>Julius creates the saints to stop the gang wars that have been killing innocent people and saves the Main Character and they fight the other gangs with hopes of bringing peace to the streets
>none of the saints give a shit about peace and simply just want to recover what they believe to be theirs and show everyone who is the boss
>the MC is pretty much a sociopath at this point
What the fuck happened?
It's a long game story. How do you want to explain it?
Maybe it's about how violence doesn't solve much? Julius' attempt to use violence to solve violence backfires?
Maybe it's about how power corrupts? The saints turn into that they fought against?
I don't know man, just fucking take a look at it. Do some thinking.
It's kind of funny. Rockstar decided to give GTA a bit more of a serious edge right around the same time Volition decided SR shouldn't take itself so seriously.
Julius and that one bartender were the only ones I felt bad about killing.
You really don't think Julius trying to kill all the Saints had anything to do with it? The MC was always a psycho considering he went around butchering the other gangs of Stilwater on behalf of Julius, even if it was to stop the violence. Julius realized this about the MC and Gat which is why he tries to end the Saints but all it did was create a city wide power vacuum.
In SR2 you and Gat return to the exact same place you were at the beginning of SR1, surrounded by a hostile city full of warring gangs. Do you really expect the MC to just sit around and do nothing? Not to mention the news report that he/she breaks out and Johnny escaping trial, it was basically guaranteed that someone would come for you guys sooner or later.
If anything SR3 shows what exactly the MC thought of Julius' plan. He basically turned Stilwater into a peaceful city by controlling the streets exactly like Vogel and Julius wanted to do. The only difference was that the MC liked to pull violent publicity stunts to remind people that he was there. At least until he decided to rob the wrong fucking bank...
Well I mean that's kinda my point. Despite the fact that the series turned into a hamfest for he sake of gaining free press and differentiating itself from GTA, I still feel like the Boss has always been a consistent character in the sense that he has delusions of grandeur wrapped around psychopathic tendencies, and yet his goal is basically always to bring a state of balance through force.
He basically points guns at things until they stop being problems and refuse to start being problems.
Honestly though, I'm really hoping that the next SR is a complete reboot of the series with a new group of Saints and a theme more in line with SR1 or 2.
>mfw downloading IV Re-lected/gat out of hell on PS4
>Oleg isn't in Gat out of Hell because he is in heaven
>Julius and that one bartender were the only ones I felt bad about killing.
She just wanted some dick/pussy and died for it.
"X did nothing wrong" gets parroted a lot around here, but I honestly think that Julius did nothing wrong.
Like even if I had to be an asshole gang leader, I still didn't want to drop my nigga Jules.
After marathoning SR2, 3 and 4 again recently:
Mechanically SR3 is a straight up improvement over 2 The only real downsides of SR3 in comparison to 2 is that the writing is extremely inconsistent in tone and comes off as lolsorandom, and that taking over the city as part of the main storyline in 2 feels better SR4 despite being wacky, is highly consistent in how it tells its story once you're in the virtual world. The only reason I don't think it's as good as 2 is because the decision to throw in super powers undermines other aspects of the game like using vehicles, and certain missions blatantly remove your powers because of this.
My collection of cars in SR4 is for looking at, not for driving.
Which is a shame because that Chrome Rattler looks fucking awesome.If anything, I'm hoping for a reboot so we can go back to using cars.
GotR sometimes makes the game run flawlessly for people, other times you have to do other tweaks (probably because you get a bug that makes the game run too fast,) and sometimes you just get random crashes (my recent reinstallation had the game crashing 10% of the time anyone opened a car door.)
SR2's shitty port is really inconsistent regardless of how you try to fix it.
>The only reason why Oleg wasn't in 4 was because they couldn't be assed to add superpowers to the brute archetype AI
We've been beating off to these vids since last night. There are a few sets/videos here.
I'd love this personally. SR3 and 4 play great. Guns feel incredibly responsive, driving works incredibly well on keyboard compared to other GTA likes where I have to use a controller.
It's not like Volition didn't know. They wrote Johnny's dialogue in the beginning of the game.
