remember when Ubisoft was creating one masterpiece after another?
SoT is the single greatest game ever made, I don't care how many minor faults it has in gameplay, graphics, etc., the game is so fucking perfectly put together that it created an unrivalled single-player experience.
Is this a game?
Anyway, it reminded me of something I played recently that was amazing.
MIND: Path to Thalumus
I'd put Xenoblade Chronicles up there.
you can talk shit about the combat, the story, whatever.
the atmosphere in this game was fucking amazing.
Hitman Blood Money
Deus Ex: Human Revolution
Star Wars: Jedi Knight series
Star Wars Battlefront 2 (kind of gets that star wars scale of battle)
Metal Gear Solid
Just a few i can think of off the top of my head
Fuck you niggers this game is fucking great and has an incredible atmosphere. also STALKER
Here's hoping they actually go that direction like they said they wanted to
silent hill games
fatal frame games
deus ex games
the evil within
Absolutely. Just got the trilogy on WiiU shop and forgot how much I loved just exploring the world. Great fucking game
>all this fantasy bullshit
What about modern day or future?
The only redeeming quality of this game was its Atmosphere
Flying around from station to station following the trade lines so you dont get attacked as often.
What made the game alive was the coms as well, if you followed a hauler ship they would actually get scared and ask the security ships to check you out
Best adventure game of the the decade so far.
Yes, even better than Walking Dead.
Pic related if you're searching for similar atmosphere based on the film that started it all. And Snatcher of course, albeit to a lesser extent.
Got another underrated EA game for you.
A shame it didn't end up being like originally envisioned, but still fucking great, featuring the most interesting hell in video games.
KotOR - Dat Dantooine
Mafia II - the comfy snowy city
Mass Erect 1
It's the music and the art style. Halo CE does it quite well too, especially with the levels Halo, The Maw and 343GS
The Witcher 1 - those grassy fields, the dirty towns, the folk instrumental music
People will argue this, but the first FEAR did something right. The whole office and passive industrial aesthetic just does it for me.
Yeah, that game is surprisingly good... even if the "enhance picture" sequences are complete bullshit.
They both remind me a lot of The Dig, though a little less futuristic. One of the most underrated Lucas Arts games. Story Quality is off the charts, and has great atmosphere.
I love The Dig. Though there were some story inconsistencies in it that bothered me at the time... I need to play it again though to remember what they were, haven't done so since the late 90s.
IWD's music brought it up a notch all on its own. Throw it together with gorgeous snow levels and Forgotten Realm's barbaric Spine of the World and it's on par with BG2 in its own savage way
The ending was a little weak, too deus--ex machina. But the mysteriously alien atmosphere and great character progression really helped me get through some of the tedious puzzles.
I didn't play the second one but the first one definitely had a strong atmosphere. I still have yet to play a more immersive game.
Although I think if you removed the game's soundtrack, half the immersion would be gone.
because UT outsold Unreal 2 and UT2k3/4 consolidated it
couldn't be because Unreal 2 kind of sucked, nope, must be because the audience wasn't interested in bitchin' atmospheric alien worlds with god-tier flying critter AI
Fuck it, reinstalling Unreal Gold
The game wasn't TOO scary... but the atmosphere really did hit hard.
The Wind Waker, as a great atmosphere.
its not even close to my favorite Zelda game, but man that Sailing, so comforting.
Too bad it was almost ruined by misplaced attempts at humor and a useless twitter function.
Do you have to hit him with your stick really hard if you're a wizard?
Holy shit this game really does hit home.
Ever been sneaking in the woods with a few friends intending to ambush some bitch niggas and bust a cap in their asses? That shit is intense.
Ever been driving down a highway at night, not knowing if the enemy is camped out waiting to blow your ass up?
Ever squaded up with your friends and BAM! ambushed by the enemy, and you you have to take cover and watch as your pals are shot down and you have to sneak out Metal Gear style?
Arma 2 can really be intense.
>that feeling of being all alone
Fuck me man.
i love this game.
Get with a few friends and talk over skype
go out and scavenge and try to complete objectives or hunt down enemy players.
Holy fuck it can be intense. All it takes is a few bullets and your squad is dead.
I do not recognize that game.
I've never played S.T.A.L.K.E.R, what is it about, what genre, how is it?
Fallout 3 and NV
>pic related my choice
Jade Empire has its flaws but it often had excellent atmosphere
it's motherfucking UNREAL.
