>no WebM thread
Post 'em if you got 'em, and I know you got 'em.
Fun single player FPS, made by the same guys who did the Shadow Warrior reboot.
ffmpeg -i input.fileltype -codec:v libvpx -crf 4 -minrate 1.5M -maxrate 1.5M -b:v 1.5M -cpu-used 0 -threads 4 -vf scale=-1:360 -an output.webm
(crf is quality; rate/bv is bitrate, 1.5M is decent for 15s at 360p; cpu always stays this; threads; vf scale is also pretty obvious; an is no sound)
ffmpeg -i input.filetypeA -ss 00:01:17 -t 00:00:20 -vcodec copy -acodec copy output.filetypeA
(this is an example of lossless clip cutting, starting in the middle of a video with ss; t is how much after that point; ss can also be placed directly in a webm line, but it goes before i)
>mfw someone is actually pathetic enough to play this thing
At 0:09, why does the blue waldo drop the N atom and grab the O atom? I guess it's nifty, but you could just shift the "Drop" and "Out [psi]" commands down a square and you'd have the exact same result. It's not like the blue track would move the molecule out of bound.
Get a sourceport like quakespasm, joequake or darkplaces
If Blame were an empty fucking world featuring literally nothing. I appreciate the architecture in Naiw/e but it's fucking boring. There is no point in exploration when there is nothing to find, and while I appreciate the whole continue going 'forward' because it's your only choice thing it doesn't actually make for a compelling experience.
There was some aspie who was making a proper game based on Blame!, fuck knows what happened to it.
"Comp" players would play with a lot less intrusive hud elements, they'd be a lot smaller and they'd probably play with no gun model. I just think it looks nicer than the vanilla hud.
Holy shit it's barely 2 bucks on Steam right now.
Thanks, anon. Looking forward to this.
you consider anything without boobs to be CP?
can somebody please source me this fucking game?
the word "blame" gives me fuck all to work with, Youtube shows me music videos and Google shows me dictionary definitions.
and before anyone asks, yes I'm fucking mad, it's 2016, I'm not used to NOT being able to find shit on the interwebs.
I dont know what the fuck you just said, but I'm playing it on PC with an Xbone controller
I'll be nice.
The 'blame' name is in reference to the structure of the buildings. They are similar to the architecture seen in a manga called BLAME!
Nah its webm for retards. Im playing on a 980 at 2560x1440 at a constant 60fps. You can see the counter at the top right. Sometimes I can get the bitrate:res ratio right but sometimes it gets fucked. I should really learn ffmpeg
From the filter list, enjoy anon:
#Naisancee / Homeworld faggot
It can be a pretty intense game if you give it some time to learn how 2 git gud.
>Want to get into DCS
>Have to buy Joystick
>Even then you might still not have enough buttons if you got a cheap stick
>Suddenly don't want to play it anyomore
Pick up a T.Flight HOTAS X, they are incredibly cheap and have plenty enough buttons for FC3 planes.
As for headtracking, you can either;
>DIY for pretty cheap
there are guides out there.
>Buy a alternative clip like DelanClip.
>use your smartphone.
If you have a somewhat modern smartphone you can use the Gyro in it to give you X/Y tracking, not 6 DOF but good enough and they work surprisingly well.
2/2. Pretty fun game, I should install it again...
'cheap' is like $30-ish.
All you need is a webcam, some IR LEDs and something to attach them to.
There's some effort involved as you need to do some tinkering to make sure the webcam can 'see' the IR.
Like I said though, there are plenty of guides out there.
Pedals are helpful but not necessary (unless you plan on flying helicopters in which case they are pretty important).
A lot of sticks (including the T.flight) have a stick twist that can be used for rudder control so you're not missing out with not having pedals.
Yes, I do play.
I'd say pop in to /wgg/ and ask/read the pastebin but it's dead currently.
I played DCS with nothing more than a 360 pad, in a few months, after deciding that I like flying, I got a stick. After a few more months I got trackir, now I got pedals, and soon I will get throttle. If you want to play it then just go and fucking play it. Wanting to get all that expensive shit first is just an excuse. Firstly, you can fly airplanes alright with correctly setting up the saturation on the gamepad. You won't be competitive in MP, but it's ok in SP. Secondly, you don't want to spend a shitload of money on something that you may decide is not that fun for you in two weeks.
4/4. I had a piece of equipment that would let me phase through floors, but not walls. At the very beginning, around the time I threw the fairy down to explore that area with the red framed door, the shopkeeper had gone into his storeroom and will leave the door open. So, when I threw the fairy, she slid straight into the storeroom (the fairy heals you for a LOT, as you can see in part 3/4, so it was important to rescue her). Since she landed on top of items, though, I had to 'steal' from the shop to pick her up, and break in in the first place just to get to her.
It's the same controls, are they not? Left stick for the stick, triggers for the pedals, bumpers for throttle, map the most important buttons and leave the rest on the keyboard.
There's also a few different classes...
And the camera? And the zoom in for the camera? Radio controls? Do you have buttons to land properly? You can take off from a cold start? I just think you were getting much less of an experience, even if it was playable at a minimal level.
Glad I could get someone else interested in it!
>And the camera?
>And the zoom in for the camera?
start/select and keyboard
>Do you have buttons to land properly?
keyboard and mouse
>You can take off from a cold start?
