I don't know about the best. Age of Empires 2, perhaps? My personal favourite is Kohan.
Just a random save file from campaign loaded
Does anyone know how the combat even worked in this game? I seriously never really figured it out, all I really understood was that you moved the units somewhere and if they wanted to attack they would otherwise nope
Also was it too fucking hard for them to pay some nigger $3 to record some sentences in Chinese why did they have to make up some fake pseudo-Chinese for the peasants to say when clicked on
>Playing locally with a group of others
>There's this one guy who doesn't really know how to play but joins in anyway
>He ends up stuck in the dark ages building a small city while everybody else fights
>Uses wooden walls too
>Somebody else casually sends in a single ram to destroy his entire city
Not really, city building is kinda boring, to be frank.
Also because I'm a Hun player which means no houses.
Also, does anyone else enjoy dropping castles and towers (especially bombard ones) right at the doorstep of the enemy base?
> does anyone else enjoy dropping castles and towers (especially bombard ones) right at the doorstep of the enemy base?
I did. With the AI I liked to turtle and whittle him down to nothing while losing as few units as possible. That meant choking him with castles and towers.
>poorly saturated wood line
>2 useless castles in the corner of the map
>bombard cannons without halberdiers and skirmishers defending them
>trade carts not in use
>useless walls protecting the useless castles
>house walling ineffective
>ineffective tower placement
>barracks and siege workshop not on the front line
>Core Essentials, Frank Klepacki Tier
Command & Conquer
>Great Sequels, Fun Games Tier
Red Alert 2
>Bad C&C game, but a great RTS on its own
>ABSOLUTE FUCKING DISGRACEFUL THIS DOES NOT EXIST TIER
Red Alert 3
I played against a guy like that, on black forest. He has just gone castle age when everyone else was late Imperial. We ended up chopping through the forest with Onagers and destroyed his city from behind.
>Moderately Honourable Artillery Company.
I can SMELL the earl grey wafting over the pond.
Also I remember being a nigger and when I needed more workers I'd just build some shit houses on the other side of the map, fill them with people and then just leave them. If they burn down or have no food, fuck if I care
>build a massive circle (square) of reinforced walls around my city while I slowly expand and gather resources
>only do it against the CPU of course, for fun
Good luck, I"m behind 7,000 walls
Rome: Total War with the 'Europa Barbarorum' mod.
Not only is it a great immersive game, but you learn alot of all the empires, kingdoms, states and how people lived back then.
EB is a must-have for people that are interested in the ancient/antiquity period.
Age of Empires or Empire Earth does not even come close to EB's scale of depth.
You'll never go back to vanilla RTW once you play EB. Infact vanilla RTW is terrible and full of inaccuracies, it's a fantasy game compared to EB.
Super comfy game. I still use the scenario creator to just build scenes, villages, nature maps etc. Recently found out they had added wooden bridges too, so now the small towns will look even better. Some of my favourite maps that I've made are pirate islands, a nottingham forrest map and an aztec temple map.
>Cut through forest with Siege Onagers to reach enemy base
>Don't cut all the way through, leave a good amount of trees around still
>Use Trebuchets to take down key buildings
>They can only use their own to attack them, no archers or other siege can reach them
You just gotta be careful that they don't get Onagers too and use your path as another pass. Forgotten Empires/The Forgotten makes regular Onagers able to kill trees too, and since many civs get mid-tier siege the opportunity is there without requiring one of the most expensive upgrades in the game.
As long as you don't double-wall
Standard game is great but this mod makes it so much better.
That's Cortez's base in what I think is the second-last Aztec scenario. Note the warning message and the gaia trade carts in the base, as well as on the sides of the mini-map.
The player starts at the bottom of the map as Green.
This, god damn it.
With modern TECHNOLOGY this could be the game of the decade.
And if they'd fix some shit like sniper laser never hitting the target because of it's shooting range
>Defeat the AI players
>Leave the last one walled in without resources (pic related)
>Build comfy cities and shit
I essentially did the same in Pharaoh.
Game was absolutely amazing, still one of my favourite games, but some technical designs are seriously shit. (Pathing is fucking horrible, too.)
Original has practically got free Forgotten Empires (missing only some tweaks and some updated textures), is more LAN friendly and easier to get going thanks to no Steam integration, and there's more settings to play with when you have UserPatch.