Though SR3 got nailed with a ton of changes which just make everything "what" about the story.
Obviously it will be. The only logical step, that and it had the most work put into it as far as animation goes. There was so much to think of from that ending.
The others? Gat meets Aisha and forgets about everyone else... in heaven.
Gat rules hell, or Gat and the gang go to a different planet.
Gotta tell ya, if GOOH is the last we see of the characters for the eventual reboot - it's a shitty climax.
If that's all they're offering, then sure. I was hoping that 3 would have been the Saints fucking up their control of Ultor, ending up ruining Stilwater even worse then before. Not progressively turning into fucking Crackdown.
I'm pretty sure it is considering after SRIV Volition said something to the effect of "this is the end of this Boss's story." GooH had you playing as Gat and Kinzie so it jives with this.
What I'm hoping for is that the Saints are now the police force or some kind of task force/anti-gang unit, so you'll still be running the city.
And instead of Boss, you'll be
With all the references to the previous games, SR4 was a much better grand finale to the series.
If GOOH had been a part of that, with the new flight added to the base gameplay of SR4, and saving Johnny Gat involving him breaking out of hell, I think that both would be better off for it.
Weird that you got a warning. Kickass has always been fine for me.
Either this or they will go for the new home ending and Saints Row 5 takes place in Alium City with you taking over districts from aliums till humans are the new overlords of the planet.
But after that there might be nothing at all so i guess the best thing they can do is a complete retcon of everything.
The Saints from Saints Row 1 are either dead, in Jail or have sold out by Saints Row 2. Dex sold out to Ultor, Lynn died, Gat changed after Aisha's death, Troy was a cop, and Julius disappeared. The Boss was always a psychopath. He just never had the opportunity to show it because he didn't have power. Now that he experienced it in Saints Row 2 he realizes having power, bitches, respect, cars, and being fear is a pretty sweet deal. I think it's a better storyline that the boss in Saints Row is the ultimate bad guy not the other gangsters
bullshit, once you get 100% takeover over all hell districts there is a mission, it gives you a story book of all the old villains coming back to take over hell and shows that johnny and co took them down, at the end of the story book is a picture of Oleg with johnny kinzie dane, johh on a lifeguard seat the viola and kiki, and fucking Lin playing volleyball, He's in hell and so is Lin
>no more clothes layering
>no more mission replay
>no more interactive buildings other than stores
>can't customize boats and other special vehicles
>no more make-shift weapons
>no more entertaining activities like FUZZ
>all of it replaced with a new engine that looks outdated by now
Julius was the only one who believed in that.
The protagonist was always a sociopath, Troy was a cop, Dex was a backstabber who just wanted to get out of the game, and Gat was more or less a sociopath just like the Protagonist
Literally the only issue with the new engine is the clothes. Everything else is smooth as butter. SR3/4 are probably the best controlling open world crime games.
>Is SR3 worth it?
I like it. It's a bit of a step down from 2 in areas, and a step up in others. If you grab it on sale, you probably won't be mad.
Saints Row 3 has the problem that it doesn't know what it wants to be at all.
And if it tries something it only does a mediocre job.
>Drama style ''death'' of Gat
>Belgium waffle getting presented as big main villian but ends up being tutorial food
>Killbane being shit
>Humor is fart in a jar tier
>Zombies are now actually a thing and not a videogame like in SR2 because reasons
The clothes, the blurred textures, the silly putty hair and the clothes looking puffy.
Not to forget the body mass is overdone. I want to be skinny and anorexic, like my SR2 character - but I don't have the choice in the other games because the body types are ALWAYS muscular.
Dammit, I love SR2 and I'd like another Saints like it... but I don't know how they'd do it without retelling the usual gang warfare tale again.
Also, I want Mr. Sheffield to voice my cockney arsehole again.
There was potential but they didn't use it.
At best he was Sons of Samedi level tier.
>Killbane: ''I am king now''
>''Look at me how i snap this twin girls neck - This shows i am evil and that you need to stop me''
The Saints going the Ultor way isn't actually that bad of an idea.
