>new villain introduced, is too strong and overpowers MC, about to go in for the kill
>antagonist from previous game appears out of the blue and starts fucking him up
>"If anyone kills MC, it's going to be me!"
>bridge or train levels
>throwing people off buildings/bridges/etc
>attacks that just pummel the fuck out of whatever
>time where theres no story progression so you're free to do whatever until you choose to trigger the progression event
>Play as two completely different characters with their own individual stories
>The next game has them working together
>Original game: Play as Underdogs/Rebels
>Sequel: Play as Oppressive Empire
>Spin off: Play as freelance mercs
>Kill the boss
>"This isn't even my final form!"
>Limiter removals that do actually increase your speed to levels what would have made the game unplayable when you first picked it up
He said, slowly dying.
>tfw anon will never rumble with his homies on top of a run-down building in the mexican slums
>he will never pummel some rival kid's face into a bloody pulp before throwing him from the rooftop while mariachi music echoes up from the alleyway
>game has a rival fight
>you're both on equal grounds and it's like a mirror match
>mini-bosses and bosses appear as enemies later in the game
>you can defeat multiples of them with ease
it really didn't feel like a mirror match.
Now THIS felt like a better fight for your post. He IS your body, he has your old moves, and he will fuck you up
That sounds awful. Like bad fanfiction where the antagonist's hatred for the protagonist borders on homolust.
>giant enemy shows up
"protag use this fucking mech!"
>mech is fun as fuck and relies on punches and kicks with a few rockets
>suplexes in non-wresting games
>enemies can be knee-capped to incapacitate them
>knocking mooks across the room with glorious ragdoll
>main villian is physcially weak enough you can unequip your weapons and just beat the shit out of them.
It's someone acknowledging that something they said could be interpreted as being gay, but they don't mean it that way.
These days it's something people say for humour after saying something blatantly gay.
>These days it's something people say for humour after saying something blatantly gay.
That's how it's always been from day 1. Anybody who used it unironically has been doing it wrong.
Still don't understand it if it's between friends.
I mean when friends say that kind of shit when know their sexual preference why does it matter if they say something gay as a joke?
Just seems dumb to me
i-frame dodges, quite simply. If your timing is true, you're invincible; if not then you're fucked. Also to a lesser extent counters.
Also bad guys that calm the fuck down and be civilised with you when you've bested them.
Pic related on both accounts.
>Game has unique takedowns
>Game has unique takedowns for NPCs in special positions
>Blood from the takedown can get on the walls or the floor
Things that make my dick rock hard:
>Synchronized music and cutscenes
>When the music playing in the background stops during a cutscene to accentuate the dialogue or action
>When the final boss is standing alone in a room by themselves
>Recurring enemy is too strong to defeat, must run until you can learn how to defeat it
>When everyone in the world helps you win
>A couple still frames whenever you get a perfect dodge
>Hit stops on ATATATATA/ORAORAORA type barrage attacks that stops on every single hit
>Trippy level in Earthbound where you're fighting Dali paintings and shit
>Taking mushrooms in Mother 3
>All of Hotline Miami
>Scarecrow shit in Batman
>Micheal soaring the skies to Shine a Light in GTA V
>perfectly timed button presses trigger unique counter animations for every enemy type in the game
>After the credits, "THANK YOU FOR PLAYING OUR GAME/AND SPECIAL THANKS TO... YOU" at the end
>early on in game you fight a broken/ruined/injured version of an enemy
>they are still considered very tough and are on a higher tier of standard enemies
>later on in the game you find a full non-injured version as a boss
>Start the game escaping from a prison or some shit.
>End the game by assaulting the prison/fortress/compound you started the game in
I don't know why, but being able to pass through old areas that you couldn't explore early in the game makes me happy.
>"I'm gonna beat you, boy. Daddy's gonna beat you."
No wonder Lucas was such a crybaby if that's how he saw the world.
