who are some of the worst indie devs?
The only one I can think of is Phil "choke on it" Fish.
Literally fucking sucks at making games but continues to do so because of furfags stroking his ego
He's making a goddamn fnaf rpg and it's literally the most mediocre piece of shit ever
The first game isn't that bad from a gameplay perspective. Jumpscares fucking suck and aren't scary (they are startling. Being startled doesn't equal being scared).
The idea of looking at security cameras whilst some monsters walk around the building you are inside, where you have no way of fighting back other than reflex is kind of a cool idea when you think about it.
The problem is Scott released them too quickly. Sure the games are clones of each other which makes sense from a developer standpoint but he should have spaced them out.
fuck off, Phil
Ohta "Make the same boring game 14 times" Jun'ya
Horrible level designer, worse voice acting than RWBY, and a fanfic tier writer. Their literal only saving grace is that they are able to buy outside talent to make at least one aspect of their games not shit. Literally any other group of people could do what they do but many times better.
I'll admit this guy knows how to milk people. But to the seasoned eye, it just looks like pic related on the right.
I'm still 100% on Andrews side on this. Nobody should give a shit about the opinion on some e-celeb.
The only people who got upset at Andrew are TB fanboys who always suck his cancer-ridden cock.
Western indie game developers: beg for money, hype up your product, blog about very facet of development and your personal life, attract a cult of personality, release your game and become a rich internet celebrity.
Japanese indie game developers: spend years working on a project in silence or with occasional (technical) updates, release it, "This is my game. I hope you enjoy it."
Jumpscares are an important part of horror. They can be used well if their used in moderation, as a payoff for a long period of tension. A horror game without any jumpscares
wouldn't be able to maintain tension.
Jumpscares in horror can be done 2 ways. At the audience or the characters.
If the jumpscare goes to the camera/audience, that's cheap as fuck and isn't good.
If the jumpscare is to the characters, that shows that the writers put thought into the movie.
In Alien the alien itself jumps out at the people. It doesn't pop up infront of the camera. Both would be a jumpscare but only one effectively works in a horror setting.
>>So here are a few things you can’t say, because it upsets everyone. A lot. And I’m going to say them, in a way that will make you think for a few seconds, before you immediately burst into flames with RAGE and spew vitriol into the moderation queue.
>>Firstly, gamers aren’t very nice people. Yes, you. You are not a very nice person. Statistically speaking. By which I mean, independent game developers get more nasty shit from gamers than they get praise. Right now you are preparing to lecture me about how I talk to customers, or how I deserve to be broke and unsucessful. If you’re feeling particularly sanctimonious you’ll tell me you’re never going to buy any of our games again. If you’re especially spiteful you’ll also tell me that you were about to buy one of our games (for a dollar! ho ho), but now you’re not going to.
>>I wonder just how many other creative industries have to deal with customers like this. Then again, maybe all of them do. I just make games, so I happen to know about the games side of things. Maybe a musician can chime in and tell me how shitty people can be. Or an artist.
>>No matter. What does matter is you’re not allowed to point out when someone is just being a shithead to you because they can. Don’t do that. The internet hates you.
Jesus Christ, it's like a fucking parody of itself.
>>Secondly, there is a school of thought that says, there’s no such thing as bad press. Were I being politically correct right now and toeing the party line I would instantly disagree with myself. “NO! Do not argue with the trolls! You make yourself look bad!” And indeed, the internet will be right there to tell you, directly or snidely and indirectly that you’re making yourself look bad by defending yourself. Look at fucking Phil Fish! LOOK! Look at what happened to him! We all remember Phil Fish in sad, reverential tones, as he were an allegory of How Not To Handle The Internet. Poor Phil, we say. He meant well but he lost his cool. He let the internet bring out his naughty, bad side. The side that spoke what he actually thought and felt. Look what the internet did to him! Now he’s a gibbering bearded recluse used as a cautionary tale in two-bit backwater indie game developer blogs. If only Phil had kept his mouth shut, we say. If only Phil hadn’t fed the trolls, we intone. If only.
