Why are animals flying space ships?
Because it's not murder if they're not human.
Because Nintentoddlers consist almost entirely of furfags. Nintendo truly knows it's target audience.
I think around the time of the N64 game there was no need for them anymore.
The G-Diffuser system 'somehow' handled it, and the robotic legs were only necessary for the first few years of Fox's life as a pilot.
I think he was given intelligence/cyborg goodness so he could act as a guard to the other abducted animals.
>tfw can't pick between yellow fox whore or blue fox slut
Not like anything else is going on
Renamon all day everyday.
>not considering Alopex
Every thread until you like it.
There's nothing to talk about really
It usually just loops back into the same old topics. We won't have anything until we find out more about the Wii U game
Mutant arctic fox from IDWs TMNT comic series. Very fluffy. So fluffy. She's mine, don't get any ideas.
Miyuki Sawashiro would probably make a great Miyu
Has there been any new info on the new Starfox game?
why does anyone do anything
I was thinking the same thing today
We just get up and walk around and do shit we think is right for no reason other than to pass on our genes and not die
I don't like being alive`
Fem Fox is best Fox
Objectively best version
Can someone give me sauce on this pic? Tried reverse image searching but couldn't find the artist.
oh god was that from that Super Sayian Crash comic?
I hope so. That shit needs to be story timed.
psst...wanna know a secret...
That is the SFW version
Because I have a thing for cold-blooded reptilian dudes.
Not that I know of.
Though I know that Oolong has one.
It's why no one on this board is willing to put forth actual discussion about the game, always becomes a furry image dump.
So how about it, what are your hopes for Star Fox Wii U?
Why did the series so drastically shift music styles? The original had such an awesome compositional style and none of the other games share it at all
I hope it will make the series somewhat relevant again. And that star fox command will be retconned.
Seriously, having command would be more than enough to make me happy (as long as the new game's story isn't as bad as sfc's).
the first game had a variety of different styles, well rounded and varied OST. As time went on, the quality didn't necisarily decline, just became more focused on orchestrated variants on a theme.
posting some of my favorites through the series.
Hopefully once they actually release some information on the game actual discussion will become more frequent.
A return to form. Or at the very least make the ground sections not suck so much.
I just hope it controls well and is fun to play.
Also, online multiplayer. I want to see a variety of arenas, some air, some land, some combined, with a good variety of weapons to play around with.
That'd be cool, but I think retconning everything is a bit much. I would like to see them bring back the mysterious feeling that space had in the original, like Sector Y being populated with sea-like creatures, or the black hole as a secret level
So I have put some thought into this, and I figured out an idea for the perfect Starfox game;
take the concept of a free roam galaxy game and incorporate that to the entire Lylat System: You can travel around the galaxy in the Arwing (or Great Fox for fast traveling), and explore sandbox-like planets/continents on planets freely on foot or in vehicle.
The player can take on main quests or random side missions across the galaxy if they want to. Many missions may take you off the regular path or out of the sandbox to do a railshooter-style level (of which there should be a good number of)
Another idea I had was depending on what "team" you're playing as (ie Starfox, Starwolf, etc), you can choose between playing as those teams' members. Each character has their own vehicle style as well as on foot combat style. An example would be where Fox has his standard laser blaster, Krystal could use her Staff and focus more on melee combat. Maybe Slippy uses robot drones or sentries or something. Each character can also buy upgrades to their vehicles/ gear they carry from the money they earn during missions. Since they are mercenaries, this sort of fits the whole image.
>but I think retconning everything is a bit much.
It seems to be a lot of people's go to button because they want the game to be exactly like 64 and/or the SNES games and nothing else
Command was okay in my opinion. It wasnt very good but it could've been a lot worse. The controlls were pretty good but couldve benefited from a circle pad. But the game came out in the first generation of DS handhelds so I will let it slide. The missions were alright though did get boring and repetitve. Especially the missile chase missions and the enemy fortress missions. The fuel gauge sucked balls as well as the FoW when you were moving your ships around on the tactical map. Multiplayer was pretty fun though there wasnt that much too online play. Pic related is my opinion on the writing.
>tfw there is not enough good fanart that isnt r34/lewd
lewd is fine, but I just want something cool
>controls were pretty good
The controls for Command were absolute trash. Sure it was somewhat early in the DS' life cycle, but they could have at least had the decency to put in a traditional control scheme.
how lewd are we talking here?
I don't imagine this lasting much longer so give us your best shot.