The thieves guild quest line is quite possibly the best quest line in any Bethesda game. Always up for debate, but it is consistently one of the most popular. The dark brotherhood quest line is grim and evil with a streak of wackiness that makes it another crowd favorite. The mages guild has some really fun quests, but has an average-at-best overall plot. Fighters guild is quite forgettable. The Shivering Isles DLC is absolutely fantastic if you like trippy random fantasy in the same vein as Alice in Wonderland. Even if you don't, it has some pretty cool weapons and a lot of content. The Knights of the Nine DLC is great if you want to be a crusader killing evil elves for JUSTICE.
The graphics and voice acting are even shittier than Skyrim's, if you can believe that. Even with mods they're pretty bad. The magic is not quite as detailed as Morrowind, but still much more customizable and involved than Skyrim.
The main quest line in Oblivion sucks ass, primarily because there is a long part where you must go through a series of repetitive dungeons with almost no changes between them and very few rewards.
>>322451191 pretty much this you can skip a lot of the main quest though, I realized on my second or third playthrough that you dont actually have to do any of the oblivion gates by the cities. Also cities are way better than skyrim and I would argue that the AI is as well. Overall a much better game and a much better RPG than skyrim, although that's not saying much cause skyrim was a piece of shit. Still, I had fun with oblivion enough to do several playthroughs and would go back to it today
>>322451191 Man Skyrim thieves' guild was such a letdown after Oblivion, it was literally the first thing I did. Also mages guild seemed like it might be cool at first but I guess I should've realized how shitty it would be when it was so easy to get into the college.
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