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Is it just me, or do 2D games age much better than 3D games?

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Thread replies: 183
Thread images: 52

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Is it just me, or do 2D games age much better than 3D games?
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>>275462783
Come back in 20 years and tell me that about Captain Toad.
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>>275462783
If it doesn't go for full realism and does it right, it won't age regardless of whether it's 2D or 3D.
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Minish Cap is hardly an old game.
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>HoMM3 looks great today
>HoMM4 looks like ass
yep
>>
>>275462783
Early polygonal 3D games look terrible today, but even mid-tier spritework seems to have a timeless beauty to it.
>>
No. The difference is in the art style. Remember those games for stuff like the Genesis that tried to be really detailed? They look like ass now. And on the other side, there are PS2 era 3D games that look good because of the high detail but low poly designs.
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>>275462783
You must be underage if you're just now realizing this.
>>
3D games who don't go the realistic route age well. Look at Crash Bandicoot, Super Mario 64, Mario Sunshine,THPS, MegaMan Legends Jak and Daxter, etc.
>>
Depends. Most of my favorite games are 2D. However, stylistic 3D or tastefully minimalistic 3D can age really well.

A lot of people would disagree, but I feel like MGS on the PS1 has aged really well with the dithered textures and thought out polygons. In addition to that, I think that Crash Bandicoot still looks really good too. Mega Man Legends as well.

There are definitely some 3D games that have aged like shit though. Most anything that went for realism is now completely off the radar and looks awful.

I want low poly to be the new pixel art; at least until it gets done to death.
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>>275462783

Realism is a style that's impressive when done well, but which ages very quickly, because there is always a concrete barrier against which it can be measured: reality. Games get more and more realistic every year, and all the previous "realistic" games that came out, look dated.

Games that go for detail, but not realism, age best. Early PS1/N64 games "feel" like games to me, because it's like playing a cartoon. The texture work is there, but not shaders or other stuff used to give it more realism.
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Yeah OP, they sure do.
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>>275463017
What about Mario 64 and OoT
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This is now a thinly veiled low poly thread.
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>>275463592
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>>275463736
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>>275463654
They don't look great technically but they aren't ugly games to look at because the style isn't realistic and thus uncanny or ridiculous.

Some of the models in OoT still look pretty great, like Zelda, Twinrova, Ganondorf and Phantom Ganon, to name a few.
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Sprite art rocks. Shame developers today are either allergic to it or like Indies seem to have some warped view of what games of the past actually looked like
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>>275463654
Both of them aged badly mainly because of the gameplay mechanics have been improved by later installments. Go play say, MM and Sunshine, then you'll see how hard it can be to go back to OoT and 64.
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>>275463854
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>>275463654
OoT hasn't aged at all in terms of gameplay. It's just as fun to play now as it was in 1998. Mario 64 still aged pretty well, even though the games that came afterwards improved upon the gameplay. Sure, they look like shit now, but if you ignore that they're both perfectly fine.
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>>275463968
>>
wrong board

>>/vr/
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>>275463881
They truly are the disney classics of our generation
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>>275464101
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>>275463967
This is probably the worst post ever made.

And it misses the point of the question.
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>>275463881
Sprite art is incredibly annoying to draw in a different way from creating 3D models and textures. You'd need a real passion for it in order to keep using it.
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I still play Doom 21 years later after it was released. So yes.
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>>275464225
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Stylised 3d games age well. Wind waker and homeworld 1 still look great.
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>>275464365
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>>275464272
>tfw we'll never see stuff like this again
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>>275463967
MM's gameplay is literally identical to OoT's. You MMfags are on drugs, its exactly the same (aside from the masks, obviously). When I say literally identical, I mean they use the same engine and no changes were made.