>reach final boss
>get new ability just for that fight that makes it a cakewalk
>new game plus
>keep all your abilities, weapons, items, etc
>including the new ability just for the final boss
>difficulty is increased so you actually need to use it just to scrape by and survive
>reach final boss again
>get another new ability that makes the old one look like shit
>game presents combinations of attacks
>experience half of them through first run
>second run still lets you expand upon combinations keeping it fresh
>protagonist in one game is the antagonist in another
It blew my fucking mind when Alphonse in Knight of Lodis turned out to be the Lans T. in Tactics Ogre.
Are there other games like this?
>attach bomb to enemy
>he freaks the fuck out
I used to love this in Red Faction with the mining charges. The enemy would run away and his allies would sometimes actually try to pry it off him, which just netted you more kills.
Radiant Dawn does the opposite of this. The Black Knight is half-final boss and half-grinding prevention kit in Path of Radiance, and then in Radiant Dawn he's on your side for half the game.
And he's still just as powerful.
>do the right thing
>get the bad end
>do the wrong thing
>get the true end
>you actually get at least implied fugging with the love interest before the end of the game
i mean, arcanum is the only game i know that did this, but it was so refreshing to finally witness a game that didn't cocktease you to death
>Series has 6 games
>5 direct sequels
>Character relationship carries through the entire series
>Final battle in 6th game has the combined cast of the double trilogy assist
>game has you wielding a sword throughout the entire game without the ability to unequip it
>final boss fight
>sword gets broken
>entire control and moveset for fighting without the sword exists, even though it's brief
>Get party member
>He's a total bro
>Tragically "dies" to the villian
>Later revealed to be a bad guy now under well written circumstances
>Heart crushingly dramatic battle to retain him as your friend
Why doesn't this happen more often?
My favorite variation I've ever seen was in GTA V.
There's a big standoff at some building, all these groups keep coming in and telling everybody else to drop their weapons. Michael, your guy, is fighting his way out. A chopper (helicopter) appears and you're f*cked, but then then you're PROMPTED TO SWITCH TO THE GUY WHO IS PISSED OFF AT YOU and he snipes the chopper (helicopter) pilot. "You can't die yet Mikey, we got one last job to do"
>game ends with protag and antag fighting but does not show who the victor is
>new game with completely new name
>new antag wants to destroy the universe
>reach them, start fighting
>"This isn't even my final form"
>before they can transform both the protag and the antag, but looking a lot older, from the last game appear to team up to slap the new antag's shit
>their fight is still going on and they're not about to let some shithead destroy the universe before one of them wins
>Play through 3/4 of game
>Suddenly your MC is taken away from your party and made the main villian
>Have to fight your former MC at the strength he was when he left you
Thank you, and also , Fuck you Baten Kaitos
This applies more to anime, but
>end of the series
>main character is losing
>he does that bullshit thing where he remembers what he's fighting for
>the first theme song from the show starts playing as he gets up to fight again
I guess it counts for Ace Attorney as well. The first three games are a trilogy, and each game has its own music for important parts. The last bit in the last game, instead of playing the music from that game, it plays music from the first game.
>grenades on sand kick up a dust cloud that you can use for cover
>you can stumble enemies with limb shots, but they move faster while stumbling
>enemies call out orders to each other and the AI performs it
Mall levels. Especially when there are stores you can go into and search/interact with things on the walls to read a sentence or description.
>play as a side character for a while
Playing as Gale was fun.
>BUILT IN LEVEL EDITOR
>playing through a game for the second time
>know what to do
>quickly move an object to the proper spot or finish a puzzle before it prompts you to
>the narration/characters notice it and the dialogue changes
>tfw Godot will never return because he's fucking dead
Franziska von Karma is my waifu and all but why can't we have Godot too
There will never be a Von Karma, Edgeworth and Co. lawfirm
>game lets you make up your own combos
>you're not locked into a set button press to do cool things
Vanquish was so fucking good for this
>mfw my signature finisher was a full speed jet boost at a big enemy, melee/jump kick off of him, trigger AR as you're falling and empty an entire magazine point blank into his face and chest
I've never felt so powerful and badass
also >shoot a rocket at an enemy that you're jet sliding towards and the rocket hits him right as you boost under his legs
Anything to do with clever use of the bgm
>Adds extra bits if you're walking or doing something there
>Time specific themes for areas
>Foreshadowing using the BGM
>One central theme used throughout the game
>One central theme used throughout the series
One of the best bits about ORAS to me was the rearranged groudon/kyogre battle music.
