Unfortunately the chorus in Bayonetta 2 is pathetic when compared to the first.
Valor's theme is the only one that's outstanding as opposed to Bayo 1 which had Sapientia, Jubileus, Balder, Red & Black.
The rest of the chorus have weak vocals and the background music seems just a random mishmash of sounds.
Don't get me started on the final boss theme.
From what I've seen the large bosses have all taken a major backseat this time
There's only like 4 in the entire game (Gamorrah, Glamor, Valor, Insidious) and all of them involve the flying/swimming gimmick
Meanwhile there's a lot of human sized bosses this time (Masked Lumen,
Balder, Alraune, Prophet, Aesir)
I've never really played any hack and slash (character action?) games before, is Bayonetta a good place to start?
I wonder if its because some people whined about the big bosses? I fucking loved all of them except for Iustitia, they gave a nice change of pace to fighting mooks and they all had something that made them special
Fortitudo you had to deal with him trying to alter the arena, Temperantia you had the climbing on his body part, Sapientia had the surfing gimmick
Score. You mean score, not chorus.
I've only heard the new main theme, but I certainly like it better than the first one.
Yes, it's easier to get into than the DMC games due to the simple one-button dodging.
This is great, 1-on-1 fights against human-sized enemies are always the most fun. I can't wait to fight Rodin again.
>DmC yes, this is still a fine game
if you're an 8 year old that likes getting SSS rankings with single hits
>Let friend try the demo
>he's a music producer
>"Why do these Japanese games always have some fucking horrible music in them"
We played MGR before that and DoA Extreme beach volleyball too so I kinda feel responsible.
>he's a music producer
So he's not a composer, or a performer, or someone with any talent in music, he's just the guy that hires people who do know what the fuck they're doing.
Why do you give a shit what he thinks about music?
>you can stunlock the most basic enemies by using a weapon that doesn't actually unlock until much farther in the game
0/10 DmC tier easy SSS from three buttons
>going for the win
Same. I couldn't bring myself to play Bayo anymore after having played it on the 360 then being forced to play on PS3 after my xbox died.
God the difference even patched is atrocious, the loading times are awful.
>There's only like 4 in the entire game (Gamorrah, Glamor, Valor, Insidious)
This is what disappoints me the most, actually.
The bosses feel like no threat at all. They are just some First Sphere low lifes, even lore wise they have nothing when compared to the Cardinal Virtues.
So instead they just throw multiple ones at us, which only makes them looks even less threatening.
Is the demo just on easy or is the game as a whole easier than the first game?
Sure, the demo is just the first few minutes of the whole game, but even then it feels quite a bit easier than the beginning of the first game.
I wouldn't actually mind that all too much, as long as the game is still a real challenge at higher difficulties.
Cardinal Virtues also had a unique bell sound and were usually accompanied by God's Voice A or B.
Overall I like the atmosphere, design and setting of Bayo 1 a lot more because of how much Paradiso focused it is and that really shows, as opposed to Bayo 2 where the angels are just there as secondary threats.
Go with first dress+hat or go home.
I wonder if you can combo so hard in Bayo 2 that you cause the game to crash.
I miss Devil May Cry 4 shenanigans.
Rumour is that rather than having Very Easy, Easy, Normal, Hard, and NSIC, there's Easy, Normal, Hard, Very Hard, and NSIC. So Normal is Easy and Hard is Normal, but Hard is also unlocked from the get-go. A form of casualisation for the masses without actual compromise.
That's what's being said at least. Whether it's the case I don't know for certain, but time will tell.
Is anyone else really impressed with the amount of detail they put into the city in the demo?
You hardly even see any of it, but it looks absolutely fantastic, hat's off to them if they keep that level of detail through the whole game.
>not realizing Bayonetta's ass is part of the lore
>I NEED TO LOVE ANYONE AN ANGEL OR AN EVERYTHING LISTEN TO...
>... UNDERSTANDING IT DISAPPEARS IN A PILE LIKE A LIKE A THE ANGEL TO WHOM AMBIGUOUS...
>IN THE MIND EVERLASTING ON THE FINGER OF THE...
The atmosphere is a hell of a lot better in 1, yes.
Vigrid feels just much more "comfy" with this whole oldtime look they have.
Everything looked like from the 70´s or 80´s, it had it own unique style (except for some parts of Isla del Sol).
2 is just kinda all over the place, partly because it changes locations so often. All of them look good on their own, but it gives the game this weird unconected feel.
Also for some reason Vigrid from 500 years has lost all his charme the modern one had. And Aesir looks like a total faggot. And just getting eaten by Gommorah is such a let down of a finisher compared to PUNCHED THE SOUL IN THE SUN
I agree though I'm more amazed by how polished the animations are this time. They're so fucking smooth. Especially the dodging animations.
Yes, the overall summoning of the final climax is better, same for the attack, but the finisher is plain awful compared to getting thrown into the sun after dodging all planets of the solar system.
The setting for the final boss fight is also plain awful compared to motherfucking space in a giant ball made of pure angel power.
The lore and setting for Bayonetta is actually mindblowing despite not really being the point. They put details into the tiniest shit you never see for more than a split second.
I'm getting it without having played the first either.
I have a sweet tooth for this kind of thing
If you're still not convinced, look at it this way.
It's like if JoJo's Bizarre Adventure was concieved with the intent of an insanely feminine female lead instead of an insanely masculine male lead with all the fabulous intact.
And also it's a game
First game is praised and the second has gotten fantastic reviews and seems to be loved by everyone that's played it.
You get 2 great games for the price of one so yes, definitely worth it. Provided that you like these type of games of course.
You fight together with Balder against him, and even though Aesir should be a giant threat, having regained his power as God of Chaos, it just feels like you are only beating up a brown halfnaked faggot on top of a high mountain. The final summon of a fusion with Sheeba and Jubileus is amazing, but yeah, she only kicks his body into the mouth of a Jeanne summoned Gommorah.
My main reason to play Bayonetta is actually the lore, I like it a lot.
Same. And I have a huge boner for the way Paradiso and the angels are in the game, from their designs, the architecture, music and intros.
>there will never be a DMCxBayonetta crossover
I also prefer the angel intros in the first.
It happens far to fast in Bayo 2, in the first the transition between mode to book drawning felt smoother.
The halo around their names was also more proeminent.