>>Fuck that! Phil Fish, you fucking told them what you thought. You told them how you felt. You told them the actual score. What was actually going on. The internet however decided it didn’t want to hear it, because the internet is mob and the wisdom of crowds is inversely proportional to the square if its size. But deep down we all know, really, that Phil Fish was right. He said what we were all thinking. He said what we want to say. But you can’t do that. It’s taboo. It’s censored! Not allowed.
>>But this leads us to another, darker, nastier, unwritten thing, that we all think but we don’t talk about, not ever. In fact the one time I ever did allude to it I was permanently banned from the TIGSource forums for daring to say it. But this is my piece of the internet and I can say what I like. And here it is – the bombshell. The more we argue, the more we bait the trolls, the more we seem to get into a death spiral of internet hate… the better it is for us. There is no such thing as bad publicity. Phil Fish may have turned in to a gibbering bearded recluse but now he’s a famous gibbering bearded recluse. Phil Fish only has to tweet a fart and it’ll be all over the internet. Given that discovery is the #1 problem for an indie developer (and always has been), you can see that the more infamous and terrible we are … the more money we make.
>>But it’s absolutely, utterly fucking forbidden to ever say so.
>>Good old Phil is sitting pretty on a giant mound of cash the likes of which you will probably not even be able to comprehend, let alone earn in your lifetime. For every one of you that enjoyed denigrating him and thrilled at insulting him, there are now another thousand people who listen to every word he says. When he walks into the restaurant where you pitifully scrub the floor like a servile wretch in order to pay for DLC in DOTA2, you’ll call him sir.
I don't think anything has really happened with them. They had dropped terraria to work on starbound, but that was before they did that massive update to terraria with the new difficulty and all the items. The only thing they've done wrong that I know about is starbound is awful
>>And lastly, the worst, most hideous truth at all, and there’s a bit of history behind it.
>>You are worthless to us.
>>What? Did he just say that? I? Your fucking customer? You just said your customers were worthless! Fuck you!!!!11!1!! I’m never buying anything from you again! I’m even going to uninstall all your games you ignorant self-important cunt! How dare you speak to me, your customer, like that?
>>Woah there, inflamed of Tunbridge Wells. Let’s just rewind a second and analyse that statement for a moment. How did we get here? Let me count the ways.
>>Once upon a time, back in the early 2000s or so, games would sell for about $20 or so. Some developers did really well at that price point – I mean really well. Most of us didn’t do that well, and made beer money, but we carried on making games anyway because that’s what we liked to do, even if nobody wanted them. When we got a customer we were able to treat them like royalty. Apart from there not being that many of them, twenty bucks is a pretty reasonable chunk of money and you should damned well expect it to work properly. Of course, 99% of the time, when things didn’t work it was just because the customer had shitty OEM drivers that were simply broken. (Interestingly I don’t ever hear of people taking their laptops back to the shop – which remember cost $500 or more – and yelling at the salesmen for selling them something that didn’t work).
>>So what would happen was we spent a not insignificant proportion of our time – time which we could have been making new games in and thus actually earning a living – fixing customers computers. Note that we weren’t fixing our game. We were fixing customers computers for them. It’s a pretty tedious affair. When the same problem turns up 20 times in a day (or even, during a sale, 200 times), and the answer is always the same, that’s the very definition of tedium. So we jokingly used to say that we sold you a game for a dollar and then $19 of support. That’s actually pretty close to accurate when you work out the time spent fixing someone’s computer for them. We relied on enough sales going through without problems to come out on top slightly, though the reality was that we never actually did.
>>Then Steam came (and to a lesser extent, Big Fish Games).
>>Things changed fast. So fast that in other industries it would have been seen as a cataclymically disruptive event. The upshot of it is, within 5 short years, the value of an independent game plummeted from about $20 to approximately $1, with very few exceptions. Steam is great! You can sell loads of games! But only if they’re less than $10. Technically Valve don’t actually dictate the prices we charge. Actually, they do. Utterly. It’s just not talked about. In fact technically, I don’t think anyone’s allowed to talk about it.
Posting the original because you're a faggot
>>Then came the Humble Bundle and all its little imitators.
