>Metroid Prime 1 and 2
>Smash Bros Melee
>The Wind Waker
>Fire Emblem: Path of Radiance
>Super Mario Sunshine
>best versions of Resident Evil 4 and Tales of Symphonia that gen
>best version of Soul Calibur 2
>Thousand Year Door
>cool concept games like Custom Robo, Baten Kaitos, Animal Crossing, and Crystal Chronicles
Please tell me you all got to experience Nintendo at their most refined. You did own a Gamecube, right?
Or you could get a Wii, which could play pretty much every Gamecube game, every Wii game and a large number of NES, SNES and N64 games. And that's not even considering the homebrew apps you could install.
I've been meaning to ask this, do Gamecube games run better on Nintendont than Dolphin? I wasn't sure since the Wii U is basically a more powerful Wii, which is basically a more powerful GC.
The only truly ascendant game among those is SSBM. The others are just decent iterations of franchises or genres that, frankly, were already stale by that point (The "best version" of SC2 is debatable, also).
No, and it was my very first console.
A great supplemental console but there were definitely lots of droughts and the lack of 3rd party support was a major bummer. Their relationship with 3rd party developers has only distanced since the Gamecube.
Had one since launch, and owning a gamecube was like owning a Wii U.
You would get maybe 2-3 games a year for it and the rest of the time you generally picked up shit for the Xbox or PS2 (Multiplats were generally PS2 ports due to the stupid mini-DVD format and not as good, and the official online was limited to PSO). The GBA/Gamecube link cable hype was dumb as fuck back then, and amounted to nothing in the end (Although the GBA player was pretty awesome).
With that said, the Gamecube was not bad in retrospect, but damn was it a long wait for shit at the time. I think I liked the N64 library a bit more in the end, but enjoyed it a hell of a lot more then the Wii (Which had a few interesting games near launch, and was dead for a long ass time in between releases).
It can run 480p max, with the output being scaled to 1080. Some games have widescreen hacks too, and you'd probably have fewer glitches than Dolphin. Plus, you don't need a supercomputer to run MMU games.
You need a PC that's 10 times more expensive than the Wii to emulate Wii games at an acceptable framerate. And having an actual console is much more convenient for local-multiplayer games (which has always been one of the biggest selling points of Nintendo consoles). Wii's are dirt cheap and you can softmod them very easily and play any game you want for free.
Gamecube had shiit 3rd party support, you know as exclusives. The big 4 Capcom games all got ported to PS2. Great system but nintendo is literally what made that system, they had to do it all on their own.
Say what you will, but the Xbox was the only console (outside of PCs) that really did online correctly at that time. PS2 had some online titles, but it was so few and far between and required a adapter for older models, and gamecube had virtually no online mode for PSO (which the XBox had...even if they gimped the game to require Xbox Live to even play single player).
With that said, the Xbox was a piece of shit for a good 2 years before stuff started to finally come out for it/Xbox Live launched, and did die quicker then the others due to the 360 launch.
Maybe it's just nostalgia but it feels like 6th gen was the last gud series for consoles.
It almost established 80% of all the flagship titles for sequels and spinoffs for the next gen and generally gamecube, ps2, and xbox had a god tier library of good games.
One in a thousand
This is what people always forget in these threads. It's a damn good system to collect for and experience now, but even though we got a lot of gems during that era they were so few and far between. It drove me crazy only owning a Gamecube instead of having it supplement a PS2 or Xbox. Seeing all that cool shit come out on the other platforms while I had to replay Prime and Zelda for the 10th time sucked major ass.
Again, damn good system now, but there's a reason why people give it shit.
>Great system but nintendo is literally what made that system, they had to do it all on their own.
>mfw this statement applies to every nintendo system ever
I agree. It was the last gen where all the companies really seemed to go all out. And considering the fact that not every game had to be AAA you could have a small but solid team of professionals develop fresh/unique games without having to worry about bankrupting the goddamn company should it not to so well.
I'm not a blind nostalgiafag but I really miss that one aspect in particular.
You can blame Dennis Dyack for that. He more or less drove Silicon Knights into the ground after ED and Twin Snakes with Too Human being a atrocious mess, and pretty much 90% of the staff leaving during and after X-Men: Destiny was released.
He is a shady motherfucker (even back when TS came out, he was pretty controversial due to dumb shit he would say), and part of the reason ED will never get a sequel/spiritual successor.
Eh, medabots was okay compared to the other 2
Custom robo and gotcha force were easily my 2 favorite games on the console. it's a damn shame not many people played them.
probablywont get another custom robo or gotcha force game
Since this is a thread about gen 6 consoles, I figure I should ask here.
As we all know, the GameCube and PS2 can be somewhat reliably be emulated. Some GC/PS2 games also existed for PC. So I have a simple question: Which platform had the definitive version of certain games? I remember reading that DMC3 had a rather bad PC port, so bad you were better off emulating the PS2 version. Are there any other multiplats that were better on console? If so, which console typically had the better version?