This game is impossible
>read books in dungeons, gain a lot of stress because they are full of nightmare stories or some shit
>walk into traps that hurt me
>all those big bandit orc things
>running out of food and torches, dark as fuck now
>people go insane, my swordsman becomes selfish and my plague doctor becomes hopeless
>constantly at death's door, try to heal a bit with priest
>priest girl has a heart attack and dies
Fuck you video game everything is miserable
Well you did quite a few mistakes
>reading books is 70% aids and 30% good don't read em
>traps are supposed to hurt you, also bring a hifhwayman if you want them disarmed
>every dungeon atleast 12 torches and 12 food
>after like a third day you get the abbility to remove negative perks in your Abby
>you are right about heart attacks
This game told you at start that it's about making the best out of the worst situation so put your big pants on and chew through it, you literally can't loose the game
I'm getting mixed signals here. I played the game well before they released any of the new classes and I was pretty good at it. I got some classes to blue level before I stopped.
Now all I hear is that the game is too hard and I don't know because of its new players or the devs actually did make the game harder
So which is it?
Well now you know, this game is kinda bullshit with it's RNG so you have to be prepared for anything, your success will mostly depend on preparation, also don't be afraid to run from combat or dungeons, you still get all the gold but your party gets a bit stressed.
It's still good, problem is the Devs got high on the HARDEST GAME EVAR and started making everything stupidly hard
Also the new class can't party with Sader/Vestal/Leper becouse the backer is a cunt like that
>stack buffs on crusader
>play medium+ length only and my party can self medicate stress and give crusader more buffs
>crusader hits for 15-30 by week 4 and crits for 40+
>healer heals everyone for 3 every round and seems to crit half the time
Thought this game was supposed to be hard :^)
Definitely this. It's better to stress out your party a little bit than to lose everything you've invested into them trying to fight through a hopeless situation.
It's a bunch of whiny babies. The game isn't that hard if you aren't an impatient idiot with no planning ability. Sure RNG will fuck you from time to time but the whole point is to stack the odds in your favor.
they added some very BS stuff
once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress
sometimes when an enemy dies, rather than disappearing and moving that annoying enchanter/crossbow fuck to the front, they will leave a corpse, making it impossible for the tank to hit the guys in the back and allowing them to continue using their "back of the group 1 hit kill" moves
The only bad thing about the game is that the roster system needs a grouping system and how it takes forever to get that one class you need and constantly getting 8 arbalests
also, the narrator is pure sex.
>one of the classes can't be in a party with other classes
And to think, I was going to pick this up when it was on sale.
I don't find the game hard at all.
However, the latest update to the stalling mechanic really grinds my gears because it ruins a lot of team comps and several tactics you can play during a fight.
>be rolling around like that BH and SS getting crits like never before
>vestal healin it up in this bitch
>pigmen encounter who cares lol
>vestal gets critted two times onto deaths door
>once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress
Don't let your party get that stressed. Run away if necessary.
>sometimes when an enemy dies, rather than disappearing and moving that annoying enchanter/crossbow fuck to the front, they will leave a corpse, making it impossible for the tank to hit the guys in the back and allowing them to continue using their "back of the group 1 hit kill" moves
Compose your party of people that can hit every enemy position. Include someone that can remove corpses if you are having that big of a problem. Include someone that can displace enemies as well. Pushing a frontline enemy to the back often leaves them useless for a turn or two as well as pushing weaker enemies into the front.
Use your brain.
It pisses me off too, the worst is it's only one fucking class and the only reason it's there is becouse of the backer that designed it.
Thank god the Devs didn't make this a feature for all of the classes
Git gud at decision making, you fucking idiot. It's literally impossible for your men to die from stress unless you're a moron that pushes them too far. You can retreat from battles AND from missions. It takes far too long to build up to 200 stress for you to attempt to argue that you couldn't do anything about it. Most missions I don't even get one person to 100 stress.
That's fair. I personally prefer the strategic planning and decision making. I'm a "plan for all contingencies" type of guy and am honestly finding DD a bit easier than expected.
is this game finished yet? when is it going to be finished? i haven't played it in a while.
> Download 'Lighter Dungeon' mod
> Go into game settings and turn off corpses, OP enemy crits and bullshit stress rules
> Have fun while still being challenging
I understand 'git gud' and all, and I love difficult games, but when a game straight up cheats and constantly fucks your asshole unfairly, i just cant have fun. This mod tweaks a lot of the rules and settings and makes the game bearable.
Arbalest seems kind of weak for a lady carrying around a giant crossbow. Suppressing Fire is SOAT against enemy parties with 4 slots though (4 enemies or 1 big guy and 2 smaller guys). Reducing accuracy of 3 enemies at a time is nice.
And Plague Doctor is superior waifu.