It's literally THE most immersive FPS/Adventure game ever made (Metroid Prime 1/2 are tied with it)
And it aged like wine.
STALKER is about people dungeoneering the ruins of Chernobyl after another event
Life in The Zone is harsh but it's implied that the otherworldly discoveries that stalkers find are making the rest of the world a paradise.
semi-open world FPS, excellent ecological AI system that tracks a few thousand entities and has them make rational decisions that will ultimately change depending on your actions (whether someone lives or dies depends on who you killed many hours before and whether they were around to kill the guy later, for instance. Hell, they might not kill the guy anyway depending on other factors. It's crazy how in depth it gets)
I miss old school lucasarts. And now "adventure" games are nothing but dialogue options that do nothing. No puzzles. Nothing but a VN, except even VNs have multiple routes and shit.
STALKER is a semi-open world FPS with mutants, strange anomalies, radiation and slavs. It's really, really good and you should play it, one of the better shootan games I've come across
S.T.A.L.K.E.R is an open world fps set int the Chernobyl exclusion zone in an alternate timeline where the nuclear incident and following events lead to the 'zone' being filled with mutant creatures and, most notably, 'anomalies': areas that pose great personal danger but also give birth to powerful 'artifacts'. Obviously, these artifacts become incredibly sought after and the zone, though under military control, becomes populated with 'stalkers' who seach for such artifacts and attempt to break into the centre of the zone, where more poweful anomalies are artifacts are sure to flourish.
It's really fucking good, though a little unpolished at points. he atmosphere is beyond incredible, however.
I wish EA wasn't the massive fucks they are. I would love a COMPLETE edition of all three games with all DLC included that I could marathon through.
As is, the very thought of how EA handled the series prevents me from even pirating the third game out of disgust.
Why would they make it darker? The whole point of ME1 was that it was a hidden dystopia. It was bright and clean, but rotten at the core.
Why can't designers fucking realise that yes, people can understand subtlety? Not every dystopian society needs to be fucking Oceania.
I mad, ME1 is a gem for me.
Kinda like Jihad Jabar popping out of his home in Afghanistan, and unloading an AK clip into 4 American Soldiers.
You really will start fearing everything that moves. It's a certain intense feeling, but when you do win a fire fight, or manage to sneak up on and ambush enemies, that rewarding feeling is definitely worth it.
Blade Runner (Westwood RIP) had ,objectively, one of the best feeling atmospheres in any game ever created
I don't think I've ever experienced a more immersing game world.
First one was better in terms of atmosphere, easily.
Despite the series now obtaining CoD status, Assassin's Creed 2 still stands as one of my favorite games of all time. The Story, Gameplay, and Presentation were all very good and still stand up to this day.
Renaissance Italy will forever be one of my favorite settings of any video game of all time.
>Isn't that kind of subjective to whoever is playing it?
Up to a point, perhaps.
HL2 doesn't do an amazing job in atmospheric terms past the opening (excluding ravenholm and maybe nova prospekt).
Chrono Trigger, maybe the game is not all the time an 11/10, but the game has his moments.
Zeal Kingdom was so fucking great.
The most atmospheric game I've ever played. They fucking nailed being underground. The sound design is amazing.
>The game is from 2004. Back then it was one of a kind. Not so much now.
Doom, Deus Ex, System Shock (2) and VTMB would like a word (and they are just the four easiest to pull out my arse).
mostly just Tower of Latria
I will never forgot "Please! Help me! HHHHHHHHHNNNNNNN"
Dark Souls is easily the game that immersed me the most, bar everything except maybe Link's awakening.
I can still get hints of the immersion even after playing through it literally a hundred times.
Levels were bland and uninspired, which is how I imagine most towns and cities in Arizona really are.
Is that what I think it is?
And Max Payne 1 and 2.
Possibly Splinter Cell, but that's pushing what I'd call atmospheric.
I'm not sure Contracts is exactly atmospheric/immersive, although I do love it.
STALKER, it is my default answer for these things, I got new vegas to be pretty atmospheric after modding the shit out of it, but STALKER, especially with mods like Zone of Alienation are atmospheric as fuck.
>sitting by a fire inna garbage with some loners after raiding the military documents in agroprom
>hear them bantering and telling stories, since I'm slav I can understand them
>they proceed to grumble about the lack of any women in the zone bantering about the kind of women there would be in the zone
>"Straight up amazonians, I tell ya!"
