>FF8 is the worst FF!
>Final Fantasy has to have a coherent plot!
>it's true because Spoony told me so!
What was your favourite amazing setpiece from FF8?
2/3rds of a great game is a hell of a lot better than what the corporate cunts are offering us nowadays.
you mean that one that has a great plot, music, characters and world, but for some reason Square thought it would be a good idea to make the battles go at a snail pace?
FF9 is too damn slow, FF7 and FF8 are the peak of FF.
8 is fun, but kinda flawed and easily broken.
Now if you want my opinion on actual worst single digit FF, I'd say 2. But I'd give that more to them trying to experiment with a new system.
I've never touched XIII and honestly from what I've heard and seen it just doesn't look that good or interesting to me.
Somebody made a mod for the PS1 version that increases the ATB speed.
Doing that for the PC version of 9 should be a cakewalk.
Reminder that real men kicked the shit out of it by themselves
>Disc 1 is fantastic
>Disc 2 is actually pretty okay as well
>shit gets a bit weird on disc 3 but it has it's moments
>Disc 4 is just the end dungeon, which is decent but being permanently locked out of some sidequests despite being able to travel the world map was pretty shit.
I liked it, although I got stuck during my first playthrough because I was basically summoning GF's for every battle constantly and when I got to Adel I couldn't do that or I'd kill Rinoa. And then when I finally did beat Adel and progress to the end of the game, it glitched out and froze during the ending FMV every time, so I had to wait several years to get the internet and download the FMV off of some fan site.
>caring about an e-celeb opinion
the shittier their views the more clicks they get
I didn't realize you could travel the world map in disk 4 until like my third or fourth playthrough. I have no idea why I've played through Final Fantasy 8 three or four times, or more. I've lost count. But for some reason it's infinitely more replayable for me than the others.
>the train mission
>the assassination mission
>the garden battle
>underwater research facility
And so much more. The whole game is full of these great moments. Unfortunately, it also had a lot of shit between those moments, like the prison, missile base, amnesia, and the whole space segment just to name a few.
I liked the mercenary feeling of the early game, was a bit disappointed when the plot became time loops and destiny.
whateveryou want about Squall, jumping off a roof and stealing a car to go in close and kill an all powerful sorceress with your gun-sword after your sniper fucks up is pretty badass.
This. Especially since he had no fucking idea whether it would even work or not, since it wasn't part of the plan. Then again, motherfucker jumps into outer space just to save a slut he barely knows, so maybe he's just got a serious deathwish.
>huge set up
>rinoa going crazy
>edea giving this insane speech
>seifer being seifer
>irvine missing the shot
>squall jumping into the car in the middle of the riot
>1 vs 1 with Seifer
>"i'm not a lapdog, I'm her knight"
>ending with squall getting impaled by a massive icecube
I think a lot of the backlash on the game comes from the fact that it starts so strong like you said
>1st Laguna flashback features Laguna finally getting to meet Julia properly
>it is followed by Squall being properly introduced to Rinoa
>2nd Laguna flashback is about Laguna moving into enemy territory and facing a crushing defeat that he barely survives
>it is followed by Squall entering Galbadia and being severely injured when he fails to defeat Edea
>3rd flashback is about Laguna discovering what he wants to protect
>it is followed by Squall wanting to save Balamb Garden from the missile strike
>4th flashback is about Laguna becoming a knight and overcoming a great challenge to move forward
>it is followed by Squall admitting to himself that he loves Rinoa and dropping the mask he's been using to shield himself from emotional trauma
>5th flashback is about Laguna not letting anyone take Ellone away from her
>it is followed by Squall diving into space and defying estharian authorities to take back Rinoa
>4th flashback is about Laguna pretending to be a knight and poking a dragon he thinks is fake
>it is followed by Squall acting like an idiot and setting the revival of Adel in motion
When do you all do the sidequests?
Deep Sea Research Center
Get the rest of the cards because fuck playing Edea for her card in Disc 3.
>Getting Trance right as another team member kills the last enemy.
Fucking hate it.
>get to this point with Laguna
>hey what would happen if I used the Magic Lamp
>spam Desperado until Diablos remembers he has a regular, non-gravity attack and ends the fight
>4th flashback is about Laguna becoming a knight and overcoming a great challenge to move forward
Also Seifer drew his aspiration to be a knight from the movie that Laguna filmed beating a dragon.
ITS LIKE POTTERY!
In game they say that the gunblade is a stupid impractical toy and makes no fucking sense.
Seifer actually made it a viable weapon to use in battle and taught Squall how to use it.
If you actually look at FF8 you'll realize that...it seems like squall was never supposed to be the hero of this game.