When I realized the RSE midi bits were actually part of the song I damn near shit myself, I thought I was hallucinating it from hours of listening to it when I was younger
it rapidly fills your super meter
>Presented with a problem
>Come up with an out there solution
>It'd never work because the devs wouldn't have bothered to code it over the simple straight forward solution
>Try it anyway, just incase.
Vanquish is a really rare game in that it has combat that makes you feel really badass and stylish, but it's deep and rewards mastery. One of the best games of the generation, brought down only by its short length.
>mirrors edge style jumping
basically any jump where it feels like the protag is really throwing their weight into it. Outstretched legs and arms raised in the air. I like it, i love it, i need some more of it
>they programmed a special ending if you glitched out the game into an unwinnable state
>Boss is an unlikable piece of shit
>He's smug as he wrecks your shit
>Suddenly you go into berserk mode
>It annihilates him
I started replaying Okami again and I wish you could draw the sun before the game prompted you to.
The game comments on it if you try it but they even state it's a power you've had from the start so that riles my autism a bit.
HOWEVER I thought it was pretty clever that Sunrise being Ammy's innate skill is used to allow you go full goddess-mode to beat your other brush skills out of Yami though
I was thinking of something else, but that's a damn good answer.
I was gonna ask what game then I remembered and felt ashamed forgetting best girl.
>shoot a rocket at an enemy that you're jet sliding towards and the rocket hits him right as you boost under his legs
Well I know what game I'm playing next
>boss is a smug fuck who toys with you for most of the game
>near the end you do something that really makes him mad
>everytime you meet him from then on his smugness is gone and replaced with hate and determination
>during final boss he holds nothing back
they actually had that in Phantasy Star 3.
Basically at the start of the game, you sell all your shit, buy an item that escapes from dungeons, and when you get thrown into jail and use it this happens.
and this is the rest of the dialogue:
"...but now I'm afraid the game can't be continued. Please press the Reset Button and try again."
>The level where you are just relentlessly fighting through waves of enemies in a desperate attempt to kill their leader
>music akin to this starts playing
>game has a rival that matches your every move and special
>there's the one moment in a fight where you and him just bounce attacks off each other's weapons due to synchronized timing
>it's not even a QTE
>persistant comedic relief rival sacrifices himself for your party
>Music that lets you know that shit is getting real
>start at 0:58 https://www.youtube.com/watch?v=h2DCEhV9xwI
i didnt know 12 year olds were allowed in this site
Who's the real 12 year old here
>You can befriend/recruit enemy characters
>main character gets fucked hard by antagonist and watches in awe as guys way above his level battle it out
okay it's mostly an anime thing but it's cool as hell having that power difference.
>Boss seems unbeatable, but one key maneuver/special/whatever takes out his entire health bar and instantly defeats him
>character's theme song plays when they execute their ultimate attack
>final boss has a special theme for their own final attack
I practically got a half-chub every time she calls you "little rabbit".
That SotC music always got me so pumped. Especially since it would usually play as the colossus first noticed you and it felt like you were squaring up with this huge beast.
The world needs more games with stuff like that, i'd rather have less enemies but make them huge bosses and you have to explore to find them and they're all unique...fuck, i just want another SotC
I also loved how you had to beat the game multiple times to have enough energy to climb the cathedral
I'm partial to when characters have special attacks that get animation changes for specific bosses.
>bounty system with enemies
>worth more alive
>civilians hide during rampage
>you chase one into a hostile area
>he hides in bad guy base
>dialogue ensues between bandit and his new meal
You'll never guess it
>One of the villains is a headstrong bro who just wants to have a good fight rather than do anything evil
>Final boss is already an unstoppable force to be reckoned with.
