Even on it's own merits, not judging it as a game in the Thief series, it falls short. It feels clunky as fuck, and although the game looks beautiful in some parts it looks like straight up shit in others.
Such a shame it didn't hold a candle to DXHR. I was hopeful.
>>322552270 I could honestly forgive it anything except for the clunky-ass delay where you have to pick up 9930293029032 pieces of loot and every single one you pick is a second-long "immersive" animation.
I've had more fun managing my inventory in Gothic 1, for fuck sake.
>>322552502 But I pretty much see it as the Human Revolution of Thief. Same problems, same ratio of quality compared to the original. I liked Deus Ex more than Thief, so naturally Human Revolution > Thief 4
>>322553025 To make my point clearer >You can freely knock down in Thief and DX with a weapon >You press a button to knock down in HR and Thief 4 >You make sense of the world to get around in DX and Thief >You use a map and markers to get around in Thief 4 and HR >You only play missions in DX and Thief >You get to run around in a tedious hub area in Thief 4 and HR
At least Thiaf doesn't have loading screens every 3 minutes.
Just because it isn't as bad doesn't mean it's a good game. Both of these piles of shit are a slap in the face of each and every developer at Looking Glass that put their heart and soul into those first two games. They are absolute garbage and a blight on the series as a whole.
The Cradle was the only interesting level. If it was not for Stephen Russell and the cutscenes being mostly true to the originals, DS would be categorically worse than Thiaf in every aspect; shorter levels cut up into more pieces, tons of hand holding, brain dead AI.
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