It was supposed to be seipher raijin fujin and a few others.
>Battles slow as fucking molasses
>trance takes 10+ battles to build up
>want to save it for a boss battle, gets used accidentally on a goddamn random encounter
Not to mention they use this barely legible fantasy-esque font for all the text. I don't know why the fuck they did that when FF7 and 8 used standard fonts.
I liked the game but it really tried my patience. It may be the slowest game in the series, both in terms of battles and pacing. And then there's that stupid shit with the final boss, who is mentioned all of once prior, indirectly, by the story because they couldn't just make Kuja the final boss for reasons.
Thematic rhyming is a legitimate narrative tool and is quite common in fiction, including in works you're comparing VIII against to maintain an arbitrary distinction between 'high' and 'low' art.
Sounds about right. I also played the game about 7 years ago.
>never liked JRPGs, but now appreciate them, want to get into FF
>many friends suggest FF8
>very excited to play. Boot it up to play while friend watches
>start with positive attitude, enjoy the intro, getting the hang of battle system
>friend quickly explains draw system
>I just draw a few spells and junction them and move on, not wanting to be obsessed with it
>keep playing after first boss fight
>plot really sucks
>main character is awful
>all characters are awful, actually
>keep playing, hoping it will get as awesome as my friends say
>drawing/junctioning is tedious. Game keeps un-assigning my setups at certain plot points
>characters can't even fucking use items unless they have the skill enabled by a junction
>me "this game kinda sucks"
>friend "just keep playing"
>story just gets worse and worse
>characters are absolute scum
>I level up in the middle on an area. Enemies are bumped up to a higher strength bracket. Suddenly random encounters take as long as a boss battle.
>need to stop to draw/rejunction shit to I stand a chance
>beat disc one
>"this is awful."
>"just keep playing"
>play jail sequence
>game keeps shuffling my party and my junction set-ups. I'm annoyed that characters have no intrinsic value. Each character is only the sum of the spells/GFs that I've taken the time to junction to them. It makes me feel like I've got a party of blank slates.
>escape prison and quit playing. I just don't like this game
>friend "You didn't play enough of it."
To this day all of my friends disregard my hate for that game, assured that I didn't play enough of it, and that they also over-explained the junctioning system which caused me to become overwhelmed. Also, I don't think I ever understood the weapon upgrade system. I never had enough shit to upgrade a single weapon for the entire first disc.
He started with an improbable weapon that first originated in a childish romance/fairytale movie?
A movie that seifer idolized and patterened his life after?
Including wielding and learning to use that gunsword abomination that NO ONE ELSE ON THE PLANET UP TO THAT POINT has ever ACTUALLY used in a battle?
Yeah no. Either Seipher taught him how to use it or they simply gave that weapon to squall when they created it to replace seipher as the lead. .
i couldn't into the characterization when i first played it.
after going through the series again, i have to say that squall is an okay guy.
also there is a shitload of crap to do in this game, which i thought was neat.
Not that guy but you only need draw to get a few GFs from boss fights that you can't get otherwise. You can entirely avoid using draw during battle except for that.
Draw points and refine item/card make drawing in battle completely redundant.
People act like draw is forced on you the whole game and you have to constantly use it to get better magic, but no, the game has systems in place to make junction much less tedious than that.
Still a flawed system, make no mistake. But nowhere as bad as it's made out to be.
>Still a flawed system, make no mistake. But nowhere as bad as it's made out to be.
The problem is that it still is an extremely flawed system. Yes, they created a couple of systems to ease the pain, but it's all still part of a larger problem that only exists because someone thought it would be clever and it just wasn't.
I do applaud them for trying something different. It would have been easy as hell to just make FF 7.5 and rest on their laurels, but they had the balls to shake things up in the wake of one of the most acclaimed games of all time. It was dumb and terrible, but whatever.
>Including wielding and learning to use that gunsword abomination that NO ONE ELSE ON THE PLANET UP TO THAT POINT has ever ACTUALLY used in a battle?
Gunblades WERE a prominent weapon, but they're just stupidly hard to use. Because they're crazy fucking powerful, everyone trains to use them, but no one actually does. That's why Laguna says he trained with one but has no way of using it to its full potential.
Seifer sees the movie of Laguna fighting with it and decides to use it. Meanwhile, Squall is almost explicitly stated to have simply been too stubborn to learn anything else, as he thought it was the best weapon.
They both learned how to use the gunblade at the exact same time, so it makes no sense for Seifer to have taught him. It's just that Squall took the original model and trained and trained until it worked, while Seifer took an easier model and molded it to his fighting style.