>>It was another cataclysmically disruptive event, so soon on the heels of the last. Suddenly you’ve got a massive problem on your hands. You’ve sold 40,000 games! But you’ve only made enough money to survive full-time for two weeks because you’re selling them for 10 cents each. And several hundred new customers suddenly want their computers fixing for free. And when the dust from all the bundles has settled you’re left with a market expectation of games now that means you can only sell them for a dollar. That’s how much we sell our games for. One dollar. They’re meant to be $10, but nobody buys them at $10. They buy them when a 90% discount coupon lands in their Steam inventory. We survive only by the grace of 90% coupon drops, which are of course entirely under Valve’s control. It doesn’t matter how much marketing we do now, because Valve control our drip feed.
>>Where does this lead us to?
>>You are worthless to us.
most of them not
one of them can not be delivered because toby is a dipshit and some others like secret boss and patch which we will probably never see
>inb4 so sorry is da secret boss lol xD
no you fucking faggots he was a kickstarter backer boss you know just like muffet and the whale? also one of his stretch goals is just ??? i think and we have yet to find out what this is but for my money toby forgot the kickstarter stretch goals and just wants to have nothing to do with undertale right now
>Make a shitty game
>Only retards buy it
>"I can't afford to pay bills"
>also one of his stretch goals is just ??
This couldn't be a real thing. I just checked and:
>$45000 - Undertale Extra Comics and...?
oh my god, that's fucking disgusting. Is it even legal to sell something that the buyer has no idea about?
well its not the first kickstarter to do this
also the undertale extra comics also havent been delivered yet
i think the only thing to be delivered yet was fan merchandise...which isnt even complete..unless the tori plush actually came out
i appreciate toby for being laid back but you can see that he is a little moneyhungry
Honestly, if I were him, I would try to milk the fnaf as much as possible too. He realizes that his games are a fad and will sooner or later go away, like the Slenderman or those SCP games and this is his only chance in making some real money.
First fnaf was pretty neat tho.
It's a much better story when you understand that he started by making a god awful kid's game that was so universally panned that he literally recreated his nightmares in FNAF.
I don't mind the FNAF games, they were all unique and the concept itself was pretty fun and interesting
What makes Scott a dick was his release
>Announces FNAF 4 for October
>Update a day after
>Nah fuck that it's out now
only talking about kickstarter goals not being delivered and him being too lazy to work on the patch and the secret boss
i think the patch is hard mode probably
like come on the only kickstarter goal to be delivered right now is merchandise and he constantly shits on people who sell merchandise unofficially which is his good right but how about instead of tweeting he actually works on his game? he literally said its done and there is nothing more to come
>Frames criticism to use as motivation
>Somehow this is "childish"
>Remember that the mouth-breathing spastics claiming it is childish are whining fucking children
All makes sense.
from a developer point of view he should just shut the fuck up and care about games
if someone says your game is shit just dont say anything on twitter about it
why is this so hard to understand?
Wow what a faggot
Sad thing is, Undertale is a much better game than Cave Story.
>Dev makes a blank character anyone can project themselves onto to avoid bullshit from SJW's
>/v/ somehow turns it into a problem
atleat fish got the balls to gender his main character and tell you to suck his dick and choke on it instead of telling kotaku it's okay if you don't like his game
PHIL = ALPHA STUD
TOBY= SJW AUTISTIC PUSSY
They're different but I'd say one is better designed than the other. Cave Story is too easy, has a retarded experience system and is somehow uglier than Undertale. The music suffers as well; remixes on youtube show how CS could have had music on par with Undertale but it's 8-bit shit.
>buy the work of one who consorts with beasts from their page
>ask for a refund a year later because development is too slow
>devs said they understand and refunded it
it stayed in my Steam library
The chick who is making Female Space Marines because 'I am a fan and want it'
Like, Can the motion be to understand a few things?
> One: Trying to implant a woman with Space Marine gene-seed would result only in a painful, agonising death. That is Canon since it only works with Male hormones
> Two: There are the sisters of Battle that can totally look like your shitty SJW looks of blackish with retard haircut
> Three: The notion of a society like this is kinda what draws people in, The emporer is from a time long past so his views share some 12th century views. But there are still strong females with the Sisters of Battle, Imperial Guard recruiting both male and female and the Inquisition being bigger men/women then the walking soulless robot of a man that Space Marines act sometimes.