>96% death blow resist
i'm goddamn invulnerable
>once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress
This is untrue
When you hit 200 stress it only takes you down to 1 health or death's door (can't remember which)
It's really fucking hard to die in Darkest Dungeon if you don't just fucking ignore the bad effects
Post your favorite combo
Front - Bounty Hunter
>BH for those marks and crits
>HM can shuffle thanks to point blank shot and duelist
>Vestal for heals, can be replaced by cultist for debuffs or PD for free disease removal
>SS to synergize with BH
>see tide has turned quickly
>tank gets crit posioned, death door and dead
>max out stress, plague's heart pops
>"you got away safely"
Front - Man at arms/Crusader
Second - Man at arms/Crusader
Third - bounty hunter
Fourth - Vestal
Crusader and Man at arms for DPS and they can swap beteween eachother for their +1 position moves. Especially 'sader when he has to stab some one in the back.
Bounty for marks and massive damage since he can hit everyone in third spot
Vestal for judgement, and basic healing.
Occultist, Abomination, Hellion, Jester
Finale to backline for jester
Abomination casts blight turn 1 or transforms immediately
Occultist debuffs or heals
Backline Jester removes stress/buffs plus jumps to front and finales again when the debuffs go
Frontliner is either Hellion for bleeds and stuns or MaA for tanking and stuns. I don't like MaA but Leper has no utility so they're not viable if running a zone with high bleed resist
So why is the poster acting like it's true on the 31st of december
If the devs make a mistake and then fix it don't fucking whine about the pre-fix version of it
Logically it works actually
DD takes place in narrow corridors, stepping over corpses would expose you to attacks
I leave corpses on because they actually make the game easier, you can use them to keep enemies in range of classes abilities or to deny enemies their best skills i.e. rend
Depends on the dungeon and who's available at the time, but this is my favorite all-around one:
Second: Bounty Hunter
Houndmaster's marking ability also does -prot%, which makes Bounty Hunter's 'Collect Bounty' attack hit for truckloads. They also work well together in stacking multiple bleeds on enemies. I give both BH and MaA their stunning knockback abilities so they can disable and displace strong enemies. I also run Vestal with her stun and give her a +stun trinket, since I have her stunning a lot when heals aren't necessary. I'll run Occultist if I'm going into Eldritch-heavy dungeons or if my Vestal is currently out of commission. He does more damage than Vestal but obviously his heals are not all that reliable. And of course my MaA uses Retribution a lot, since it's basically a free attack against anyone with AoE abilities.
Abomination is amazing. It's easy to see that his inability to party with religious characters was balanced around, seeing as he deals tons of damage and has an innate heal. As long as you're decent at stress management then he's a real boon.
2- Grave Robber
Jester uses Battle Ballad for days
Occultist/Vestal provides heals/backline fire
Grave Robber crits for days
Leper hits like a truck
I'm in the same boat. Pretty much the only time I lose a character is when they get crit AND have a bleed/blight effect, AND move before my healer's turn, and THEN fail their death's door resistance. I barely ever hit 100 stress too. I don't understand the complaints so I can only attribute it to the need to git gud.
And yeah having enough money is a bitch but that's more a matter of needing to invest extra time by doing low-level runs.
I never Lost a guy yet and the last time I played I was on week 36. But the latest stalling patch really does make my newer team comps weaker making me worry a bit, due to how aggressive the mechanic is,
>but that's more a matter of needing to invest extra time by doing low-level runs.
My problem is that I'm running out of low level characters but I can't afford the money to upgrade the weapons of my level 3 ones
Yeah my level 3 dudes are far behind in upgrades. I'm still managing some veteran quests with very careful preparation though.
Putting me even further behind is one of my MaA's just got a +10% prot perk which I wanted locked in. That shit cost almost everything I got from the medium veteran mission they just completed.
I honestly hope they put in a hardcore mode where it's possible to lose. Like maybe once every 4-8 weeks the town is attacked by progressively stronger bosses and you have to throw heroes at them until they are defeated or until you are wiped out.
The system they have now adds a feeling similar to Dark Souls.
The game doesn't want you to die. The game doesn't want you to lose.
It is always possible to keep trying, and win.
The game wants you to survive.
You mean in real life? As far as I know only the English used longbows because they were a weapon that took a lifetime's worth of training. I don't know what civilization invented the crossbow but I do know pretty much everyone started using them because even weak peasants could handle it.
I also know the Chinese invented a rapid-fire crossbow which is fucking badass.
i think the reason I'm bitter is because I played the game a certain way the last time I played it (~8 months ago) so now coming back to it, it seems all the changes were made to stop me from playing it that way, which sucks
Bought this for a friend during Christmas on sale (and for myself). He loves indie rogue-likes, FTL etc. Nigga can't make it through 2 dungeons. Loses someone every time and restarts. Meanwhile I have my guys at level 3 resolve and really starting to just cruise.
The beginning is possibly the hardest just because you're going to have all of these characters rolling with potentially useless skill combinations and you have no money and no guild.
It's a good time once you have it kind of figured out. .