>Final Boss uses their own version of the protagonists powers to insane effect.
Holy shit I love when that happens.
Its one thing if its a mirror boss, its a whole other ball game when the biggest baddest motherfucker in town steals your ability to go with their own.
>villain doesn't mind joining protag as long as he can enjoy the fight
not vidya but still
show me a good time, jack
Sam was the only boss fight i've ever played where it took me longer than an hour to finally beat but i never got frustrated or upset with it because it was just so fun. I'm so glad they put a mano a mano equal on equal no superpowers or gimmicks fight into MGR
why is this gay clown with them? I don't remember hunter x hunter having any other members but that doctor, blonde emo, assassin, gon and that ocassional fat-ass cheater coward that stuck around with them
>Character doesn't know why the fuck they're there, or what they're doing
>All they do is fight you because it's fun
>They end up fucking with everyone else throughout the story, even if you beat them
He's a recurring villain whose goal is to fight strong opponents. He's after Gon cause he sees that he's highly skilled. So it's a situation where he doesn't want Gon killed by anyone other than him, so he helps out on occasion.
Melee attacks that are more than just elbows, knives, or generic gun bashes in shooting games.
Don't give a fuck what anyone says about Resident Evil 4,5,6 and/or Army of Two, but it's so incredibly satisfying to scoop slam a mother fucker into the concrete. Something about throwing a heavy straight punch with Gorrilla Redfield. Something about using Huang Gai's musou in DW7/8 and he picks a faggot up, tosses them like 10 feet in the air, then jumps up and catches them and does a spinning piledriver that buries them in the ground.
"Realistic" stuff is great and I love it. Over the top melee moves are fantastic and it just makes me FEEL good. Anything other than generic knives/bash attacks.
Honorable mentions, Halo Reach back assassinations could be a quick and simple back slap insta kill, or your could hold the melee button down and do a flashy one-hit kill that had a flair like a jumping elbow drop or a backstab and toss. Battlefield 3/4 have the knife from behind assassinations/dog tag rip that just feels good to pull off. And fucking Titanfall, for the massive flop it was, is incredibly satisfying to run up behind some dumb nig and twist his head around.
>Smashes a brick in your face
>Mounts you and beats the shit out of you
>Grabs you by the throat and detonates bombs
>Poisons her claws
>Stabs you with a poisoned needle
>Grabs a mine and punches it in your direction
I AM THAT WHICH WALKS WITH ALL LIFE. MY VOICE IS A DEATH RATTLE, A LAST BREATH IN THE THROAT, THE WHISPER OF A DYING MAN. I WILL SHATTER EVERY BONE IN YOUR BODY, RESET THEM INTO PAINFUL ANGLES, THEN LET YOUR FLESH HEAL AGAIN. YOU SHALL BE MY... TOY.
>some party members from the original appear in subsequent games
>that one bro who stays with you through the whole series
>game has a full fledged party with the characters happily helping one another and being chummy
>as the game progresses their difference in their philosophy grows a lot and they become bitter enemies in the end
About everything in Infinite Space
>start out as a young punk
>become vengeful space pirate
>become bros with most of your old enemies against true BBEG
>bros with a full homo who dies to help you
>game even trolls you a few times
fucking best DS game hands down.
>game has any kind of romance whatsoever
>you're fighting for a love interest
>Your teacher helps you out early on in the game
>Turns out to be really high leveled
>Teacher tells you you are to strong to train with him at your current level
>Continuously level up until you're nearing your teacher's level
>Once you hit his level, you learn one of his secret techniques
>He tells you that he has nothing more to teach you, and that you must teach yourself from then on
Please tell me you've played Killer7.
If not, what the hell is wrong with you? Go play it. Now.
>you have to wear the enemy's uniform as a disguise to infiltrate their headquarters
>in game description for a weapon says it's highly illegal and feared because of its great destructive power
>if you just equip it, just hold it without even using it, everyone panics and flees
>some faggot comes in and completely breaks down the 'cool' wall by using TWO keyblades at the same time, ushering in a wave of faggot OC2dark fangirls
I am so mad
I'm going to ruin this fight for you.