The problem was how Saints Row 3 handled it.
Let Gat not die or just end in coma for a while and give the game decent villian development at it could have been something.
Also: Dex and the boss staying a true sociopath and not turning into a Warner Bros cartoon character.
I liked the cutscenes in SR2.
I also like how if you stood infront of a car's lights you actually cast a shadow. None of the GTA's do that.
The melee in SR2 is great as well. The wrestling moves get repetitive in SR3. I haven't played 4. Can you smoke weed in SR4?
One reason why people like SR2 so much is how the game handled the gangwars.
Maero was a decent villian and at parts you could actually relate to him.
Same with Shogo and how he tried to impress his father and failed over and over again.
>and at parts you could actually relate to him
Well all I can say to that is if someone gave me a nuclear tattoo I'd be out to kill them too.
I did love their trucks though, great battlewagons.
Say what you want but the Compensator was a great choice for those missions when you're constantly under fire as long as you're someone who has the presence of mind to ease off the gas before a turn.
Half the minigames in 2 were shit anyway.
Crowd Control was lame, heli assault was lame, trafficking was lame, septic avenger was lame, snatch was lame.
Luckily you can get enough respect through mayhem, escort, fight club, demolition derby, chop shop, and hitman missions.
There was a thread last night about this, and someone suggested that the next game be about the Saints ruling history because they have the time machine.
>Sailing the seas with Blackbeard
>Fighting alongside the Knights of the Round Table
>Something about Egypt and the pyramids
I'd play that game.
That FBI one, the Interceptor I think it was called.
>can take a hit from a rocket
>handling it is almost possible at high speeds
>can carry 4 homies
>did I mention that it's built like a goddamn tank
I kinda hate 3 for removing it but then again I barely used anything but the VTOL (thanks fuck for that one DLC)
Not really, all Saints Row games had fucking ugly character models
I think this is one of the comfiest places in vidya. It is for me, anyway.
I'm also fond of the abandoned movie theater. It's nice and spacious, has the right amount of rundown and comfy, and has a few interiors. I kinda wish this was a secondary hideout.
>actually calling him The Boss
There's only one m8
Saints Row 1 was basically GTA with some dumb extra humor thrown in (like GTA)
Saints Row 2 was a weird balance between super dark storyline of playing as a sociopath, with some goofy humor thrown in.
Saints Row 3 took the positive response to the silliness in 2 and went full speed ahead with it.
Saints Row 4 was 3 but with some different stuff in it.
For the record I actually like 4 the best.
Also the driving in 3 was somehow worse than 2.
How did they fuck it up and why did they replace the handbrake with a drift button?
So is SR4 worth playing at all? I'm someone who thought SR3 was pretty much just a shit game in comparison to the first 2 and never even bothered to finish it since I got bored with it halfway through.
Doesn't make sense considering how shitty the textures are.
2's style was an improvement over 3. They changed the graphics because they wanted it to look more cartoony for their new direction.
Imagine if SR3 and Prototype had a baby.
Honestly, I feel it's just Volition auditioning for superhero games.
>I don't understand what stylized means!
Using that engine they're never going to compete with realistic looking games. The cartooniness was a conscious choice - those "shitty" textures are more aesthetically pleasing to me than SR2's "blurry kinda-realistic but ultimately bad" ones.
If you buy SR4, you'll feel like the two first games were gems to behold. You'll feel more appreciative of the them. 4 has throwbacks to 2 and 1, which I believe was done to play on the the devisive community. Very manipulative.
Ask 1 and 2 purists how they felt about 3 and 4 and they will say 4 is better than 3.
4 is a nostalgic reminder of how great the 1st and 2nd game were and it hurts. I fucking hate Voliton now.
it has alot of throwbacks to saints row 1 and 2, plus super powers are really fun, also if you are fond of gat he is back, i can't really give my opinion i like all saints games
>people didn't like SR4
It's like they trimmed all the fat and added a fun travel method.
If you haven't noticed, fuckwit, their art style in general is now more cartoonish. Comic book cartoonish - given the direction of S3 it makes sense, BECAUSE of the new direction.