I was remarking that Crusader was a bearded dude and Vestal was a leather armor cleric before they deciding to mack on the Elite Knight armor from DaS and Sister of Battle style respectively.
in hindsight, maybe making someone who is bloodthirsty whip themselves wasn't a great idea
I aggre with the crusader, the helmet isn't even from the crusader era
But the old vestal looks too much like a run of the mill druid I like how they went with the cleric theme
Tell your friend to stop being such a bitch and tell him to not get attached to his heroes
He is going to lose people, and he is going to get heroes afflicted, and if he can't man up and dismiss heroes who aren't worth the gold, he is going to not make it anywhere
I sure wish I didn't rage quitted and deleted ny save today but I've got fucked badly and need time to recover before starting again.
>3+ party wide heal every turn that can crit
>finish first mission
>one member snapped, others near it
>put them all into stress relief
>stage coach has only 3 characters and it's 2 fucking shapeshifters and a highwayman
Are you supposed to do multiple runs in a row with the same party? Guess I should have brought more torches so they aren't all stressed after one.
Also one of my characters was greyed out and had a question mark but I couldn't figure out why they weren't available, where do I check that?
I think the odds are in your favor to the point where it is pretty much worth it, to the point of probably healing more over a dungeon's length than the vestal.
It does, on rare occasion, just totally fuck you though lol.
>every time I read a book I get positive stats
>so many positive stats they start replacing each other
>no, or almost no negative stats on all my main guys
>huge crits and buffs, I can sometimes run the same party 2-3 times before they're even 50% insane
Is the game this easy, or have I missed the difficulty options somewhere?
>come back after every update
>game is still too easy
Once you realize the optimal party comp for each region its no torch runs all night. More difficulty is definitely necessary. The game could also use a "lose" condition.
>Literally 8 random battles and 6 battle rooms
>last battle on the very last square
>Collector and Shambler both show up
>Two people almost die of stress attacks
There must have been some serious rebalancing in the time since I'd played. Because replaying it now I'm getting my nuts stomped on Lv. 3 dungeons even with fully upgraded and skilled guys.
Also diseases are an annoying as fuck addition. I want that shit gone so fast. Same with this fucking streetsign captcha shit.
>>read books in dungeons, gain a lot of stress because they are full of nightmare stories or some shit
risk / reward, if you think the odds are bad, don't use them
>>walk into traps that hurt me
take a trap specialist
>>all those big bandit orc things
stun, debuff, dots
bandages and healers
>>running out of food and torches, dark as fuck now
oy vey don't be such a goyim
>>people go insane, my swordsman becomes selfish and my plague doctor becomes hopeless
make camps, buff the party to get criticals and destress, focus the stress dealers
>>constantly at death's door, try to heal a bit with priest
upgrade your priest, take another character who can deal damage and heal as a support
>>priest girl has a heart attack and dies
see everything above
It's just a rate game. The game isn't strategic. Sure the battles are pitched, but the dungeons are just linear series of fights that you cannot avoid, and the traps are just binary. There's no actual exploration.
Really based on the gameplay, you should just be able to send in a crew and autobattle and just get a report of how they did, the structure of the game would be the same.
Shame because the art is 10/10 perfect but the gameplay is like maybe only a fourth of what I would expect a full game to be.
Why is everyone on /v/ so shit at this game. Yea it's loaded with RNG but don't Fucking lie to me and tell me you can't form a strategy and make the best our of any situation. Team comps, what quirks to keep, who to use, when to use them, what abilities to take, what to level up and shit all that matters in the end. It's all based on strategy, you start of shit and get better as you go. You lose your best guy but you keep going. Seriously hope theres more people here that see that it's not just RNG meme game because I'm tired already of all these negative threads. Just want a good DD thread.
/v/ hates any early access that gets slightly onto the popularity radar
I remember when even fucking Northenlion didn't play this game and the general opinion was that it was good and challenging
Plus the /vg/ threads were actualy about the fucking game and waifuposting was pretty minimal
Agree. I just want more classes, trinkets and more enemies to die to.
>start a new save
>get this in the second dungeon
Oh fuck yes
It's just that the game is too simple. There is no strategy, just obvious "put big guy in the front, take bleed guys for the bleed dungeon" etc.
You can just grind for gold and heirlooms to unlock things.
>You lose your best guy but you keep going.
The game is just a waste of time.
The game is easy and quickly becomes so fucking tedious. You have to manage 20 fuckers because apparently they're still stressed out after that skeleton poured some rotten wine on them and not even finishing an expedition makes them better.
Once you learn how to deal with bullshit, the only thing that makes the game hard is RNG fucking you in the ass when you least expect it.
Being good and exploring dungeons since you didn't get your men killed is discouraged and even penalized with the limited inventory and stress mechanics.
And above all that, it's so fucking tedious god fucking damn.
>The game is just a waste of time
Holy fuck, calm down your autism. All video games are a waste of time you dipshit.
Depends on the situation. An AoE does more damage overall much of the time, but obviously you're going to have more trouble killing singular enemies. They're good to use if you just need a little damage to push them over the edge into death. Even better if they include some useful effects like debuffs.
Much of the same goes for DoTs; they do more damage overall and bypass protecting but they take time. DoTs have the additional benefit of dealing predictable damage the next time an enemy takes its turn. If the DoT is higher than their remaining health, you can spend your extra turns reducing stress or healing instead of ending combat prematurely.
