>its an underwater stage
How can monkeys breath underwater indefintely in the older games, anyway?
>Despite growing up in the 90s I never ever finished a 2D Platformer
>Get DK:CR and decide to try and finish it
>Get to the stage with the bats
>Get stuck on it for ages and eventually stop trying
>Reminded of it when high as fuck and think of how to do it
>Do it and I finally pass it
>Boss after it is easy
>Lose motivation to keep playing
Wonderful game, but I'm just shitty at them.
You are either confused or full of shit. There were no rocket barrel stages in DKC. The first one was in DKC3. Like that anon said go play Red Hot Ride in DKC2. It's infinitely better than any of those rocket stages from DKCR.
i had the same story but after i beat the bats i just lost interest. fuck those levels, they have nothing to do with the actual gameplay in DKCR. its all down to memory and trial & error. if the barrel was controlled by a stick it would be alot more fun.
I got this game for Christmas. Took nearly 2 cumulative hours worth of tries last week to beat that nightmare. That was the hardest temple level, no contest.
But it's still not as bad as the Five Monkey Trials from Returns.
If you want a real challenge try to beat the secret world of DKC2. The last level in the secret world Animal Antics is the single hardest level in any DKC game. It makes those temple stages from DKCR feel like Yoshi Story in terms of difficulty.
Donkey Kong country returns had like 30 million mine cart levels
tropical freeze only had literally three and yet all three of them are fucking perfect
>World 4 only has Minecart and Barrel Rocket levels
>Tropical Freeze had a few actual cave levels
>tfw going to sawmill thrill for the first time
>It starts extremely menacing up until having a peaceful end
>>>>>>>>>>>>>>>>>>>>mfw High Tide Ride was the complete opposite with the intro being a fucking ruse into Hell
>the credits kick into a stickerbush symphony sax remix