Keyboard and mouse. I think you're missing the part where there's a keyboard between your throttle and stick and a mouse on the right, even if you have a full-ish set like I do.
>I just think you were getting much less of an experience
Of course. But there's two great advantages: 1. You get to actually play the game RIGHT NOW; 2. You get to know if reading a 150-600 page manual and training for hours before you can even hope to kill your first opponent in MP is your definition of fun before cashing out on all of this expensive hardware.
>even if it was playable at a minimal level.
That's the point, to get it playable and to have fun until you can afford all the other stuff.
I know, I'm sorry. I never could get that part, and it was the very last bit before the checkpoint / lap.
Didn't mean to post that one, oh well. Goodnight /v/ <3
>I just think you were getting much less of an experience
You also get much less of an experience by not playing in a NASA flight sim with a 1:1 cockpit in a room suspended on pistons that respond to your every input. Even if you get a really good stick, you still don't have a very long stick that goes from the floor for much finer control (unless you mod it). Even if you mod it, you don't have proper force feedback... But you have to draw the line somewhere.
Holy shit I'm crying this hurts so much I can't stand even virtual people suffering like that, I just wanna take care of her forever, if I had a button that would kill every slave owner in the world I would hit it on the hour every hour until the day I died.
There's nothing wrong with webm for retards.
Thats good level design. I love it when get guided into looking in some certain place just in time for the script to trigger, without it feeling like railroading or being pulled.
it'd be 5 seconds long at most, trackmania is huge on the whole trial and error schmick
besides you can only turn completed runs into webms, if you can complete a track on your first run it's usually a bad track
Subtlety is a talent lost on most modern game designers. Probably because most modern players are retarded. I remember watching the TBFP run of The Last of Us and since the game didn't have an arrow telling them where to go at all times they got lost fucking constantly and missed so many things, it was infuriating. The game wasn't exactly open, either.
>"Wanna do some work?"
>"It's a free country"
FUCK OFF STURGES YOU FUCKING SCUMBAG
JUST LET ME CRAFT
REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEE
>Loses a wing
>Jumping off the plane instead of landing it
You're a failure, buddy.
What are you, ten? It's $3 and is extremely active/ worked on.
Reminder it's called Drift Stage but you set faster times when going straight rather than drifting
This is why drift games are a joke, you go faster the more straight you are more of the time.
fuck man I love Naissance, the ending boss was fucked up and some levels were rage inducing but overall great atmospheric experience. Didn't hurt that Im a huge Blame fan though
sealed room breed 2
i wish i was that cat
literally living life on very easy mode
not a worry in the world man, just gotta lick your balls every now again and you like that too
house cats are such faggots
I'm sure you're referring to this guy?
>last post was July 5th
I want nothing more than a Blame! inspired Dyson sphere exploration game. I could die happily
my bad forgot link>
Was fucking around with invincibility when this happened. Wonder if I would have survived it without cheats
because they weren't that great, what stand above everything is the complete and utter emptiness the game gives off, its wonderful. Easily one of the biggest games I've felt myself in.
only one boss really, the ending. Some light source literally chases you through a maze that last a solid 5 minutes, took roughly 4 hours and 314 times for me to beat. It was painful and I wish it on no one.
ONLY reason I wanted to finish it was because I wanted to know what happens, but after you run away from it it says "Fin" and returns to the main menu, I lost my shit.
only other challenges are insanely put together puzzles and platformers, the soundtrack was fucking 11/10 though
Admit it, you guys tried it as well.
How is this, they add any extensive new content, or you still expected to fuck around in that shitty goddamn dungeon?
I got tired of grinding every update like an autist expecting that "Gate" or door to take me somewhere.
I want the open air access damnit, I dug the fuck out of that tech demo of theres, with the dual swordsman fighting the axe-knight.
I try to play games like this, but I'm too fucking vanilla.
I can't go the full torture hardcore mode.
Can't do it, even with feminist bullshit today.
Uhh, just buy a used Saitek HOTAS off E-bay or get a Thrustmaster Hotas X and be done with it.
I can honestly say I never needed TRack IR, individual foot pedals or a stand alone throttle.
My problem was with not having a fucking analog thumb hat for the targeting pod on the A10C, so I stopped playing.
one of these days, I'll get me a used saitek HOTAS and be happy as fuck.
Elite Dangerous was enjoyable enough with just my Logitech 3DXPro.
>game literally called Drift Stage
So it's about the dangers of gambling addiction?
This is a webm for a video im working on.
>Tfw I went into that room with only 5 sniper bullets on the hardest difficulty
>implying the /vg/ crew gtag isn't the best crew
This is how you handle kurumas.
Anyway, I google this and it return with name "Teaching feeling", but I can't find anything besides websites full of worst korea moonrunes.
Where to dl this, translated as in OP webm?
Bro, at least you could beat it. For some reason there was a bug that made jump height vary proportional to frame rate. Because my computer wasn't so good at the time I couldn't run the game with full frames so I couldn't jump high enough to make some jumps. There was one portion of the game (the part with the big fan which you had to jump into to get up a tube) which I couldn't get past without getting a save from someone else. I also didn't beat the game because of it.
Also, I wanted to say along the lines of the architecture and exploration: I thought the game did it all very well and it remains one of my favorite games because of those aspects of it. I really wish there were more surrealist-esque exploration games out there. I am curious t