>everyone just eats the never ending supplies of Yum-Yum Deviled Eggs and Cram that fall out of the sky
Is Bethesda retarded?
Think about how many unoccupied and broken into vaults strew the landscape
Then consider that every single one of those vaults had a 50 year supply of cram and other junk food for 10-30 people
Makes sense now doesn't it
Some also had extrudors for food, and there were several food factories strewn around the capital wasteland. It's also not like you don't see Brahmin.
How much time did anyone spend exploring the farms in New Vegas? How much content did they add?
>hundreds of thousands of bandits and criminals
>Somehow they live by criminalizing the forty or so total people in Nevada, of which about 6 or so actually work fields to make food
Is Obsidian retarded?
its clearly shown that at least Rivet City has Hydroponic Farming going on, and that is the entire focus of Dr Li's research there, so its assumed they grow what they can hydroponically, then trade for the rest from the small farms and brahmin herds strewn about as well as from outside of DC like with Point Lookout for Punga and other foodstuffs
not to mention hunting, there is plenty of Bloatfly and other critters about to hunt and eat, since everyone is armed its no big deal.
I just completed FO3 for the first time ovr the past couple weeks. Some questions. What was the general opinion of the game at the time? I don't remember much about it's release.
I really appreciated the cool ideas like a city on an old warship, a town on a overpass, shit like that. Does New Vegas have fun stuff like that? I am about to play that next
New Vegas is much smaller, and has much more in it
The Strip is a little underwhelming, but Freeside, Boulder City, the Dam, BoS Bunker, Red Rock Canyon are all pretty neat
But then you get guys like this>>274674628
This I never understood. In every real life instance of high radiation exposure I know of, wildlife has INCREASED in density over the period of years, not decreased.
IIRC the area around Chernobyl has some of the highest concentrations of native wolves and other animals of any area within a few hundred miles.
FO3 was massive when it was announced
both because of the popularity of Oblivion & Morrowind, as well as the fact that people had been waiting for *any* Fallout game for like a decade almost since most people thought the license was dead
I remember being blown the fuck away when I first played it, I even forced all my friends to watch me play it because I was a cunt, absolutely loved it and it's popularity is the sole reason Fallout even is relevant today
People hated it for a long time. Not sure if that was the census on release, but it's differences to 1 and 2 and some of the lazy or nonsensical things in-game upset people considerably. Emotions have tempered over time, and outside of shitposters most people acknowledge it as an alright-to-good game.
it's definitely worth playing as a part of A Tale of Two Wastelands rather than on it's own, though.
Humans aren't there to stop mother nature so it all came back. The only reason shit might not grow outside is if the soil is fucked nutrient wise, or some other factor like that.
people that love it love it usually because it's got atmosphere & exploration and/or it was their first game of the genre
people that hate it usually hate the absurd 'worldbuilding', bad writing and janky-ass gameplay, partly because those things are just objectively bad and partly because they're awful compared to F1 and F2.
most people think NV is better because it's better-written, has better gameplay and it's generally agreed to be better overall.
get Vurts forest mod (idk what its actually called, just that its Vurt's) you have different options to add more plantlife
there is like legit greenery everywhere, but personally I think it doesn't fit with the Fallout theme to have green all over, and it ruins the magic of Oasis
next is plants everywhere, but it is all decayed and brown, still there are think forests and busshes/grass everywhere, its just all sickly looking and dying/dead, this is probably the best imo
last is a total devastation where only charred out dead trees exist and tbh I think its kind of dull compared to just the second one
>This I never understood. In every real life instance of high radiation exposure I know of, wildlife has INCREASED in density over the period of years, not decreased.
Radiation in the Fallout world has never exactly behaved realistically, and it was never the point.
The reason why Fallout games always took place in a dry out wasteland was because it underpined the "we made the world inhospitable" message of the game. However, original Fallout games, as well as New Vegas, went a little more smartly around it, placing the settings in already very dry and inhospitable enviroment.
It's not the fact that Fallout 3 tries to contine this tone by making the world an inhospitable wasteland that bothers me. It's just how insanely clumsy is it about it.
Oh yeah, and regarding Chernobyl: the reason why vegetation and wildlife concentrates there is pretty simple and has fuck all to do with radiation. It's just because the area is abandoned.
It was a Fallout game, I was following every year the development of a new Fallout game since Fallout 2. (BoS I do not consider) When it finally came out, those normies who knew Fallout like me, cummed immediatly. Neckbeards and sisterfuckers, kept fucking their sisters and ogretexting the /v with generic "it's shit, get some taste".
There's actually lore here
Each vault had some sort of insane psychological experiment behind it
The experiment in vault whatever number it was in Fallout 3 was that they are absolutely forbidden to ever leave, to see how many generations it would take before they leave anyway
>the reason why vegetation and wildlife concentrates there is pretty simple and has fuck all to do with radiation. It's just because the area is abandoned.