Go ahead, explain to me how MM's existance made OoT age poorly.
>>
>>275463654
Those two aged pretty well
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>>275462783
It's because pixel isn't something that isn't rapidly evolving, and as long as you've created the visual content with a pleasing style/aesthetic, you've created something that is timeless. You'll date your work if you try to push it to it's limits and make it look REAL, instead of staying simple and clean is the way that you're making me feel to tonight

>>275464101
>>275464225
Shit like this will age fine. You can go for style over substance visually and get away with it, despite your limitations. Megaman Legends is a good looking game despite it's incredible visual simplicity, and while obviously aged, doesn't look bad NOW.
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>>275464524

Sprite animation is beautiful too
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>>275464239

Thank you for saving me the troublel

OoT and SM64 both look and play great.
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>>275464620
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>>275464741
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>>275464039
>OoT hasn't aged at all in terms of gameplay.

It certainly has. All the mechanics of attacking, jumping, moving, have aged better. The very fact that modern games have dual analog sticks makes it aged. There are games that have aged much worse, (like MGS, which was always shit), but you sound like a really moron with such obtuse nostalgia.
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>>275463592

>shitting on Atari 2600
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>>275464524

Metal Slug artists are in a world of their own. They deserve the Nobel Prize.
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>>275464365
>>275464506

what gaem
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>>275464863
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>>275464524
Man, I fucking love Metal Slug.
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>>275464741
is it dancing?
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>>275464972
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>>275465116
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>>275464272
Can't be any harder than all the guys you need for a current gen game.
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>>275463654
Mario 64 and OoT are probably two of the best-aged early 3D games.
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>>275464380
Also Jet Set Radio
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>>275464549
17 fps, meh controls and camera, and 5 poly models and textures is not well
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>>275464524
That. Is. Beautiful.
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>>275464953
Reverse image search genius
http://hitboxteam.com/mystery-and-mastery
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>>275464524
You are now aware he is crawling through spaghetti
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>>275465274

HA! No! You can't just scan in HDR photos, volumetric scan, and mocap sprite art. Stylized art, be it 2D or 3D, will always take actual talent. And I'm not just talking about indie sprite game of the month.
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>>275462898
This anon gets it. The reason 2D games age better, is for the fact that the low technical requirement allows artists to take full advantage of their tools to create super refined imagery. Plus the fact that 2D art had been an established industry for many decades prior to video games. Artists honed and refined their craft. Methods were developed in teaching new artists quickly.

Now that the technical requirements to create 3D imagery is reaching a negligible level, the same thing is happening to 3D art. The artists can now fully focus on creating super refined imagery. And the industry has been around long enough for 3D methods to become common knowledge.
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>>275463854
HNNG this looks just great.
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>>275465401
Technical inferiority does not equal an impossibility of aging well. It's the same thing that can be said of this fag's >>275464867 response where because better exists since then, the two are still very playable and have weathered age very well.
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>>275465401
Have you seen other games from that era? They aged pretty well for what they worked with
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>>275462783
>age

Get out.
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>>275465240
>>275465658

Have an engineer then
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>>275463592
Show me a 3D game from that time that looks better. Oh, wait!
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>>275464620
That cape motion is so beautifully fluid
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>>275465761
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Nah, Virtua Racing looks pretty cool.

https://www.youtube.com/watch?v=G3PcHBFsjxg
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>FFVII-IX look like shit nowadays
>Suikoden I/II look fine

it is a proven fact
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>>275462783
stylised visual schemes age better in the long run and its just easier to stylise 2d graphics than 3d and its not that either ages better its just that more people choose stylisation in 2d because its cheaper and easier while 3d has always mainly focused on realism
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>>275465886
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>>275463752

I'm not shitposting unless you think having opinion offends you.

3D and 2D are just one and the same, just tools to render out something to convey. It's really dumb when 2D purists come out of the woodwork to shame 3D like it's some objective emotionless form of art.
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>>275465696
>says it hasn't aged at all in terms of gameplay.
>anon points out how it has
>Time to change the goal posts and say it's aged well

If you're the same guy, you're still a moron.
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>>275465742
Fuck off moron
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>>275463967

mario 64 has great freedom of control than mario sunshine. the physics make it a lot more interesting
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>>275466009
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>>275465274
It's much harder. You literally have to make each individual movement.
If you want the character to jump or do something you have to make a sprite for it.