Just press in the direction of Sam every time you attack and you'll accidentally parry almost all of his moves because he only has like one un-parryable attack and it's slow as fuck, and he's aggressive enough that he'll hit every parry window rather than causing you to miss-time one and be punished for it.
>unlimited stacking of attack speed and movement speed
Why does this plot keep getting forced into everything? Every movie, every game, every book it seems has some stupid shit about the main character finding the love of his life along the way.
>get to some super powerful enemy
>the actual game looks like it's glitching out or some shit
the first time i played DMC4 (on pc) when i got to credo the game started freaking the fuck out at the beginning of the fight, weird colors/shaders, screen tearing, and weird overlays of some sort of text written on paper unfortunately it was just some weird shit going on with my computer and not the game
>one on one fights that rely on knowing how to use your blocks or parries or guards or dodges
>heal life on hit weapons
>can dual wield them
>status effects actually have a place in some battles instead of the fastest/best way just being to hit as hard as you can as fast as you can
>almost every item has a description
>NPCs in town say different things after each story development
>boss is injured in some way before the fight begins
>is still an absolute powerhouse
>You get a fugging
>It isn't a love interest
Not really rape either.
That game pretty bad but holy SHIT did I enjoy blasting Jack's fucking head off.
They wanted me to hate him, and they sure as fuck succeeded, just not for the reason they intended.
Nah man i beat the game ages ago. I never figured out how to parry either so i had to rely on dodging everything. This made sure i was never in one place for too long, and all my fights were fast as fuck.
>mfw beating Sundowner without ever cutting his shields because if you dodge quick enough you spin around him and attack him at every move
it was glorious
>the main antagonist of the last game gets resurrected in the sequel
>still powerful but not a high-ranking member
>gives your magic back and his sword because he dislikes the current antagonist's plan
>boss normally retreats after his fight and you don't get to kill him
>if you piss him off as much as possible the few times you meet beforehand he will stay just to kill you
>shit goes down
>old philosophizing mentor is forced to reveal his power level
I'm always a fan of when the wise old master has to prove why they're so famous or considered great.
>The final boss 4 separate sections
>Each one harkins back to 4 different games, borrowing iconic themes and motifs respectively.
>The final boss is the annoying little faggot who's been a thorn in your side for all of the games.
MGS4 had way too much fanservice but everything really worked with that final boss fight.
>tfw there'll never be a patch that adds in stuff from Peace Walker and MGSV.
>Wise old man parties with you and fucking slaughters everything instantly without even touching them.
>enemies actually become scared of you the further the game progresses, going from "Who the hell is this guy?" to "Oh fuck it's him!"
let's not get too into this.
guy on top of the mountain in g/s is Ash from Yellow.
Pokemon Yellow was based on the anime. Ash started with Pikachu, you collected the three starters, you actually fought jesse/james throughout the game. The mountain guy has pokemon Yellow's team, even the Pikachu hasn't evolved yet.
>using one magic type over and over increases its power and unlocks better, stronger magic in that type
>keep abusing that heal spell and you unlock stronger heal spells, party heals
>spam fire spells and unlock aoe fire spells or whatever
>if you level up your weapons and magic enough you can learn a new fire sword attack
>At the start of the game they attack you on sight
>Now they back off when you see them
>Every 10 minutes all the ones that ran away attack you at once in a huge group
I thought it was cool. Easily implemented too, they just stayed away from you until their numbers hit a certain limit and then bumrushed you. The groups kept on getting larger and larger, and the time spent exploring without battles got longer as well. It was all worth it when hundreds of them suddenly pour into your sight range in a neverending wave for your to massacre. Well implemented difficulty spike I'd say.
SaGa Frontier has Blue and his twin brother Rouge.
Blue's quest is basically to become the strongest mage ever, and part of that is to kill Rouge since their power is essentially split in two. Rouge himself is a recruitable secondary character in all the other characters story.
