So now that the dust has settled, what's /v/'s final verdict on this game? Is it the best one? Is it the worst one? Is it worth a damn?
I really didn't like it. I chose not to grind and now I'm really kinda fucked. The other games let you just go into wherever. So far (15 hours) into pokemon super mystery dungeon, it's ENTIRELY story. You talk, person leads you into a dungeon, you go through it. you're not a ranger or any of that shit, at least not yet in my game.
Now I'm stuck in a story dungeon at level 12 with level 19 enemies that one shot me. Grinding is only an option if I do it in that dungeon, rely on luck, and spend 10 hours just walking around and hoping for elixirs. It sucked.
The grindy open world "go into any dungeon and fulfill requests deal" is gone and that broke it for me.
It's pretty good, but it's not Explorers level. The biggest issue is no Bulliten Board for randomly generated jobs as well as the Connection Orb, and while I like the idea of recruiting through the Orb being unable to nickname recruits and the use limits can be a big downer.
Also the plot is the worst PMD plot in my opinion, but it's still serviceable.
Got it as a surprise Christmas gift (along with Luigi's mansion and Triforce heroes, despite not asking for those games, let alone any games) and going to give it a shot. Heard good things.
Also, semi related, how is Triforce heroes? I've heard mixed things here but as long as I can grief I can get some fun out of it
>post yfw you finished the game and
>credits roll on your character for the whole time
heroes is the shit if you have two dedicated friends that are good at vidya. it's 6.5/10 with randoms or alone.
I was waiting for what contrived reason for keeping the mc around this time was
I love TFH, singleplayer or multiplayer, but I have an irrational love for the ALBW engine, it just feels so good to play to me. I only ever played randoms online too and never had any lag issues or ran into too many people who were outright trying to impede progression.
Also playing charades with your movements and the emoticons to get people who haven't quite got how to solve the puzzle yet then seeing it finally click with them was immensely satisfying to me.
the partner would leave at the end instead of youbut nothing else about the plot before playing, so I was just a bit surprised. I was also disappointed the twist I was expecting from things the game said before wasn't the actual twist.
I gotta admit I was about ready to give up on the game because it took for fucking EVER to get past the tutorial and into the main game.
I get building up a story and everything, but it doesn't take what? Four or five god damn tutorial dungeons before you can actually get into the meat of the game
The maingame's pacing is all kind of fucked, the first half is basically just establishing character for the partner and an excuse to shove tutorials down your throat. The second half things open up a bit but you still get railroaded into story missions without any options to prepare.
The core mechanics this time are pretty great and there's a lot of content overall but there's a lot more questionable design choices than the first two.
Dude I'm only like 3 hours in and without grinding I'm almost level 12. Did you gun for the stairs as soon as you found them or explore every floor for items and exp? I've also learned that wands and orbs make most dangerous encounters trivial. While saying all that this is the hardest mystery dungeon so far.
Does the Pokemon selection for the dungeons keep being fucking all over the place or is that just for the earlier dungeons? I'm on Poliwrath River or whatever it's called and it's like they didn't even try to stick with the river theme, there are electric types and shit all over the place. In the previous games the Pokemon usually made sense in the context of the dungeons but so far in this one the selection just seems to be practically random to a stupid degree.
I liked it but it wasn't anything amazing like Explorers of Sky was.
Is this just nostalgia? I'm currently going through the post game treasure hunting stuff and it's fairly bland. I swear in the old games there was still a ton of story based content to do after you finished the game.
I also wanted to ask is there any rules to when pokemon get locked out from going into dungeons?
I'm trying to build my dream team, and I've got them all at the same level as my main guy but there's still at least one locked out everyday.
I didn't like it personally. The 3D art style doesn't seem like it's at a point yet where it looks better than the pixel art of explorers. The dialogue felt very childish and the beginning part in the school was mind-numbingly boring.
People keep saying it was challenging, but it didn't seem like meaningful difficulty. It felt very frustrating, but never as satisfying to complete a dungeon as it did in previous games. I'd rather have longer dungeons that are actually fun. I liked some of the new mechanics but overall I'd rather just replay explorers of sky than get this.