With 3D you just make a model, rig it, and then mo-cap like most major studios do.
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>>275466052
But neither OoT or Mario 64 have aged in terms of gameplay. Ignoring the framerate, they play and control better than most games today. Moreover their sequels pretty much play the same, if not worse.
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>>275466009
Was anyone actually making something with this?
The design is really cute.
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>>275466052

I'm not that guy but if a game comes out with more complex controls doesn't make the game before it "aged". SM64 is completely playable and IMO has some of the most precise 3D controls that feel good.

In order to say a game aged, the newer games have to have such major improvements that it makes the previous games completely unplayable which is not the case in SM64.
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WHERE IS THE GAME KONJAK?!? WHERE IS IT?!?
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>>275465886
You know, the spy and the heavy are the only ones who look good, to be honest.
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>>275465619
>The reason 2D games age better, is for the fact that the low technical requirement allows artists to take full advantage of their tools to create super refined imagery.
We largely haven't seen super refined imagery. 2D mostly has never hit it's actual technological peak. In the early era it was able to 3D pretty much has taken over. So we never saw 2D at it's best or even near best.
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>>275464101
this is pretty much exactly what I would want an Advance Wars 3DS to look like
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>>275466164
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>>275466292
A game, outside a handheld, that would not allow the player to move the camera with a control stick would be unacceptable by today's standards. Forcing the player to use single buttons for basic camera control to is a sign of age, regardless of the control limitations.
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>>275466292
>they play and control better than most games today

You can't even turn around in Mario 64 without running in a 20 foot circle or stopping first.
>>
age varies from person to person.
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>>275466469
Fucker is going to die of age before finishing his magnus opus. Might as well release what he has now.
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>>275466601
Damn, breaking his leg like that must have hurt.
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>>275466410
I wasn't referring to SM64, and control aren't any more precise than Super Mario Sunshine and even if they were, it doesn't justify the primitive control scheme of using individual buttons to move the camera. It would be unacceptable today and therefore, it has aged.
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>>275466469
>Nintendo will never make a 2D metroid and hire Konjak for sprites
>Nintendo will never make a spiratual successor to Zelda 2 and hire Konjak for sprites
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>>275466581
Are you kidding? Just look at OP's image.
Minish Cap is one of the most beautiful 2D games ever. Unless of course, you don't count pixel art as being refined. You're not one of those "we need hand drawn sprites!" people, are you?

There's more to art than just pixel density you know. Just like there's more to 3D art than poly count.
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>>275466639

mario 64 ds =/= mario 64
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>>275466832

Fuck that game is fun
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>>275464620
Is that rotoscoped?
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>>275466469
The problem with a lot of pixel artists, is that they are far too meticulous.
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>>275464272
As someone who has been spriting for over 10 years I'm not sure what you mean. Making poses is tedious and boring at worst, but seeing it animated and finished is worth the labor.
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>>275464524
everyone always sucks this thing's dick so hard, I want to be a contrarian and say that it's not nearly as impressive as you think.

It's all just parts moving around like a flash animation. The segments of the crab, the pieces of the gun, they just rotate and move but are still the same "cut-out". Sure, the smoke, firing cord thing, and sand are fully animated, but the rest of it is "flash-tier".

And it ends up looking fucking gorgeous, but once you know what to look for you see this sort of stuff in every metal slug animation.

which is why I think SFIII has the best sprite animations of all time, because for the most part those are truly fully animated, each frame unique
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>>275466997
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>>275467083

Time for backgrounds of pure sex
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>>275466876
nigger are you serious

it's pretty alright, but I wouldn't put it anywhere NEAR "most beautiful 2D game ever" category
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>>275464867
>The very fact that modern games have dual analog sticks makes it aged.

the wii did not
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>>275467302
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>>275467407
>>
>>275467052
>SFIII
>truly fully animated
rotoscoping is some kinda nasty
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>>275467407
>>275467302

BRO
I USED TO HAVE THE PAGE WITH ALL OF THESE SAVED
BUT I LOST IT AFTER REFORMATTING
WHERE DID YOU OBTAIN THEM
>>
>>275467339
>Dat perfect palette.
>Dat well developed cute artstyle.
>Dose smooth animations.
>Not a pixel out of place.
Seriously, look through the game and tell me it has a single flaw.
>>
>>275462783
Early 3D, yeah definitely

But I'd say modern 3D, with good art direction is also ageless. I couldn't see any Wii U game aging badly, honestly.
>>
>>275466639

Are you retarded? Yes you could.