HD version makes modding much more accessible and has an online playerbase I guess, plus the AoF team asked Microsoft to help make their mod become official
But Generals has nothing to do with the C&C universe at all. It's gameplay mechanics and sources are also very different. EA just slapped the 'C&C' title on it so it sells more.
Don't get me wrong Generals is an alright game but it's not part of the Tiberium or Red Alert universe. It's also when EA retconned the series and fucked over the hardcore C&C fanbase.
I love Mental Omega but fuck, those bases that they keep posting are just begging to be destroyed.
I know the whole point is showing something that would never be done in single player due to practically but just look at this shit. What kind of a goddamn moron would spread out all his production, power, tech buildings and even his goddamn construction yard at the outskirts of his base, near ledges from where the enemy can easily attack and can fucking cripple him without having to worry about all those scary Railguns and Antares Batteries in the center.
For fucks sake, the power isn't even spread out and a 2/3 of the plants are near the construction yard. Just one attack could easily turn all those defenses into a big liability.
>best atmosphere (dark, gritty 90's warfare)
>best singleplayer story
>the unit screams
>the photo-realistic comfy graphics
The classics are the best SP games.
RA2/TS are the best multiplayer/skirmish games. TS still had a great SP, with ambience in a dark post-apocalyptic world. But RA2's singleplayer is too fucking cheesy and over-the-top looneytunes-tier goofy.
>Post your the best RTS
>Only rts ever played is some hl2 mod
I luv it.
>too fucking cheesy
Can't get too cheesy
>and over-the-top looneytunes-tier goofy
and this is the RA3, with soviet battle bears and animu girls in power armour, atleast it has Tim Curry.
>Cossacks/American Conquest screenshots always show these neatly arranged lines of infantry
>My battles always end up in a confused blob of men accidentally shooting each other even when using officers
>neatly arranged lines of infantry
Naaaaah that's marketing, shit like that doesn't happen
it's not that i'd feel like a retarded or anything if it did
Whipped this out in 10 minutes, based on >>275872185
Sadly had to .jpg to get it under the file size boundry.
>you will never build a railroad for your german railway cannon unique unit to bombard the american drone center
AoE V, on the other hand, would have very high potential to be shitty though, unless they threw out the generic sci-fi and worked with someone who's very good at imagining future geopolitics. I want to play as the new russian empire to fight the destabilizing EU.
This is what i like the most about AoE II.
I make a huge city/fortress with all the needed supplies (gold,wood,stone and farms).
While i let 5-6 CPU's team up 5-1 me , on hard.
Its a real fucking challenge because 5 CPU vs you alone is a losing battle , you either get a quick steamroll force that hopefully does not get wiped.
Or hold out a wonder.
It always surprises me how fast the CPU is on hard once you start sending your army they already have a city and a small force as well.
>back in 2000
>be a teenager again
>for birthday want to set up my first LAN-party
>main event of the LAN: a big 2v2 fight between my best friend and two other best friends who always shittalk about how anno 1602 is better than aoe2
>they use shitty arguments like "in anno, a fire destroys your house, but in aoe2, your buildings burn forever and never get destroyed"
>my friend and me use shitty arguments like "anno is a game for old people, even your grandpa plays it"
>decide to settle this at LAN in about 3-4 months
>best friend and me immediately join aoe2 communities and start reading up on all tactics we can find
>everyone including rivals go full autist, carrying big folders with printed out tactics full of notes
>they always walk around with them through school, always discussing und quickly closing their folders when friend or me approaches
>each day a new civ is banned for the LAN because someone somewhere on the forums said they were op
>friend and me practice every day, playing build orders against computers over and over again until perfect
>we both are afraid of getting our asses kicked, no confidence in winning because both always beat us in console games
>in the end, 2v2 on island, friend and me as britons an vikings, rivals as japs and turks
>go for galley rush
>encoutner no enemy ships
>surely this must be some kind of ruse
>start circling enemy islands, no harbors found
>attack a few villagers and skirmishers on their islands
>meanwhile best friend lands on island of other rival and build castle and tons of units
>both rivals give up
>they never stood a chance
turned out console player do nothing else than shittalking
they never beat us in any game at the LAN
both became aoe2 fans after that
I wish those times didn't fade away so fast
All the time, its one of my favorite games because of it.