Wait until the price drops then buy used, it's not worth $40.
Been playing as Treecko w/ female Torchic since Blue Mystery team days.
Who else kinda hates the fact that they're legit kids, instead of being left ambiguous?
As a newbie to the PMD series the game seems pretty decent so far. There's a couple of bullshit instances where I caught myself cursing at the game (i.e. razor wind spamming and incinerate burning my reviver seeds) but I can see how some people could like it.
Definitely for those with an acquired taste than the usual dungeon crawlers. I'm still not exactly used to fending off enemies while shopping for items in keckleon's store.
Totodile and Snivy
It's superior to Sky
>dungeons are shorter, but harder (Short and Hard is better than long and tedious by a mile)
The only reason people might still like Explorers more is because you start off as a rookie explorer in that instead of a kid going to school. The set-up is unquestionably more interesting. But that isn't a good reason alone to prefer the game.
I got Torchic and Froakie.
Heard they were the worst duo, but I stuck through it, now they're the kickboxer/ninja duo of Blaziken and Greninja, and can wreck shit into oblivion with Double Kick and Water Shuriken.
Totally worth it.
>tfw still waiting for it
At least I have time to finish Majora's Mask now. I'm a big fan of the Mystery Dungeon games, I hope it's good. I was pretty disappointed that I couldn't pick Cubone anymore though.
The gameplay is objectively better. More attacks being ranged means more room for strategy. The emera system makes the game more roguelike-ish and adds another layer of strategy: which ones to keep and which ones to use? It also encourages players to explore the entire floor instead of making a beeline for the stairs.
The dungeons are objectively shorter but harder. The regular enemies are far more deadly than they were in previous games, there's no denying this. You can generally get two-shotted by anything.
Sky's twists were pretty predictable. Oh no, the
cool ninja looking Pokemon is really a good guy, and the menacing Ghost type is evil! Just like in the previous game!
But I bet you never saw
your step-dad's betrayalcoming in Super.
Music is the only subjective one but pretty much anyone can see Super wins out.
>Fire Island Volcano
So fucking good
The recruitment system is shit in SMD, as are the quest things that replaced the mission board.
Pokemon being able to take a 'vacation' even in the post game is garbage too, just makes it annoying that you have to swap team members around constantly.
There is very little strategy in the game in the first place, just spam attacks and use an item if the enemy's too tough. Ranged attacks just makes this easier as you can start spamming attacks earlier.
Emeras are cool, good addition to the game.
I appreciate shorter dungeons. Can't comment on enemies being harder since I can't remember Sky too well but I can say I haven't had any problems dealing with enemies in SMD. 0 game overs throughout my entire save.
You're delusional if you think SMD's twists were any less obvious than Skys. This dark type somehow found me in the woods and wants me to break in to the super secret mountain. You're telling me you didn't find that fishy at all? I liked the twists anyway but you can't tell me they weren't super obvious.
I liked Skys story better
but that's subjective
I liked Skys music better
but that's subjective I liked both games and both had their advantages and disadvantages
Nuzleafis a Dark type but primarily Grass even in appearance which keeps the 'peaceful woodland creature' appearance up, blending in with other villagers. He's not quite as obviously evil as Dusknoir.
In Sky I just remember waiting until enemies were directly in front of me and using my 1-tile moves. You didn't even get any ranged moves till endgame/post-game.
Another great gameplay aspect I forgot to mention is how all the starters start off with type coverage and egg moves. Gives the game much more variety. The previous games follow the main games' learnset, except you don't evolve or even reach level ~50 by the final boss, which means you're pretty much only using Tackle and Ember/Water Gun/Thundershock/Vine Whip for 75% of the game.
I think Elixirs were also far more rare in dungeons along with PP being stupidly low (I think Flamethrower was like 8 PP... this is in a game with 40 floor dungeons. What the fuck?). Super balanced all these things much, MUCH better.