If anything to push the limit, Make Chaos Sisters of Battle. Warhammer fans would droll for something interesting like that. You can make them twisted looking and gross as shit to represent not making beautiful characters and people will throw money at you...
Then again, Western Game Developers only make games to pander to their game view.
Are you trying to trigger me, because its working
think of frisk as a pair of pants
its a self insert that anyone can relate to because literally anyone has been a child. No gender needed. Why does people make such a big deal out of this
This isn't a strange opinion.
Cave Story is a bad game.
nah, the guy who made that edit was extremely salty.
Undertale is actually a pretty okay game.
I'd say pirate it if you don't want to support the dev, but at least give it a try if you were thinking about getting it before.
You already have man. The game is just bad. Some cool concepts, some awful execution.
If SJW's like it, even if it's good, we have to hate it. The character was made to avoid trouble and yet here we are.
Then why set it in a copyright universe and try and sell it as such to that crowd?
Atleast Warhammer 40K Chess keeps to fucking lore, Atleast for all the shit spewn in Soulstorm it kept the feeling of the universe there...
This is the level of someone trying to make the 'Desu-RainbowKittySparkleNya Legion' the main characters of the game and expect people to pay for it.
It's like if I was told I was getting a 'Gears of War' game. Favorite franchise of mine. I love the dark gloomy atmosphere.
If you sold it to me as a Cooking Mama spinoff and everything is fancy. I am going to hate it.
You can make a Call of Duty WW2 shooter and people will be hyped. But if you then in the same game put Hitler as a Fat woman of colour, A lot of people are going to ask 'Whhhhhhyyyy'
>I understand people won't like my game, a game that uses mechanics that aren't popular at all these days
Wow, what an asshole.
>It's okay to not like my game
I don't really see the problem with this one, other than sounding a little arrogant.
desu I think he meant that post for his fanbase, because of how fucking overzealous they are.
No, Toby is actually pretty based.
If you see any over-agressive Undertale posting, then you safely assume its cripple-chan cross-posters.
>how to completely misunderstand the world around you and your own livelihood, the post
>turns out if you make story-less, no-variety, single-environment, arcade-style borderline-cellphone games people expect to pay mobile/arcade pricing for them and you need numbers to make up your costs!
>Who would have fucking thunk it. Hey, I know how I can get more paying customers: by straight up saying "fuck our paying customers, they literally do not matter!" Surely that will attract the thousands of paying customers I just said I needed to break even!
>Oh fuck, steam has refunds now? What could go wrong?
This is fucking why devs need PR people
Victim mentality at its final stage. If you are going to focus on the negative and blame the industry or the business world or even hilariously enough your customer, you don't deserve to participate in the free market, and it will chew you up and spit you out.
Sadly a majority of indie devs just remain that. This is a classic example of how.
This is why you should never support indie devs. I'm actually triggered...do they have a studio? I want to throw a ball of my shit at their window.
Tripfag in charge of causing shitposting, what a world.
That edit is literally a fag filter, faggot.
Well I am not fan of FNAF games but he is Christian (not like this is pros but it's for context for what comes next) ...and he donates shit load of his income to foundations.
Honestly, if you were him you would milk the shit out of naive fanbase as well.
>People still hating Phil Fish
All he did was talk back to people who were insulting him. Oh and he also made one of the most original indie puzzle platformers ever.
Can't you people fucking think for yourselves and form your own opinions without just accepting the hivemind?
>People bitch about Scott as if FNAF was the only series he's ever made.
Do your research son, his older games, are really cool.
>he also made one of the most original indie puzzle platformers ever
He did that with every release practically.
I remember when he distributed FNAF2 to streamers for a "sneak peek" and basically beta testing. They didn't even have access to all of the nights or whatever.
Hours after some streams showcased it, it was officially released.
Alright, so what? I could make a Tetris clone and add an extra block formation. That doesn't make it good. Also, Fez is not a platformer. It'd be like calling CoD a shooter if your bullets automatically tracked to the head of every enemy in the level and then you just walked through the rest of it.
You can't die in Fez. There's literally no challenge. I'm surprised more people don't bring that up when making fun of other walking simulators.
Even if you don't like Cave Story because of how loose it is, design-wise, at least Kero Blaster
after the update, anywaysis fucking incredible.
