ITT: Post games that are so unfair and challenging they are pretty much impossible
Heh, I won't entirely disagree with this, but in all honesty the hardest part of this game is in my opinion getting started (that is, leveling up your characters to 3 and getting them geared). Not the overall game itself.
Find a good team that works well with how you play the game is the hardest part, I think. I struggled for a long time until I got a leper, bounty hunter, hound master and occultist. It became much easier after that and I could actually afford to go out and do things with my crew that I actually liked instead of shitty crusader highwayman grave robber vestal cheese bullshit.
Why do you expect to win immediately? Your first try is your weakest, so why in the world of fuck would you expect that to be the most successful?
I mean, yes, many modern games make sure you never lose, but you were aware that this is not one such game, right?
There's nothing impossible to Darkest Dungeon. You sit down, you test strategies and finally you win. People who cry about how it's apparently unfair or there's too much unfair RNG are simply bad at it and are unwilling to learn.
>tfw male but named Evelynn
All life must come to an end.
It's one of the best games I've played in years.
To put my advice in perspective, here are some of my most favourite games:
Castlevania (the first one)
Super Ghosts 'n Goblins
Dragon Quest III
I love this game because of some of the shit I think up while playing. It's like free imagination fodder.
>Reynauld and Dismas are best bros
>Reynauld in recovery for last boss run vs Hag
>Dismas takes primary Vestal and two Crusader rookies on a routine Weald mission
>Collector shows up and murders everyone
>Reynauld never prays again and ends up being in the first party to kill the Collector
It's like pottery. Also, does the Collector only drop that shitty gem thing? I've fought him three times now and that's literally it.
>go into ruins
>walk into some traps, keep re-using torches, eat some food and bandage up bleeding, all the usual
>read some books
>they're apparently all horror stories so my knight who read them goes insane, becomes selfish
>refuses to do what I want him to do, moves to the back of the line exposing my priestess, other times just does nothing
>highwayman guy in my group on the brink of death, keep healing him but enemies keep going for him too
>run out of torches, it gets dark
>everyone getting low, can only heal so much so eventually the whole party is about one hit from death
>priestess suddenly has a heart attack
My only problem I'm running into is preparing my level 3+s for their dungeons. I can't get enough papers to upgrade the blacksmith so they don't get wrecked / can actually hit with above 65% accuracy.
Back to grinding for papers.
From what I've seen, I should start with upgrading my wagon until I can pretty much rotate in a new squad of fodder every week for a new dungeon dive. Right? And the tavern bar alongside this for good measure.
The question is, what should I get upgraded next? Skills or equipment?
I play a lot of hard games on their max difficulty, mainly FPS.
I think the hardest "fair" FPS I've beat is Hard Reset on Insane difficulty. One part took me several hours to get past, I had to memorize the movement pattern to win and abuse some of the splash damage weapons. That game is notorious for being difficult and I think the reputation is fair, it really is a ballbreaker on the max difficulty.
The classic Serious Sams have a difficulty called Mental that makes the enemies invisible. I don't really consider that fair though because the trick to progressing is just to memorize the spawns.
I lowered the difficulty on Kingpin, it was playable on the max difficulty but not fun at all, because the enemies just hitscan kill you immediately unless you abuse line of sight and savescum hardcore.
I was a pretty hardcore raider for a couple years. For a time WoW had a raid boss that was legitimately impossible to kill. They released C'thun (AQ40 final boss) without killing him in testing figuring players would just "figure it out." Well no one got it, after probably thousands of hours wasted on attempts by the best guilds it was determined the boss was impossible. Blizz eventually released a patch that made him killable.
Four Horsemen in vanilla was "almost impossible" for some time, it was do-able with a very specific setup that no guild would reasonably have (eight tanks decked out in T3.) Of course that was totally unrealistic so they tuned that fight to make it reasonable.
funny guy, but on a series note, is there a harder Turn Based Strategy game than Days or Ruin? you finish those missions by the skin of your teeth in the best possible outcomes
Equipment every time, most skills scale like garbage, thats probably the game's biggest weakness at this point.
On the flip side, equipment scales like crazy, with lvl 3 gear pretty much letting you wreck face in Tier 1 dungeons every time. IIRC fucking graverobbers with lvl 3 armor have a base dodge of like 35.