>all seven men around the fire voice their agreement, while another whips out his guitar and starts playing
>tfw loners have great taste
I'm not sure if the english version of the game had slav bantz in it, but the voice acting was great for the around-the-fire story system, it goes without saying that they get repeated from time to time as tales go, but it still never gets old for me.
Some of the scenery can be stunning.
>Dat main menu.
>Welcome Back Commander
>Fleshed out universe.
EA didn't immediately rape this series, unlike what most might tell you.
>And it was. First "modern" game
But not in terms of atmosphere, which is the fucking point of this thread.
And it certainly is 'modern' in terms of shitty guns and setpieces (although it gets the balance with gameplay about right).
>EA didn't immediately rape this series, unlike what most might tell you.
Last good games were Generals/Zero Hour. Anything else is abused-wife tier bargaining.
Early MoHs (mostly pre-modern reboot)
Assassin's Creed 1 and 2
Star Wars: Jedi Knight series
Carnivores 1-Ice Age
Alien Vs. Predator series
Star Wars Galaxies (nevar forgit </3)
Grand Theft Auto: VC and up
Halo: Combat Evolved
Arma 2 and 3
Elder Scrolls Series
Quake 1 and 2
Deus Ex: Human Revolution
Little Big Planet
Metal Gear Solid series
Red Dead Redemption
Bushido Blade series
This was all based on games I have played.
Yes in terms of atmosphere. The graphics were unusually good which pulled you in. A new player wouldn't get that now. And even not taking that into account yes the game was atmospheric.
>that moment when you realize everything is rainy because 47 is contemplating death.
>Yes in terms of atmosphere. The graphics were unusually good which pulled you in. A new player wouldn't get that now. And even not taking that into account yes the game was atmospheric.
Which is all fucking true, but it was not UNIQUE in 2004, in terms of atmosphere.
Thanks to this thread I'll have to playthrough contracts again. I hope you're happy with yourself.
I've always thought of Outland being the most atmospheric world in an MMO, imo.
>>281853894 This was a weak Deus Ex this goes without saying, but the atmosphere was still there. I particularly liked Lower Seattle and the final mission.
Pic related though is one of the most atmospheric games this past decade. Goddamn everything felt right, piss filters and all.
>This was a weak Deus Ex this goes without saying, but the atmosphere was still there. I particularly liked Lower Seattle and the final mission.
Underrated I think. Weak DEUS EX certainly, strong game otherwise. It's major flaw was it's tiny levels, the story/twists and augmentation changes were good enough.
Revisiting UNATCO was fun in a depressing way.
Omar are also top tier niggers.
apparently IO said they learned from their mistakes and are using the Absolution technology to create Hitman 6 with the usual open ended levels.
Hopefully this is true
I believe I took that picture somewhere in northrend, maybe eastern kingdoms. But yeah, outlands is a very atmospheric place indeed.
Playstation 1 games have an uncanny knack for atmosphere. Spyro is one of those rare examples on the system were it's atmospheric excellence does not come from the creepiness of early 3D graphics. A beautifully painted world through and through.
The most atmospheric turn based game by far.
Hah, holy shit I just got there last night playing 2033 Redux. It was really nice.
2033 is okay. First 5 hours or so are pretty bad, but there are some good missions after that. Just getting to the surface levels again, so the atmosphere is coming back.
Omar were really cool, and I liked how the story got way better as it went along. Walking around
Liberty Island, just thought I'd tag it just in case someone had yet to play itwas eerie as fuck. The snow really added a lot to that place.
it's funny how divergent the concept art and the game are. They get all grim dark and srs, massive scale art pictures with so much detail, yet the game is a fucking cartoon that's rated PG13.
Money hungry blizzard cunts, the lot of them
Despite shit games, Ubi does choose some damn good settings for these games
>Fall of Constantinople
>American War of Independence (lel)
Revolutionary France was probably the best one by far but the game just sucked
I also loved the twist with
the Order/WTO both being the same It was foreshadowed in the coffee shop side-quest, if you did it.
The glass-shatter mod was also nice, I missed it in my most recent stealth run of DX1.
IW black market augs are the best.
>two moons, both of which are in different phases, one having a waning crescent and the other appearing to have a waxing gibbous
>this indicates that they are both being illuminated from different sources but the sources only affect one moon each
>not only that but the moon with the waning crescent implies that the light source for that particular phase (high and up) should be high in the sky, meaning this image should be bright and not dark
>not some celestial phenomenon, just devs being too fucking lazy to phase their moons properly
this triggers my autism like you wouldn't believe, unless that shit is some sort of lunar-lunar eclipse then you can consider me firmly rustled.