Also the fact that pixel made his own music engine multiple times is cool, too.
The funny thing is, Toby has done nothing wrong. He released undertale and THAT'S IT. He has kept his mouth fucking shut this entire time. Yet people are still fucking ass blasted that he hasn't given them any ammo.
I did play Fez. I payed 15 bucks for it at launch before I even knew who made it because I thought it looked neat. Little did I know that it controlled like molasses, you can't die, and the dialogue was just fucking filled with shitty memes and references and nothing else.
>you can't die
>the goal of every game should be not dying
Okay let me rephrase, you played Fez for like 20 minutes. You hit a wall when you got to a puzzle that was too difficult for you because it wasn't pushing fucking crates onto switches. So you quit and you are now judging it as if it were a Super Mario game.
I stopped playing because I was getting bored of the EPIC Navi references, the awful controls, the lack of challenge, and the realization that it was just another indie collectathon that pads out the game by forcing you to do repetitive puzzles to unlock doors so you could read more EPIC Navi references and do more repetitive puzzles.
The secret boss is, according to Toby, "already in the game".
The comics are still in the works.
The physical patches are going to be shipped out with the physical copies of the game.
The "And...?" goal refers to the fact that he's working on another game using the excess kickstarter money, which is allegedly "Shrouded in darkness." He recently posted on his twitter that he's working on something, and used that same description.
The alarm clock app is also being worked on.
The art PDF is being put together.
The only goal he actually dropped was the manual.
From what I played of Fez it was pretty comfy though and Disasterpeace is p good at music I guess personality wise he's pretty bad. He'll be a tranny soon I'm sure.
The devs from Hotline Miami 2 told Australian players to pirate the game when it was censored in Australia. They even released a patch to the pirate version because they didn't want people to miss the fun in the game.
Johnathan blow. With their powers combined, they are: BLOWFISH! Here to kill videogames for everyone!
Also one of the most important worst devs: notch. Proud pioneer of early access, the jewest tactic to date!
>How to make people discard your opinion instantly
You can only get to them in NG+, because they all need equipment you don't have at the time. (Green Weapon, Jetpack, and Flamethrower for each peice). You don't unlock NG+ until you beat Zangyou anyways, so don't worry about it.
>copy-paste one of the hundreds of top-down shooters on free flash game site
>don't even bother to give it good graphics or a good story or anything
>ask money for it
SO BASED XD
Any moron can tell that it isn't tongue-in-cheek. Whoever this dev is, he obviously got sucked into some pointless e-drama and thinks other dumbasses like TB are his "enemies". It's pretty pathetic, really. Especially since the tweet he's sperging about isn't even that insulting. Total Asscancer just said it wasn't he type of game.
I disagree, when you have a meme game, you need to ride the meme wave.
People go their whole lives without ever even getting the chance to cash in on sperglord retardation. Pump out garbage, save money, buy a house.
Eventually your 15 mins will fade, make sure you capitalize.
The digital manual? I think he had to drop that because of how the new Gamemaker compiler works (basically makes it impossible to modify files stored locally).
But hey, at least Undertale can now probably run on a machine from 2001. Thanks, yoyogames.
Jumpscares are scary. That's why I think
Fatal Frameand Outlastare the best horror games I've ever played. Great jump scares
>releases a half-assed expansion
>still has the nerve to work on another one shortly after and make people pay for it
Yeah, but they need good buildup, and when you know exactly the noise, image, and when it's going to happen it becomes shitty. Outlast and fatal frame had ambiance and variety and that's why they worked. Just chucking the same jumpscare at the screen is cheap...
I'll tell you a bunch of indies that are BASED:
I can't think of any other indie game that has as much love, hard work, and continual support from the devs as much as Shovel Knight has. I also can't think of any other indie dev that spends so much time making free DLC. Love those guys.
>I'll tell you a bunch of indies that are BASED: Yacht Club
>greedy cunts who put Shovel fag on sale for no mroe than 40% for 506 BIG SALES already
Greedy cunts are greedy
Alos, fuck off shill
It isn't real, as far as I can tell. The first half of it seems to be inspired by this tweet he made
but the rest of it only links back to reddit, in which no one provided proof when asked.