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Who is the John Carmack of this generation?

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Thread replies: 39
Thread images: 8

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Who is the John Carmack of this generation?
>>
Toby Fox
>>
Nobody, because there are very few programmers as good as him left. IDTech2 was a 2D engine fampai, but it looks 3D. That's pretty impressive, but it had to be done otherwise it wouldn't run on a 486.
>>
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>>322399350
John Carmack
>>
>>322399495
This is the correct answer.
>>
Zoe Quinn
>>
>>322399497
>IDTech2 was a 2D engine
what
>>
It was meant to be David Rosen, but he was corrupted and now the spot is open for takers.

I'm betting on that kid who's making Unturned.
>>
If you really believe in Oculus changing the field of gaming then I guess Lucky Palmer.

It'll be very interesting to see how Carmack's genius skills backed by fucking Facebook billions matches up against Valve and Sony.
>>
>>322399497
u wot m8

Ultima Underworld had a full 3D engine and that ran on a 386 a year before Doom existed. Carmack isn't as good as you think he is.
>>
>>322399843
Open the map in Doom and move around. You're not actually moving, the world is sliding you towards the direction you want to go.
>>
>>322399497
>>322399843
idtech1, used for Doom, was 2D. idtech2, used for Quake, was 3D.
>>
>>322400003
that game wasn't even close to being full screen like how doom was optimized for
>>
>>322400020

I meant IDtech 1. Sorry
>>
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>>322400003
Not him but didn't Ultima Underworld (going by what I played of the original System Shock, which is on more or less the same engine) still use sprites for almost everything? The game world was maybe 3D but pretty much everything else was 2D. Which is still impressive considering Doom was completely 2D.
>>
>>322400274
Underworld had 3D models for scenery and props, things like doors, tables, rocks and the sort. Characters were still sprites.
>>
>>322399350
I donno man, nobody ever fucked up an over funded game like the d
>>
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>>322399350
guess
>>
>>322400538
this is when i lost all hope for the 'industry'
>>
>>322400102
Doom's optimizations came from a research paper written about back-to-front BSP culling that Carmack happened upon. He didn't even come up with the solution for it.
>>
>>322400006
That's not why it's a 2D engine.
>>
>>322399350
nobody really comes to mind...
>>322400274
ultima underworld was way ahead of it's time but still doom had some advantages over it
system shock on the other hand is where shit started to get real, pretty mind blowing it released the same year as doom 2 the only other game comparable would be descent
>>
>>322400801
>implying vidya "journalists" have ever been anything other than hacks
>>
>>322399641
https://www.youtube.com/watch?v=X68Mm_kYRjc don't mess with him
>>
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Hi guys do you like me?
>>
>>322399641
>that pic
nice

https://www.youtube.com/watch?v=X68Mm_kYRjc
>>
>>322400801
It's like you don't even remember the gaming magazines of the 80s and 90s or something. Gaming journalism has always been trash.
>>
That book was great. Wish there were more like it, easy and fun read.
>>
>>322402313
>Computer Games Magazine dies because its parent company did some shady spamming shit and got sued into oblivion
I'm still sad about it. That magazine is what all games journalism should aspire to.
>>
>>322399350
Do you mean programming wise? Maybe Johnathan Blow, mainly because people actually know who he is. He's obviously very passionate at programming, cranks code out quality code very quickly and is working on that language in his spare time. There's lots of good programmers out there, its just that the ones that are half as good as Carmack are completely unknown.

Programmer + co-creator of a revolutionary game or genre? Doesn't exist.
>>
>>322401683
I love the focus where he doesnt even think to ask about tapping out. Just puts the guy to sleep and then apologizes afterward.
>>
She's going down! Down to Chinatown!
>>
One person can no longer program an engine by themself, let alone a revolutionary one. The genius programmers are just unknown.
>>
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>>322403050
BATTLE AXE
BATTLE AXE
>>
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>i = 0x5f3759df - ( i >> 1 ); // what the fuck?
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>>322403319
That wasn't Carmack's.
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>>322403186
>reading about their DnD sessions and how it all ended
Carmack's insane.
>>
>>322403626
tell me about it
>>
>>322403319
>omitting the // evil floating point bit level hacking
The comments are his (or someone at id) but the algorithm isnt.
Thread posts: 39
Thread images: 8


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