That doesn't work as well because why would he dream about Cid being the fucking man and getting a bunch of huge materia
Whereas after icicle Squall becomes the biggest Gary Stu and everyone luvs him
>relationship with rinoa still rocky as hell
>white seed takes ellone from him
>rinoa goes into a fucking coma
>the whole business with esthar and adel
if it was a dream, it wasn't a good one
>he saves rinoa in space even though she died in her space suit
>she wants to fuck
>he gets to be the hero
>everyone's encouraging him to just talk and nobody hates him for being a faggot
He wanted to take a rest and let the others do all the work for a bit.
>everyone's encouraging him to just talk and nobody hates him for being a faggot
They wanted their leader to stop being such a mopey bitch. They figured a good lay would do that for him.
Quistis tried putting the moves on him, he didn't respond to them, the only chick he seems to have any eyes for is Rinoa. So they tell him to just fuck her already.
I'll never understand what he saw in this plainfaced used goods bitch anyway.
Not just used goods. Used by your rival. It's like preemptive NTR. It's like getting sloppy seconds from Gary Oak.
>And then there's that stupid shit with the final boss, who is mentioned all of once prior, indirectly, by the story because they couldn't just make Kuja the final boss for reasons.
Have you played any of the earlier games in the series? Almost all of them do that.
While I harbor no love for the game how is it possible to not become OP by the end of disc one? Tents give you curagas and functioning that to health will make by immortal for at least until disc 3
Was a more powerful version of the first boss, did kind of fuck off for most of the game but at least you knew who he was
>Didn't play FF2
Okay, you got me. Cloud of Darkness kinda just pops up out of nowhere.
>Didn't play FF4
Exdeath is a pretty prominent villain for much of the game. He
kills Galufat about the halfway mark, even.
Kefka is a large element of the story for the entire game.
Ditto with Sephiroth.
Ultimecia works from the shadows and you don't actually directly confront her until the very end, but she's a constant, if somewhat ephemeral presence.
Necron just sort of pops up out of what seems like nowhere. He's sort of mentioned in passing as an existence in the Iifa tree.
This is you being cynical, you didn't actually prove, and cannot prove, that post-disc 1 VIII is fiction-within-fiction. You simply choose to interpret it that way because you don't believe in good endings and didn't like the direction the story took. Fictional characters have lived through worse injuries but you jumped to conclusions due to not liking VIII's writing.
To be fair there is reason to believe that FF8's script had parts cut from it to meet a release date. I remember reading that you could have picked Quistis instead of Rinoa in the original script, and that she had a lot more lines, but in the final draft of the script they made her a much less important character.
I stated this before and I'll state it again: the crystal is just as big of an asspull because beyond the cover the game does not hint towards it. Necron is LESS sudden because the whole game the characters have been struggling with death and important things being lost or forgotten. Necron is basically a big motherfucker who comes in and demands Zidane and pals prove their character growth was genuine by telling him to fuck off.
So what? There's no point in discussing a hypothetical VIII that we didn't get, the only VIII that exists is the one that was released. If your approach is "what was this going to be?" instead of "what is this?" you're gonna hit a dead end and not get much out of the story. No work ever ends up like originally planned, VIII isn't a special case where it's okay to point out those differences as flaws.
That's funny, because 95% of the people who play FFVIII don't understand the story and make themselves look like idiots when they shit on it, citing the things they couldn't comprehend but assume they did.
Disk 1 of FF8 is like the best early section of any FF game ever. It really does kick off incredibly strong and then kinda gets lost in its own bullshit.
I didn't know any of that shit. You can talk about how the game has all these tricks and whatnot to allow you to become OP, but who would know this shit just sitting down to play the game for the first time without any kind of guide?
But that is another problem in itself. The game has a learning curve. Unfortuantely, it isn't a curve. It's a steep cliff. The second you learn the trick, you are a few arbitrary tasks away from attaining invincibility. There's no satisfaction in that. At least not for me. I'm sure all the unskilled weebs love the fuck out of it, since it's such an instant gratification power fantasy. Along with the main character having girls crawling all over him, it begins to make sense why so many friendless betas loved this game when they were in middle school.
>I didn't know any of that shit. You can talk about how the game has all these tricks and whatnot to allow you to become OP, but who would know this shit just sitting down to play the game for the first time without any kind of guide?
Because they teach you about refining and if you read your gfs skills you'd notice a life refining skill and then try it out. It isn't that ambiguous.
No. Blowing up a reactor is a single thing while entire first disk of FF8 is basically the best shit game has to offer. Although I guess it depends on much you like the whole "mercenaries doing their shit" thing as opposed to, well, game being a FF title.
