>Enemies have conversations before they see you
>Talk about their past, personal lives, families, etc
>Have to kill them in order to get by
>>322540696
>then I remember they're not real
>>322540696
>Game gives you a choice to spare them
>>322541124
>Let enemy go without killing them
>They reappear later and actually thank you
>>322541770
>Their child is so grateful about it that s/he joins you
I want a game to do this.
>>322541124
>>322541770
must be talking about skyrim guys a game with a massive budget like that would ofcourse have such a loving touch put onto it
>>322542195
>tfw No game wants to have touching scene like that
Why?!
>>322540696
>Game tracks how many orphans you've created
>Try to see how many you can make
>>322540696
>The conversations is always the same no matter if you replay the level/scene or doing another playthrough
>>322540696
Lisa does this to an amazingly comedic effect.
>enemy is extremely well versed in sociology and has a philisophical discussion with his friend for 5 minutes and doesn't seem like that much of a bad guy
>you have to kill him
>>322543285
What game?
>guard talks about how he knows he does dirty work but he accepts it since he wants to bring home decent money to his wife and children
>enemy shows how girly another guy walked and his friends laugh before you gun them all down
>mooks talk about how to act if the trap they set goes off while you just passed it and are around the corner
>guy talks about how cool it would be if you had bullettime before you gun him down in bullettime