>>275466796

Unacceptable to who? People who need hand holding in games? It's completely playable and works better than most games that use a second analog stick.

I think the problem with most you guys who criticize early games haven't even played them but watch youtube videos instead.
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>>275467302
Omg what sexy game is that?
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>>275462783
Leaving all the nostalgia retro shit aside, Child of light, and Rayman Legends will still look great 20 years from now.
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>>275467583

I have no idea
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>>275467630
The arc for turning around while running is huge compared to later games.
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>>275466639
Pleb who couldn't pull off the 180 jump detected.
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>>275467764
>>
>>275466876
Are you being retarded for retarded sake?

>Minish Cap is one of the most beautiful 2D games ever.
No it's not, but it's fine. And no pixel art isn't the definition of refined. You could have actual high resolution art for shit, we never see it.

> You're not one of those "we need hand drawn sprites!" people, are you?
A lot of 'pixel art' (erroneous terminology as well) is hand drawn. Pixel art is low resolution art. All fucking game art relies on pixels. And no just being high resolution doesn't make it good.

>There's more to art than just pixel density you know.
Ironically the very argument you're backing, that low pixel density makes good art. No it doesn't. But increasing the resolution allows for more detail and improvements. Similarly 2D shaders could be used as well.

You would have to be a retard to argue that decent low poly 3D is better than decent high poly 3D. Same applies here. Except for 2D we'll likely never see anyone attempt true high resolution 2D and most of it gets shifted to low quality vector work in flash.
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>>275465718
Mario 64 visually aged well. Good use of color to hide the fact that the textures were super low quality, kept poly count down as much as it can without being too noticeable, kept a consistent framerate. I think it's the nicest looking game on the 64. Not the most technically impressive, but it just looks nice. It appeals to the system's strengths.

OoT has a wildly inconsistent framerate, tries to be more detailed and falls flat (seriously, the texture work in that game is almost the opposite of Mario 64, emphasizing the fact that the N64 is really bad at it), and ultimately shows its age as a result. It seems to appeal to the system's weaknesses.

>>275467052
>flash-tier
I vaguely see your point, but unlike most flash animation, they put actual effort into each of the component parts. Even the bits that mostly just sit around and rotate have shifting lighting added.

also, I'm a sucker for multi-part sprite animation anyway
Fucking Seven Force gets me wet.
>>
>>275466639
This. I'll never understand people who praise SM64's controls. It's an obtrusive mess that rarely cooperates.
>>
>>275467383
A second thumbstick if hand holding. You are a complete idiot. Even people who reminisce about Super Mario 64 wouldn't agree with that.

I'm not even going to address the rest of your post, except that I recognize Super Mario 64 was amazing for its time based on my experience with the game as a child.
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>>275467858
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>>275467821
You mean the side flip?
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>>275468041

I really need to finish Transmetropolitan
>>
>>275467915
>OoT has a wildly inconsistent framerate
No it doesn't. The engine is 20fps capped. That's a low framerate, but consistent. It does sometimes drop, but very infrequently.
>tries to be more detailed and falls flat (seriously, the texture work in that game is almost the opposite of Mario 64
OoT tries to go for a realistic look, so obviously it's the opposite to Super Mario 64. There's no Zelda game (not even TP) that tries to go for realism as much as OoT. And this thing about falling flat is garbage, OoT looked great in 1998 and part of that was down to the textures.

The reason it has aged is just down to a realistic style, any game that attempts to look realistic will age quickly, because a new benchmark is always being set for that style. It's hardly unique to OoT.
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>>275467961

>Shitposting at it's finest.