The combat system is fucked in this game. You can't use any spells you want because they have to be junctioned to improve your stats, which means no top-tier spells unless you want to be seriously gimped.
You're conflating content with presentation. A terrorist group planting explosives in a power plant can be done in an astronomical number of ways and only some will be impressive and exciting.
pic related is my favorite part of FF8, where the game's rules unravel like tapestry in your hands. Enc-None and stat junctions hnng
>Why don't they just destroy dr odine's time compression machine?
Wait, no, thats not how it works.
Its dr odine eleone machine, not time compression machine
Time compression its artemisa's magic.
No straight up, it's said in the game that Ultemecia is accomplishing time compression through Odine's machine which is super advanced in the future but requires elone's magic to be even more powerful
Its g a r b a g e
If a game had zero presentation you'd be stuck with a black screen. Your argument is that you do not like VIII's presentation. That is not the same as there being none. This isn't a debate over amount, but the manner/quality of something. The amount of presentation is static, it's always 100% because the presentation is literally the game.
>A genre that lives or dies on immersion
>not needing a coherent or at least functional plot
That being said some of the flak it gets is undeserved. Draw system is pretty fun to fuck around with once you get used to it and the gameplay functions well enough.
Plot is still a pile of hot shit though.
As a person, who to this day considers VIII the worst Final Fantasy game I've played and hate it with an irrational passion since the second day it was out: You are absolutely correct.
>first meeting Irvine and he picks the party
>mfw I just let him take the girls
People always make the same mistake with time travel fiction, they focus on how it works. That's not important at all, nobody in VIII ever explains or focuses on things like how garden-shapeshifting technology works or where Ellone got her powers from. It's irrelevant because VIII is fiction, and there is no scientific consistency that is necessary for the story to function. Despite being a simulation, the game is not a simulation of an entire universe where everything has been modeled accurately, it is still very much an abstraction that operates much like films do and can be understood in a very similiar manner, with gameplay simply being a narrative tool that doesn't exist in other audiovisual mediums.
Time compression =/= a time paradox
Time compression would result in all points in a timeline being gathered and mixed up, but they don't contradict each other and it's still a logical process.
A time paradox is a logical impossibility, some of the events that lead up to Squall and co. finding out about Ultemecia and deciding what to do were caused/influenced by Ultemecia travelling backwards in time with the machine. In order for her to have the machine in the future they cannot destroy it in the present, and in order for their past to exist and for them to be where they are she must have the machine in the future to create their past. So they can't destroy the machine because if they do they can't destroy the machine.
>a franchise where the only thing that matters is story, and the gameplay has always been intolerable shit that you struggle against as you try to get more story.
>>Final Fantasy has to have a coherent plot!
The time compression is specifically compressing time into a singular point which means that there will be no timelines or things like past or future. There cannot be paradoxes because the conditions to create them have ceased to exist.
Ultimecia wanted to avoid her eventual fate of being defeated by SeeD and she thought time compression would prevent it. If time can't pass normally then she won't meet her fate.
This along with 3 are the only Final Fantasies I never had the motivation to finish.
How hard does 8 become if I bother leveling up instead of using the no encounter ability?
True, she ws desitned to try to avoid her own destiny due to being in a time loop which started/ended when she passed on her powers to Edea when she died perpetuating her predestined defeat which is only possible as a result of her compressing time to try and prevent her death, ensuring her death. She couldn't have done anything else.
Leveling up in FF8 is actually counter-productive, because the monsters' stats get better faster than the player's. Unless you're min/maxxing, the best strategy is to run from every battle except for boss battles, which happen to award no xp.
>I didn't know any of that shit. You can talk about how the game has all these tricks and whatnot to allow you to become OP, but who would know this shit just sitting down to play the game for the first time without any kind of guide?
You sound like the average tcg player. If retarded little 8 year old me could get to ultimecia, what is your excuse?
She was always that young, her last relative died quite a while ago as well. It's a miracle she wasn't even more screwed up growing up alone in a ruin thousands of miles away from any real civilization, with only moogles and barely intelligible dwarves around her.
The long walk on the bridge. Something quite lonely about being on a long road by yourself. Something quite lonely about being on the ocean by yourself. Combine the two and it's a hell of a time. Or when Laguna finally gets to visit Raine's grave and you see back to the night he proposed to her. Julia may have been his first crush, but Raine will always be his first love.
>Thought she could control time
>Actually everything she did was already determined
>Had died before she existed
She was the real victim. Tried to fuck with time but it fucked her instead.
I have mixed feelings towards FF8, in threads like this I realize how much more there is to FF8 than what most people remember, including I. I read up on shit and want to play it, but when I start playing I notice all the new shit in the game, but it's never as awesome in game than when you read about it.