>sci fi dystopia
>you're a fugitive on the run from big brother
it was fucking great. like playing 1984
also cant think of any other games where you're a fugitive
nigga what the fuck do you expect from Warcraft, realisticly sized pauldrons?
you know what, I always knew I LIKED the half-life games and then I remembered why, they just really nailed the atmosphere.
Same thing with L4D and Portal, theyre kinda like the Pixar of video games in that they all have a very distinct story and appeal.
Too bad I legitimately fear for Valve as a company now because they havent made any new games in almost 6 fucking years. The massive jewery and general lack of progress on any game ever makes me feel like the old valve is gone
>Same thing with L4D and Portal, theyre kinda like the Pixar of video games in that they all have a very distinct story and appeal.
L4D2 was never quite as good as the first atmospherically.
I thought Bully was mostly comfy as fuck.
It had a great small town atmosphere. Also the soundtrack is GOAT.
Best Bully song coming through.
I'd sell my soul for a new Bully, assuming it isn't V-tier shit.
Not the best picture to get that across, to be fair.
Has a game ever made you feel more like a badass super soldier than Crysis?
A solid chunk of the game takes place in grungy cities where you deal with thugs and other lowlifes.
Diablo 1 and 2. Perhaps WoW, but its also an MMO and was kinda what made MMOs have mass appeal / was everyones first MMO, so I assume naturally it should be immersive.
that being said Diablo 3 really fucking sucked in regards to atmosphere. what the fuck happened blizzard
I would say Path of Exile lacks immersion too mainly because I couldnt give a fuck about the story / lore
right but what would be great would be a specific kind where you get very paranoid about being found. less shooting and more "i just comitted a crime and i've been hiding here for 7 hours" . i need food can i go into town. like that
obviously half-life 2 is a shooter but it had that highway 17 segment
>Like I said, valve scares me
Remembering the leaked photos of Source 2 (remakes of L4D2 levels) and what they've said on HL3 they MIGHT have something in the works.
IF they ever release Source 2 L4D3 will almost certainly be their flagship game.
>right but what would be great would be a specific kind where you get very paranoid about being found. less shooting and more "i just comitted a crime and i've been hiding here for 7 hours" . i need food can i go into town. like that
Maybe try one of the open world RPGS with a massive bounty?
Or as a vampire.
Unreal Engine 4 has some crazy potential once it becomes widespread.
let's say there's a game with impressive infernal underworld
what's his name?
Man, its always so neat looking at the tech demos that some card companies do, just because I like to imagine all the people involved in the process.
that and the 10 interns running around in the back of the presentation video trying to keep the 500 SLI'd 980's from burning the place down
...That actually looks great neger. Thanks man
I'm afraid I'm too used to doom
I really like the love they put on doom artstyle
but I want something made inside this decade
or just wait for 60~GBs of promised gorefest in the new doom
played the fuck out of it 10/10 artstyle
>that underground lunaris temple
maybe even better than durance of hate in d2
many of the demons were literally designed by based wayne barlowe, shit's nuts
>tfw will never ever happen
all the kids played this on their computers in middle school rather than do work
>tfw kids would come up and surround your computer because you made it to the last level and no one else in the class could
One of the reason why Myst was so great back in the days.
It's more of a 9/10, but still worth mentioning
Ctrl-f, No MYST, wtf /v/ atmosphere was all this game was built on.
You know, if you weren't chasing after missions/scavenging too much, State of Decay might have been 11/10 atmosphere.
>dat gas station on the east
>fighting hordes on vacant areas around church of ascension
>tfw you first crash on halo
>that flood reveal level
>watching foehammer get blown up by those banshees
halo gets a lot of shit about its retarded fanboys but the atmosphere is top notch
too bad the gameplay sucked and ruined the series
ITT: Good taste
My nomination goes to STALKER, especially with AA2.
Was ruined for me the second someone opened their mouth and generic American voice actor started speaking.
If you're setting your game in fake china, at least use Chinese voice actors.
ODST night missions. Slinking around the streets of New Mombasa with https://www.youtube.com/watch?v=JPLeqgCigBY in the background, comfy as fuck.
Bungie just isn't going to be the same without Marty on board.
Summed up well by these posts
Though its not something that can truly be conveyed by explaining it and must be experienced for one to truly grasp what is so great about the game.