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You are currently reading a thread in /v/ - Video Games

Thread replies: 72
Thread images: 39
the last one was nice, gotta keep that stuff up
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File: 120 STR.webm (1 MB, 840x524) Image search: [iqdb] [SauceNao] [Google]
120 STR.webm
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>>322836983
Bannerlord when
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>>322837138
right after HL3
right before kung pow 2
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>>322837138
>nobody dresses this opulent around town anymore
it hurts. I just want to be a pussy slayer like ezio
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>>322836383
Hah! Never did that. Gonna replay soon methink
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blur.webm
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>>322838624
>game called blur
>the game is blurry
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>>322838116
it's a pretty damn based game
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>>322838975
Why does the explosion happen after where it should hit?
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>>322839361
do not question the wiles of EA, anon
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Vice City had the best police desu senpai
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>>322840713
I legitimately cannot tell who is using desu & senpai memetically and who is using the prefiltered words
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>>322839006
First time I pulled that level, I just beat the shit out of those fucks. Felt amazing
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>>322840957
Im using the filtered words, of course
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>>322842247
top cuck. I live that game senpai
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>>322842820
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>>322842820
>>322842934
what game?
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>>322843458
Nuclear Throne
But I used cheat engine to get infinite health
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who would have thunk that mobile devices can render those kind of visuals
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>>322837649
you can't be serious
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>>322844074
Compared to ~500 years ago we dress like literal pleb slaves
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fireworks.webm
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Ubisoft quality™
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fireworks.webm
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>>322844814
fixed so there's no ugly black box
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>>322845095
>RLD!
:^)
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>>322842247
kek
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>>322844230
>putting on a suit to go to Sears
Yea too bad we don't live in that world anymore that was the BEST.
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>>322837996

I didn't know there was a remake, bless you anon.
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>>322845215
Of course I wouldn't spend 1 dime on ubishit, look at their animation in that parkour, it's completely fucked up
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>>322847357
What game?
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>>322837649
>>322844230

Less is More friendo
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>>322847738
Fallout 4.

only took 20 mods to fix Todd's shit.
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>>322848370
list them bb
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ISS.webm
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>>322848370
>those bricks
I guess they were successful in replicating the experience of eye cancer because of radiation, I suppose?
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>>322848553
Its pretty much just Darker Nights set at 0 (darkest option). fiddled around with an ENB and removed the HUD.

Day still looks like shit but at least nights are max comfy now
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>>322849163
That doesn't even really begin to fix "Todd's shit", Anon.
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>>322848827
what is this?
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>>322849372
infamous second donte
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>>322849372
infamous second son
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>>322849372
infamous second sun
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>>322838858
man this game was good
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>>322849372
famous firstborn
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>>322849792
One of my favorites of all time.
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>>322838487
Amazing fucking game. Steam version is broken though :/
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>>322851021
>Steam version is broken
I have the Steam version and it works fine for me. What's the problem you're having?
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>>322838487
>You will never liberate West Berlin
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>>322845572
I dont get whats wrong with it explain
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>>322853228
Watch closely the character speed when he does the long jump - he suddenly becomes way faster than he was going, the momentum is totally off. It may seem like a minor thing, but it makes the freerun look terrible, really really bad because it breaks the flow when jumping from rooftop to rooftop, doing many jumps in a succession just looks odd, unnatural and off.

To be honest AC3 had a similar problem, they still haven't addressed the issue and just say fuck it anyway.
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>>322838858
AHHHSHHhHHashshhshhhhAahshshshhhhashhashshshshashshshhhhhashhshashshhhha


Huh. That was weird
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>>322853608
you mean were he exerted more energy into going forwards, also known as a jump? what were you expecting, he pushes forward with his legs and gos...the same speed, and falls to his death instead in an arcadey casual bullshit game like this?
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>>322853608
i dunno anon i've rewatched it like 20 times and cant see anything that looks odd but i dont have any experience with parkour so i'll take your word for it
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>>322853974
You don't suddenly become twice as fast when you jump, anon. It makes the animation look bad.

It's not about realism vs arcade mechanics, it's about how natural animation should look, and this is a game with 9312395126 people working on it, from one of the biggest publishers. It's like if cars slided to the side in GTA or some shit, in a completel unnatural looking way. This doesn't make the game harder or easier, it's an aesthetic thing, but once you see it happening many times, it just feels terrible. Its like your character is being catapulted forward.

Bear in mind that fluid animation is one of the cornerstones of the entire series.
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>>322854441
You don't need experience with parkour, just compare his running speed to jumping speed, he gains a considerable amount of speed in mid air, that's not how jumps work at all.
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>>322854491
well, for starters, thats not the animation, its the physics. the animation has nothing to do with how far or short he goes. the same animation would play if it was 5 feet longer or shorter, its simply the physics. secondly the cars DO slide awkwardly in gta, if you havent noticed, so when you pull off stupid bullshit it works. and it WOULD make the game harder or easier. if you wanted the jump distance and speed to always work with the preset/precanned animation, youd need to always force it to jump the same speed and distance, or awkwardly speed it up or down. so he would...not make, and fall to his death. whoops. if you can come up with a method that retroactively changes what you did, the millisecond you make a new decision or make a new path, patent it, motherfucker. until then, predictive pathfinding and prediction only goes so far.
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>>322855654
Well let's say ACII didn't have momentum problems when jumping from building from building. So yes, they fucked up, be it with building distance, animation, physics, it doesn't matter what you want to call it, it looks awful.

Climbing and animation/physics are big points of the series, so this isn't some random bug that you'll only see 5 seconds in the entire game, it's a flawed design that you'll always see whenever jumping around.

Also GTA's cars behave in a far more natural way than this shit heap Creed rocket jump.
Thread replies: 72
Thread images: 39
Thread DB ID: 366748



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