>It always surprises me how fast the CPU is on hard once you start sending your army they already have a city and a small force as well.
AI is ultra shit, the only reason they give you any challenge is because they start with cheated amount of resources at higher difficulties.
Just look at the points number at the beggining of a game, they have 5 times as much as you do.
>tfw I got my little brother interested strategy games, when he was about 5 years old
>now he mostly plays CIV 5, M&B, AoE II, AoM, Rise of Nations and the Total War series (Rome and Empire)
I'm so proud of him
Actually, in a recent update to HD, the AI no longer cheats. They still take full advantage of their instant decision making and all that, but no free resources if I recall correctly.
Last one. Most "workers" die from fiering squad.
DO you faggots still think this is a bad game?
After all the fixes I can safely say it is far better than the original.
Even when i force them to have the same amount?
I put them for 500 of each for everyone.
And they still outpace me (on hard , on lower difficulty i can go faster or as quick)
Not yet but i will get them
Not a fan of pretty bases?
aside from aoe2,
knights and merchants has had many many replays by me.
here is my 5th one , its the hardest because the map structure has allot of choke-points.
Its really difficult to actually assault them.
www filedropper com/fortress5
>Best RTS thread
>Not a single mention of the greatest RTS of all time.
Thanks , the map building is actually the most fun.
Most of the times i make such a map then play it 5-10 times with different races , difficulties , objectives.
Then make a new one.
www filedropper com/fortress4
I never actually get to play the maps I make, it's like I'm doing it for the sake of mapping itself
AHHHHHHH SHIIIIT, MY NIGGGAAAA
We should get together and play, anon.
>tfw RTS games with fun singleplayer campaigns get hardly made anymore
Yeah mapping is like half the fun.
Its kinda like painting or some shit like that.
Its all about the process of expression and imagination , but you can play with these paintings.
>Remembering all the cool shit in this game
>Remembering all the hours spent playing DR at LANs
>Remembering how bad the sequel was
I wish we had more games with infinite resource nodes like TA/Supreme Commander.
It's so much comfier to build bases when you don't run out of resources.
One of my biggest issues with AoE2 town building is that maps are just not designed for megaprojects. You run out of stone around your base before you get some decent walls up.
/v/ I want to get into Cossacks. Which one do I play? I got the Anthology off GOG because it was on sell for like two fifty which seems like a good price for a game that looks right up my alley and that is often praised by /v/. So where should I start? I played Total War and most (more recent) Paradox Grand Strats, in addition to some non-Paradox GS.
I like homeworld, but it's not without faults.
Some of the missions in both HW1 and HW2 single player are just awful.
And there is no comfy base building, and this thread kind of took that direction.
I bought the AoEII and AoM HD editions but I kinda regret it. The unit pathing seems to bug a lot during combat. I can't remember it being this shitty in the originals.
I personally had a shitload of fun with Command and Conquer Generals: Zero Hour. It's probably my favorite RTS together with AoM.
frozen throne(especially scenarios)
age of mythology
i never could get into age of empires or starcraft though
Guys help me remember the name of a somewhat old RTS, it was in the shogun era as I remember and the main thing was the troop training: you had a basic peasant and 3 types of training building: melee, ranged and gunpowder(?). if you sent one into the melee, you would get a pikeman or something, then you could also send it to ranged, making him a javeliner, so essentially you could make tier 1 warriors by a single training or combining them for more special stuff.
If anyone remember this game, it would be greatly appreciated
>mfw i had to let the village gather resources for 24hs before i was able to build a decent army
>mfw they starve half way through.
one of my favorites (even working on win8.1)
machines, wired for war
>the only rts i know that lets you play in 1st person.
Honestly, they could even make a AoE 4 that revisited the medieval period. I wouldn't say no to an AoE game where each civilization was even more unique, they could add like 1 unique unit and tech per age and bonuses more impactful and creative than "15% boat construction speed".
Why dont they make proepr singleplayer rts games anymore?
Its either assfagots tier action (COH, DOW), or multiplayer oriented with no good singleplayer (SC).
Is it because singleplayer no longer sells unless it is a massive open/long game like farcry or big rpgs? (Or an established fps franchise obviously)
Thanks, the main reason why I even do it is to get my comfy on
Something for Tiberian Sun & Red Alert 2 players, give these mods a try.
