To this day I don't get the boner journos had for it.
>But...you unravel the story by exploring and uncovering clues~
No shit. Bioshock did the exact same fucking thing. Point and click adventures do the exact same fucking thing. There's an entire genre dedicated to that.
Because hardly any of them actually play video games and they all jumped aboard the vidya train recently.
Their idea of video games probably is COD and a few pieces of indie garbage a friend showed them.
I found Planescape surprisingly down to earth when I first played it.
I was expecting the characters to communicate exclusively through shitty half-baked philosophy but then right when you start the game you meet Morte the wacky skeleton who wants to fuck zombie women and once you get outside everybody calls you a berk.
It's an extremely good looking game with lots of world building details everywhere. I also enjoyed trying to spot the ghost stalking you. And the narrative kept me curious for more.
Minimalist to the extent it hurt the game.
Expecting me to care about Yorda just because she was there and I was holding her hand.
I liked her but fuck she could have at least spoken to Ico more than 2 times. I don't give a fuck if it was even in a made up language or that Ico wouldn't understand. Just have her babble on and try to help and point things out.
But nope, she's a plank of wood because muh art muh minimalism.
>No shit. Bioshock did the exact same fucking thing. Point and click adventures do the exact same fucking thing.
Gone Home appeals to people who want an "experience," not a "game."
while i very much enjoyed spec ops the line, i could understand if someone says it's pretentious