Yeah I didn't mean in imply that the radiation did that.
My post was referring to /v/, mate. My friends were crazy for the game but they were a positive minority considering I didn't go on many boards related to video games at the time.
Even now most people like Fallout 3 outside of /v/.
>who gives a shit
A lot of people, actually. Basically anyone who is not a complete retard.
>barely anyone hated it
There was quite a lot of negativity around it on the "deeper" corners of the internet, like the RPG codex. Original Fallout fans were almost all massively dissapointed. It's just that their voices were drowned in the massive appraisal from mainstream game journalism sites, console users and kids who only played Oblivion as an RPG before...
I remeber me and my friends, at the time, being excited for it, being excited about it for the first few hours, then slowly realizing just how shallow and dumb the game was during the first week. Those were some pretty sad days at school.
The original purpose of the Vault 101 Vault experiment was to stay closed indefinitely, as a study of the human condition, the genetic impact of a small group of individuals breeding through several generations, and the role of the Overseer when a vault never opened, though the limited genetic material would probably result in inbreeding. Vault 101 was supplied with all the equipment it would need to keep functioning indefinitely like spare parts for the water processor,
The bandits also grow crops, also there's a lot of trade moving through the Mojave, New Vegas is there after all.
>bandits outnumber people in FO3
>Capital Wasteland is a wasteland
>bandits eat air, bad world design and Todds lies for nourishment
i'm pretty sure they originally intended it to be 20 years after the bombs dropped, but changed it at the last second because then they wouldn't be able to include the enclave or supermutants and ergo be less marketable
there are a lot of signs that suggest the change was at the last second
All of Fallout 3's problems are only relative to other Bestheda games and the previous Fallouts
When viewed in a vacuum there's really not much wrong with it especially compared to other AAA singleplayer titles
Like my problem with Fallout 3 is that it has very little replay value compared to any Elder Scrolls title. Most of the choices you're presented are totally binary so you can just do the exact opposite on your second character and see everything there is to see in the game. The skill balance is also shit, but Fallout 1+2 weren't honestly much better, the game was just overall a lot harder due to insanely swingy RNG
>can of Cram
>lets say the dimensions are 4" x 2" x 2"
>average vault housed 1000 people
lets say people eat 3 cans of Cram a day and only eat Cram their entire lives
>3000 cans a day of Cram eaten
>over the course of a year that's 1,095,000 cans
>over the course of 100 years that's 109,500,000 cans
>this adds up to 1,752,000,000 inches3 or 146,000,000 feet3 or 44,500,800 meters3 of nothing but cans of Cram that have to be in storage to feed those people
an olympic size swimming pool is 2,500 m3
>average vault therefore had to have the space of 17,800 olympic sized swimming pools to hold all this Cram
That's why there's so much Cram in the wastes
Agriculture and Water Resources played a huge part of the New Vegas' plot and quests.
Theres tons of quests and places that are grow ops that have unique communities and quests. West Side and the NCR Sharecrop just being some of them that come to mind.
>i'm pretty sure they originally intended it to be 20 years after the bombs dropped, but changed it at the last second because then they wouldn't be able to include the enclave or supermutants and ergo be less marketable
I'm pretty sure that is not true.
They never intended the game to be 20 years after dropping the bombs, they always intended for it to take time when it takes time. It's just that they haven't really thought about the consistency of the settings to begin with. They just jammed in whatever tropes they felt like will be most appealing to the dumbfuck demographics and rolled with it. Nothing about the game actually suggest otherwise: claiming otherwise is just closing eyes in front of the fact that the game is, and was from the start, mindboggingly poorly writen and has incredibly bad settings.
FO3 was dumb in many areas and is the weakest Fallout game for sure, but I still enjoyed the hell out of it and eagerly await Fallout 4. I want another Obsidian one more than anything though
>tfw fallout 4 won't be as good as New Vegas
Did your friends play Fallout 2? Only people I knew who really hated it played that. The people who hated three only grew because you had a lot of people who had never played 1 or 2 playing New Vegas.
why don't any toilets work? Why are raiders wearing more cloths when I strip them. Who the fuck is stupid enough to make and sell ammo? Why hasn't the enclave just taken over already? Is HP cannon? Is VATS cannon? Why do ghouls exist?
It does not fucking matter it's a fucking video game not post apocalypse simulator. Virtually everything about FO3 and NV is completely ludicrous to begin with. To expect explanations for minutia is stupid.
It's not like the cannon of bethesda games has ever been manifest in the games. The games themselves only portray a small representation of the cannon anyways.
so what the hell was this guy's motive? to this day i have no idea what he actually wanted
Metro 2033 is the closest we'll ever get to that
>there's really not much wrong with it especially compared to other AAA singleplayer titles
>realtime action RNG combat
>Godawul character models and voice acting
>Overwhelming glitches and crashes
>Tutorial literally makes you crawl around as an infant
>Males and females share the same skeletons
Yeah, nah, you're a cunt
>IIRC the area around Chernobyl has some of the highest concentrations of native wolves and other animals of any area within a few hundred miles.
