Because people outside of it can't interact with people inside of it. Unlike a game of Mario on the NES where the whole family can watch and "play along" ('Jump!' 'Try hitting this block!') VR is a solo activity
>>322790939 Have you used it? It's less of VR but a replacement for monitors. it'd be great not for gaming but for gamemaking as well, shit like sculpting, 3d mdoelling, shit even photoshop. Imagnie a plugin that turns any ol tablet into a cintiq
It IS the next step. When I was a kid everyone dreamed about VR even back then, it'll always be a human fantasy to walk in a virtual world and VR is the realization of that. Now the tech might not be quite there yet, but the recent efforts are by far the best that have been made to establish the technology. Think any other tech, the PC took more than a decade to take off...The newest model of OR in 10 years or so will probably be closer to what it's supposed to be.
>2005-6 >Wii is revealed >"OMG REVOLUTION BEST THING EVER THIS IS THE FUTURE LIGHTSABERS N SHIET" >its a shitty gimmick >2010 >3DS is revealed >"OMG 3D WITH NO GLASSES THIS IS THE FUTURE AND CHANGED EVERYTHING AMAZING" >its a shitty gimmick that drains the battery >corps now pushing VR >"lmao shitty gimmick fuck off jew" I'm guessing it's here to stay.
>>322795101 >"It was too expensive; should have waited for the tech to get chaper." "VR will be something everyone wants before it's something everyone can afford" Also, can't forget that PSVR exists, so the price will be reasonable (~$1000 for a PS4 and PSVR together, whereas PC+Rift or PC+Vive is ~$1500 USD)
3D TV's and monitors is gimmicky. VR very seriously isn't. It's something you have to try. Just get a demo from a friend once they have a Rift, or go to CES or some other show/con that Oculus will be at.
Just like the iPhone created its own demand, VR is going to catch on very very quickly once consumer devices start getting in people's hands in the next month or two.
>>322798429 By the time people realize that AR tech starts really being realized, it's going to be in every VR headset. As it stands now, though, AR is mostly shit and the tech isn't even close. VR has much different, easier requirements.
>>322796365 yewah anybody who grew up watching lawnmower man or reading magazines that showed what VR was TRYING to be in the 90s should recognize that this is just a monitor you strap to your face. i feel like a lot of the hype is just coming from kids who don't know any better.
>>322790939 It's ok anon, new things scare me too. I'm 18 years old myself and I've never seen a new medium appearing so I share you fears and I want you to know if you were near me I would hug you so we could face together this ever changing world we live in.
>>322798919 >People think current VR is just strappiung a monitor to your head. There is a lot of hardware and software complexity that makes VR as lot more than just strapping a screen to your head.
It tracks your head with zero latency (well, near-zero and then adjust the rendered image with the most recent motion data, which is actually works really well) in 3d space. The lenses warp the screens to make them take up a more of your FOV, then software pre-warps the image to correct for that warping.
Result: brain believes what you're seeing is basically real (if you're scared or heights IRL, expect that feeling in VR. Ditto for claustrophobia, horror games, etc, it's amplified in VR compared to a normal monitor game)
The entire sound pipeline is also handled by Oculus software, so things you hear in the game world actually sound like they're coming from those object. Plus, due to the complex HRTF stuff they're doing, you don't just have "surround" audio, you have perfect surround including vertical spacialization as well. Binaural audio in VR is insane. Put on some heaphones and look at one of the Technolust preview videos.
So yes, "strapping a monitor to your head" is VR. What, you expect someone to come out with a brain plug first? This isn't the matrix.
images adjusted to the awareness of your own body motion should be more than enough to give a good feeling of presence, all limitations considered. The mind is a very malleable thing and most of what you consider reality is just generated in the brain.
>>322791974 I can totally see an on rails shooter using the motion controllers being pretty cool. Also all these walking simulators, that are already popular. And the return of horror games like Amnesia, which are basically walking simulators with some enemies.
Honestly just because it wont be good for Star Craft II or Counter Strike GO doesnt mean it will be shit. There are other games and genres.
I don't like VR porn at the moment. I tried that shit out on my Gear VR and my body just started acting on its own. Like, the actresses weren't even very hot but my dick got hard against my will because my brain thought it was in a situation where I could biologically reproduce. I don't feel aroused by the content but for some reason my body just reacts to it. It's so fucking weird. I don't like it.
>>322799990 No, it has headphones, a DAC built in to the headset, and it's powered by a custom audio spacilization SDK (Oculus Audio SDK).
Plus on normal monitors you don't get shit like "time-warp" to reduce input latency, high-contrast OLED screens, and monitors don't take up 100+ degrees of your field of view. Plus there's isn't software just used for tracking a monitor in space, right now the only support for something even remotely close is the VR SDKs. Also, all tracking is one-to-one. There's no extrapolation of "user looks 10-degrees to the right, the in-game camera moves 20" like track-ir.
I'm not sure what you want besides a spinal plug. Our eyes see two 2D images and out head moves. Rift and Vive are designed to account for that more perfectly than any other shitty VR system before them.
>>322800736 It's the same shit every few years anon. The industry thinks it can invent shitty gimmicks and push them on consumers. >motion controls Shitty gimmick >voice controls Shitty gimmick >3D Shitty gimmick >VR Shitty gimmick
>>322801263 >motion controls >have to do something and gamers are lazy >voice controls >have to do something and gamers are lazy >3D >runs like shit on 3DS >VR >put that helmet on >just sit, relax and play vidyagames there you have it, can you stop sucking dick so hard?
