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ITT: Arbitrary roadblocks
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You are currently reading a thread in /v/ - Video Games

Thread replies: 31
Thread images: 9
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ITT: Arbitrary roadblocks
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>>322434671
bumping because we all know that feel
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a good example of DS2 level design
A better kill some of the most powerful beings in existence just to get around some ruble!
Why did they even play that small temple there anyways? I mean why was it built? did they just assume there would be some ruble in a couple thousand years and wanted it to be a bitch for anyone who couldn't climb for shit?
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>>322435256
>a good example of DS2 level design
I guess that is the only way to put "good" and "DS2 level design" on the same sentence.
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>>322435256
>You can't climb over some rubble
>you can't even just step around this shrine which has plenty of room on the outside
>this shrine will only open after you've collected the souls from 4 powerful beings even though this isn't even stated
>besides that there's no real point to collecting those souls
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>>322435256
This

Dark Souls 2 was fucking shite in general though.
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Fuck that guy lying in the road in pokemon
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>>322435256
What I don't understand is why not have the shrine where the rubble would be (and not have that side path), and make it big enough to where there's no way you can get around it. Like stuck between two unclimbable peaks and being really really tall

It makes it so the shrine was placed there with an actual purpose.
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>>322436418
Pokemon in general actually
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>>322435256
>>322435684
>>322435687
>>322435745
>>322436539
You're all hypocrites. You like the hamster wheel elevator powered by a dog in Blighttown or the retarded harry potter stairs in the Duke's Archives in DaS1 yet when DaS2 tries to emulate DaS1's overly complicated contraptions to solve a simple problem it means the game is shit somehow?
Come the fuck off it, dudes.
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>>322436815
literally no one mentioned dark souls 1 until now
Also there's a difference between a dog in blightown because that was just a small detail in the background and the almost infinite amount of inexplicable level design choices in DS2
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>>322436641
>Road is closed but gee am I thirsty!
he probably got fired
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>>322436815
So a mechanism with an explanation and stairs on a swivel are overcomplicated now?
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>>322437519
Sorry that you don't get it.
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>That'sthejoke
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>>322435256
The real shitty fucking thing about this is that in Demons Souls you could lift yourself over small ledges really often. This was completely forgotten.
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That goddamn fucking DNA-linked lock out of nowhere on the gate to Comstock House in Bioshit:Infinite which precipitates having to fight that goddamn ghost boss three times in a row only for the gate to get blown up thus the DNA lock is nullified anyway

Goddamnit Levine
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>Protagonist can't hop fences
>Can't swim
>Can't go through forests
>Can't break down locked doors despite being strong enough to fight giant robots

What am I missing?
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>>322439124
Cerebral palsy
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>>322439124

Can't climb a 3 foot ledge/cliff
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>>322434671
that bit annoyed the shit out of me, your character actually jumps higher than it. good game tho
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>>322438703
God that ghost bitch was the fucking worst. Which is a shame, because she shows up on the only level that slightly resembled the previous games in terms of openness and exploration instead of hallways and those open combat arenas.
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>>322437690
No see I get it. You're making a mockery of the fact that a dog is moving a large contraption, but you're literally complaining about an obvious detail in the game that was thought out to be as it was instead of a bunch of fucking blocks in front of a path that you could easily walk over. One has explanation other doesn't need it because it's an obviously lazy blockade.
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>>322437690
>No actual rebuttal
>U just dont get it bro

pathetic.
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>>322439124
>can't see through disguises no matter how terrible
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>>322437690
So a bunch of blocks in front of a poorly designed path is your idea of a complex obstacle?
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>>322437402
>Road is closed but gee am I thirsty
Sounds like a fat female nigger employee
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>>322440584
There's nothing arbitrary about keys in old fps games.
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>Turnabout Samurai
>the whole case hinges on the fact that nobody could have walked around or climbed over a stupid statue-thingie that fell on the path

I like Japanese stuff and everything, but there are times when you feel like the writers just want to tell you what they want to have happen without actually putting the effort of making it plausible or sensible.
Thread replies: 31
Thread images: 9
Thread DB ID: 363327



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