This is the latest Project M tier list.
Why is a fan mod objectively the most balanced smash game?
>Why is a fan mod objectively the most balanced smash game?
Because fighting games with a gorillion characters are nigh impossible to balance well without making a lot of characters samey.
Because Sakurai doesn't know what the fuck he's doing and claims to balance characters taking into account items and 4+ player Smash, even though there's a mode in the game with all of that turned off which is supposed to be competitive, and people who play 8 player Smash with items on clearly don't give a fuck about balance anyway.
I live in NYC and i played that gohan(?) guy. Thats what everyone called him anyway.
I beat him 2-1 with Zelda ONLY.
My brother beat him 3-0 with Falcon in PM, and 2-1 in Smash 4 with Link.
Not even kidding.
The metagame isn't as developed as Melee or Sm4sh, since contrary to what shitposters here would like you to think, Project M is nowhere near as popular as the other two.
Also add the constant updates with massive changes that pretty much made everyone have to readjust every month.
The metagame may develop more now, but no updates also mean the mod is pretty much dead.
>Heavy weights will never exit low tier
I want none of you to pull the snake is a heavy weight meme out of your asses
>what is ROB
Fox and Marth aren't even top 10 in PM. Everyone knows how to use them in Melee, so they're just the most popular- therefore, they have the biggest metagame and the highest results.
Top tiers in 64/Melee/Brawl/4 have 90:10 or 100:0 matchups with bottom tiers, top tiers in PM have 70:30 matchups with bottom tiers at worse, or 60:40 at best (Jiggs vs ROB) matchups.
They won't move that far from their spot however.
melee's meta game was forced Into projectM, and I don't think that after 15 years of experimenting,some characters will suddenly have amazing metagames
>nobody plays the fanfic enough for a meta to develop
>hastily arrange characters into broad "tiers" and claim this means the fanfic is balanced