>amazing graphics and OST >original plot about time travel >tons of personality into the character like frog and robo >lots of cool little touch (like a whole scene where you get attacked every time you make a noise... that includes the noise coming from save points) >battle system is simple but quick and functional >bosses all have their own gimmick and strategies >designed by hironobu sakaguchi, written by yuji horii, music by nobuo uematsu and yasunori mistuda, literaly had THE MOST important people ever when it came to jrpg
i'd argue after FF7, chrono trigger is the second most important jrpg to be ever made
misleading, there's only one ending first play through, all other endings being joke or hypothetical endings in new game+ with the unlocking criterion being "backtrack to the end of time / leene square after every major plot event and fight lavos"
>>322622206 >aging is the most beautiful thing something can do. When it ages nicely and has something still fairly unique to it that it does well. >stay salty Great comeback, how dare I not think that CT is the greatest game ever, right?
>>322619484 It's really good. The main storyline is nicely tied and doesn't try to get confusing or pretentious, and there's some really good shit to do for every character if you want - best thing you might wish from in a jRPG. I think people praised it not only for characters and awesome moments, but also that it didn't try to create some huge and fake world, instead sticking to creating a logical and fun one.
>>322619484 Well, I played it for the first time about 3 years ago, and I thoroughly enjoyed it. The characters are great, it subverts a lot of tropes, the battle system is pretty good especially with double and triple techs. The time traveling is done fairly well. The side content takes some effort and is worthwhile. There are tons of different endings, depending on how you finish the game. My only complaint was that it was a little short, and maybe that Robo is by far the best party member.
>>322619484 >each character has interesting and unique mechanics, nice designs (designed by Akira Toriyama), nice background stories (and properly fleshed out), >different combination of characters will have different combo attacks >time travel >multiple endings, even though most endings are just for larks/joke endings >nice story and pacing >nice soundtrack/OST >game designed by JRPG legends - the "Dream Team". Also made by Square when they were still good, and not the Squeenix that they are now >inspiration/influence of many game devs - almost everyone has played CT, and it shows in some of their games >can see enemies, so you can choose to avoid some (unlike most FF games where random encounters are unavoidable) >game mechanics like: "first strike" (if enemy sneaks up behind you, they attack first) >ATB goodness >New Game+ >mixed bag of things like Chthulhu, Christian symbolism, post-apoc, 10k BC, "reptilians", etc. >it was great enough to have inspired people to make sequels of it - Square stopped them though :(
Played it a couple of months back and if I have to complain about something its that despite access to multiple eras, the actual world is small as fuck. I mean, theres 4 or 5 villages in the whole fucking world. Also forced encounters in areas youve already beaten got annoying pretty fast Other than that it was fucking amazing from combat to story
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