Last time I played it, it was just too fucking hard. Easy became Brutal in the skirmish and the missions are obnoxious. It's like the author only made the game for hardcore people and Speeder even has a "pro" player or something give him advice on the missions. Couldn't enjoy it myself. You're probably gonna say something like "git gud" but it's a problem when you alienate the fanbase who just likes to sit back and build bases. I don't fucking want to die by a rush in like 5 minutes on an offline match.
>Age of Empires Online has ended
does anybody know if there is a way to play it on a private server or something?
It was an alright game that I spent money buying, and dont want to see that go to waste
What sucked about TS gameplay was that in skirmish, attacking bases outside of bomber rush or sub apc with engineers was tedious as fuck. The AI turtles so damn much with like 20+ juggernauts/artillery. And then when you killed them they just turtle up again...
A lot of the ones in this thread, also Warrior Kings Battles.
First you have to learn a build order and how to go to the next age correctly.
You will have to learn the following strategies to stomp your first noobs:
>Feudal Rush or Flush (10:00 to 11:30 feudal, main move is mass skirmisher attack)
>Fast Castle (14:30 to 16:30 castle and start pumping out knights)
>Galley Rush (like Flush, only on sea with galleys)
>Black Forest Boom (wall in on a black forest map and go imperial as fast as possible with a strong economy and several towncenters)
And more advanced things to learn:
>always press "H" then "A" - h is town center, a is produce villager
>never be housed
>always press h then a
>if you have multiple town centers, press h, a, h, a, h, a
>learn micro-management for early game and macro-management for late game (early is assinged everything carefully from dark age to castle, late is macroing 20 stables and 120 villagers while building farm and raiding the enemies villagers)
my friends refuse to play against me, I'm in coop hell forever thanks to playing this game online for nearly 15 years
>find out a thousand people still play this online
>try to play with someone, community is extremely elitist
>kicked from every single room for having 0 wins/0 losses, even from rooms that literally say "NEWBIES ONLY"
>look up guides, spectate some games, play against the AI until I feel confident in my ability to play the game
>still can't get into a single game
>finally get to play 2v2 black forest
>laggy as all fuck
>teammate quits 10 minutes in
this must be what getting a job is like
It happens occasionally. I don't think I've ever seen the ai bother to do it but it works for me.
My only problem with this game is that the resource gathering takes ages so the early game is rather boring on space maps. The soundtrack and the campaigns are fucking glorious though:
>tfw this plays while you're preparing for war, building mechs in your factories and readying your tanks
Antone got a working torrent? Its like 80$ now
This army looked nice standing in a field and could hold off the groups the ai sent out indefinitely, but actually getting them to move out and fight was a bit of a mess.
Yeah well, some basic stuff always helps but we're talking about entire battles with hundreds of people on screen.
I don't even think you're supposed to get that autistic, the game doesn't give the time
Are there any rts/city builder hybrids?
More indepth building with military command? Something like Stronghold 1&2 or partly the old settlers games(could have more military).
all promo screenshots are like that
That's the main problem if you don't have friends to play with. The best way of playing games is finding a community, for america I believe aok heaven is still a thing and just play with some regular noobs.
And if I say regular noobs, I mean that. Many players still play AoE2 without ever getting good at it, just for fun. Don't get to confident though, they will still fuck everyone up who doesn't know how to castle age before 17:00.
Seriously, once you have a community and a few regulars, this game suddenly gets more fun than anything
Yeah, I replayed this recently and noticed that too. I don't remember it taking so long all those years ago, but that might be because
I was a pussy who didn't like losing so I used cheats to completely dominate every game
Yeah, on higher difficulties the ai doesn't form up groups of 36 musketeers into squares and march them into you, they fucking hire like 5 cossacks to kamikaze into your base at Sanic levels of fast and capture and burn all of your buildings to fuck your economy. If that doesn't work they then send out groups of like 12 pikemen or 8 musketeers accompanied by bowmen until you win.
Pic related is how fights tend to look, even with an officer, which makes things 10x more organized.
I remember huge FFA maps with the ai were sweet in that game. They just bullshitted you with resources though. I remember capturing whole islands to get enough resources to just hold what I had while the ai who had access to half as much could attack me indefinitely and take 5x the casualties.