No shit, humans have withdrawn from that area of course wildlife is moving back in even if some are born retarded
This. There's a LOT of nonsense within Fallout 3 but you're really grasping at straws for this one guys. It's not like the world was super populated or anything. There was plenty of food to go around.
>people still asking WHAT DO DEY EAT GUYZ! about Fallout 3
>The game outright shows many randomly encountered hunters hunting everything from dogs, to Yao Guai and selling the meat
>Almost every city of note has brahmin to get milk and meat from
>We are told in dialog people eat shit like mole rats and radroaches, and we can find food items from those animals in people's inventories, as well as shooting and killing them when they see them.
>we are told rivet city grows food theat they trade for scrap metal to fix the ship
>point lookout shows us that the c.w. gets lots of Punga
>there's several wild herds of brahmin in the C.W.
>mutfruit grows in the bushes all across the C.W.
>WHAT DO THEY EAT BESIDES PRE-WAR FOOD!?
seriously, are we STILL having this discussion?
This is almost as retarded as people asking why project purity dumps its fresh water into the river...... when it never touches the river water at all.
>why don't any toilets work?
>Who the fuck is stupid enough to make and sell ammo?
If no one was making ammo I'd pretty sure the supply would have run out a long time ago.
>Why hasn't the enclave just taken over already?
Why does the Enclave even exist when they were destroyed in the previous game.
>Is VATS cannon?
No, it's canon.
>Why do ghouls exist?
Effect of concentrated doses of radiation.
>why don't any toilets work?
Actually, at least in NV, there are working toilets. Toilets in uninhabited areas don't work because nobody has been maintaing the plumbing, because it would be a waste of time.
>Why are raiders wearing more cloths when I strip them.
That literally makes no sense. At all. What the fuck are you talking about?
>Who the fuck is stupid enough to make and sell ammo?
Anyone who wants to make a living in a world where a weapon can easily save ones life? What the fuck, kid?
>Why hasn't the enclave just taken over already?
Taken over what? The hundreds of square kilometers of irradiated desert? Those few small settlements of already mutated people?
Enclave does not want to take anything over to fucking begging with.
>Is HP cannon? Is VATS cannon?
No, those are non-diegetic elements of the game. They don't exist, they are symbolic reductive representations of more complex concepts in the world.
>Why do ghouls exist?
That is actually explained in the fucking games.
>It does not fucking matter it's a fucking video game not post apocalypse simulator.
it matters. It's actually called "good storytelling". And you should probably make sure you can even bring up a sensible examples before saying any of this - I don't think it's even nessesary to go on explaining how mechanisms such as "suspension of disbelief" and "coherency of a fictional world" work if you are THIS fucking retarded already.
Pardon me if I'm wrong, but isn't there a character in Vault 101 who remembers when the vault was populated? Keep in mind, she's not a ghoul, just a perfectly healthy 200+ year old woman.
>Pardon me if I'm wrong, but isn't there a character in Vault 101 who remembers when the vault was populated? Keep in mind, she's not a ghoul, just a perfectly healthy 200+ year old woman.
No, she remember when the vault had more people in it, which it did until several decades ago when a lot of people left the vault when it was open
>but there's ehliums, guise, stop being autistic xD
It still doesn't make sense. Pretending to be retarded and uncaring in face of the issue doesn't change that it breaks the immersion if you think about it while being immersed.
The old lady was around when they first decided to open the vault and contact the outside, which was relatively recently. Since then the population would have obviously declined because inbreeding was the predicted the endgame for 101.
Fucking what guy?
If you're still here I'll give my two cents. Fallout 3 is more of an action/adventure game than it is an RPG. Your skills play into combat and occasionally interactions but that's mostly it. It has superb atmosphere and truly feels like a wasteland.
New Vegas on the other hand is more of a true RPG. Your stats matter more in both combat and dialog, as skill checks come up far more often. It's not as much of a wasteland and therefore the atmosphere is different and you should expect it to be. Being closer to California it's more populated and you spend more time talking and less time shooting as compared to Fallout 3. The lore is more prominent and sensible as well. Also the DLC is fantastic.
Overall, they're both great games but for very different reasons and New Vegas is better. Play it, but don't expect Fallout 3.
My biggest criticism of Fallout 3 is that it doesn't distinguish between main storyline and side quests. I missed out on a bunch of content and/or didn't arrive in an area at a good level to have fun with it.
its not even a secret, the overseer outright tells you it during the truble on the hoemfront quest, and you can get logs from that time from his computer, which you have to use to open the secret passage out of the vault in the tutorial.
the game literally spoodfeeds you that knowledge.