This game was so close to being the best FF game. All it would have taken is for the levelling system to not be too complex to understand playing as a kid and too easy to exploit as an adult. If it had that and a moment equivalent to Aeris dying I think it would be remembered as even better than FF7. 8's story might or might not be better than 7's, but it's definitely not worse.
>there are people who don't own the bradygames guide
When is FF going back to their roots and make an RPG with a deep storyline that's not a cheap love story, or women empowerment.
Just a rag tag team of odd bunch of people, going up against the odds, with unorthodox set of skills.
Like FF 6
It's literally just 1000 exp to the next level every time. What's so hard about that?
Unless you're talking about the Junction system, which is given in-game tutorials, is explained in the help menu, and comes up in game several times during unavoidable events where characters say things like "Don't forget to junction your GF!"
Ok so I want to play FF8 after finishing 7 (I never finished 7)
Is the game like The Last Remnant in which avoiding all battles is the best action and grinding only makes things harder?
What about the junction system? I heard it's poorly done and a bore plus it can break the game and make you become powerful enough to faceroll the entire game
That's cause it was made by the guy that does those SaGa grindfest games and he just made a SaGa game pretty much. For whatever reason the NES had a lot of sequels to hit games that were a massive departure in terms of design and systems from their predecessor.
Fuck no old fag.
FF need more men that look like soft lesbians.
With a boring plot about a corrupt government, who can be defeated easily by a team of male models, and the token chick who talks about feelings.
This imo. Leveling makes things harder but will never really make things difficult.
The junction system is also easy to break, but you have to go out of your way to do it. That's part of the fun.
I always found the people that absolutely hated it the most just didn't want to or couldn't figure out how to use the junction system which honestly wasn't even all that complicated. I actually loved the story and characters, really just didn't see a problem with it some pacing matters on the third disc aside. Beats how some Square games are nowadays where the first 30 hours are so are a prolonged tutorial where you're locked into a strict development path like FFXIII
>played normally, was pretty good, albeit it was too easy (though this is FF, after all)
>years later read about all the broken shit you could do
I'm kind of glad I didn't have internet back then.
>she'll never give you a hairy handy
Sorry, why does Anima look like Ultimecia?
But ultimecia bares the beast on the top.
Also looks like a kingdom hearts enemy
I for the longest time couldn't figure out why the hell the D-District prison was so weird, but it finally clicked when I connected it with Squall's character. The prison burrows in an emergency, just like Squall withdrew behind his cold exterior after experiencing emotional trauma. This also means that the torture scene is really Squall tormenting himself, that his negative attitude is only hurting him instead of protecting him. The key to the sequence is that Squall needed his friends to break him out. Later in FH Squall is for the first time glad his friends are okay, when he sees the missile base team made it back alive. This was only possible because of what happened during the prison break. Also relevant is that Rinoa doesn't abandon Squall even though she could have walked away, opposite of what happened when Ellone left and never came back.
Generally I think all of VIII should be understood in relation to Squall specifically.
I loved the giant haunted house look and feel of the final level in the game.
Also, escaping the underground prison at the beginning of disc 2, and watching it sink into the ground was cool.
Why wasn't Quistis the obligatory love interest anyway?
Everything Rinoa was shit. Seemed way too quirky for Squall, or like he should have treated her the same way he treated Selphie.
Literally felt even more out of left field than the orphanage.
>Oh a FF8 thread
>Reminds me, game had good music I'll look up my favorite track!
What the fuck, man.
I don't remember ever hearing that before.
I am basing it on three simple reasons:
1. The prison sequence could've not existed, but does.
2. The prison sequence could've been different, but isn't.
3. The game is about Squall, therefore sequences that involve him are also about him.
Why did you post a picture of Bayonetta?
FF8 is still a flawed as fuck game
>Gameplay: like a... 5
>Atmosphere and Setting: 9
>Graphics: (for the time) 10
It does some things amazing and other things not so much, too bad most of its strengths are not tied to story or gameplay.
Not that guy, but here's a tale of woe for you.
>play VIII at like 13 years old
>beginning of game is "spend an hour reading all this info about game mechanics in Squall's school computer!"