SM64 still has one of the best controls to this day. I can't believe the amount of bullshit that's being spewed in this thread.
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>>275468126
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>>275468041
Whyyyy can't Windows have animated wallpapers?
>>
>>275467915
I just think it's sort of funny how most of the games that /v/ jumps to when they think "glorious 2D animations" are not actually impressive on a technical level at all. For instance, all of Vanillaware's stuff is distorting images to hide their lack of frames.

But I mean, it ends up LOOKING amazing, so I guess that's all that matters in the end.
>>
Post 2D games with REAL animation, where every frame is unique.
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I've been playing the first fatal frame recently for the first time and i think it looks swell for a game released 13 years ago.
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>>275468435
The only thing superior in 64 is momentum with jumps. The controls aren't as tight as later games.
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>>275467649
Garou: Mark of the Wolves
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>>275468507

It can, but they're awful and terribly compressed.
http://windows.microsoft.com/en-us/windows-vista/about-windows-dreamscene
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>>275467961
They say it's somehow more precise, but that's not true. The same precision is available in Super Mario Sunshine, only a second stick is able to turn the camera. Super Mario Sunshine doesn't allow for first person view, but the camera is given an equal arc, if not more because Mario can turn 180 degrees. Super Mario 64 actually gives far less precision while not solely directing the camera, as the camera can only be detected with individual button presses. If anybody prefers individual button presses to a control stick in moving a camera, they are probably retarded.
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>>275468716
well, you're going to get looping neutral poses and walk cycles, but I hope you'll understand.
>>
>>275468845
I find that's the case with so many games, and the control were even tighter in SNES games. I tried the free-to-play version of Uncharted 3 and the character responds to control stick inputs about half a second after they're made. I find the New Super Mario sequels frustrating because of the input lag.
>>
>>275467867
You're misinterpreting everything.

1. No pixel art isn't the "definition" of refined art. DUH. Pixel art can be refined. Any art can be refined. Even low poly art. hell, you can make taking a shit into a refined art. Ever see a perfectly coiled piece of poo with a clean taper on the end? That shit is a refined piece of art.

2. Pixel art is art is art that is restricted to low resolutions. The pixels are large enough to be noticeable.(if only barely in some occasions) Pixel art is a type of pointalized art.

3. Low pixel density doesn't "make" good art. Just the same as high pixel density doesn't make good art. They're both negligible to the point that matter: The impression you are trying to create with your imagery. If a low pixel game like Minish Cap can create the best impression possible in a 2D form. Then that makes it a great 2D game.

4. You would have to be a retard to THINK that I'm somehow implying that low poly is better than high. What I am saying, is that lower poly games are capable of being highly refined. Take Wind Waker for example. Wind Waker didn't need a high poly count and a high texture resolution in order to be claimed as a great looking 3D game, even 10 years after it's release.(Of course the HD release helped a lot) But then you look at a game like Twilkight Princess in comparison, and you can see that game's style needed better hardware. They could not polish it to the degree that the artstyle demanded. Thus, everyone remembers WW more fondly.

You sound like that faggot I was arguing with in the drawthread. If you're that anon, then I still stand by what I said. You're a massive asshole.
>>
>>275468947
I'm not the only one who thought SMS controlled absolutely perfectly and every other Mario game is kind of a shock that the turn radius isn't as tight, I can't side-somersault as quickly, the run speed doesn't feel quite right, wall jumping doesn't feel like it has enough control, etc
>>
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>>275462783

They do age much better.
>>
I was playing Minish cap today and thought the same thing, OP.

I have nothing more to add than that. Also, Minish Cap is fucking fun.
>>
>>275469128
>I find the New Super Mario sequels frustrating because of the input lag.

Yeah I noticed that too. It's like they have the late responsiveness of 64 but took away the superior jumping and momentum from it. For what purpose?
>>
>>275465326

You're a fucking retard. They both look like trash, and Ocarina of Time ran at powerpoint frame rates. The only N64 game that looked good was star fox 64.
>>
>>275468539
Technicality is just one aspect of something. To say that they are somehow lesser because they aren't technically adept is not a stance, it's wrong.