If you bothered to fucking read, I was saying they did it for that reason - not because they thought it was a graphical improvement that made the models look nicer.
It's the direction.
>And also what's the point of cars if you get super speed at like 20 minutes into the game
Everyone always talks about how great 2 was, but I honestly find it too absurdly grim in it's story.
It's just so dark to the point where it's stupid and it's characters become unlikable.
Despite going full WACKY, 3 had more likable characters too.
Honestly I'm surprised at just how well GOOH wraps things up. We get at least short references to anyone of significance, and using the excuse of EARTH BLEW UP EVERYONE DIED SO IS IN HEAVEN / HELL was great.
Though the way they finally handled the end of the Dex storyline was shitty.
>there will never be a Saint's Row space sim where you take over galaxys and use cheesy mexican wrestling moves on weird alien creatures for diplomacy
>you will never be the "Glorious Leader" invading a planet to make a new Earth 2.0
>all because these faggots want a GTA clone again
Voliton, pls go.
Two was great because it had more stuff. It had a better written storyline that wasn't rushed. It had character development for characters. It had good satire. It had a better city. It had humour and it was serious enough for coherency. It also had better villains.
Yeah, fuck off. I hate people like you. It's not fucking stupid because SR2 didn't rely on shock humour or a stupid fucking dildo bat for attention.
The third game took more out than it put in for a newer instalment. The graphics were also terrible and the characters looked like shit.
Since San Andreas was the only game in the series to use urban gangsters - your opinion is void. SA didn't have gang territories and took itself too seriously for type of game it was.
Even SR1 did the gang thing better. If you haven't fucking noticed - Grand Theft Auto went full on fucking Mafia and lost it's colour.
>What the fuck happened?
SR stopped being an angsty tween and realized that there's no such thing as a peace-desiring protagonist in a game that allows players to go on murdering sprees whenever they want.
Just like GTAIV and it's ass-retarded protagonist who wouldn't shut up about how horrible war is and how he wants to get away from violence in-between sessions of the player gunning down cops and running over hookers to get their money back.
Sandbox crime games need to realize they are inherently retarded. There's no way to give the player complete freedom and then paint their character like some kind of noble antihero.
Volition realized this and took the series in the direction of absurdist dark humor and retardation, and that's why the SR games are the only good crime sandboxes to date other than Vice City.
>GTA has been about mafia shit since the first one.
LCS is the only game that has you fully dealing with mafia shit. III just has you as an errand boy for various criminal organizations in the city.
>but GTA has always leant towards organized crime and mafia shit
No it doesn't.
GTA 1 - Bosses include mobster, triad boss, a literal gay Mexican, a dirty cop, and a rude boy.
GTA 2 - Whacky gangs up the Wazoo.
London - Sure this passes.
3 - Claude does dirty work for literally every gang in the city, as well as a corrupt media mogul. Sure, mobsters are here, but you spend most of your time doing work for others.
VC - I'll give the pass, since Tommy is a former mobster. His new start up isn't much of a mafia, though, just a gang of bandits and drug dealers.
SA - Yeah, yeah, we know.
LCS - This passes, too.
VCS - Focus on a drug dealing empire.
IV - Much like Claude, Niko does errands for any criminal organization willing to pay him.
TLaD - Bikers.
TBoGT: A co-owner of the club does various criminal activities to keep the club and himself alive.
CTW - Triads
V - No criminal organization. Just three dudes stealing shit.
Ugh, don't remind me. I was really hoping we'd get to play as our Bosses in the post-game, even if it meant having them stuck in generic clothes, but nope. I felt kinda let down, since the devs said you would be able to see your Boss in cutscenes, but then they were only actually in the intro and ending and spent the rest of the game in that wack-ass crystal prison.
>you will never hear Laura Bailey talk shit to Satan
Organized thieves, sure. I'm talking about a criminal organization.
>Here's a list showing that every GTA game has organised crime in it
The point of contention there was the mafia thing. If you're going to stretch "criminal organization" then literally every GTA falls under that umbrella, making the comment about organized crime a moot point.