I don't know what you want out of traps in a game like this, but the dungeons aren't actually linear once you get outside of the early game babby dungeons. There are plenty of times when I get a successful scout check and I outright avoid areas because I'm trying to preserve my party for say, a boss fight, or my party is in bad condition and the goal isn't just "kill everyone in all the rooms." Or I realize that one route involves a wall but I have no shovels, so I take the way around to avoid the stress/damage.
It ain't rocket surgery but there's enough going on to be entertaining on a run, on top of the random chance of running into an eldritch horror or whatever.
>stacked bleed&blight on pig, he'll die this turn for sure
>decide to finish wilbur in the same turn, because the stacks will proc when the prince attacks and kill him
>lolno free attack say bye to your leper
What a crock of shit
Exactly, every turn is precious unless you're steamrolling the enemy. The main advantage I find with DoTs and AoE are that you can avoid wasting a turn overkilling.
If it's the start of the battle, you would probably want to deal focused damage or use some other utility skill. Unless the enemy has such low hp that you know they'll be rekt.
The game has a lot of potential but they have yet to balance the game properly. There has to be a "right" answer. It must be possible for a player to learn the game and know what to do. Everything must be manageable in some way.
RNG should only be there to test the player. I quick "oh shit this is more than expected" but at the same time there must be something the player can do to contain the situation.
They were doing this in the beginning quiet well they added in the abilty to test worl objects with your various items and learn what items work on what objects got you better rewards and removed the threat. Then you learned what objects were in what zones so you knew what to buy and bring.
It was all going so well before the faggot masses started screaming "lol is so hard! needs to be harder!" and they threw it all out the window to pander to retards.
This game doesn't even require inherent skill like a FPS or RTS, you have infinite time to decide what skills to use and what people to bring. The only possible way to fail is if you can't read and understand how the skills work
If you are bad at this game you are literally outing yourself as retarded.
>tfw first time step in champion dungeon
That's just bullshit. Enemy never miss, these dodge and protection stats.
>mfw the devs ruined a game for trying to fuck over there own fan base who took the time to learn the mechanics and how to play it.
This leper came to me with this trait, and I just love it too much to remove. He's horrible and callous bastard.
Tried a four person team of three Abominations and 1 Occultist today because I was super curious how Abomination worked
Surprisingly went well despite only being able to use Transform once due to Occultist's high stress
I'm fucking loving this game. I got a bunch of dudes to 3 resolve and I'm getting my ass kicked. I'm leveling other heroes up to get money/relics to upgrade everyone's abilities and weapons, since my first dive into a veteran dungeon got my jester killed.
I did another today but decided to keep going (that overconfidence), and stupidly lit an eldritch torch. Managed to escape with three people at max stress, and my Vestal dead.
Gonna play now.
Only if you're running completely front line reliant combos and don't have any units with move abilities. Otherwise it's actually pretty useful for keeping every unit meaningful.
He just needs a bit more utility. I think it makes sense that he doesn't hit as hard as the Abomination and since they buffed his accuracy he's been much more fun to use at earlier levels.
>We took the time to learn how to break the game, therefore their fixing it is fucking us over
>>reading books is 70% aids and 30% good don't read em
For what purpose? Might as well not include them or add a mechanic where every 5 minutes there's 70% to get fucked. I don't understand the design behind this,
yeah, corpses aren't that hard to deal with (and are they supposed to disappear by themselves after a while? I thought I read that somewhere but I've never seen it).
Heart attacks are some bullshit though, I don't like that system at all and I don't think you can turn it off.
Use a torch on the book, the light will illuminate the pages and give you a 100% chance of a positive event (stress heal or positive quirk i think)
Don't listen to him, it makes mustard gas.
>People playing without corpses and heart attacks
No seriously, heart attack gives you some urgency not to let your stress run away, and corpses are benefitial for your tactic, as it can let you shuffle melee enemies into the backline, which is, you know, great.
He shouldn't have utility because his whole deal is being a self-sufficient, solitary character. It's just pretty obvious he was made before most of the game was finished. Really I think he needs to have a few skills completely reworked while keeping his solo status.
Vestal is more reliable than Occultist when it comes to healing.
A high level Occultist however can be awesome when paired with an Arbalest and/or Plague Doctor.
I can say that so far of all the characters, the only person that is the least useful is the Jester even if a high level one can greatly reduce stress.
Not to mention the right combination of people in your team are essential for the job.
Certain characters work better together (like Occultist - Arbalest - Bounty Hunter - Hound Master combo).
Front - Hellion
Third - Bounty Hunter
Fourth - Occultist
Great for boss fights and big enemies
>shuffle highwayman with lunge then point plank shot
>occultist and bounty hunter mark and shuffle enemies
>camp buffs for the hellion to put her in beast mode
This isnt a good low light team, having them surprised and shuffled throws off their chemistry
Don't unless all your dudes are lvl 6, have maxed out equipment and skills and have top-tier trinkets.
The Shambler is literally a close combat monster.