Nigga on higher difficulties the AI just sends a never ending wave of grenadiers, dragoons and cannons on cannons with mercenaries trying to capture your mines or to find a weak spot in your defences to burn your shit down
RIP IN PIECES ENSEMBLE STUDIOS
Yeah, I hate how the AI cheats too, it was really lame. I think they ran out of budget on some things, like the AI or the fact that if you rotate buildings they don't have a complete model.
Higher difficulties are just frustration. The ai's ability to slip through cracks in defenses and capture a shitload of buildings is frightening.
Not necessarily the best RTS but god damn probably one of the most unique
I srsly. hate the bum rushing the AI does.
Fucking sic(k)h-cossacks speeding around my units faster than I'm able to produce new ones to def shit......
And don'T even start with the fucking ukrain op faction....srsly.
Not so much, you can do that too, just put together a hundred riders and bust his balls. Burn his mines, try to break into his city, kill his citizens etc
It gives you time to breath and prepare some proper defenses. Attacking with infantry is suicide, the ai never stops sending his armies against yours from the very moment you step into his territory, i'm still trying to find the proper way to win but if you scum your way through the game with gatling you'll be fine. Don't be a faggot and buy a balloon asap tho
>yfw you could be the emperor is sleeping in around 10 minutes
>yfw theres an Island on the last saladin mission that is just big enough for the wonder, and none of the enemy AI has bombard cannons. See the first strat
I love the balloon, but it feels like too big of a game changer. The difference between playing with and without the Montgolfier is crazy.
It doesn't seem like something that should be taken out of the game, but having the whole map revealed constantly seems like too much.
>just finished the Alaric campaign
Jesus fuck why does this game has a gorrilion campaigns, I love it.
I enjoyed Dawn of War II...For different reasons of course.
>seems like too much
It isn't the ai makes full use of the ability to instachoose its course of action and never fucks up. We are humans, we make mistakes all the time especially here since it's easy enough to lose a hundred dragoons if they step in front of one of your cannons when it's about to shot closer enemies. What do you care? Anyway if you feel guilty about it just put scouts everywhere, units are cheap and you can have as much as you want of them
>tfw mom cleaned out all of the "old garbage" after I moved
Why aren't there more RTS games with a armageddon timer after firing nukes? It's satisfying as fuck to see the world go down in a hot war in RoN.
Nice fakebase! You can tell cos it has a dropship bay and no reception bays on the refineries.
Get ANNO 2070 and download the ARRC mod. Its amazing for cities and tech, plus gigahuge maps.
It really needs a remake with better code. Non circle islands is all I ask!
I suppose against old RTS ai you have to take every edge you can get.
Dragoons in Cossacks are sweet, I'm never really sure how to use them but I find them cool so I always make a bunch and have them ride down small groups of guys in circles and blast them away.
> mfw i'm so old i remember RTS on consoles
Even after Tales of Valor took a shit on the game, it was still far better than CoH2. The p2w commanders still infuriate me to this game.
A way to survive the first minutes is also to build a diplomatic centre and hire 18th dragoons, they are fantastic at the beginning.
Anyway i almost always use them to kill as many people as i can before the real battle starts, they are fast and hard to catch if you know how to move them
What are some games that you think do nukes right? I doubt I could name a single one. They're fun in Starcraft but they just feel like a big weapon rather than a true tool of destruction and genocide.
supreme commander nukes are satisfying
but tiger-gorilla hybrids are even more satisfying!
No one mentioned Haegemonia.
Well in Rise of Nations they actually have political effects. If you shoot a nuke you get a nuclear embargo on the market so you can't buy resources and the AI will usually declare war on your or break contracts with you. In Empire Earth 2 if you nuke a place it turns into a radioactive zone so anyone who enters get's killed.
DOn'T you mean selling the fences around your tiger-cages...
w-wait,what? Zoo-TYcoon isn't a RTS? B-B-ut why did I kill the customers then.....
They're both RTS games and are both set in ancient antiquity.
RTW has the bonus of having a turn-based world map aswell.
I don't understand why anyone would play AoE over RTW. Maybe if you have a toaster, but beside that, no reason.