During Blue's story, if you somehow lose the boss fight vs Rouge the game doesn't end; you simply continue the game as Rouge since the two have merged.
>enemy footsoldier drops a letter he wrote to another soldier
>knows they stand no chance against the MC
>expresses concern that the antagonist is just using them as fodder to buy time
That sounds like shit.
>The MC is a pussy who only gets his ass saved, because luck would have it that his previous nemesis interfered. Otherwise he would have died.
>MC is such a fuccboi, two villains own his ass.
This reeks of JRPG garbage, where the MC is a wuss.
>Loli is capable of reclassing into a strong melee class
>Becomes capable of stabbing things and pivoting them over her shoulder
>Becomes capable of pole vaulting
>Becomes capable of beating big burly men in battles of strength.
>you fuck up and die
>can hear the enemies talk about it if you wait instead of reloading/restarting right away
>they say shit like "That's never happened before!" and "They can die!?" etc
There was a really good one back on the OG Xbox/PS2 called "Coliseum: Road To Freedom",
the only issue was that it was damn near impossible to find copies for it, but im sure in this day and age you can find them online pretty easily
I want a PVP gladiator game though, fuck.
>you and your buddies teaming up in group fights
>mock naval battles
>game has realistic projectile physics
God I love that shit. Any game with bullet drop and ranging mechanics is top tier.
>Beat him up
>Beat him up again
>THIS ISN'T EVEN MY FINAL FORM
>>Beat him up yet again
>Actually transforms into his Final Form
>that intense feeling when you can see from the old mentor's face that he just got serious and shit's about to hit the fan
he looks goofy as fuck fighting and the whole character gets ruined for you
>Final boss fight
>Continue-based game, no saving
>Final boss becomes more powerful and faster as you damage him
>Music starts getting faster as the fight progresses
>Eventually it gets to the point where he starts spamming dark holes and teleporting above you and shooting lightning like it's fucking nothing
>My dick when
But that's my real opinion. I hate, HATE, when the MC loses. But somehow manages to survive by luck. It's shitty writing. They can't figure out how to get the MC out of a bad situation. So they just write some random occurrence to come in and save him.
>game has bestiary including an backstory on every enemy you've fought
thank you, based Shadow Hearts
What if its not "randomly written"?
what if before the fight they show people coming to find you/save your ass and then those people show up just when you're in trouble?
What if they did this but you had to stay alive for an unspecified amount of time before the "hey we're here to save you" cutscene played?
>you're either evenly matched or you kick his ass
>pulls some bullshit in a cutscene after
>have to fight him again but you start the fight at half health while he's full
That's fine. Because a certain amount of luck is allowed. But not that stupid blind luck. Plus, the MC is active in preventing his own death. Also, if the MC has people who are motivated to save him/her, then it's kind of their making. Since they've forged the relationships with the people who are saving them.
You can lose a situation, but figure out how to spare your own life by escaping, retreating, or diverting. There's nothing wrong with having lost. What's wrong is when there was no way you weren't going to die. Then suddenly a magical occurrence happens, and you're saved. It's such bullshit.
>first half of game you play as a kid until a time skip
>suddenly you're playing as the same character but grown up - along with the rest of the cast
BOF3, AWW YIS
>Raven comes back.
>Everyone has a turn punching him in the fucking face.
>"Your life belongs to Brave Vesperia now."
I think that was actually well done.
Dark Souls is the absolute pinnacle of seeing other areas in the distance
Golden sun and golden sun 2, I can't remember what its actually called. If you can get over how long the text is in some places it was fun and I thought combat was pretty unique. Equiping different djinn gave you different stats and skills, you could change it during battle which was awesome.
>begin a fight against a superior opponent where you're supposed to lose according to the plot
>you're actually able to win, even though it's ridiculously hard, and it's acknowledged afterwards rather than just given a small "HAHA, I WASN'T EVEN TRYING" cutscene to level the odds
Best example I can think of is from Dragon Age: Origins, actually. Breath of Fire 3 was terrible for that - fuck you, Garr.