>read more than half of it, get bored
>"whatever, surely it can't be that different from 6 and 7"
>miss that new GFs are obtained via Draw
>get to Rinoa/Adel with only Quetzacoatl, Ifrit, Shiva, and Cerberus
>unable to progress
>The Dollet mission and returning later to survey the damage
>The assassination attempt
>Selphie sneaking in to the missile base
>Garden lifting off
>Returning to Marshal Law Balamb
>Playing with Edea in my party
>Going to space and the survival bit with Rinoa
>Eyes on Me in the cock pit was just too nice
>Squall rescuing Rinoa
>Going to the fucked up world and having to rebuild your characters piece by piece by killing bosses
>Maybe I'm a Lion
Honestly the game is great
CHOO CHOO OUTTA THE WAY FUCKING MONSTER SHITS
Well of course none of it happened, it's fiction.
FF8 was my first JRPG I think, I love it but it's mostly nostalgia.
Squall is pretty unlikable (not as much as Tidus or Lightning, but still), and I hate how none of the characters other than him and Rinoa have anything going for them aside just sticking together since they have nothing better to do or because it's their directive or something.
Zell is just along the ride since he is a SeeD, might as well no be there.
Selphie has that "oh no, they destroyed my Garden" moment, and that's it.
Irvine gets nervous when he has to shoot Edea... and that's it.
Quistis can go talk to wall.
I don't think they're bad characters, actually they're better than Squall and Rinoa, but they get almost no screen time. To make them feel relevant they throw that "we always knew each other" thing, wich makes it even worse.
Gameplay-wise, it's extremely unbalanced, the Junction thing is fucked up to the max.
Funny enough, people who complain about the game usually do it for the wrong reasons, like saying you need to grind-Draw or that GFs are OP.
The setting, world, mythology, graphics and music were godlike tho.
Also Zell is my husbando.
He was abandoned by his father in an orphanage, his sister was taken away by a SeeDy military organization.
He ends up enrolled in a Mercenary school, is the only one besides seifer who takes this fact seriously while his classmates treat it like it's just a fancy high school.
He's a Soldier, first and foremost and does not want to complicate his life with forming friends when they could very well be killed in action.
He even explains this to people at one point. "I'm not an emotionless drone and I have my own feelings on matters, but as a SeeD my own opinions don't matter. Only the Job." And snaps at Rihnoa once he realizes just how lackadaisical she's potentially wasting their lives with half-baked plans.
>want to play FF8 on PC to play triple triad
>don't give a fuck about the combat or plot
Kinda wish there was a standalone Triple Triad game. I remember hearing years ago that FFXI had it, which is pretty cool for an MMO to do. Still surprised that Blizzard hasn't thought to put Hearthstone into WoW yet. Especially since the tavern is set in WoW.
FFVIII's narrative is a travesty, and not because it's incoherent.
It is coherent, it's just retarded.
It has a major identity crisis. Starting out as a military/war drama to slapping on a romance subplot (which doesn't get the attention it needs to be impactful) and then suddenly taking a left into fuckville for a time travel save-the-universe story. And they go to space, for reasons.
And it tries to juggle all of these things, but it doesn't know how to juggle.
The pacing is fucking trash.
The characters are unlikable.
The dialogue is weak.
The villain is boring.
And really, her whole shtick doesn't make sense.
>I need Ellone's time travel power to condense time
>But first I must travel through time to reach her
The orphanage revelation was nothing short of some of the worst storytelling I've ever seen in my life.
>Wait a minute, all of the party members (except Rinoa) grew up in this orphanage!
>And the headmaster at the Garden was married to our Matron!
>And the Matron became the Sorceress!
>but we forgot it all because GFs I guess :^)
I can't imagine there being a single person on this planet that didn't have that scene strike them as completely fucked.
It really says a lot about the game's narrative when the most creative theory the fans can use to defend how "deep" it is is the old-hat "he was dead the whole time!" bullshit.
There wasn't a single good thing about the story.
You know how I know you IX fags never played any of the older games? Whenever you cite the music as a high point. Every single track is a poorly done remix that shits all over great songs from previous games. You IX fags are fucking idiots. VIII is easily the best FF game ever made
Has to be the scene with Squall talking to himself/to a comatose Rinoa on the bridge from FH to Esthar.
Everything about that is pleasurable and thought-provoking to me. First there's the obvious: Squall's opening himself up, admitting his faults, character progression. Until that moment he just sortof chattered to himself in his thoughts and did things without really explaining them much. Then there's the atmosphere: the music, the waves, the evening sun and the lampposts, the moon..
Finally there's the shit that makes you think. The lampposts for example. They're on. The trains haven't run for like what, 2 decades? The trainstation is long deserted, there's wrecks of traincars out in the "streets" of FH.. yet the lamposts are on. They've been on for all that time, stretching across the sea. No flying vehicles and trains passed through there and likely not that many ships travelled the length of the railway (whole lotta nothing there) but.. that long, beautiful stretch across the ocean had such wonderful cozy lighting on and not many to really see it for all that time. That's cozy as fuck for me, I dunno why. Wish you could take a stroll through it, or at least return to that scene.
