but personally I just think Mario - Paper or not - works best when it doesn't take itself too seriously.
It's already real fucking eye candy for characters with full body parts
Mario, Peach, Bowser, Bleck and others has their own limbs act as their own graphic parts, and it's really nice seeing it animated
Going back to TTYD makes it look stiff as fuck compared to the animations in SPM
on a side note, i really liked how Kamek, and Bowser Jr were handhled in Sticker Star, it took the bullshit of Bowser not talking away and i like that Paper Jam is being flexible with their personalities even more
>defeat Mimi >Void is about to swallow up everything >the Samurguy standing there starts chuckling >he breaks out into a laughing mad fit >he's fallen into insanity knowing he's about to die >reminder this is a Mario game
>>322858249 It wasn't the fact that it wasn't an turn based RPG. It was the fact the it was a shit action RPG.
Leveling itself didn't feel rewarding at all since you'll just be end up fighting stronger mobs. There wasn't much variety to the partner system(I mean both the character and pixl switch), since each of them only had a specific role. Not to mention most of the sub-plots were boring as fuck.
The only thing that gives this game redemption is that it has one of the best main antagonistic plots in Nintendo gaming.
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