I was just playing this shit tonight... I got frustrated and threw my hands up. I just can't deal with how fucking unforgiving this game is. You have 20 seconds worth of ammo and can't hit the broad side of a barn door, meanwhile enemies mop the floor with you in seconds. And let's not START on melee combat when there's more than one enemy on screen...
I don't think DA:O's example is that great here. It's less of a battle you're supposed to lose and more of a briefly branching storyline. The battle was hard for sure, but definitely not meant to be lost.
You didn't finish all the secret missions, did you?
He gets a "True Knight" costume.
>Boss has a QTE
>Aw what the FUCK
>No matter what you do, you get fucked up
>Forced into a real boss fight
FUCK YES MOTHERFUCKER
>goal is not to win, but to survive as long as possible against increasing odds
I can't say I cared for Halo: Reach as a whole, but that last part really resonated with me. Maybe it has something to do with accomplishing what should be the simplest goal being impossible.
But the regular knight outfit is lame. And he does unlock a soldier outfit that's similar.
>humanoid boss with a similar moveset and speed as yourself
>after a great story arc suddenly that one guy in your party is likeable now
>by the end of the game hes transformed into a decent character
>the environment can harm enemies
>enemies can fight each other and even kill themselves
>flying damage numbers as you attack enemies
>using a huge rock/thing to crush an enemy and kill it
>a huge number 10 times as big as your strongest attack shows while the enemy is 1HKO'd.
>Start of the game. Made to fight the main boss.
>Getting ass handed to you.
>Mid-fight, you get teleported into another time. One of your party stays behind.
Later in the game...
>Go back to the time where you were fighting the main boss.
>You're now strong enough to fight him off.
>Party member wonders how the hell you got so strong so fast.
Oh god yes.
>plant an elite on legendary
>he fucking bull-rushes me and takes me with him
>your dick is too big
>takes forever for your gf to relax and fit it in her vagina
>too big for her to shove it down her throat
Get a new girlfriend. Every girl isn't born with the same size vagina. Somewhere out there, there is a girl who is your perfect match. She's probably upset at her current boyfriend, because he's some average dude, that can't satisfy her.
>you can really feel and hear the weight of the MC sprinting
Best thing about Ground Zeroes
Are there any jrpg's besides Dragon Quest IX that allows you to create your own character AND is pretty story driven. Also
>Have option to create your entire party
>Have to seek out each of them like a normal RPG
>Each have their own basic story
>So much better and satisfying story wise than just "hiring" them.
>MC in later game murders badass MC from previous game suddenly and easily
you all know what i'm talking about
>try to sequence break a game or otherwise fuck shit up
>Your face when the game actually responds to your actions because the devs programmed an outcome for this
I can only think of three times this happened.
But besides that:
>item collection and use for puzzel solving
>secret areas that are a lot more elaborate and game changing then just some dumb Easter eggs
>Actual good rewards for beating the game on the hardest difficulties/under ridiculous circumstances
>combining items into new ones/beasts into new forms
>in depth bestiary with lore
>getting an awesome loot drop
>getting through a boss fight on a sliver of health
>when your decisions change the game
fuck I've played too many RPGs
>Died several times, had to retry
>So intense, can't afford to focus on anything but the action
>Final beat the boss
>That feeling of triumph
>looking at your hp bar and seeing you were one hit away from death when you one
>Like bad fanfiction where the antagonist's hatred for the protagonist borders on homolust.
You talkin shit 'bout Majima?
>the antagonist travels with you and helps you to become stronger
>tells you things about your past and future nobody else is willing to
>saves your life
>teaches you to trust no one
>to prove her point, she betrays you
>she wants you to defeat her
>loved you like a mother right 'till the end and only did what had to be done for you to become strong enough to fight the actual enemy
Kreia was something else
>MC is doing it not for love, not for justice, not for vengeance.
>He's only doing it for one thing
>MC is doing it not for love, not for justice, not for vengeance.
>He's only doing it for