There's no point trying to better at being GTA than GTA, Rockstar makes an impressive game.
I like the direction SR2 and SR3 took, I loved SR4 even if it was a repellently lazy production.
If they reboot the series they need to stay stupid, and the PC should never be the boss.
>The point of contention there was the mafia thing. If you're going to stretch "criminal organization" then literally every GTA falls under that umbrella, making the comment about organized crime a moot point.
Why do people seem to think 3 and IV are way more fun than 2? 3 was just horrible, I got bored playing through it on co-op for fucks sake and that's pretty hard to do for someone like me. I don't hate IV though, it has its moments and decent co-op, but I still feel that SR2 had better activities and missions. In general I would say 2 > 4 > 1 > dog shit > 3
We can all agree that SR2 had the best co-op though, right?
>try out 2
>find out it has a fat slider
>create fatfus for days
>conquer the land as a 400 lb. sassy black lady with purple hair
>try out 3
>in addition to other things being removed, fat slider at 100% only gives a bit of paunchiness
>can't play as Jabba the Huttette
I can't wrap my head around people that say the controls in SR feel good. They don't. Even GTA with its wacky physics-based movement feels more responsive. Running around in SR games feels ridiculous, and the physics of being sent flying or blown up are appalling. Enemies rarely do anything interesting , most are just people with guns that stand and shoot and run around or "special enemies" that perform four different moves and are absolute bullet sponges. The melee weapons are awful and the guns have no kick to them. The dodging move you can do is awful in every way. The very act of killing feels drawn out, in SR4 the only payoff to defeating a pursuing special enemy is watching a canned animation play that you can take damage in. The protagonist doesn't even react to being shot, although setting them on fire seems to completely debilitate them.
Volition really needs to do SOMETHING with the damn physics of the game to make it either more realistic, or more arcade-y. And fix the stupid plastic hair.
That writes the series into a corner. The PC should be a lieutenant who gets sent to new cities with brutal gang problems to set up new chapters. You'd be sort of the "boss" in that city, but you'd have equals with you, like Shaundi, Gat, and Kinzie. There would be an established boss in Stillwater giving you orders so the plot could always be driven forward. Sort of an off screen character who pays you to put yourself in danger and help you scratch that sociopathic itch.
You don't really need someone to give you orders. I mean being the boss means a ton of stuff is going to happen that he needs to deal with.
I don't mind being a henchman, I'm just saying.
Nope, you just find him wandering around hell as he is already dead and you can just repeatedly rekill him over and over again, same with some other characters from before in the series
>Please tell me it's some sort of epic battle, and Dex is Satans right hand man?
I think having the other Saints as equals would make the group seem a little tighter. Also having the other lieutenants out doing shit in the same city and having to back on another up when Gat tries to get killed.
You just bitter about the lack of a septic truck.
If SR5 gives us the fat slider from 2 and the melons slider from 3/4 I will die a happy man.
>make chubby titty-monster bossfu in 3+4
>decide to replay 2 as something other than cockney boss
>crank the gender slider up to maximum boobage
Not the guy you were responding to, but SR3 just fucking sucks in general. Shitty hair and clothes options, good activities taken out, unmemorable characters except for a few, worse villains, hardcore difficulty is a cakewalk...I could go on, but SR3 definitely has the feel of being a rushed piece of shit.
>not realizing buzzword is a buzzword
>not realizing that I just gave an irrefutable tonal criticism, that sr2 has a balance between serious and humor while Sr3 has no idea the meaning of the word balance
Sadly, modded bodies break a lot of clothes and the mesh starts to spaz out after a certain size.
It did make for some funny moments, though.
> Most of us play the console version, you fuck.
You didn't make a valid point, SR2 played like a sack of squirrels in setting concrete.
The only appropriate come back for that sort comment would be.
>Serious games for serious people.
That would make me as moronic as you are.
The fact that you still can't mod console software is a fucking crime.
Of all the criticism people lay on consoles that the only one I have ever cared about, the systems are just too closed.
I honestly never though about consoles though, kind of sucks not being able to mod.
