>>322455112 There have always been companies that sought the highest quality products, at the best price for the consumer, while staying afloat. There have always been companies that only focus on the bottom dollar. The companies that focus on money often make enough to buy out the companies that aren't focussed on money and make them focus on money making it feel like there's only people looking at the bottom dollar.
>>322455112 >VR comes along and offers innovation >oh wow, what a shitty gimmick, just give me some more cover-based shooters and open-world, tower climbing simulators I know /v/ likes to pretend they hate the condition of the gaming industry and would love for something new to come along. But I think it's pretty clear that all /v/ wants is an excuse to keep whining. It fits in perfectly with their victim-of-society attitude. >wah wah, I'm a virgin >wah wah, I don't have a job >wah wah, I'm unfit >wah wah, games aren't fun anymore >none of these things are my own fault
>>322458270 you are a fucking idiot. Video games are objectively 10,000% more popular than they were in the 90s, so they are now made now knowing they are targeting virtually every consumer between the ages of 4-40. AAA games back then were at least made with some degree of class and polish. Yes there was shovelware garbage but they didn't put out unfinished, broken, watered-down garbage
>>322458738 >all that shit As much as /v/ loves being catastrophist that shit isn't the majority of the industry. The biggest games, and the ones that make the biggest bucks and therefore will dictate the direction of the industry is still aimed at the winning combo of white dudes because they actually put money down at the end of the day.
The case is that: - games started making more money - this allowed for more complexity within games - more complexity attracted more customers, so more money was made - to keep attracting new customers complexity needs to keep increasing - eventually games got a point where the amount of people required and money generated required MBAs/Jews to manage to large businesses - MBAs/Jews care about the numbers, not the product.
Consider that in the early '70s most video game designers worked part time or developed their games after hours. That in the 80's, as money increased as complexity increased and as employment rose, most coders were working in small 4-5man teams. That in the '90s people were working in 10-20 man teams Than in the early 00's it was a 100-200man team That now there may well be over 500-1000 people who work on a single video game.
With that many people, there isn't room for experimentation that might not pay off.
This is why it's so sad the 'indie revolution' turned to shit, it could have a brilliant return to form, but instead /we/ focussed on the SJW games coming out and ignored what could of been our own little darlingand it died, but guess what the sjws still have their games.
>>322458989 The "indy" revolution killed itself with shovel ware floods and people like Schaeffer muddying the waters between indy and established devs.
"oh look at us poor little double fine, we are sad little indies, gib millions!" That kind of shit pushes out legitimate indies looking for funding because people now assume all kickstarters are the same semi-corporate pre-order campaign bullshit. "I need 10k to make my indy game." "Bullshit, indy games require millions. This R scam!" or "I can't go into games development by myself, that costs too much and crowd funding is a poisoned well."
>>322455112 >video game companies hiring psychologists to make more addicting games >selling chests that you need to buy a key to open, effectively creating a casino with slot machines >"professional" gamers using drugs culture a shit
Look at Ubisoft. They have 400 people big studio in Montreal. When was the last time this studio released high-quality(I'm not talking about good, just overall polished) game?
Big, bloated companies have to use different strategies than still-relatively-small dev studios of 90's. If they didn't do it, they'd fall in the late 90's or early 00's(as happened to Interplay for instance).
Then there's a nostalgia being here, lots of old games were terrible(doom-clones only produced Blood, DN3D and Heretic/Hexen worth of good games, and there was 3 tonnes of them), but yeah, if you bought high-profile game it probably was well-made product. >>322457321 VR is only good for simulationfags you all faggots will get tired of it after month and will only use it for fapping.
>>322455112 back then there wasnt enough of a mold for companies to stick to, so they had to try multiple audiences and multiple products.
then they found the homogenized "action" game (see: watch dogs, the last of us, even shit like alien isolation had that shit), the traps (clash of clans, etc.) and the cows that people literally buy consoles for to play this and only this (call of duty, assassins creed, this category is dying to the first example desu tho)
safe money is better than risky money, however, companies want ALL the money. its barely worth the effort to be like square enix and branch out and diversify your portfolio. A company like EA would sooner try and make something like Medal of Honor again. a huge failure, but the goal was to cash in on the BIG money. fatcats dont get a huge increase in pay until they can be the companies who make ALL the money. activision fuckers must feel so fucking prouf of themselves. fucking wow, cod, destiny, skylanders, etc.
>>322455112 The economy. More often than not ambitious games led to failure and a loss of a ton of money. A game that is safe and sure to make a profit has always been the preferred choice. The exception only goes to very well established, high quality teams and studios who practically CAN'T make an unsuccessful game, so they have leeway for ambition.
Yes, you can say nostalgia is one reason why some people feel games were better before. This is not the case with some games though. Take a look at Rainbow Six for example. Siege is nothing but a shadow of the original concept. No nostalgia involved, and the older games were better. Hitman, streamlined and simplified, not anything like the older games were. It really is about streamlining and simplifying games nowadays, so you'll attract more customers. Why make a game that needs alot learning and thinking, some people just want to get going right away and shoot everything.
>>322458626 Look back at the library of NES, PSX, N64 and so on, you will be amazed by the amount of garbage that was produced back in the day. Saying that the gaming industry is getting worse is ignorant at best, we still get amazing games and shit games and shit games still flood the market, nothing new here.
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