>we grew up together and forgot about it (except Irvine)
>not a story about strangers slowly becoming like a band of brothers against insurmountable odds from failed assassination setup to time space magic compression bullshit
it had some potential at least
Irvine never used GFs while he was growing up, it was only once he joined the team in the game.
We do, because it says at several points that GFs are believed to cause memory loss.
GF causing memory lost is total bullcrap. Why they didn't find a better explanation for this? Like some disease hit the orphanage and caused children to lose their memories? Maybe put an optional dungeon near the orphanage that leads you to source of the disease or something...
What brought shitposting to FF8 threads? Years ago they used to be comfy and had little to no drama, there was even other FF games discussed in the threads and there was no shitting saying this FF is better than that FF. Even flaws it had were pointed out and agreed on.
Well the GFs are sapient creatures and the compatibility meter implies a "bond" with them that can get strong or weak. I suppose hanging around with all these people might stir memories related to them in your subconscious.
Man, it's videogame summon spacemagic. I ain't gotta explain shit.
The cause of the memory loss is so arbitrary. Most people are criticizing the twist itself, not HOW the twist happens.
>Almost all the characters in the game grew up together but they forgot because of disease
is not much better than
>Almost all the characters in the game grew up together but they forgot because of a side effect caused by their summons
Still, he's been using GFs for a good while since joining, right?
As I said, how long does it take? And again, why do they all have the same memories erased (or repressed, since they managed to get them back)?
Not proven. Correlation =/= causation.
>I ain't gotta explain shit.
The fact that the game even bothers trying to give a concrete explanation implies that there should be one. Also that the explanation given is up for scrutiny.
I don't understand why people think their reuinion it's some big, unlikely coincidence.
Cid had an orphanage, then he established SeeD, and moved all the children from Orphanage to Garden. So it's not actually a "reunion" because they were always together.
Just started Type 0 yesterday and it's pretty great so far. My only question is how each of the characters stories get fleshed out. For example if I'm curious about say Seven in particular, will I see more story involving her if I use her more? Or how does it work?
Or maybe they don't have specific subplots? Tks
For as much of the GF thing is an asspull, to be fair, I don't really remember the majority of people I was in class with every day from when I was 7... Until some sort of external stimuli prompts me. I currently work with a girl who it took me 3 months to realize we were in the same class in grade school.
If the GFs fuck up memories from a decade ago, I can't see it being that difficult.
It's been a while but some conversations while walking around the school are triggered w/ certain characters only
In new game +, theres new side missions w/ some specific character scenes but I haven't tried them out
There might be subplots w/ at least some characters like Ace but not sure how fleshed out for the rest of the cast
Honestly I don't even think "GFs cause memory loss" is a necessary explanation. I mean, do you remember every detail and every friend you had when you were 5 or some shit? I certainly don't. I remember like 2 people's faces max. I'm 29 and I have had some school friends I still hang out and work with 17 years later. I know we're great friends but I simply don't remember how we even met but for the fact that "We were classmates at one point". Not much details at all and it's not like we were close because most of them used to bully me a bit.
Sure, the characters are 16-18 so that leaves roughly 10 years of space but if you can't remember your childhood friends as you grow up and get thrown into a long series of Child Soldier training, I doubt you're gonna remember much. A mix of time, age, circumstances and unrelated brainwashing could easily achieve that. The GFs would just be making it a bit worse and acting like a scapegoat.
When I was young I used to love the place, frequently going back. Loved the screen where you fight the big tank boss, cause later on there's a bunch of cats. My first cat died when I was 13 or so in 2000 and I was going through a stressful time due to exams and heavy bullying. Used to return there to just listen to the music and look at the cats. Used to cry like a little bitch. To this day I still like going there to look at the cats for a few minutes.
fucking everything man, I love this game to death and do a playthrough every other year.
>the junction system
>the triple triad
>the ragnarok and rinoa rescue mission
god damn, this game makes my dick rock hard.
If I had to choose a best sequence in this game it's either you pic, the assault on dollet because you are fresh off the academy going into your first real fight and that's just an awesome feeling. Another great moment was the battle of the gardens imho, because you visited Galbadia earlier and know some of its layout already. I also love the whole garden thing and mentality.
Sure, and I saw my friends almost every day for years while I was at school, but nowadays I still don't remember shit about how we met. Overtime your brain just kindof makes space by deleting a bunch of extraneous details. It formats all past events from wordy essays full of details and dates to vague powerpoint bullet presentations.
Not trying to justify it, but I don't think it's that farfetched s'all I'm saying.
