Probably Majora's Mask, since it does different stuff with the formula, but not in the "doing it different for the sake of being different" sense. It felt like they did it differently because they wanted to experiment and make a game that gave the player a wholly new experience.
Is it my favorite? No that's probably still OoT, but I acknowledge that MM is a better game.
>>322195104 >>322194631 MM was a step down from OoT in about 80% of ways. The only thing it really did better was make the NPC's feel more alive, and gave you greater freedom with how you wanted to battle bosses/enemies (which is a pretty big feat that's easy to take for granted given the games theme of transformation).
OoT is better in everything else: nonlinearity, deeper dungeons, better items and more tactful implementation (even things like Iron Boots are integral in OoT. In MM, sinking is a novelty to push switches underwater), longer and more expertly crafted sidequests, bosses themselves, and more of all those things. Plus sidegame content. It's the better game no matter which way you spin the bottle.
Also, saying OoT didn't innovate is the first way to get your post droppes first guy. Didn't even read it all.
>>322197317 DS was a great system for a sequel. It's that the stylus controls suck that is problem. But the game's concept and execution were 10/10 not counting the fact there wasn't a quick warp option to the Ocean King Temple after each dungeon. Spirit Tracks on three other hand is an abomination. Twilight Princess should have been exactly what it is, but nonlinear like OoT.
I remember back in 2004 I got rid of this game to a goodwill because "I was done with it" I kinda figured the later zelda games were gonna be the next coming of christ and blow wind waker out of the water. if only I knew how wrong I was
wind waker is best. it's the most atmospheric and immersive, makes you feel into it like no other. and does everything it set out to do right. without having to be 2edgy and gritty to appease to the common manchild who thinks that makes a game great (COUGHmm&tpCOUGH)
>>322196401 >longer and more expertly crafted sidequests This is true, but I fell this is a hard pill to swallow for many fans of MM. I do feel that, while fewer in number or quests, OoT has side content that at least equals MM's.
Pound for pound, OoT's collection quests (skultulas, poes) are better than MM's. MM crams most of its stuff in single areas and expects you to do it all in one go, while OoT spreads everything out and give you more deliberate incentive to explore the game at large under various conditions. OoT also has an optional pseudo dungeon that's higher quality than any equivalent.
The game's trading quests are also at least as good as anything in MM. MM's major quests frequently boil down to "wait around meet x character at y time because another character told you to/there's an inexplicable blue bar there and hope you set up the conditions right". There's nothing necessarily wrong with this (beside frequently excessive tedium), but I can't say that it really strikes me as being better than what OoT did, it's just that forces you to specifically direct more time and attention to executing them.
This is not to say that MM doesn't do specifically clever things with its unique systems, it's that that its most inspired ideas tend to be small, one off things (like the toilet hand, the jam session, the bomb robbery and its subsequent effects, the solution to the pictograph comp etc) and hidden cutscenes, rather than the more iconic big quests.
>>322194126 There is no objective best 3D Zelda game. Each one has a different focus, and the gameplay and strengths of each title are different. If the games all did the same thing but one title did it better, it could stand out as the peak. But instead, the quality and favorite has to be decided on what the player wants personally and considers a strength or flaw.
Why are 3D Zeldas so shit, /v/? >Every single one has a shitty, boring overworld in its on way >The 2D combat transfered over horribly >Each of them asides OoT has a shitty gimmick that gets in the way more than it adds to the experience >Puzzles are always bland and uninteresting in 3D Zeldas >2D Zeldas are much more challenging
I mean LttP, Awakening, the Oracles and Minish Cap are all fucking great. The first has the cryptic challenge some enjoy and Link Between Worlds was very enjoyable.
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