Once went out with a Occultist - Arbalest - Highwayman - Man-At-Arms party and got baited with putting the torch in a Shambler shrine. If it weren't for the first two going virtuous long enough to get a white flag of retreat, then I'd have been toast.
Do I want this guy? He has Deadly, but Fear of Unholy sounds really bad.
Nah, it's not this bad.
It's his crowd control skills you want.
Pair him with the Occultist, Arbalest and Hound Master and keep marking your enemies.
The Occultist marks them with Vulnerability Hex while the rest gets big bonuses to damage against marked targets.
>This game is impossible
Stopped reading, get good instead of shitting around and whining on /v/ about how unfair the game is because it doesn't reward your retarded aimless flailing around.
>other people manage to do it over and over again no problems
>Instead of learning the game and trying different things you throw a temper tantrum and bitch about it
Guess why you aren't good at videogames?
You can get good even if most of the time your enemies get rolls.
The right party composition and placing, along with the right combat/camping skills and equipment can actually make a difference.
Also if you don't have any diseases and vices. And even certain diseases (like Rabies) can be useful.
>other people manage to do it over and over
Same people that have a 100% win rate on roulette no doubt.
>Also if you don't have any diseases and vices.
And that brings me to the next problem, the grinding. Removing diseases and vices costs a fuckton of it. Those diseases and vices will all be back on the next fight.
So it's a Skinner's Box where the reward is constant dice rolls. That's worse than most MMOs.
Front to Back
Shit Wrecking Crew
Sounds like you're retarded dude. The RNG is 100% stacked against you, but that's the point of the game, to play something that's unforgiving and stacked against you. I'm sure you saw the dev note saying "Warning, we made this game to make you miserable." before the title screen even comes in.
The point, regardless, is that other people are obviously having multiple successful runs in game, even though it's so heavily stacked against them. So, instead of throwing a temper tantrum like a child and blaming the game, how about you read up on how the game works, learn some common strats to help you get through the very hard early-game, and give yourself a fresh start from the start of the game.
If you're dumb enough to use a failing strat over and over and then blame the game, I don't know what to tell you other than "You're a very stupid person,"
damn its frustrating seeing you all crying for the game to be easier. i dont think you really understand what the game is trying to go for. if you do and you dont like it, it's just not the game for you.
its like people whining about random crits in TF2 all over again.
>why can't my priest heal out of combat?
I always felt this was bad design on their part, you will be doing fine in a fight but then when there is one monster left he crits you three times in a row and you pretty much have to leave the dungeon because you cant heal out of combat besides 2 hp with food.
>Try reading things next time.
Fair enough m8. Could you screenshot me that dev note. I did read something but it didn't say that. Just wondering if you read it wrong or if I did.
not a single person thinks luck is a skill, but you can influence your luck by getting better at risk management, which is the whole point of the game.
i like to get attached to my characters and it's fun to actually care about them and get to watch how their adventure goes, because you never know how it will go. it's how i like to enjoy darkest dungeon. it's never a grind for me.
Who is your favorite class and why?
Started the game a few days ago and I've been really enjoying it. I'm having a pretty rough time getting through medium length dungeons. Mostly because it's tough(for me anyways) to gauge out when the best opportunity to camp. Could anyone shoot out some tips?
>Compose your party of people that can hit every enemy position.
too bad even the order you get party members is fucking random, and before you say the rotations are good they really aren't, I got the game 2 days ago and have had 4 abominations show up as recruitable at least 3 times so far, and the dungeons in this game can't really be finished fast due to the retarded way you navigate them having to click an walk slowly across corridors, and don't even get me started on the classes.
Occultist 4 life
As mentioned before.
Right party composition and placement, right combat/fighting skills and fully upgraded dudes + the right positive quirks and trinkets can make a difference even if the odds are stacked against you. Even certain diseases like Rabies can help you.
Also always take as much provisions as possible.
It's gotta be a Medium or Long mission.
If you could, you'd have a wood log in your inventory, which you'd right click when in a room to activate Camping.
Always have food before camping
ALWAYS use a skill that diminishes ambush chance unless you feeling lucky,
>Just got the game
>Do a billion short dungeons because you lost almost all the money you make treating your heroes
>Go do my first medium dungeon when I have money to buy supplies and treat heroes
>Having a very easy time because I prepared
>find a red orb blocking the way
>press the button that opens it
>takes me into a weird dimension where some giant purple monster kills my entire 75% hp party in two rounds because you can't escape first 3 rounds for some reason
Yeah, fuck this game, and I cant even get a refund because in 2 hours there is no way a first time played would have known that this game was ass.
just started playing this game again. im enjoying it so far, but i have a question.
can you play yourself into a corner where you can only choose from hard missions or will there always be something low level dudes can do?
>about making the most of a bad situation
>this game expects a lot out of you
Basically, it says "This is going to be hard, and unfair, deal with it."
hahaha, i also had that happen today.
luckily my party survived and i managed to flee.
caught me off guard. got that thing pretty close to dying though, bleed and blight are your friends.
Anyone else feel the urge to comfort the Abomination? I wanna give him a hug!
