First crash was the result of too many hardware platforms trying to push copycat versions of the same games to an audience that was already small and niche, which meant nobody could make a profit.
Nowadays, there's the big 3 platforms for consoles, PC has 2 people making gaming hardware/3 major software distributors, and handhelds are also in the hands of the big 3. Combined with an industry net worth that exceeds pretty much all other media combined and a growing user base, vidya isn't going to crash any time soon. At most, we're just going to see the middle ground disappear as gaming polarizes into either AAA/mobile or indie only titles.
>>322546143 Yes that was early 90s - early 00s, that's where the most technological progress was made and the most critically acclaimed games came out. It was also before payola infested game reviewing
nowadays, gaming isn't one monolithic entity but, rather, there are three different sectors: Core games, indie games and mobile games. Core games full of AAA garbage are least likely to crash since it's full of industry veterans who already went through the previous crash and learned their lesson. The other two still has the problem of being too full of shovelware and too little people to buy them that caused the last crash
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