I loved it more than any other game ever
>That was impressive.
now imagine that you can build multiple missile launchers and they can have multipe missiles.
You can launch a shitload at once.
there is obviously missile defense in the game
Well, the PC lost its prime spot of being the go to plattform for gaems.
Also, michael bay gaems tend to recieve grand appeal from the non-vyda media thus baiting cod-kids into buying them.
MArketing + graphical advances litterally killed the RTS genre
ALSO todays kids aren'T smart enough due to the radiowaves send of by the evil smartphoneoverlords!!!!!!!!!!!!
Blame phone games and f2p. The 'buy once get a full game' model is dead, and RTS's depend on that model. P2W and micro-transactions kill this genre, as Relic/Sega proved with CoH2.
Sins was a fun single player/co-op vs AI RTS though it didn't really work as competitive multiplayer. A shame Ironclad went full retard and thought making a DOTA clone after Sins was a smart use of money.
>watching the enemy's Titan jump straight into a nest of three upgraded starbases
>phase jump inhibitors stopping them from escaping
You came to the wrong fucking system.
Does someone remember that (kind of indie) space rts where you could build your own ships?
there were different races - one was a species of bears, another wolfes etc
that game was kind of fun
it was similar to sins of solar empire
Guys, don't forget Earth 21XX series and Warzone 2100
Love the whole build-your-own-unit gimmick, I just wish they had also some sort of infantry (WZ2100 Cyborgs don't count), the whole thing being vehicle-only was kind of depressing
Also, Warzone 2100 is still supported
The game had amazing production values, a shame EA left gamebreaking bugs and balance alone for so long the community died. It was a genuine example of EA stomping the life out of great potential.
I was really looking forward to this. Shame it wasn't as goood.
A lot of people disliked this because it deviated from the regular C&C formula quite a bit, but I rather liked it. The expansion kind of destroyed balance though.
i know true disappointment
Generals was basically trying to cash in on the whole Iraq/Afghanistan/9-11 debacle that was going on in those days.
It was fun, in a comical and goofy kind of way, just like Red Alert 2.
I personally don't get mad when I lose matches, but I love to see how mad other people get at fucking gold league matches.
This was on a bronze smurf
I liked some of the lines in the generals challenge mode too. Like if you built a Col. Burton against the super weapon general she'd laugh at you for making just a useless unit (her base was full turtle behind a mountain) while the tank general would wet his pants if you built Jarman Kell.
>you now realize GLA is actually ISIS
Why hasn't anyone made an ISIS mod? Just change all the green colors to black, and the brown flag into the black flag with the moon and writings on it. The game becomes much more terrifying.
>ISIS is so insane and backwards that even AQ wants nothing to do with them
I'm glad somebody finally mentioned it. I played the demo in my childhood, completely forgot about it, did some research once I was adult, and learned I could get it for free and it was better than I ever dreamed.
rather voxels provide "good" artstyles which CAN result in good/fitting graphics whilst requring little memory.
It's the same thing with the old Infinity Engine and how the worlds created with it looked objectively better suited for their games than modern ones..........
m'lady *tips fedora*
I'm liking Crusader more for the sole reason of Ai Skirmishes, tho I'm missing the wooden fortifications, which can partly be used in the Editor
Sad the game got fucked due to GSC closing down.
It's a great game for generating the ultimate killing machine op hero.
Would've liked a sequel digging into the "fantasyworld suddenly hits OUR world"-conflict
Also, broken shit engine (tho why? Cossacks isn't that different in terms of ressources etc. so....how?)
fucking castles filled with seemingly endless archers (srsly, civilian enters castles, immediatley archer leaves castle).
And those archers weren't even that bad, tho of course, gunpowder > all
Generic country ( a real life country) makes generic units (generic tanks, generic infantry), on a general universe (real life), using generic weapons (missiles), that has generic effects (explosions).
SupCom is the opposite of generic
Red Alert 1 is the opposite of generic, it mixes real life with fantasy shit, laser beams, etc
Tib is the opposite of generic, it has disc throwers, titans, invisible units, etc
When I look at General all I see is generic (and therefore INCREDIBLY boring) bullshit. I don't have fun pretending the real world is fighting among themselves, this already occurs. It's not entertaining.