In original Fallout lore food was produced on spot using some sort of matter synthetizers, similar to Sierra Madre vending machines I guess. One of vault experiments included all machines in vault producing nothing but tasteless goo.
No, the original lore of Fallout was that the keep could magically replicate seeds for planting.
Fallout 2 retconed that and made it where the GECK couldn't replicate anything, it just had seeds as well as blueprints on how to take the vault apart and make a city out of it and other basic shit like that,
Fallout 3 retconed Fallout 2's recton and made the GECK closer to the Fallout 1 description, but took it ot there extreme where it just replicated whole plants and environments, isntead of just seeds.
who gets to control the water
same reason wars are fought all the time man
people don't fight over oil and shit just to blow it up, both sides wanted it for themselves and their own aims
my bad, but no, it didn't just make food, it was basically a food dispenser, that transported food from a storage area to wherever you ordered the food from.
It didn't materialize it like a star trek replicator
it was alright but a little disappointing, I wish they took it a bit more seriously and made it more open like Fallout 1&2 were
the story was mediocre too, in the Fallout games I actually felt compelled by the story and characters, wasteland2 I didn't really care
> Who the fuck is stupid enough to make and sell ammo?
Good people, bad people and neutral people all want ammo
Good people want to protect and a tiny pea shooter is much better than a baseball bat.
Neutral people want to protect themselves from raiders/irradiated bears/invisible wolves and other nasties in the waste while they survive and do caravan stuff so guns are nice to have and easy to use.
Raiders going to raid and just rob people of the ammo they make.
Just because it's a video game doesn't mean you shouldn't question how things could actually work. Why is there a society of children in caves, how do those grown children know where to go when they're forced to leave, why does colonel fuckwit survive the irradiation when he's just as exposed and also locked in the radiation chamber, why is it bad that you send you radiation immune ally into the container to go fix it so no one has to die.
I think he's asking why there's an undershirt and breifs on raiders when they previously wear belts and hotpants to which the best answer is "Lazy programming"
Nigga who fuckin' cares about the lore it was a fun game
They're not necessarily changed. They're offshoots. Lyons' Brotherhood is basically outcasts and the "outcasts" are the true BoS. The Enclave would be remnants, given the time period.
>I think he's asking why there's an undershirt and breifs on raiders when they previously wear belts and hotpants to which the best answer is "Lazy programming"
more like prudish americans
Why would Enclave fight over purifier anyway? They don't need it to help people out in wastes, because it's all more or less irridiated mutants, and they have enough tech to provide water for themself.
the enclave doesn't care
the colonel broke away from them and wanted the purifier and control over the water supply to control the people of the Capital Wasteland, likely because he was nuts
This is one thing that NV really could have benefitted from. I wasn't a huge fan of the world in FO3 but at least the random encounters kept it kind of dynamic.
>Who the fuck is stupid enough to make and sell ammo?
Anyone with enough chemical know-how to make gunpowder and primers. I can hardly imagine more lucrative business in Fallout world.
Entirely false, Eden wanted the purifier to spread the FEV.
However autumn and all the human soldiers of the Enclave thought that was a fucking retarded plan, likely because the same plan got them nearly destroyed in Fallout 2, and were just going to use the clean water to make all the wasteland bow down to them.
autumn didn't break away from the Enclave, the Enclave broke away from Eden because he was retarded.
You are right. The Enclave is almost exactly the same as FO2, except instead of following a halfwit, they follow a computer. They even have the same plot to kill all the wastelanders to start a new, pure America. I guess they figured most of their core audience wouldn't have played FO2.
>they always intended for it to take time when it takes time
dunno about cram, but back in army we had special cookies we called "panzer-waffle", hard to bite, dry as fuck, but could last like forever. The only limitation was that one day plastic wrapping would ultimately fall apart.
>Other dead people
>Point lookout has a fuckton of plants
>Implying there are even that much people alive
>Implying anyone wants to eat shitty 200 year old food
Mojave has much more people, farms make sense, DC has a much more apocalyptic theme and aesthetics to it.
Brotherhood and Envlace have the tech to make farms and produce food, but I havent found any evidence of them making farms
well then what do the ants eat smarty guy :^)
>Everyone on /v/ agrees
>Everyone /v/ agrees
>People can have children as young as 13-14
>They also take in orphans like Bryan Wilks
>They stole a bunch of food, medical supplies, and books, from Vault 87
>they frequently send out groups to get food from the outside world.
It's retarded, but far more impossible.
>Raider outpost has food
>Raiders eat food
>explain this shit
Not him but it's a huge oversimplification. Not that FO3's writing isn't dogshit, but it's not that THAT bad.
Except the Charon/Fawkes thing at the end without Broken Steel for real fuck that shit.
Because everything in that picture is objectively wrong retarded warping of actual events?