>tfw logged over 100 hours on PC
>on a keyboard
>all of those hours without the mod that fixes car steering
>tfw 30 hours in vanilla for first playthrough
>select car steering fix
>constantly crashing into things, can't steer worth a damn
>make new patch without steering fix
>return to scheduled cap-in-ass popping
aww how cute, he thinks that not addressing my criticism at all and diverting away from it will give him internet points.
go away child, i have no more use for a retards opinion
The way I see it, the endings to GOOH give two options. Either a sequel where we invade a planet of warriors to secure a new home for the human race, which would probly be another shitty game, or a glorious retcon / reboot where everyone is a cop.
Still a great game.
Bad thing about it is having to do the activities to get respect for missions. Sr2 introduced ways of gaining respect thorough natural play, drifting, headshots, cool stunts etc, SR1's activities are mostly crappy ones.
Hitman will drive you fucking insane.
You know what I love?
This fucking silly hip hop gang bang, dildo waving, alien smashing, satan stomping series
HAS A FUCKING LORE
Easier. It gave pretty specific details on how to get most of the targets to show up, and the ones that were just in a specific area generally showed up after a couple of minutes.
And after 5 games, it runs pretty deep. And that's before we get into the fact that it's in the same universe as Red Faction.
You guys are forgetting the absolute worst part.
YOU HAD TO USE A SPECIFIC WEAPON TO KILL EACH OF THE TARGETS.
SR2's is much better because it gives you a way to trigger appearances. It was really fun.
SR's satire is mostly the same, dude. It pokes fun at America, too.
The only bad thing about SR2 is the dreadful framerates, especially if vsync was enabled, at least on modern HDTVs. Blaming the game and it's controls for your plebeian lack of skill is not a valid criticism.
When I first began with Saints Row back in 2007, I never thought come 2015 I would actually care about the characters this much.
Sure, only Boss & Gat are still alive from the first game, but still.
I don't get why I keep seeing this. What's broken? I had a few glitches in cut scenes, Japanese dude's bodyguard's phone floating a foot from his hand being the only one I can think of off of the top of my head. The gameplay it's self ran as smooth as on the 360. I don't recall any tearing, any polarizing, any whatever you call it when the top half of the screen goes on the bottom like when you had a loose aerial connection. No major bugs that made it unplayable. Controls were a bit iffy I think, but that's just adapt and go.
So can someone who did have a broken experience share what was wrong with it for them?
SR2 is the most wildly unstable port ever made. On some computers it works perfectly fine, on some computers it works fine with some mods, and on others it's unbearably broken.
It has a reputation as one of the worst PC ports made.
>So can someone who did have a broken experience share what was wrong with it for them?
First you tell me your system specs, because as I understand, the further your hardware is away from the 360's, the worse the game will run.
The progression of this series has been a strange one.
Saints Row began as a rushed GTA clone meant to beat Rockstar to the punch in that market, and it worked.
Saints Row 2 used to be the pinnacle of the series for me. It had the perfect blend of humor and serious to sell me on the story and the action.
Saints Row 3 was such a huge disappointment for me, because the progression from street gangs to almost superheroes and villains really soured me, and the story for the most part was trite garbage. Also, Hulk Hogan voicing a hispanic luchador was offensive to all six senses.
Then SR4 came and it was just so over the top and completely self-aware in their embracing of the ridiculous that it just worked on every level. I think at some point, Volition began to realize that they can't "out-GTA" GTA, so they needed to do something to make the series distinctive and get it away from the "GTA clone" label. And SR4 did it. It had little text adventures in it, and even a classic arcade brawler mission!
These guys love what they do and it shows.
The one that retcons everything and turns everything back to normal. I really liked 3 and 4, but if they keep trying to 1-up the cuhrayzee antics in every future title like they've been doing, it would just get old really fast.
I installed SR2 the first time on this same computer a few years back and it would crash everytime at the first quest in the bar as soon as I exited
I installed it again, exactly as before, earlier this week after all these SR threads and the game ran perfectly fine.
Shit don't make sense yo'