I don't really understand why the Abomination give your party stress. I know the backer designed him that way (I think), but why? It'd be cool as hell to have such a beast on your side, and a huge relief. And he never even hints at being aggressive toward your team. As a human, he just looks scared...
Anyone got any good webms of getting fucked over?
GOTY award for most cursing at a game 2015. Mostly at your own characters. The devs are pretty sadistic and seem to know what pisses me off.
Grave Robber by far
>Talks shit, never gets hit
>Self buff ACC with throwing knives as well as lower target's bleed resistence
>Toxin Trickery heals blight/bleed, buffs dodge and speed
>Shadow Fade BUFFS HER EVEN MORE WITH +20 DODGE while Stunning target
Highwayman is the only one with the sense to bring guns.
I'm disappointed there's no class that lugs around a fucking cannon with wheels. Or hell, just carries the fucker on their shoulder.
>thinking this game is pretty easy if you rotate between teams to manage stress
>Doing pig dungeons for the first time
>Well diseases are annoying as shit but I can deal
>mfw encountering 2 of those large 50% PROT fuckers with no bleed or blight on my team
>mfw I lose my high level bounty hunter with an orange relic i got from shambler
>mfw reinforcements that same fight
Now I've got no money, thanks game. You could have at least gave me back my fucking relic, I guess you don't get shit back if you run away.
Sure, it's not word for word, good job for grasping at straws to save face. But reading that dev note and then complaining about game being hard is dumb. You know full well what you're getting into, friend. Maybe you should try DICEfront or something, it sounds more your speed.
>quests WILL fail
>heros WILL die
If you read that, and then don't expect most parties to drop like flies during dungeons, you're being dumb. Even then, the retreat function is in the game for a reason. You need to learn not to be greedy and save what little ground you've gained when you're entire party is being threatened.
mah nigga, been using her since day one
>Implying Darksouls/Bloodborne is actually hard.
It's baby's first monster hunter. Tedium does not make for a fun game. Besides it isn't the bosses or enemies that can cheap one-hit, it's the artificial difficulty of putting that "lose your xp hurr durr" roadblock.
He doesn't need guns, magic, toxins, bullshit amazon powers, or God to face the endless hordes of evil, he just bashes those fucker's faces in with a big ass mace and takes their hits like a champ.
Fair enough, it's hard not to take any statement made as an angry attack on this website 2bh. If you're not bothered by guides, I have a link to a solid 2 ep 4 hour one that does a great job of explaining what is hard to learn in game. I'm the type of person who learns better when I can see the things happening while they're being explained to me rather than reading tooltips and menus, so it may help you as much as it helped me.
It's a tedious mechanic that just is there to add frustration. You don't truly "lose" anything to make you reflect how you could have done shit differently. You just have to go through the same swath of enemies to pick up all your lost xp, or go into a boss room and try and pick them up before it does one of its one hit kills that is telegraphed out of no where.
I think Grave Robber is very underrated and underused. It's not uncommon for people to just dismiss them entriely in favor for the Highwayman because they're supposedly similar
Wait until the 4th. Better yet, anon, pirate it and see what you think. It's not for everyone and a bunch of masochists are influencing the devs to drain all the fun out of it.
>trying to make dumb arguments about the mechanics of a game you haven't even tried.
Anon, please don't be a sheep like the rest of /v/. Form your own opinions from playtime and you may find yourself liking games more.
I've seen enough from the Souls and Bloodborne games to know that they are simple games wrapped in cheap mechanics to make the game seem more difficult than what they actually are.
Tedium =/= challenging.
Contrary to what some faggots on /v/ would have you believe, this game is pure RNG.
Mind you, it used to be manageable RNG in early alpha. If you did things right you could often be victorious despite bad luck. However, the devs gradually made the game more and more RNG dependent to the point where tactics barely matter.
Devs done fucked up. Pirate one of the older versions if you can, those can be great fun.
there's cool little easter eggs as well
The Prophet holding out his eyes for display is from Event Horizon I'm sure of it.
one more then bed
>As life ebbs . . . Terrible vistas of emptiness reveal themselves
How do you decide which recruits are worth hiring? Are there quirks so bad that you simply leave them behind?
Alright man, you're welcome to miss out on fun because you don't want to give something a try. Perhaps it's not tedious when you're doing it yourself and experiencing the fun of progression rather than watching someone else play a game for you.
>are the quirks so bad you simply have to leave them behind?
Yes, the kleptomania on the crusader at the start is a good example of this. Hard to gain ground when a party member keeps stealing the loot you gain early game.
Abomination - God only knows how he became what he is or how the rest of his life was prior.
Man-At-Arms - Sole survivor of a annihilated unit. Feels survivors guilt and probably is too old and tired of this shit.
Highwayman - Day as usual. A coach, a shot, a stab, another shot. When he found out that he
killed a woman and her child son, this impacted him to the point that he turned into an atoner and death seeker. Hell, the guy you are starting with, Dismas, his name literally means penitent thief.
Grave Robber is very versatile. No matter what position she is, she is not impaired at all.