>>322790939 Even in the future, can you really imagine yourself doing the movements like those seen in Assassin's Creed? How about a game like Farcry or Skyrim and having to actually walk/run everywhere. You'd get tired in less than 20 minutes. The only solution would be to make games even easier and simple than they already are. These VR goggles are a gimmick for gaming, people will have their little honeymoon with it like the Wii and Wii-mote but after the novelty wears out it'll be the Kinect and PS-move all over again. Although i do think there will be a longer dedicated fanbase to it than motion controls had.
>>322801246 Pretty much how we see the world, senpai. If we could get an image with a high enough resolution in front of your eyes there'd be little point in plugging some cable directly to your spine because for the purpose of seeing it'd be pretty much the same.
>>322801947 well you caught me off guard, I didn't even knew that shit existed... but If I didn't knew that, then a lot of people probably didn't know either >zero advertising >thing sells like shit >WAH, WHY IT DOESN'T SELL
>>322801772 >>just sit, relax and play vidyagames fit five to ten minutes before getting a raging headache or succumbing to motion sickness because only high end PCs can give you a good experience without that effect on the body Ftfy
This is the first step towards are neural interface future anon. Once people get into the idea of being a part of this completely different world, the next logical step in that direction is to be able to send sensory information directly to the brain
That dream would be a long ways off though, decades away
>>322790939 Without being able to have your entire being in virtual reality and only your vision, it is a gimmick, because you have to know the buttons on a controller in order to play it well as well as counterbalance looking and turning the character.
Until VR uses your entire being, it will always be a gimmick.
>>322802249 >tfw I developed VR with an oculus with a shitty laptop >I had the Oculus on almost all the damn time while testing shit >no headaches, nausea or some shit feels good not be a defective product of nature
VR has plenty of interesting applications and can be quite the revolution, but not in videogames. As far as videogames go it will never be anything more than a gimmick that spawns a few interesting games.
I see the mass-interest in VR among gamers as a sort of acknowledgement that the industry has permanently gone to shit and will never get better, and VR is seen as a way to escape from that. Substitute new tech for good game design.
It's a clean-looking conglomerate of current and specially developed technologies and software to make a good gaming and social experience. The fact is, you can't just strap a screen to your face and call it good. You need lots of other little bits of tech, and libraries that pull every little piece together flawlessly. Beyond that, you need games and software that runs on the device.
The Rift and Vive took a shit-ton of work and R&D to get right. Your trivialization ignores how much insane effort and manpower it took to get to this stage.
>>322802582 >>I had the Oculus on almost all the damn time while testing shit >>no headaches, nausea or some shit Laptop specs and proof of Oculusalso the settings. Your post is bullshit until evidence is provided. Either way no human could do that without issues.
>>322796385 >3D cinema is a current standard that no one gives a fuck about, 3D rooms have more available seats than standard ones. where are the 3d tvs? dumb gimmicks are doomed to be forgotten, VR in gaming is next
This is where it's actually going to be at. Any other interface will be so completely obsolete as to be laughable. Just give us another 10 years to make the tech more practical and efficient, and 10 more to make it accessible to the masses without scary Matrix style brain jacks.
>>322803746 As some who tried the Crescent Bay prototype at CES last year, it's really fucking light. And yes, they had me whip my head around once or twice during the demo (throwing a rubber duck behind me that I didn't see, hear it land behind me, whipped my head around to see it, no discomfort whatsoever)
>>322805163 >Now every soccermom on the block has a smartwatch Not him but I've never seen a soccermom with one. They're one of the few that would most likely reject it outright. Anyway it's still a turbonerd thing.
>>322805121 Aside from the bundled games? Edge Of Nowhere looks tight, and Minecraft in VR sounds fantastic (the sense of scale just isn't there on a monitor). Also Technolust looks really interesting and gives me crazy bladerunner vibes.
>>322805202 This is what I see as well. VR isn't just 3D on your head. It's a new entertainment medium that plays off a lot of what games have already been doing but making it a step closer to real.
>>322796081 I even remember an arcade game which had a similar gimmick long before the Oculust Rift appeared where you had to control a turret and turned around shooting various enemies. I liked it very much and I regret not having played more ;_;
>>322805830 I'm pretty hyped for those too. But in addition, I am fully convinced The Climb will be a great game, after having tried out the Back to Dinosaur Island 2 demo (with an xbox controller no less). Also the best VR graphics I've seen till date.
>>322805780 >exclusive Once both technologies get off the ground, you can start crying about exclusives - but it really makes no sense to expect developers to work with two completely different runtime environments without any unified standards, especially when the tech is so new and entirely untested, and studios are being funded by either Oculus or Valve specifically Even then, they aren't making developers sign exclusivity contracts saying "YOU CAN ONLY DEVELOP FOR RIFT/VIVE AND IF YOU DON'T WE WILL SUE" or anything like that. All they've done is give them funding and devkits. A lot of these games are being developed in-house, as well.
>>322806187 >>322806509 Shit, I remember that thing. It wasn't even 3D, it just had a little screen in it. I remember it being super clunky, although it was cool at the time.
>>322805746 Do you live in a poor non-state like Texas? Cause that shits everywhere here in Florida, and it's.. Florida.
>>322805723 But the userbase of smartwatches has increased incredibly from what it was not 5 years ago. I dont understand how someone can live through the nineties / early 00's and not see that even small userbases grow huge over time as prices drop and support increases.
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