>>322366976 Invalidates entire styles of play, like zoning. Parries can be OSed to allow for counterattacks, and air parrying gives 3S makes empty jumping relatively safe, when jumping in Street Fighter should always be your riskiest movement option.
>>322366559 It sacrifices depth for technicality like>>322367206 said it removes viable playstyles without adding much to the game, although I will give it to people that parries are very hype, they're ultimately bad for variety in the game
>>322367374 Using charge buffering Remy can output an impressive stream of projectiles constantly. Contrary to what random GGPO shitters might say it is a valid tool for spacing. It's just not cheesy as fuck strong like in other SF games.
>>322366559 it's kind of like how danger mario ruins TTYD - You don't have to worry about any sort of strategy, because for every single attack you just power-shield it at that perfect moment, and then wallop them with your beefed-up counter attack. The largest amount of "skill" comes down to pressing a single button at the right time. It removes systems of depth and replaces it with a single reaction test. (I'm talking about paper mario here)
Similarly, in SF3, "dawg, just parry" is simply the best response most of the time. So if you CAN parry, then just do that. it beats jump-ins, it beats air-to-airs, it beats reversals, it beats fireballs, it beats supers, it's just so fucking good.
SF3 is still a great game and nobody really "hates" it unless they're talking hyperbolically to prove a point.
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