>>322765761 It would be almost as expensive as creating a totally new game from TES series, and creating a totally new game from TES series would add much more to it and people would expect the new game much more to visit a new localization, appart from the fact that most nostalfags would hate the game because it would have lost its "essence".
Nobody in their right mind would want it, because it would be incredibly dumbed down on the same or even lower level that FO4 was, making it unbelievably shallow and lacking any depth to anything besides the already established lore and story.
Bethesda wouldn't want to do it because they would be obligated to have to include everything originally in the game, and roughly most of everything that was in Morrowind has been pruned from the games up to Skyrim. This includes- >multitudes of weapons and spells, such as spears, throwing weapons, long / short / broad sword categories, spells like telekinesis, detect animal / key / human / objects / mysticism in general >individual armor slots for each shoulder, legs, chest gone, can no longer wear clothes under armor as well >tertiary and secondary stats gone, no longer any attributes, all condensed into Health, Stamina, and Magicka
This is how you can differentiate someone who played for an hour and didn't bother observing what they were doing from someone who actually took the time to play the game and learn how stamina worked.
>waste stamina running everywhere >have no stamina >can't hit shit because using a weapon you aren't specialized in and don't have the minimum 40 skill cap to not miss >can't deal dick for damage >cry when enemy's first hit knocks you down due to no stamina >cry that the combat was shit
It was genuinely more interesting and "realistic" than Skyrim's combat. It was just very stiff, and the pre-level-40 weapon skill check for the dice roll needed to be substituted with just a minimal damage output instead of a chance to hit or miss.
If they had reserved everything in Morrowind (minus dice rolls for pre-40 wep stats), Skyrim would have been one of the best RPGs hands down.
>>322765871 It's a meme about how, despite spears being one of the most common weapons in medieval times and long before, and being fairly prevalent in Morrowind, there are no spears at all in Oblivion or Skyrim except for the little ones used by those blue goblins on Solstheim
>>322765761 Because the fans already are https://www.youtube.com/user/TESRSkywindOfficial/videos
>>322767059 Even after you know how to min-max your character build and get 200% hit chance, it's still boring and awful and takes up too much of the game. But you're right, a lot of shitters dismiss Morrowind after only playing 30 minutes.
>Skyrim would have been one of the best RPGs hands down >would have been >implying it isn't
Forgot to also mention: >province-wide guild halls with skill-check rank progression, helped you hone your abilities and teach you new spells / reward you with new weapons, and were able to choose from multiple cities' halls to start from, and slowly build your way up through the ranks before getting some pretty cool quests.
>mfw Skyrim's guilds were nothing but shitty, short, ridiculously terrible storylines that very vaguely fit in with the actual theme of the guild.
Thieves guild and Mage's College probably pissed me off the most. The Thieves Guild was more like the Drama Thugs Club, and the Mage's College was just fucking retarded. You only ever had to use a single spell 3 or 4 times max, and within 3 hours you go from Student to Master of the entire college, despite there being way mroe fitting NPCs there to take place of the old master.
Dark Brotherhood was probably the only guild that actually stuck to it's roots and made most sense, even though it had a retarded bit of drama towards the end. Cicero was corny as fuck but pretty bro tier.
Guilds were always my favorite part of Oblivion and Morrowind.
>>322767290 They have been working on this for ages and it isn't even remotely nearing completion. Instead of releasing the simple that everybody wants, they've decided to add fully voiced dialogue that will take ages to complete and obviously sound like garbage, and to totally rebuild the landscape from scratch. It just isn't ever going to end.
They should have stuck with their original goal, stopped working officially after Bethesda's warning about using assets from Morowind, and then released the simple, working port anonymously. I can't fault them for wanting credit for their work, but their ambition is totally delusional.
You didn't even need them to help progress your stats either. There were always dozens of NPCs in towns that would train you without having to be involved in a retarded fury club or group of sewer thugs.
They very easily could have just crafted the world with whatever assets they wanted to build, get the NPCs and creatures placed just to populate it, and then just open it up for the community to do the rest.
It would have been done a dozen times faster.
It's gonna end up just like Morroblivion - TESVI will have come out before it's even mostly done.
>tfw still play Skyrim at least once or twice a year
I can share my modlist if you guys want. It's pretty much my go-to modlist that redoes combat, magic, and even implements classes with specializations, and redoes the entirety of all the talents, making them way more than just shitty % multipliers.
>>322767798 The presence of guilds and other similar organisations have really declined over the games. The standard trio of guilds were never that exciting but Morrowind had the Three Houses, Shrine, Temple and Morag Tong. They each shaped the history and politics of the setting with their own means and ends instead of being isolated quest dispensers. Oblivion had neat little communities like that vampire hunting club in the Imperial City and the Knight Errant house. What the fuck did Skyrim have?
It's incredibly lore-friendly due to my OCD about keeping things from looking incredibly out of place. There's a few weapons and armors from the armor and weapon mods that I just barely tolerate because I'm too lazy to manually remove them.
I also don't have many custom quests yet, because most of the ones I've tried are by people who have these great ideas, but then have the worst game design knowledge you could imagine. Their quests generally end up having a shitload of bad puzzles, tricky deadends where you're stuck forever figuring shit out, and just general shit that requires you to basically understand their way of thinking because they just don't have any grasp on proper design and etiquette.
Mods not listed due to me being lazy and not updating the image: >Duel >Ordinator
You'll also have to go in with TOOL, organize your load order, and then use TES5Edit to clean everything, or else you'll crash every 10 minutes.
