Pretty good game with an interesting story. Tried too hard to make the player feel bad or whatever but if you ignore that stuff the story is still quite good. Watching the main characters start out as cool professionals and devolve into bloodthirsty psychopaths by the end was amazing.
>>322417317 >Not enjoying CoD for what it is; a brainless twitch shooter that's meant to be played in bursts >Having to lash out against a franchise in order to feel secure in your preferred choices of video games >Being this much an underage despite probably being in your mid 20s
>>322415694 I thought it was pretty alright. Most people talk about the story and the lack of any really meaning behind your decisions but I'm not even talking about that, I actually liked the -shooting- part of the game, some weapons were pretty satisfying to use and the OST had a couple of nice tracks as well. Anywhere between a 7.5 or 8/10 as far as I'm concerned.
>>322415694 I generally just like third person shooters, so I thought I would enjoy it. I beat it on one sitting on Halloween last year. I remember the sun coming up as Conrad told me that I wanted to feel like a hero.
I liked it, think that games have to be fun to be good, and thought that Spec Ops the Line *was* fun. Lots of games force the player to make shitty choices and then berate them for doing so. That's par for the course in games. Hell Mario makes you go through the first castle where the princess isn't there and then mocks you for not finding her.
So complaints that really have nothing to do with this game in particular as you could render those problems on anything that doesn't go out of its way to innovate in those categories. You can do the same old thing, well, and come out with a great game. TF2, at release, wasn't visually great, mechanics (class FPS) had been done 100's of times, and engine... enough said, yet it was a great game (at release, cannot stress this enough) and offered endless hours of fun due to tightening up and doing old things very, very well.
I'm just speaking of game design insofar as original intent. I would (strongly) argue that TF2-at-release, is not the same game that TF2 is now. No judgement put on either, worse or better, just they aren't the same game.
>>322416039 >>322416039 That's actually something they purposely did. The whole white phosphorus scene, and how it tells you you're a piece of shit, despite the game making you do that was intended. So that you'd feel in the same way Walker did. Also, games got a lot of details. Pay attention to when scenes fade to white, and fade to black.
>at the white phosphorous part >try shooting my way out >people spawn in the exact same spot immediately after being killed Can't say I really felt bad for them after giving me literally no choice. Also I have no clue what the story was. If you were hallucinating the entire time why didn't your teammates say anything? I remember a flashback where he converses into a walkietalkie with no one and his squad doesn't say shit.
I enjoyed it. I liked the trippy atmosphere and setting. I liked watching the team become totally unhinged over the course of the story.
The attempt at guilt-tripping the player didn't work on me, due to the lack of any real choice. If you want me to feel something, you got to give the option for me to succeed or fail, to be a bastard or a hero.
>>322415694 Appreciated it more than I enjoyed it, if that makes sense. Liked the team dynamic and how it and some aspects of gameplay would change in overt and subtle ways as the story progressed. Soundtrack was pretty great. White Phosphorus scene was kind of dumb, but I appreciate the effort. Plus the whole Fight Club/Manchurian Candidate twist became a bit obvious after a bit of time. It's not the post-modern masterpiece some believe it to be, but it's certainly worth a look, if nothing else.
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