Vanillaware is not impressive just because someone thinks it has technical prowess, though there does exist a certain amount of trailblazing with it being one of the only developers around doing a handpainted sprite style, but because of the overall cohesion of the artstyle and its wonderful execution.

Getting caught up in technical achievement is tantamount to whining about jaggies and framerates.
>>
>>275469295
>That resolution
>JPG file format
>That interpolation.
Please burn this image.
>>
>>275469190
As polite as you're being, it's becoming easier and easier to insult your intelligence. You actually equated preferring the control of the camera by a control stick to single button presses. In that, you are in the tiny, undefendable, minority. You're trying to maintain that a game whose controls have been universally discarded for more than a decade on consoles somehow has not aged, and it is a losing argument. Stop it. Either consider reevaluating your beliefs, or keep your blinding nostalgia to yourself, but no longer keep expressing such ridiculous opinions.
>>
>>275469363
>implying you gave a single fuck about the framerate of OoT when you played it
>implying you even knew it was so low until you were told
>>
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>>275468334
>looked great in 1998
even back then I thought it looked like a mess (there are admittedly a few places that do look nice, but
and it'd hit sub-10 at times, that's pretty bad

>>275469363
I love SF64, but that game has hilariously awful texture work.
Just look at it. http://a.pomf.se/xdchge.jpg

I want to say F-Zero X looks great, but that's only because everything is moving so fast that you can't pay attention to it, it looks like dick in stills.

Man, I wonder what the fuck Nintendo was even thinking when they designed the N64. There really isn't a valid reason for the system to have any of the issues it does, not for the time when it was designed.

>>275468876
Garou's fucking pretty.
The characters frame count isn't Third Strike-tier, but they're all well animated and the backgrounds are mostly gorgeous (except for fucking Kevin's stage).

SNK really does great background work. I fucking love KOF2002, but Eolith can't even compete in that regard. KOF '98, '99, 2000, even 2003 and then SvC Chaos have amazing backgrounds.
>>
>>275469363
>Ocarina of Time ran at powerpoint frame rates
everybody look at this guy and laugh

https://www.youtube.com/watch?v=g4UEr3IVhgM
>>
>tfw stylized 3d games sell like shit more often than not
>XIII
>wind waker
>okami
>valkyria chronicles
>>
>>275469731
Sorry, I meant to say that you equated the preference of control sticks to button presses, to hand holding.
>>
>>275468539
Vanillaware stuff looks like Flash animation. Good shit but it's fucking distracting seeing characters tween like they're made of paper.
>>
>>275467532
streets of fir?
>>
>>275469731
>>275469869
are you sure you meant to reply to me? I didn't even say about the camera, I'm just talking about the actual control of Mario himself.
>>
>>275469840

>I love SF64, but that game has hilariously awful texture work.

Yeah, but at least it wasn't <30 FPS like every other game on the system, and the low poly models were fitting for a game about space ships
>>
>>275469850
Why would we laugh at him for posting a fact?
>>
>>275469840
>and it'd hit sub-10 at times, that's pretty bad
Where in the game would it do that anon? Sounds like hyperbole to me.
>>
>>275469828

Unlike you N64 babies, I had actually fucking played videogames before it. The loss of fluidity and control associated with Nintendo's early 3D games was awful.
>>
>>275464039
>this fag hasn't played OoT 3D
>>
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>>275470004
Sorry, someone else said that preferring the c buttons to a control stick is hand hold, and I guess he didn't respond.
>>
>>275469861
>XIII
>wind waker
>okami
>valkyria chronicles

https://www.youtube.com/watch?v=TxfZbj5vf7Y
>>
>>275469840
I can't make out anything Star Fox 64. Am I figting spaceships or alien space birds? They all look the same.

I even thoght Mechbeth was a butterfly or something.
>>
>>275469660
again, we agree. the games look wonderful. I'm not trying to say they don't, I just pine for games animated like the Thief and the Cobbler is all.