Most won't start out with shitty quirks you can't deal with. My personal policy is to see how they do after their first mission without supplies, then if they survive, or even better "thrive", then I'll invest. Alternatively, if it's a unit I know I want, I keep them and see how they do with a couple supplied missions. If they fail I can them, if not then it's investment time.
This one is long but it'll explain everything you'd have to figure out yourself anyway and it's nice to have an informed start to the game because it makes it less painful as a new player.
The earlier you fight it the better off you are. Early game dots suck and lower level stress relief is cheap. Plus he drops ancestor loot which taper off to nothing at end game which is fucking dumb.
At early game yes, but by champion level the enemies have 30+ dodge, 20% crit, and 150 accuracy. By then it becomes very thin on "challenging" and "RNG bullshit". I manage fine usually, but it annoys me that debuffs are useless at the end game.
The game has pattern with its crit RNG. If dodges happen, then crits are coming. I'm not sure why that is. I thought it was just me but even seeing scrubs LP it has the same pattern.
>that -protection mark
>that damage to every position
>can guard ally
>someone saved my OC
oh my, how flattering
Unfortunately the devs of Dankest Memegeon are in the same autistic mindframe as the developers of The Long War mod for XCOM 2012.
They seem to think that if players discover any sort of meaningful strategy beyond bashing their heads against a fucking wall and praying to the RNG gods, they should modify the game to make it unviable.
It's pure, untarnished autism and the only surprising thing is that people actually paid them for this shit.
Actually, it's magnificent design.
Seriously though, DD is supposed to be bullshit. I'm glad the devs aren't backing down.
>get Dismas killed like an idiot and have to abandon the quest
>Reynauld gets guilty conscience
It's not impossible, just sometimes an encounter becomes impossible.
As long as you use good combat tactics, buy all the shit you need and get decent rolls you'll only get fucked 1/16th of the time.
>reynald goes nuts
>dies in the next turn anyway
mods will fix it anon
mods will fix it.
>blighted giant and hag
the time I'll have in the period spanning the next few minutes can be considered by many as not optimal in the point of view of how much fun and comfort I will be experiencing
Noob question.What classes go well together? What types of skills does every lineup need?
>Back tracking causes stress
By this logic, should returning to town cause severe heart attacks?
Walking backwards in narrow corridors full of monsters would be pretty stressful.
Unless walking through corridors you've already been through stresses you out too, in which case that's something I never noticed.
holy shit mah nigga
-dat tease pubehair
-healthy doc body
would have her heal me all night
...would u so kindly reccomend the artist they annone?
>Occultist, Arbalest, Hound Master, Bounty Hunter.
All of them have marks, and(except for the occultist) all of them have abilities that exploit marks. This is great single target DPS, Occultist can heal and debuff, Houndmaster and BH can stun. Lacking a bit in the defense department.
A bit silly, but even with the addition of corpses you can still do the ol' gatling gun trick. Put two highwaymen in the first two rows, and have the front one use Point Blank Shot. PBS deals massive damage to the front target, but moves the HWM one row back. While this is usually a bad thing, in this setup it just means the HWM in the second row will go to the front row, meaning he can use PBS again. Chain that shit.
I can't really think of many other synergistic setups, but just keep the following in mind:
>Healing is not essential, but very important
Shit is not going to go your way every time. Having a heal is good, but you need to understand that healing may sometimes be a bad idea.
>Stun is extremely valuable
If you can stun an enemy, it's probably better to do it than to heal a character. You'll hardly ever heal for more than an enemy can damage.
This goes in two ways. Some heroes can attack several different rows from a specific position(Hellion can damage all four rows from row 1) and some heroes can do damage to some row no matter where they are...
>Played Dankest Dungeon when it came out.
>Has promise, but fairly easy once you get past the stages where RNG can truly fuck you.
>Year later, hear the cry of the casual. The filter is upon him.
>Try it again.
>Only aware of heart attacks due to people complaining, because holy fuck how are you bad enough to even hit 200 stress.
>Utilize corpses to fuck over enemy formations.
>There's even an option to turn this off.
>Death's door actually has a negligible debuff now, for the 1-2 times you manage to hit it.
>Larger hero pools make for some easy synergies.
>Only challenge remains in accidentally fighting things too early, or other new content I don't know about yet.
We are not the flame.
We are but moths, and we are doomed.
the Highwayman and the Grave Robber are examples of classes that can always attack no matter which row they're sitting in. This is important, especially against certain bosses that can ruin your formation in a second, like the Hag.
Killing enemies is a priority, with stunning being in second place, and healing in third, except for edge cases like an ally bleeding in death's door. When a fight starts, kill as many weak enemies as you can and use a stun to take any big dudes out of the way for the moment.
Debuffs aren't useful most of the times, since fights tend to end pretty fast. Against bosses and Blighted Giants though, it's a good idea to have an occultist cast a weakening curse to severely limit their damage potential.
Several bosses have very small debuff resistance, so you can keep a -80% damage debuff going for the entire fight. This is absolutely invaluable against the Prophet, and the Swine King, which are DPS races.