>>322768769 The Bards' College and its quests that all center around raiding ruins, because that's what bards do! And let's not forget the Civil War, with the exact same captivating quests for both sides!
Also forgot to mention, the ENB I have used for years is Stakado's Cinemascope ENB.
It's nice, performance friendly, and doesn't blow the fuck out of the lighting and bloom. It's also got a variety of presets with options to disable the cinema bars vignette, reduce grain, reduce light glare, and sharpen / unsharpen, and comes with an NPC spell to fine tune everything in game.
>I also don't have many custom quests yet, because most of the ones I've tried are by people who have these great ideas, but then have the worst game design knowledge you could imagine. Their quests generally end up having a shitload of bad puzzles, tricky deadends where you're stuck forever figuring shit out, and just general shit that requires you to basically understand their way of thinking because they just don't have any grasp on proper design and etiquette.
This is fan-made quests in a nutshell. I actually have an amazing grasp on proper game design, like guiding the player through visual queues, proper level layout, etc etc, and often get into deep conversations about it with my friends, and end up critiquing every game I play on their design quality, but I couldn't make a quest in Skyrim for shit. Half the reason was I didn't have the patience for it, the other half was I didn't have the patience for the buggy fucking editor that crashed on you randomly.
Before you pull out >Requiem I've altered in the CK and tweaked it in MCM to make it less ridiculous. The de-levelled world alone makes it worth it. It's not perfect by a long shot, but it makes Skyrim feel like an actual RPG, if an imperfectly designed one.
>>322770656 Mod Organizer's system allows you manipulate the 'install order' which you can change at any time, so you easily adjust which files takes precedence and overwrite on the fly, and it even works with the BSA files.
I'm not trying to say NMM is better or anything, I'm sure MO is far superior, I've just been using NMM so long and I'm so comfortable with it, that I've learned how to work around it's shortcomings and how to not let it fuck my game up through LOOT, and feel no need to transition to anything else for now.
>ask for the ability to properly implement weapon slots and apply custom animations >they decline stating that theirs some licensing bullshit with Havok preventing them from allowing that >in reality, they're just lazy as FUCK, and Skyrim's CK was a barely-fucking-functional slightly upgraded version of Oblivion's / FO3's CK that crashed and fucked up your edits like a motherfucker.
Everyone knows the gameplay and mechanics were ass and some of the worldbuilding, but I have no problem with the historic events now set in stone that have taken place because of Skyrim. Thing is, 200 years is a long gap between it and the previous game. Even Morrowind to Oblivion was only a six year leap. Did you know Jiub was killed in the attack on Kvatch? Anyways, you'd think a lot more technological progress would've been made en route to the 4th Era, don't you? Or maybe a gun still wouldn't manage to compare to the sheer might of the various schools of magic.
Fucking despise that place and the piece of shit mods. Got banned and all my mods removed simply because I gave someone a genuinely constructive critique on their quest mod, and suggested a few things. Bunch of people flagged my post, blindly praising the dude as Skyrim Jesus, and I got banned.
Fuck that hellhole, and fuck that Grey Fox mod. Shit is busted as all fuck.
>>322771636 Note that Mod Organizer doesn't have any mods physically overwrite each other, they are each installed in separate folders (they are not even in the game directory), Mod Organizer just process the files and organize the file in a way that mimics the game directory. So you have to run the game through Mod Organizer's system (though you could create a shortcut that automatically starts the MO process and run the game)
I don't understand why people want remakes, even of good games. It's the worst form of a cashgrab. Just go play Morrowind with mods. There were a lot of features from Morrowind that sucked anyway, like the dialogue system.
>>322772017 >A lot of people moved away from the Nexus and went to the Steam Workshop when moderation started getting really bad. Care to elaborate? I know trainwiz got b& when he said a less-than-nice thing, but what about the moderation really got out of hand? One would assume that just posting mods and not acting like an animal in the comments would avoid invoking the wrath of hotpockets.
When do you guys think Elder Scrolls 6 will be out? Like 2 years? When will we start hearing rumors/leaks about location and stuff I am sure they will create a new engine this time considering Fallout 4 got called out for looking like shit
There was a period of time where there was a huge abuse of admin power going around, and admins were just being straight up assholes. Banning people over petty shit, removing mods over petty shit, no proper investigation being held, biasing, just dumb shit overall.
Couple this with the fact that the site owner also come out to be revealed as a massive piece of egotistical douchebag shit, it wasn't helping the site's image at all.
Modders were up and leaving in droves for the Steam Workshop, and pulling their mods out of the Nexus with them.
Not sure how things are now, really. We'll probably find out when the FO4 editor comes out, and the Nexus blows up again. That is, unless Steam implements a FO4 Workshop parallel to the GECK release, which is most likely what's going to happen.
FO3 came out 3 years after Oblivion. Skyrim 3 years after that. NV was outsourced to Obsidian. FO4 7 years after 3, likely to get an outsourced subtitled game in a year.
I give it 4 years minimum before we get an announcement.
Honestly not holding much hope for the franchise though. FO4 proved they have no interest in innovating any of their games, just re-releasing the same old shit, further dumbed down and accessible for your average potato.
If rumours are true, and FO4 attempts to reintroduce paid mods (already done better by nexus by allowing you to donate if you want to fund the modder), then I can see modders flocking back to Nexus en masse.
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