-Your dad killed himself to stop people from using his machine as a weapon of Genocide, and to give you time to escape so they wouldn't kill you, no because they were trying to fix it.
-the water purfier has every reason to exist given that Fallout radiation has never worked like real world radiation
-The water purifier has every reason to release radiation given that it takes radiation out of the water, and has to put it somewhere. James just reidrected the vents into the main chamber.
-Autumn had every reason to be there given that PP was the Enclave's main target, and thus, it makes sense he would be there to oversee its occupation.
that entire picture is nothing but reatrded shit anyone can disprove in 5 seconds
Water purifier goes to techno-fetish white knights
Water purifier goes to Neo-Nazi overly american patriot idiots
>Implying enclave would freely share
>Implying Autumm gives a fuck about hobos and poor people
Little Lamplight is the only thing that makes 0 fucking sense to me
There are a lot of theories and shit, but mutants are living 10 meters away from all those children
The same mutants that kill metal ironmen soldiers every day
Anon, I need you to listen to me because this is important.
IIRC, its stated somewhere that the super mutants dont take kids because they dont mutate from FEV correctly.
LL exists because the super mutants never try to attack it, they just get the occasional stray super retarded super mutant that comes close.
>They don't exist, they are symbolic reductive representations of more complex concepts in the world.
That's my point the entire game is like that both 3 and NV. Nothing about the game is on scale with the stories contained in each. They're just representative. Same thing with oblivion and skyrim. For all we know there's 200 miles of abandoned city in between vault 101 and George town and the food and materials scavenged from such a large area would last several years. Just because FO3 didn't have some raggedy ass farm that couldn't feed 20 people a month does not mean it's worse for it. It means the focus and scope of the story was different and was represented differently.
>Nobody in 3 is ever seen eating Cram or Yumyum Eggs, sometimes seen eating Radroach meat
>WHY DO THEY ALL JUST EAT THIS PRE-WAR FOOD THEY FIND?
Fallout 3 is shit for various reasons, but at least get your criticisms right.
I would have prefered the story to end at fallout 2 actually, but meh vidya games right..
OA was boring, though a interesting view on an admittedly warped version of the great war.
The Pitt and Point Lookout are 10/10 god tier
Broken Steel was "should have been part of the game at launch" tier.
and MZ was "even as a joke its not funny" tier
>why the fuck would the vents containing radiation be released INTO THE FUCKING CHAMBER
Like I said in the post
JAMES REDIRECTED THE VENTS, they dont normally release radiation into the chamber.
The unrealistic part of apocalypse shows is stores still having anything left in them. From personal experience stores get cleared out completely before the event even hits. The only place were you would find stuff is places people would not think to look. For example you might find food in a pantry in a random workplace, you wouldn't find anything in a food or convenience store.
They're probably based on Carpenter ants, which eat both plant matter as well as living and dead insects. Do you think the giant ants are the only bugs left in the Capital Wasteland? Given their burrow, they probably munch on roots.
>Your dad killed himself to stop people from using his machine as a weapon of Genocide
He didn't even know Enclave existed before they landed outside purifier
>and to give you time to escape so they wouldn't kill you
You had to kill dozen of Enclave sodiers just to even get to him.
Not to mention, literally 20 minutes before, he sent you alone to kill like 2-3 dozens of supermutants, while he waited in safe place.
>He didn't even know Enclave existed before they landed outside purifier
Yes he did, thats how he is able to indentify them by sight before they even announce themselves.
You forget, James worked with the BoS for months, maybe years before you were born, he knew about the Encalve from them.
>You had to kill dozen of Enclave sodiers just to even get to him.
You kill like 3, and there's an entire army's worth outside.
>Not to mention, literally 20 minutes before, he sent you alone to kill like 2-3 dozens of supermutants
You mean like 10 low level super mutants that most people are easily able to kill?
They didn't know exactly when the bombs were going to hit, but they knew it was going to happen. The US had just annexed Canada, US and PRC were already in a standoff over that oil rig. If they weren't expecting nuclear war they wouldn't have built the vaults
No one had any idea about nukes
Sometimes you can even find a few skeletons sitting in a park, or doing some other everyday acvtivity.
Also, since the US and Vault-tec had plans for the apocalypse, where are they?
i am yet to find an "offical" member of Vault-Tec, the terminals say that VT was prepared for it and they would observe the experiments and shit, but it's all gone
Radiation levels were so high immediatly after the war going outside simply killed you, it took months for the radiation levels to go down to a point where you could step outside even for a few moments, and nearly a year before they went down to habitable levels.
Safety measure, the purifer could be used for great evil if you inject something like a virus in it.
If you give Autumn the wrong code when he is interrogating you he reports typing in the wrong code killed one of his men.
It was a safety precaution made to prevent people from tampering with the device given the damage it could do.
The Pitt was great.
Point Lookout was even better.
Broken Steel was good but should've been present in the fucking first place.
