What videogame, regardless of genre, has the best and/or most realistic gunplay?
>ask /v/ which game has the most realistic guns
>get replies from a bunch of virgins who will tell you which game has the most realistic rifles despite never holding a pistol or a gun of any kind in their entire life.
Might as well ask /v/ what sex is like.
None. There is no current video game that can accurately model the sensation of firing and aiming a real gun. You are never going to learn to shoot a real gun by playing a video game, therefor there is no game that accurately models real life gun play.
MilitarFag reporting in. I served in the army and actually know my way around rifles. And CS GO couldn't be further away from realistic gun handling. Don't get me wrong, the gunplay in csgo is fun and competitive, but not at all realistic. Arma comes closest to real gun behaviour.
The game and its weapons are designed to be a good competitive game, not to be realistic or comparable to the real weapons. Take spray patterns for example. They are mostly artificially crafted by the devs, the weapons don't actually spray that way. Also the damage values are completely false. They are set according to how they wanna position the weapon in the game, not according to real properties. AK shoots with 7.6 mm, its bullets travel much slower and less far in reality in comparison to SG or M4. But in the game?
No i was arguing that the guns in that game had a predetermined spray pattern. Of course you would aim down the sights of most rifles. The question was which game was closest to being realistic. That being said any real gun simulator would be boring as shit, having to reload magazines, hands/arms getting sore etc.
I need a fucking game like this.
Closest thing is that game where you shoot little grills and their clothes rip off but it's portable exclusive I think..
Animu grills with guns is my fetish.
Why has no one mentioned New Vegas yet? All of the guns "feel" really good, generally operate how they do in real life (at least compared to other games), and it's one of the few games where the devs actually went to firing ranges to learn how guns work and feel.
It's a good thing that I don't care about what you think then.
>Guns feel good
New vegas is no doubt the better game, but fallout 4 has far superior gunplay, even if the guns themselves are fucktarded
as for op, yeah, Arma 3 probably Red orchestra 2 or Rising storm
headshots to kill a guy
It's a stat-based RPG, of course it's not going to be a cowadooty-tier "HEADSHOT!" twitchfest you fucking autist.
for an RPG video game the gunplay feels very good.
I'm not caressing it, that's what's wrong.
You're the one embarrassing yourself, friend.
AWP: 7.62 x 51 NATO
Scout:7.62 x 51 NATO
Both Autos: 7.62 x 51 NATO
Glock: 9 x 19 mm
Tec-9: 9 x 19 mm
Dual berettas: 9 x 19 mm
P250: 9 x 19 mm
M4A4 and M4A1-S: 5.56 x 45 mm NATO
Famas: 5.56 x 45 mm NATO
AUG: 5.56 x 45 mm NATO
Galil: 5.56 x 45 mm NATO
SSG: 5.56 x 45 mm NATO
M249: 5.56 x 45 mm NATO
Negev: 5.56 x 45 mm NATO
If CS:GO is realistic then why don't most guns do the same damage?
Gay for not wanting to see more gun girls
neither is New Vegas. It's an abortion.
Real time rpgs don't exist because an rpg must specifically count on only your character's stats. Alpha Protocol is about as close to a real time rpg as you can get, but it's still not an rpg.
If you're talking about Insurgency, what the fuck are you talking about?
Insurgency has THE most realistic gunplay, forget Arma, forget Operation Flashpoint, there's no such gunplay as Insurgency, dude.
which mean instead of being able to tell what your character do in combat, everything must be automatic?
because last time i checked, i can still tell my character to run out of enemies effective range in fallout 1
>being this assblasted because of other people's interests
I don't know, you tell me.
The other defining characteristic of rpgs is choice.
Which is why turn based combat is vital.
Real time combat may be funner for most people but it ruins a game's credibility as a roleplaying game. A skilled player in New Vegas doesn't need to put any points into skills because they'll beat the game in any way with any build. You can't do that in a turn based game.
