Hearthstone card thread?
Hearthstone card thread.
Impossibly imbalanced. One hounds or implosion and you can get potential board clear + ~10 damage to the hero in one turn.
Seems alright, on the level of Sylvanas, although silencing all enemy minions might be a bit too strong.
>way too slow to be playable
>turn 10 get 2 free Druid cards, which from a relatively small pool 3 cards twice means you are very likely to get shit like Swipe, Aviana, and Cenarius/more Alamo for more bullshit.
>no immediate impact
Yeah naw. Getting a mountain of free shit is pretty impactful. Give it Deathrattle why don't ya?
>Picking one of 3 cards is picking a card of your choice.
Yeah, I totally forgot that Druids got Coldara Drake as well as Mages, and nobody ever tries to take down the card that can generate more cards if left alive.
Antonidas recycles cards as fireballs, this card discovers cards out of your ass.
Antonidas makes for a very predictable card, and as such it can be countered and it's value is diminished, even if it's still incredibly useful in the right kinds of decks, this card has literally none of the downsides that antonidas has with all of the benefits.
So no, I don't think Antonidas is OP but I do think this card is.
That is ridiculous. I'd say increased by 1 with a statline of 6 mana 4/4 would be good. Incentivizes your opponent to not kill it if control and to kill it if Aggro, since it means they get to replay all their Charges to kill you faster.
Are you retarded? Most games are practically over by turn 10. Filling your hand up with expensive cards you can't play the same turn has zero fucking impact. There's a reason Cenarius isn't played anymore either and this card is even slower than Cenarius. You should honestly just shut the fuck up because you're clearly completely clueless about how this game works. At best this card is a shittier Ysera.
I'm talking immediate you cockwad.
You get a free card from 1 of 3 random Druid cards upon dropping it because battlecry. Then you get another one for using your Hero Power on turn 10, because 8+2 = 10. That another free card from 1 of 3 random Druid cards. It has massive immediate effect and your opponent can't kill it in the MIDDLE OF YOUR TURN.
Then next turn you get to use those (probably) powerful cards you just got for free. Your Alamo is dead because priority target and you go from there based off the 2 more than likely good cards you just got because you got to pick the best one.
>Most games are practically over by turn 10
Fatigue Warrior would like a word with you. Control Druid would like a word with you. Control Priest would like a word with you. Control Warrior would like a word with you. Freeze Mage would like a word with you. Reno-Lock would like a word with you. Go back to rank 25, Aggro shitter.
>I don't know what practically over means
You don't need to be dead for a game to be over. By turn 10 it's usually fairly obvious which player is going to win even if the game goes on for quite a few turns after that. Warrior has been suffering a lot lately, control druid isn't a thing, control priest is just going to Entomb that bitch and reno lock is perfectly capable of tempoing out its opponent early on.
Fuck off. I love playing slow decks. The last time I played anything even remotely resembling aggro was six months ago. By turn 10 I can usually be almost certain about who's going to win even if the game ends up dragging on to fatigue. It's completely obvious you have no idea what you're talking about so just stop embarrassing yourself and go to bed kid.