>you can spend magic points to restore magic points
>you can choose to spend hp to cast spells if you're out of mana
>spend health to use physical abilities
Why don't more games do this?
>Walking around in gear with +100000% regen rate
>"This sucks dick"
>Find an item that gives a flat bonus to regen and equip it
>Spend MP to use physical abilities
> No natural regen of HP
> get item that grants 1% HP regen and another for flat bonus 1 HP regen, same time ticks
> You're a class that needs to spend stat points on a vitality trait instead of simply gaining more health per level
Why even bother with %'s when i'm never going to get 100 HP?
>you can choose to spend someone else's hp to cast spells, even when you have plenty of mana