Anon, you don't forget people you have lived around your entire life up to that point
It's like getting up in the morning and being shocked the woman in your kitchen is your mother
Who knows, man. It's all individual isn't it? Time, age and training may have "weakened" those memories which made the GFs' presence "push them out" instead of other, more concrete memories.
I don't fucking know. I love the game but I agree it's got flaws out the ass. There's no "perfect game", but hey, I still like it. As long as it's fun and it makes you smile and enjoy yourself who gives a fuck really. Enjoy these things while you're alive, and be thankful you got to experience them at all is my opinion.
Quistis was always my favourite party member.
...What, FF8 was released on PC a bunch of times, first time like 15 years ago, again on Steam in 2011 and also Japan got a PC release around the same time with redone better looking text since they didn't get the PC version in Japan initially, I wish they had redone the text in the English PC version too but oh well.
If you didn't get watery eyes during the eyes on me scenes you are heartless as fuck m8
Because the whole point between Quistis and Squall is that Quistis was confusing her feelings towards Squall for love when they were really feelings of a sisterly bond from when they were in the orphanage.
>your powers have been sealed & have to unlock them 1 by 1
>includes revive, magic, item, save etc
>the final fights can have your spells removed completely at random intervals
>tfw you were legit scared of the witches in this game as a kid
I played through this last year for the first time in forever, my woman also played through it as her first final fantasy game. She really dug it's world and setting for the most part and got way into Triple Triad.
It has major problems but the characters are not nearly as bad as people make them seem.
Squall's evolution is actually pretty fucking great, Rinoa doesn't grow at all so by the end he comes across as being far more adult than she ever will be, which is kind of a shame as she had potential.
Zell is what Tidus should have been, loud and annoying to begin with but quickly calms down into loyal bro who will be there for you at any time and be a cool badass rather than continue being annoying.
Quistis is pretty much the same as I remember but I appreciated the angle of her being the older teacher type but then basically making you see she's not really any different than the students and has her own doubts and fears since well.. she's a teenager, I liked that they go into that a few times with adults having insecurities and problems of their own while the kids are absorbed in their own drama.
Selphie is more endearing than I remember and is actually wiser than she appears in a lot of cases
Irvine is still shit, I hated his attitude when I met him and his huge goddamn backdown when assaulting the sorceress was infuriating, I basically would have wanted to smack him in the face and tell him that I never want to hear another smartass word out of his mouth after that display of cowardice.
Literally Selphie is braver than he is.
Seifer is a giant fucking baby who is pretty much always envious of squall and gets stomped at every turn by him.
I actually really enjoy the junction system at it's core but it needs alot of balancing and refinement, I enjoy the para-magic angle and GF's being the source of power.
The game has a lot of concepts I feel were better and more interesting than most FF games but it's execution is generally worse than others.
>what Tidus was supposed to be
Protip: don't play FFX in English
A lot of the finer points of his character, like the snarky cynicism and cockiness are totally lost in the dub. Tidus was supposed to go from a dumb chad to a mopey bitch, not just start out that way while he progressively has better reason to
Well, I know that. I just mean personality-wise.
Squall hates fun. Rinoa on the other hand is outgoing and in your face about everything.
Meanwhile the more reserved, rational and mature Quistis feels like the only reason Squall isn't taking interest is because either 2old, or just the obvious answer of "because the writers wanted it that way."
Then again maybe I'm bitter just because she's best girl.
Anyone got that retarded screencap of someone explaining how Squall is literally /v/ incarnate?
he also tends to rely on his proffessional mercenary image to deal with people, and as way to avoid needing to think for himself by following orders (despite circumstances always thrusting leadership role onto him)
Beginning and middle of first disc was pretty good but rest shat the bed.
If you're liking it just because you want to be contrarian then you're as stupid as the people that haven't played it and parrot it being a shit game just because spoony said so.
This is why I thought Squall was an important character when I was growing up, because he simply didn't want to be hurt by people and so he concluded he was better off never letting anyone get close until Rinoa sort of forced her way in, but he goes through this evolution where he discovers that he can be open and honest with his friends and actively want to help/save them rather than getting stuck in a "Everyone should fend for themselves" attitude.
The localization wasn't great at conveying his character but that was always the impression I got and I thought by the end of FF8 and everything he'd been through, he was a really cool character who was a leader that could be admired.
As a kid he inspired me a bit to not be so closed off from people and actually try to help out and be there for people I care about and it made me much better off.
The idea was that lower tier spells would do as much damage as higher tier spells due to your ridiculously jacked magic stat from junctioning. In practice, it was best to junction it all to strength and then spam limit breaks.