Operation Anchorage was fun, but the break from traditional game-play clicks with some and doesn't with others. It's easy to see the why it's debated.
Mothershit Zeta is just that.
Basically this. Get Obsidian working with a better engine and give them time to finish the game this time. Bethesda sucks shit, FO3 was an ok game on it's own, but with them fucking up the lore and NV showing what you could really do with fallout in an FPS/RPG, it's just shit.
Its also stated they had constant alarm drills which caused a cry wolf effect so when the bombs actually did start dropping most people thought the alarms were yet another test and ignored it.
the vaults were never meant to save people. Vault tech just saw it as a convenient opportunity to do unrestricted experimentation on humans. They knew the government would collapse but I'm not sure they thought the area would actually get nuked.
>but with them fucking up the lore
both Tim Cain and Chris Avellone have said Fallout 3 didn't mess up any of the lore.
People need to stop saying this shit, Fallout 3 has faults, but when the person who made the series i nthe first place says it got the lore right..... saying otherwise is like saying Tolken is wrong about Lord of the rings.
inb4 Pillars of Eternity gets massively behind schedule and over budget
>Instead of just locking itself out
>"Nah it's coo' let's just splash radiation on people who get it wrong"
That's even more retarded
Having turrets WHICH EXIST AND STILL WORK is a way better security feature
Not only that, but it's literally part of the main story line. They explicitly tell you that the player's father/player character are not originally from the Vault. How could you have existed in the vault if they never opened it?
>Having turrets WHICH EXIST AND STILL WORK is a way better security feature
Turrets arent exactly great if you noticed.
>Instead of just locking itself out
>implying they couldn't just open up the side panel and override it
>Yeah but children are invincible. Checkmate atheists.
FO3 was really well regarded on release, but the issues became more obvious over time. It's still a great game though.
New Vegas is arguably better, but it's not like FO3 in many ways. It has completely different strengths. I didn't like it at first, but it grew on me
>Operation Anchorage= Honest Hearts
no, just no. HH was open-world, with tons of hidden stuff and randomly spawned creatures. OA was F3 made into corridor shooter.
>The Pitt= Dead Money
Agree on that. Climatic, but segmented and closed. Also best writing in their respective games.
>Point Lookout= OWB
Hmm, close enough. Open world and exploration, though OWB is far more RPG like, with tons of dialogues and speech checks, and locations that are more than just places to kill things or sightsee.
And this is possibly one of the reasons why it grew on you
Fallout 3 was well regarded, because most reviewers didn't play it for more than few hours, many simply chaising quest markers for MQ. It's same why Skyrim was 10/10 everywhere.
I loved honest hearts for this reason alone. >>274689418
Not that anything else about it was terrible. Zion was pretty and I found the tribes interesting enough. I think the issue is that it's short-lived even if you explore a lot. And Joshua Graham could have used more development.
Honestly? It was a decent game with an unimpressive story that was mediocre-fanfiction-tier, but still better than half of the preceding games in the series.
It may have been a letdown fucked the lore some, but we got New Vegas and a revived interest in the franchise out of it. I wouldn't have even gotten into the series if it weren't for word of mouth from a friend who recommended F3. Now I've played 1, 2, 3, NV, and a bit of Tactics.
It was the revival the series needed, but not the one it deserved.
Not him, but that quest list is horrible deceptive given that a lot of those quests, such as nearly every main quest for each of the factions, is just a repeat of another factions quest given a different name.
You can honestly mark out like 1/5 of Nv's quests because they are all repeats
Setting looks cool, story will either make you tip your fedora or cringe and think the antagonist is retarded, 5/10 average DLC with neat loot like that Commie grenade launcher and Burgerclap Staff.
No, if we are talking about only main quests you can mark all of them out since all they do is tell you to complete shit like "volare!" and volare is already in the quest list.
OA and HH both involved the player going to some foreign, unfamiliar territory which you wouldn't expect to see in a Fallout game. That was the main connection I've drawn there. Other than that, they tend to be the least well received of their respective games (let's forget MZ in this scenario), but
they are in my top 2 favorite DLCs of each game.Also,my hey just seem similar in general to me.
As for The Pitt and Dead Money, both involve the player going to some bleak-looking, decaying area, and they both take place mostly in tight corridors (correct me if I'm wrong, I haven't played The Pitt in a long ass time). There are also pretty similar themes in general, IIRC.
And the parallels between Point Lookout and OWB should be more obvious, in my opinion. Large, open, varied spaces which provide the player little breathing room. Also tend to be the best received of their respective games.
>-the water purfier has every reason to exist given that Fallout radiation has never worked like real world radiation
Meanwhile on the west coast people have wells. Also did they drink bottled water for the last 200 years?
>-The water purifier has every reason to release radiation given that it takes radiation out of the water, and has to put it somewhere. James just reidrected the vents into the main chamber.