>he does not know that insurgency is based off a source mod with the same name
Super fun fact
The source mod has good gunplay
The standalone has shit gunplay https://www.youtube.com/watch?v=HiEqsESRO58
>A skilled player in New Vegas doesn't need to put any points into skills because they'll beat the game in any way with any build
it's just josh's failure as a designer. diablo is real time as well but cant be turned into a kiting whackamole game despire the ability to dodge attack.
hint: make movement speed matter and have good level design that complement good ai.
if insurgency the mod was not big then it would of never made it into a standalone
It will never be as good as this mod
i feel insurgency was just cs go again
Which is shit in its own right
Of course its 7.6 but you usually dont use that terminology. By the same logic you have no clue what youre talking about if you thin the original swiss SG shoots with 5.56. It shoots with 5.6 exactly. But hey you're just an idiot on the internet. So continue, enlighten me please you ape.
The sounds and kick on the guns actually feel like the ones at a range.
>Sniper rifle more effective at point blank than shotgun
>Taser can kill people
>Knife in the back is an instant kill
>Guns don't jam
>Need to aim LMG at your own knees to kill someone 10 feet in front of you
>Need to aim AK-47 at target's knees to get headshots.
Insurgency and CSGO couldn't be more different.
>can't know where you're being hit from
>can't know whether you killed anyone
They're not only completely different games, but also different genres
Aside from the 3rd person view during cover, this would be my first guess as to what gunplay is actually like. On the realistic difficulty it only takes a couple of bullets to get BTFO.
What game has a shotgun this sexy with a revolving cylinder?
MTs255 is raifu <3
Less recoil then their predecessors
Worse gunplay then their predeessors
Easier to shoot then their predecessors
Games slowed down to halo style of gameplay.
Cannot shoot through walls
Cannot hear people walking in cs go
A mini map that tells you where your enemies are at.
Bullet sponge enemies like CALL OF DUTY
not like cs 1.6 where every body part had a different dagmage when hit
Fuck off casual bitch
In real life, something like 20% of gun shot wounds are fatal. This includes headshots.
There was a woman I read about who got shot in the back of the head and didn't notice for years until she got a cat scan and they found the bullet in her brain.
>oh man i can finally play a game with the feel of a revolver shotgun in my hands! this is going to be awes-
>its not an fps, its not even a tps
>Cannot shoot through walls
>Cannot hear people walking in cs go
Except you can shoot through walls and you can sound whore the fuck out of people that are nowhere fucking near you to the point that it looks like you have wallhacks
i think this game's gunplay is really under appreciated
>amazing, lethal gunshot sounds
>nice little rumble, different depending on the intensity of the shot - you can practically feel the slight recoil
>cover system adds a lot of immersion to the environment - stands out in missions where you take cover behind museum artifacts, or stands in a strip club
>each gun legitimately feels different
>great, intuitive, simple lock on system that allows you to move the aim for more precision
Well there's Receiver.
Escape from Tarkov looks like it gets gunplay pretty well too. You can even change internals and shoot AKs without dust covers. Pretty rad.
Nigga the AWP (AWM) is chambered in .338 Lapua.
CS:GO is not realistic, it wouldn't be bopular wid da kiddiwinks if it wuz.
Dem candy coated pistols and da bright rifles only fir coz it's an Eeespowt.
is that game ever going to come out?
every time I hear about it the thread get's filled with 'DEAD GAME'.
I'd vote RO2. The problem with realistic ballistics is, while the actual shooting may be accurate, going about it and moving in whatever game may not feel great. ARMA probably has the most work put into its ballistics, but Lord knows it feel like swimming through a swamp in every other aspect.
RO2 maintains a nice line where guns feel weighty with a nice delayed cursor follow, though it's purely visual, and you can go as far as to have to manually bolt your gun with the reload every shot. Take a real nice variety of sounds, time to kill, player health, and degree of immersion, and you got yourself the best gunplay somewhat grounded in reality. It's more an exaggeration of real-life physics, but it comes across real nice.
There hasn't yet been a game that's had solid gunplay, movement, and realistic ballistics which, altogether, surpassed RO2. Maybe in 1 or 2 aspects, but not all 3.
I've never played ro2 but holy fuck
>different maps have temperatures that factor in how quickly a machine gun overheats
7.62 High Caliber, by far.
The attention to detail is mind-boggling.
>one arming a shotgun
That said however, I wish modern games did stuff like that, you know? It was cool as fuck to have an actual physics based fighting system in a first person game.
It's also worth noting it has every fucking gun, I swear.
Obscure prototypes, three gorrillion AK and M4 variants, shitty chinese clones of things, you name it.
It's even got a Gyrojet.