Are there any games where status effects (like poison and sleep) are actually worth using in combat instead of just being an occasional nuisance?
>here are all these spells you can use on all of these easy random encounters
>bosses are immune though
>playing tits SC
>regular enemies are weak enough that it's rarely worth it to inflict status
>bosses are all immune to status
I don't think that status ailments are too useful anymore, in Atlus games. Buffs and debuffs yes, but we have come far from being able to just spam charm bullets at the final boss of SMT game.
in anything D&D based, sleep, stun, held, slow, webbed, dazed, petrified, and many others are pretty much game breakers.
For more modern, any sort of hard crowd control ability is godly in divinity original sin (hard CC means the enemy doesn't get to take his turn, so stunned, knocked down, frozen, and so on)
I know they we're absolutely vital in Wizardry 8. I'd assume it may be the case in other similar games.
Enemies come at you in huge numbers and can quickly kick your ass if you don't contain them with sleep/confusion/slow etc. Bosses weren't immune either, though it was tough to make shit stick.
I've had Ninjas instakill bosses a few times.
poison is really just an addition to your mad DPS criticals.
But that's Nitori from touhou, only the artwork looks like Nichijou.
You don't even know your own waifu, you don't deserve her.
It's an obvious crossover image and reference to both characters anon, don't be so harsh.
Now that you also have that in your head that those two look similar you should also know that Akyuu is Akari Akaza.
I though that was Mio, it was tagged to be her, just that the hat was from touhou.
I was just saving pictures of her without much thought and it was an appropiate reaction image, please don't judge me too harshly
WOW BRAIN GET IT TOGETHER FUCK