It's pretty nonsensical. You can call that abstract but I call it nonsensical
If it played like Quake then maybe it would be good, but it plays like a slideshow instead of Quake so I don't want that and I think it is not good.
Where is my point and click platformer? Where are you, indie game heroes? Give me my new sub genres like the inventive hipsters on /mu/ do with things like vaporcore and dadrock. It might even be decent.
Alright, as someone who played Myst on the Sega Saturn, it is okay, but very dated. As someone who played the realMyst version, it is much better than the original, being able to control where you move makes a massive difference. Though if you choose to get the game, you might want to get the realMyst Masterpiece Edition, evidently they updated it quite a bit.
However, if you want to play the other games in the series, be warned, none of them were ever remade, in particular the direct sequel Riven, as it has the same controls as the original Myst, and you have to sit through every slideshow movement from place to place.
>>322289278 I don't know Anon, those first two look bad. Unless they have lots of boobies, that is. I thought I played Beneath a Steel Sky given how much of a freeware champion I am but I haven't okay. Talking about freeware point and clicks, Heroine's Quest is just that. I like the concept of throwing in WRPG stats and skills in a sort of open ended adventure game but the combat is flat and the survival stuff is disgusting.
As far as I'm concerned the best adventure game is Gnocchi (ah, freeware).
>>322283524 I didn't play Myst, but I played Riven, which is the sequel and as far as I know it has the same gameplay. It's extremely immersive and that's probably the reason why it was so popular back then. Now, when other anons are saying that the puzzles are obscure, that's the biggest understatement ever.
Obscure doesn't begin to describe it. It's not the usual adventure game thing where you pick an item and have no fucking clue what it does or where a puzzle solution makes no sense unless you're insane. In those games, you can solve it by trying everything on everything. Here, you come across levers and buttons and you activate them and they do clicking sounds but there's no indication of what they're doing or where they're doing it or even if they're doing something at all. I'm not ashamed to admit that I couldn't beat it. I spent most of my playtime going back and forth between the locations I had access to while fiddling with buttons and levers and it almost never resulted in progress. For all I know, most of those were just baby toys strapped to the walls. I've always been tempted to give Myst a try, but I don't think I'd enjoy it.
Pic somewhat related. Riven felt like pressing buttons on that thing, except less fun because the buttons and levers didn't even make animal sounds.
>>322298821 I had a notebook. I'm the kind of guy that likes drawing his own maps. I just had no fucking clue what to write on it. If Myst is easier, I might give it a try one day. But I'm not so sure. Most of my game time on Riven was just confused wandering and wasn't very fun.
So, how faithful is Real Myst Masterpiece Edition to the original? I looked it up and all I found is that it has new graphics and a new gameplay option where you can freeroam instead of pointing and clicking. Is it good, or should I stick to the original?
I love the myst series on just atmosphere alone. myst is pretty easy mode if you're good on note-taking. riven is still amazing for being one huge puzzle. and it's been like 8 years since i played it but revelations might be the prettiest game i've played.
books are solid too.
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