Is it possible for Nintendo to release an expansion pak to the Wii U to boost it's performance and put it on par with the PS4?
Consoles don't have the possibility for expansion anymore.
What's the point? The PS4 and Xbone aren't doing anything but pushing polygons and textures.
You might get some multiplats, but even if third parties did some lazy ports they'd almost certainly be on PC too.
>tf no more expansion packs or anything in consoles anymore
7th gen desperately needed this.
I would imagine not, no.
Nintendo doesn't survive on hardware power and hasn't in a very long time: it survives on making generally acceptable first party games in very established IP's that people like. The ratio of good games to crap has been about 1:50.
Either way I am pretty sure the lionshare of their money comes from their portables.
Nintendo exists only as long as nostalgia over Nintendo overwhelms any poor choices they make with their IP.s.
The games do have some nice aliasing though. Wasn't a fan of most of the art styles in Wii games, but we've had more fun on my friends WiiU in the past month than I have with my PS4 in the past year.
Modular consoles would be the answer to outdated hardware, but it creates 2 questions.
1)Would Consoles be distinguishable from PCs if you can upgrade the parts?
2)Would releasing upgradable parts for a console divide the console base? For example: Releasing a game that will only work if you buy the extra ram or the new gpu.
Not really saying a whole lot since the PS4 has what? Absolutely no co-op games at all? Or many games for that matter?
It would be hard not to have more fun with friends on a Wii U than either an Xbone or a PS4. Just Mario Kart will accomplish that.
I dunno, I am personally just sticking to being PC Master Race. Nintendo and I have an understanding: They put out an F-zero release on a console, I am willing to buy that console. Until then? Nope.
>bottom expansion port on Dualshock 4 unused so far apart from a redundant charger
Is it possible for Coleco to release an expansion pak to the ColecoVision to boost it's performance and put it on par with the PS4?
The real problem that an upgradeable console causes is that not all of the user base will have it, which means that games have to support multiple hardware profiles because not everyone will upgrade.
Its easier to just release a new system and roll forward, possibly with backwards compatibility. At least as long as you can communicate to your users that this is a new thing that they need, and not an unnecessary minor update.
>mfw Titan Z expansion card for PS4 soon
1. Yes, PC is inherently a different beast, being much more open than a console to development and tampering. Even fairly secure games on PC can be modded or otherwise edited to do things the developers didn't intend, to the degree of which isn't seen on modern consoles.
2. It depends on how it would be done. If games simply reduce detail without the upgrades, it's not really a big deal. If the game can't be played at all (Like LoZ: MM or most of Perfect Dark), then you're going to have a lot of unhappy people unless there's a wide range of games that need it.
I think the solution to those problems would be for the console manufacturers to limit the release of such expansion accessories like every couple of years and make it scalable. The N64 expansion pak is the perfect example, some games needed it to run but other games were scalable. RE2 had higher resolution textures with the expansion pak, making it the best console version of the game.
Personally, I'd be all for it just for 60 FPS.
The N64 expansion wasn't really planned for though. The full expanded memory and the disc drive were originally planned to be on the system from launch, but memory prices drove Nintendo to double-back and delay both.
>2)Would releasing upgradable parts for a console divide the console base? For example: Releasing a game that will only work if you buy the extra ram or the new gpu.
Make a PS5
Let people upgrade their GPU and Ram for 3 tiers
1.Poorfags- games will still look pretty but not run as well as other two cards, cheap for poor people who want to game but don't care as much about resolution and framerate
2.Moderate- higher than poorfag but in the middle
3.Mustard Lite-max resolution and framerate, MUCH higher price
Can sell them pre built and GPU/Ram can be sold seperately for whenever you want to upgrade
1.PS5 Poorfag $300
2.PS5 Moderate $450
3.PS5 Mustard Lite $600
Why not create a console that's affordable on it's own (think $200 launch price) and mid spec, and then you can buy more of it and stack the units into a cluster for extra performance, and games will have different settings for different stacks, and if you buy multiple game copies you can insert them in all the available drives and drastically shorten the loading times, or alternatively reconfigure everything to run a multiplayer splitscreen off the different units.
to be fair
i still like the pizza in Pikmin 3 a little bit more
but that is cheating already
>having extra CPU/GPU cores communicating through an external bus
dear god no, get a hold of yourself. that would be a train wreck.
>expensive interface connections
Every damn ATX motherboard comes with tons of PCIe sockets, how expensive can it be to slap a similar onto an adapter plate connecting consoles? Think of it like SLI, except with entire motherboards. Microstutter may become a problem, but it sounds like nothing some dedicated R&D can't fix if the potential profits of an entire console platform stand behind it.
Because most multiplats are available on last gen and don't require a full price console purchase.
Fucking this. There's nothing wrong with the PS4 having a library of games which are mostly also available on the Xbone. There's plenty wrong with the PS4 having a library of games which are mostly available on the PS3.
Basically that is just everyone playing Ice Climbers.
I disagree though, 4 looks a lot better than Brawl, but people said Brawl didn't look that much better than Melee either which is just farcical.
>Why not just get a boss PC at this point instead of a nogames5?
You couldn't build a $600 PC to compete with a $600 PS5 for the first couple of years. Mass production means cheaper prices that the average consumer wouldn't be able to compete with. Obviously if you spend more you'll get more but a $600 PS5 would be more powerful than a $600 PC.
expansion pack was just extra ram
ram is not what is holding the wiiu back, its CPU is what is holding it down
just wait till Nintendo pulls out a NEW wiiU like they did with the 3ds
You talk as if running a small ass stage with eight players on it is some feat of wonder. It isn't. Note how PS4 and Xbone (I think) can pull 1080p 60fps with no dips in CoDAW with 18 players.
> nintendo releases new wii u
> its still slower than the ps4