Because filtering shit out = blow it into the air. Are you literally retarded? Also why would they design the machine so you could poison your control room? This makes no fucking sense.
same. i loved the atmosphere and the location. but it did feel too short. i was so excited to meet graham and he didnt even do a lot. they could have added a lot to it. still a favorite of mine though
it's semi-linear. You go from point A to point B to be told to go to C. But damn near every place you walk though have things to find if you go left or right. Or up.
Can't help but love level design that has something hidden for those who look under every rock and behind every trash dumpster.
And enemies that can actually kill you. Makes things interesting.
I liked it.
>have yet to find an official member of VT
>he didn't play fallout 3
anon, in fallout 3 you meet the CEO of VT in a vault when you're trying to find your dad. the CEO basically stuck a bunch of people in a simulation and started to terrorize them and shit.
unfortunately you can't really even talk to him or interrogate him, it's kinda bullshit. it's like that entire portion of the game was supposed to be a 2spooky segment that makes the player feel like there's some seriously fucked up shit going on in the vaults and that not all of them are what they seem to be, but nothing more than that.
House questline: House Always wins 3: get the boomers to like you by completing Volare!
NCR questline: Things that go Boom!: get the boomers to like you by completing Volare!
CL questline: Render Unto Ceasr: one objective is to make the boomers like you by completing Volare
ITS ALL THE SAME QUEST, and by that, I mean they are all JUST quests that tell you to do OTHER QUESTS.
they are all repeats of each other, you could remove them all and just give every faction give out the Volare quest and just make the first quest objective just change the name of the faction you are doing it for.
>i'm pretty sure they originally intended it to be 20 years after the bombs dropped, but changed it at the last second because then they wouldn't be able to include the enclave or supermutants and ergo be less marketable there are a lot of signs that suggest the change was at the last second
That would explain the clusterfuck of stupidity that is Little Lamplight.
>OA: Kinda fun. Good gear. No real story, and even the logs admit that it was highly fictionalized.
>TP: I felt mixed about it. Liked the setting and moral ambiguity of the plot; not much changes either way, and the "bad boss" was more noble than the "good boss". Loadsa good gear.
>BS: More shit to kill. More Enclave to kill. More guns and armor to use. More places to go. What's not to like? Oh, right. Albino Radscorpions and feral ghoul Reavers. Fuck.
>PL: Liked it. Kickass setting, decent enemy variety, decent plot, shit gear.
>MZ: Didn't like it. Enemies were bullet sponges, and there were shitloads of them. Expect to use fucktons of stimps and loadsa ammo. Some fantastic gear, some meh gear.
I preferred NV's DLC.
>it's like that entire portion of the game was supposed to be a 2spooky segment that makes the player feel like there's some seriously fucked up shit going on in the vaults and that not all of them are what they seem to be, but nothing more than that.
You hit it right on the head.
my bad, thanks for correcting me, i haven't played FO3 in a few years so i dont remember a lot of the minor details.
Just look at this shit. This is how a mountain looks according to Bethesda. Can you take a guess how they made this beautiful thing? Where have you seen these rocks before?
that's still only 4 mirrored "collective" faction quest, and 2 endgame quests.
"How little we know" is the same quest, no matter if you do it for Ceaser, House, NCR or triggered it by "Bye bye love"
> Also did they drink bottled water for the last 200 years?
No? they had small water purifiers, you can see them in Megaton, Tenpenny tower, and rivet city.
>Also why would they design the machine so you could poison your control room? This makes no fucking sense.
>WHY WOULD YOU MAKE IT TO WHERE NO ONE CAN TAMPER WITH A DEVICE THAT COULD BE USED TO KILL EVERYONE IN THE WASTELAND!
are you joking?
>DAILY REMINDER THAT IF YOU DIDN'T WALK OUT WITH EVERY TON OF ELIJAH'S GOLD, YOU ARE A FAGGOT
Do you guys think marijuana or a marijuana equivalent (i.e. Morphine/Med-X) would be out of place in the Fallout universe? Keep in mind that it was originally cut from 2 as straight up "marijuana" and was planned to be part of a questline in Van Buren as "Smooch."
>not walking overencumbered all the way back to the strip
not him, but pretty much every important quest in the game is just telling you to complete one quest which in turn will automatically complete (or fail) others.
the 4 he listed were just examples, retard
>that's still only 4 mirrored "collective" faction quest, and 2 endgame quests.
Things That Go Boom
For the Republic, Part 2
The House Always Wins III
The House Always Wins IV
The House Always Wins V
The House Always Wins VI
Wild Card: Side Bets
Render Unto Caesar
They could also have removed every single factions specifically named end quest and replaced it with a generic end game quest also.
thats not even getting into stupid shit like how volare is really one big quest chopped up into like 4 side quests and 3-4 misc ones.