>>275469942
and there we go, someone compares it to flash animation in a disparaging tone, right on schedule.
>>
Honest question.

Has Half life aged like shit? The first one.

I tried to play it, and I never have problems playing old polygon based games. But something about the textures really put me off and made me nautious

A lot of puke brown and green in the begining, and then nothing but grey through the entirety of the complex, i couldn't stomach it.

However, when Black Mesa came out, I played through and absolutely enjoyed the shit out of Half life, more so then 2.
>>
>>275470363

Spaceships that look like space birds
>>
>>275470581
In my opinion, no, it really hasn't.
But at least there should be that hi-def model pack if you have the physical copies of HL1 + OF
>>
>>275469861
>XIII
>Stylized
>Okami
>Not selling like shit
>>
>>275470363
>]
Mechbeth is a mechanical moth thing with solar pannels. not far off.
>>
>>275464863
the angle and look of this makes it seem right out of DoDonPachi

>>275463968
I want to like this, but I still have to say that the cars from Ridge Racer on the PS1 just look nicer. The first two games, not even R4 (which is still the prettiest looking PS1 game of all).

>yes, this screenshot is blurry and a bit shit, I know, can't be arsed to find a nicer one
>>
>>275464620
Jesus, that cape animation is the sexiest thing I've seen all day.

And I already fapped to a really good shemale vid today.
>>
>>275463075

It's not really the graphics that ruin HoMM4, but the general gameplay changes that did.
>>
>>275465696
>where because better exists

That's exactly what aged means. For video games, there's nothing inherently antiquated except what is improved in later games. When some aspect of a game loses its comparative quality because of games that have released after it, that why it would be considered "aged."
>>
from what i gathered:
2d has developed just like 3d
early 2d looks like shit
early 3d looks like shit

the important thing is to consider the context of each graphic within the time period it was released

ofc one thing that doesn't change with time is the fact that op is a dumbass
>>
I wish we still had pixelated Pokemon games. The chiptune music were often creepy at times and the Pokemon used to be "monster-like" while not always basing after monsters.
>>
>>275470951
>XIII
Did you think it was FF13
>>
>>275471514
hm, technical limitations play into this too
2d graphics on one system might have been worse than 2d graphics on another system at the same time
>>
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>>275467814
Except that you can literally just walk in the opposite direction and press one fucking button to have the camera reset to your orientation. Alternatively you could hit two C buttons. Did you even play the fucking game you mongoloid or did you rent it and give up after 10 minutes?
>>
>>275471514
>2d has developed just like 3d
>early 2d looks like shit
>early 3d looks like shit
Pretty much. Early 3D happened around the pinnacle of 2D sprite art, so it's true that comparing the two as technological "equals" could be rather misleading.
>>
>>275466832
The fuck is this, looks like Zelda had an affair with Sonic.
>>
>>275471905
Yes, I did. I had no idea such a game existed. On the other hand, Wind Waker sold decently.

At least there's Borderlands, right?
>>
>>275469861
Borderlands, The Walking Dead sold very well. Less stylistic would be Naruto: Ultimate Ninja Storm, Street Fighter IV, Tales of Vesperia, . Dragon Quest VIII, the Sly series, Bastion, Grand Theft Auto: Chinatown Wars, all of which sold very well.
>>
Low poly is pretty much hipster tier shit. Just like most hipsters think pixel art is pseudo-nes, they think "low poly" is pseudo-ps1.
>>
>>275466832
man, Konjak's stuff is fucking great

Noitu Love 2 feels like a fucking 1994-era Treasure game, released on the 32X or something. It's so great.

well, except for the GBA-tier music
>>
>>275472893

I've always wanted to create a "Retro" game, but nothing like how hipsters do it to be "artsy" or something.

I just miss weird monsters and old RPG's. I even had a few creature concepts with someone I knew in Japan. guess it'll never happen.
>>
>>275472310
>Wind Waker sold decently
It is still one of the worst selling zelda games and a 2nd game in the same style was cancelled in favor of twilight princess.
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