I always hated and will continue to hate CoH stupid retarded half-covered screen HUD, only reason I truly didn't enjoy the game 100%
Fucking starcraft is to blame
Still the best in my Eyes. The way you can upgrade units with special abilities brings in so much room for all kinds of strategies. Every single unit is worth something if you use them correctly unlike most other RTS games.
I have not actually, I stopped paying attention with the first one.
I was just wondering what does the game has over games like Red Alert, SupCom, Tiberian, hell even Empire Earth was less generic than Generals by having over a thousand eras and throwing out nuclear bombs all over the place while having an army or robots while your opponent was still in medieval technology. Man that was fun.
>Play with friends
>We all start playing the medieval sim city
>There's this one tryhard who rushes us with infantry constantly to win and burns the shit we create
>7v1 attack him and stop our armies right before histown center
>He has to spend the rest of the match building in a place smaller than hte vatican and get his military buildings razed because he is too tryhard and proud to ragequit
He literally didn't talk to us for 2 days after that
I never played this so I might pick it up during the winter sale. Compared to AoE 2, how is it? And I don't mean whether it's better or worse, but like, what make it stands out as an RTS?
min distance between city centers --> each city centers generated domain of inlfuences and develop as seperate cites, interesting way to work with unique ressources/acquire new ressources as you advance in time.
It's litterally a better Empire Earth 2 without too much useless extrea ressources
My third personal favorite after AoE2 and Stronghold
FA does, it was more like a non retarded tutorial that actually teaches you and its possible to lose if you are an idiot and fuck up hard, instead of the usual click right mouse to move forward and kill everything tutorial now-you-know-how-to-breath-edition.
Story wise its just ok.
Can't even play anno because can't connect to ubisoft servers for some reason.
>Dostya will never yell at you again
It was like the total war series sorta. Everyone was in a battalion and then you could move them around to spots and set if they would attack or defend or whatever. It was pretty basic and easy but just a hassal when dealing with larger armies.
How. Unless you're playing TEC with a vasari ally or something.
>tfw at cruel the AI can own a single system and still somehow research half the tech tree within 9 minutes with three research labs.
>that one guy who rushed you and you're friends because he was no fun
>Gets ham when you try to piss about and enjoy yourselves
>hiding one villager behind a tree in the corner of the map and letting him destroy you
>he used all his resources killing everyone else so no spies
>that amazing feel when after hours of not finding your villager he has to quit and you win
>spamming "YOU PLAYED TWO HOURS TO DIE LIKE THIS???" The whole time
>THAT MOTHERFUCKER KID THAT THOUGHT BUILDING SHIT IS FUN
>THAT KID THAT ALWAYS COMPLAINED WHEN YOU ATTACKED HIM
>THAT KID THAT DIDN'T LIKE FIGHTING BECAUSE HE WAS A GIRL IN THE BODY OF A BOY
>THAT KID THAT LITERALLY WANTED TO PLAY BARBIE IN YOUR GENOCIDE SIMULATOR
Holy fuck AoEO blew every RTS 2009+ out of the water. I still can't believe they killed it specially when that fucker was like, number 3 on steam till they announced it's closing.
Literal fucking bullshit.
>fully upgraded imperial age units
>dust settles after mass genocide
>thinking about who is left amongst the ashes of the town you just annihilated
>Bobby123 has advanced to the feudal age
Check their ModDB page instead.
DTA is basically a TS mod bringing the first two C&C games to TibSun, with extra pizzazz due to the engine.
It also has its own launcher so you can have alliances with AI and is basically breddy gud.
>playing rise of nations: extended boogaloo
>3 way FFA
>fight a massive battle with closest neighbor
>we're neck and neck and having skirmishes every few minutes
>finally manage to crush his capitol city and commence with the cleanup once I hit gunpowder age
>havent seen the other fag this entire time so build two explorers and send them out while reforming my army of doom
>look at bottom right scores clearly expecting to be on top
>Me: Gunpowder Age IV
>Fag: Modern Age VII
>Nuclear Launch detected
Not even consolefag, but this was definitely a nice rendition of the SC trinity. It was the gateway game that ultimately lead to the transition to SC love.
Would love to see a revival of this series.
Holy shit I played the demo of that game a lot when I was kid and I could never remember the name so I could try it out fully.
Thanks for bringing it up, I'm going to check it out.