Or how Resotring Hope does similar shit, or how all the bitter springs quests are just one big quest chopped up into several for no reason.
New vegas was rife with quests broken apart seemingly becuase OBsidian didn't know how to code a long series of quest objectives like the wasteland survival guide in Fallout 3, so they split up every little task into its own quest for no reason
If you sneak out fast enough and get past the holo doors, you can get out with all 37 tons. Or you can just kill Elijah, put the goldbars in his head and run.
>whut is radiation?
>see above jackass
are you that autistic guy that made that "WHAT DO THEY EAT?" fucking FO3 vs FONV youtube video?
yeah immersion is nice but there's enough in FO3 for suspension of disbalie
>walk up perfectly manageable cliff
>scale to the left
>scale to the right
>noclip through the entire mountainscape
Fuck the Red Rock Canyon, and fuck the person who placed those walls.
There's also arguments like going after Benny makes no sense, something even J. Sawyer admitted was true.
-DT doesn't work,
-Faction rep and armor dont work logically
-Alternate ammo types are useless because DT is broken
-The crafting list is a bloated mess of shit items.
and many other problems
I went onto MZ with lotsa guns but no armor, just a Merc Grunt Outfit, because I was expecting weak enemies, not twigmen of steel.
I've never done a melee playthrough in Fallout because I'm always worried about ranged enemies fucking me over before I can get to them. And making myself a tank with high STR and END makes me worry about gimping my other stats, especially INT, since that determines skill points.
Reminder that this has been decided on
Old World Blues = Lonesome Road > Dead Money > Honest Hearts
Begins at 1:50
Tim Cain outright says he likes the game, he thinks they understood what the universe was like, he says he thinks they got the lore right, he says he even think they adapted SPECIAL well to an FPS RPG.
His only real complaint was that he found it a stretch for super mutants to be out there, and he didn't like all the humor in the game, but he also says he cant fault people for having different humor then he does.
>always drunk off vodka
>always smoking cigarettes
>addicted to both
>flame based explosives only with Red Victory loaded with 40mm incendiary grenades being your main when you get it
>kill anyone affiliated with NCR, Enclave, etc.
Forgot the little details because it's been like a year. His name was Bogdan Darkovsky and he wore the Desert Ranger combat armor, Authority glasses, and a 1st Recon beret to mock the NCR. It's not original but it was fun and made it easier to rp while drunk.
I bet the overencumberedfags were playing on low STR builds in Hardcore. I straight-up dropped everything that wasn't unique to the Sierra Madre, except for ammo and some of the better food and meds I thought I might use.
Nope, its been mathamtically shown that armor doesn't actually negate damage because the entire DT system is broken.
a monster with 19 DT blocks the same amount of damage as something with 36DT..
cazadors have less DT then that, any increase in damage is 100% illusionary and a placebo of seeing "hallow point" next to the round name.
cheating is the gift man gives himself
Yeah, just paste the same rock over and over. Best level design ever!
the entire arctic basically functions with little to no input of plantlife into the system
only really at the base level with algae in the water
and Inuit live on an entirely meat diet
I agree with everything but the other ammo types. Making jsp meant the difference between a protracted fight with a death claw and a stealth kill. The shotgun ones were worthless slug didn't really make the damage any more predictable just the aim. Those guns calculation wise were all over the place. But most of the magnum and other special ammo just really increased damage at the trade off of weapon durability. Which is fine considering it lets your lower level weapons still see use well into mid-late game.
>mfw my 200+ hour House run got fucked up by a glitch near the end of the main quest and I had to roll with Yes Man
I don't give a fuck what the right choice was, that shit ruined weeks of muh immersion.
I had a bug that ruined my level 30 something playthrough. Got stuck at the fountain after getting the companions. Messed with it for a week and then never played it again, would have deactivated it if not for the raised level cap.
"parts" are listed in pic as "I" "II" "III" etc, so they don't contribute to size comparision much.
Why do you think "Arizona Killer" and "You know when it happens" should be considered one quest, if they share only place, while execution, dialogues etc are completely different?
Quests related to other, or triggering different quests during progress is something completely normal for Fallout games. Bundling them up as one makes sense only if they have no content on their own, like "For the Republic".
How can you be this retarded? The system works. You have a higher DT than the incoming projectiles? The damage is cut down dramatically. Your DT subtracts the damage from each projectile up to a miniscule amount.
me too. i got the weapon mod that mods uniques so now i have a survivalists rifle with an extended mag and a light in darkness with extended mag and supressor.
i killed the legendary deathclaw with the light in 3 shots
The thing that still bugged me about fallout games was not being able to kick down or force doors open. There's the force lock option, but I mean just breaking the damn door itself. I get not being able to break open the big iron doors, but this small wooden shit should be broken easily considering I had 9 strength, 100 melee weapons skill, and a god damn super sledge. Also those big iron doors having tumbler locks were dumb as fuck.