As for Bleed and Blight, they're marginally useful on normal fights, and insanely useful against bosses, since they're likely to eat the full DoT. A houndmaster can vaporize the Inchoate Flesh, and a Plague Doctor can make short work of the Drowned Crew due to the fact it has low blight resistance, can get high PROT values and takes two moves every turn(meaning DoTs also proc twice every turn).
Oh yeah, bleed and blight ignore PROT values.
difficulty is fine aside from ancestor lvl5 dungeons. The main issue is the grind.
So I have been enjoying a certain team lineup lately of a Jester, Occultist, and 2 Abominations. It's more for the fact they always do well together and I've just taken a liking to sending them in together.
I'm trying to optimize them, and I don't know what abilities to put on my Occultist. Obviously I destroy the frontline (but I only transform my rank 2 Abomination if I really need damage, otherwise I use him for his meaty stun), so I was wondering if I should even bother running Abyssal Artillery. Sometimes hitting the back is a pain, but I rather like using Sacrificial Blade, Wyrd Reconstruction, Mark, and Tentacle Pull to bring things in the back forward and to clear corpses.
I'm wondering if I should replace Sacrificial Blade with Abyssal Artillery?
abyssal artillery has the smallest damage debuff in the game, but it only does real damage against eldritch enemies, meaning it's good in the Cove and in the Weald.
I prefer single target damage nowadays though, so I'd keep Sacrificial Blade.
Don't forget Weakening Curse though, it's pretty good against heavy hitters. If you use the debuff chance + trinkets the Occultist has, you can keep just about anything hitting as hard as a lvl 1 skeleton.
the berserker charm is great. Keep going son
Wow, Weakening Curse seems pretty powerful. I never use it, I'm usually too busy getting heals for 7 and up, not counting crits, on my Occultist. I get so lucky with him. I'd have loved Weakening Curse in the boss fight I just did with my dream team. I killed the Swine Prince with a crit that was exactly the amount of his remaining health right after he got my Abomination to Death's Door and Wilbur got a hit on him after that, but he resisted the Deathblow and my other Abomination hit Wilbur for the exact remainder of his health as well.
But because I was brought so close to losing him, it was all the more satisfying to win and not lose anyone. Everyone went to the Brothel for a week.
I've heard a lot of bad things about the Prophet, but nothing specific. Just something about an eyeball? I don't know anything about him myself, I'm quite excited to see what all the fuss is about.
yeah, I never paid attention to Weakening Curse because I'm used to enemies in games being very resistant to debuffs. But in Darkest Dungeon it's quite the opposite.
The Swine God has 65% debuff resistance, and weakening curse maxed has 140% chance to proc, and there's no growing resistances like in stuns.
>implying this game is even difficult
this game is one of the fucking EASIEST there is once you git gud.
When should I upgrade my adventurers? Should I do it whenever they hit something like 3 or 5? Or just every level? I'm trying to keep a good amount of gold, but I also want to give my team the best chance I can, but not if it's not necessary.
the prophet is being three wooden pews that are a dick to destroy, meaning only classes that can hit the fourth row have a shot at him.
His thing is that he "prophesizes" the death of certain party members, and at the end of the turn rocks fall from the sky and deal shittons of damage. He also has a blight attack to sneak some deathblows in your character.
You can either use a PROT + defend move to tank the damage around(like with a crusader or MAA) or use the occultist to make the rocks feel like pebbles.
I like running Hellion(1), Abomination(2), Jester(3, with the song that moves him to 1 and the finale that pulls him to 4), Occultist(4, since they both have heals and damage)
Right now Abomation is a fucking powerhouse, he hits like a truck in beast form and has great stun/heal in human. Right now he's OP but I'm glad he is kinda balanced with the use of 'no religious classes' on quests with him. Props to the backer who designed the dude.
He's like a better Leper and if one of them has to change, just make it the Leper. It would be lame as hell to make the demonic beast less powerful, so come up with something new and cool the Leper could do, or just buff him because honestly, he's one of my favorite characters. He has a lot of things that appeal to me- masks, disease, executioner sword, religious badass.
>fighting Champion Necromancer
>"alright this will be a piece of cake, just kill the little skellies and shit"
>The Flesh Is Willing
>Crit for 15 damage on two guys
>summons a Bone General
>People bitching about this game's difficulty
>They will never know the fuckery that was the 7th floor in Wizardry: Proving Grounds of the Mad Overlord
So much traps, so much bottomless pits in the dark, so much ninjas, demons and vampires
Of course you fucking idiot. Anything can be easy once you master it. Never type something so retarded ever again.
>go to fight the prophet
>give one of my crusaders the martyr seal and holy orders
>every one but him gets deathdoored
>he doesn't even lose 20% of his max hp
>First Champion mission
>Seriously feeling unprepared
>Walk out totally unstressed with only two encounters besides the boss
>first dungeon after the tutorial
>everyone gets bad traits
>they all kill each other with heart attacks in the last room of the short dungeon
Glad I pirated this, what a load of crap.
How is it possible to be this bad? I have literally never lost a beginner dungeon no matter how retarded my party is