I'm creating this thread as a call to action.
The Wii U, being a Nintendo console, is generally lacking in certain areas (RPG, fighters, first person shooters, third person shooters, etc.)
So, I was thinking it would be cool if we got together to make a game.
Nintendo is offering a huge amount of freedom to indie developers with Nintendos' Web Framework.
See more here https://wiiu-developers.nintendo.com/
I'm not asking to be in charge of the game, or anything like that, I'm not amazing with art, game design, or programming. I'm just hoping to get a conversation started.
I'll be around to see if we can get any ides going, maybe pick up some steam.
All that I ask is that the project follow these guidelines:
>$.99 price point, we don't expect to make any money on this project, instead we aim to create a budget title
>the game's genre is specifically not overcrowded on the Wii U, such as a Platformer or twinstick shooter
>the concept should be fun and unique
>no memes or internet references
>story should be very barebones, charm only, brevity is the sould of wit, etc.
We can hold votes and such for character design, music, etc on /v/.
So what do you guys think? It's been done before, just look at Katawa Shoujo.
I just think it would be neet, and I think /v/ needs something positive to focus on. I know projects like these often fail because /v/ is a huge conglomerate, but if people get interested in it, I don't mind managing the project or at least giving input.
So what type of game could we make?
I know I said no platformers, but I really think it would be great to see a 3D platformer in the vein of Super Mario 64 or Banjo Kazooie.
The Wii U is flooded with 2D platformers, but even Mario 3D World doesn't fill this role.
I'd love to see a game that is just one giant hubworld.
>game takes place on an island
>only one loading screen
>comfy simple graphics
>entire game is a really big Mario 64 level
>imagine if the first 5 worlds of 64 where combined into one area
Would it be that difficult to make a nice looking game?
Not to point fingers, but A Hat in Time looks pretty nice, and has a good idea, it just also
looks like shit in terms of gameplay, idea, etc.
Or take a game like Spyro and flesh it out.
Seriously, when was the last time a game was made like Spyro? Large 3D worlds, platforming is reliant on gliding instead of jumping.
Not Spyro 2 or 3, specifically the first game, where the hub worlds were large, the music was comfy, the art style was simple, and the story was almost nonexistent.
Focus on reaching new areas and collecting items.
Each level has 4 big items to find.
200-400 small items to find.
Collecting items opens up new zones.
Entire game is one large island:
Bonus Galaxy Zone after 100% completion.
>instead of a dragon the main character is a cute/sexy/chubby succubus
>entire game is Halloween themed
>hub world is a dark castle
>each zone is a different theme
>werewolf forest zone
>abominable snowman zone
>bad guy is a vampire that stole all of your candy and spread it around the world
>have to collect 200-400 candy per level
>succubus can glide like Spyro with her little wings
>butt slam attack
Yes, or yes?
Too ambitious. You need a really simple but effective idea along the lines of tetris otherwise the group you pull together will quickly lose interest after a month or so from progress being slow and time consuming.
Just know that they'll let practically anything on the Eshop
Pls don't shit it up more thn it already is
>can beat any zone in any order Mega Man style
>each zone has a boss that gives you a new power
>Mermaid lets you shoot water
>Mummy lets you whip with your wrappings
>Werewolf lets you do claw swipes
>each power changes your costume, and also gives you an environmental ability letting you get hard to reach candies
>Mermaid lets you swim
>Werewolf lets you climb
>Mummy lets you squeeze through cracks by unraveling yourself
Ok I read through it and you get a special version of Unity free of charge optimised for Wii U remotes and stuff
After registering as Wii U developers, the Unity middleware can be downloaded from the website free of charge.
With Unity for Wii U, of course all the various Wii U features are supported, such as the Wii U GamePad and Wii Remote controllers, and it provides strong support for developing games that make great use of these Wii U features.
I'll make a write up tomorrow.
If I can come up with a good idea I might take more charge in leading this idea.
Currently requesting in a draw thread to get the character made.
Really liking my Halloween idea, but that's just me.
Yeah, that's true.
My brain always goes into overdrive before bed, so I tend to end up with journals filled with comic/book/game ideas that I write out during the twilight hours of the day.
Here's my suggestion, however broad it is.
Make a tribute game to something. Why try re-invent the wheel if you can polish it?
Wow, never heard of this program even though I'm a programmer and have a Wii U.
If I'm making a game with Unity, can I participate in this thing and make it release on the e-shop ?
for free ?
I'm not sure if games can be free on the eshop, but I would love to do that. OP by the way.
What skills do you have, could you do a 3D Plaformer? Or is that out of your skill set?
I have never seen a free game but the wii u supports microtrans so maybe? why would you even? But yeah Unity is Nintendo's biggest indie push. Just google it and you'll find a bunch of shit for unity and wii u
You need purchase devkit:
"The Unity tools can be acquired for free by any authorized developer who registers with Nintendo's licensing program using a simple click-through application. The license's cost is waived for developers on Wii U; though builds generated in Unity still have to run through a Wii U dev kit purchased from Nintendo. The price of that dev kit is private under a non-disclosure agreement licensed Nintendo developers have to agree to."
Suck =/ I'm sure it very expensive.
Why does everything have to be "you have to buy a system for it to play it" More than 7 million bought it for other shit, can't we buy these games? I bought wooden sensei and toki tori
actually I've been doing research on this for years. The devkit is said to be cheap and cost "about the same as a high-end PC". Also, Nintendo sends out loaners to licensed developers, after a shitton of NDAs that they WILL sue you over so don't get any ideas
being snappy is good, but if you can describe the entire theme of your game with one word, like "halloween", it's going to seem at least a little bland unless you spice it up in execution. It's going to come across as that one level in that one game that has been turned into it's own whole game for some reason.If the scope of the project is small, that's probably fine, but it still needs a little something extra.
Nigga these ain't fucking toys. Devkits cost upwards of 10 thousand dollars. Hell I'm pretty sure the PS3 one was originally like 500k. Get a sense of scale man, the fuck. These ain't consumer products
how about a 1st person dungeon crawler, with some gimmick similar to Etrian Odyssey with the map on the gamepad?
or maybe the dungeon is on the TV, but all the big action happens on the gamepad?
Bare-bones dungeon crawler. Something like Wizardry.
You can draw the graphics for PCs, monsters etc. on the gamepad, but samples are provided for the lazy. Encounters are designed with a simple interface - adding prefixes and suffixes to a template, or editing stats directly.
Up to four players see a first-person view of the dungeon, and vote on the direction they want to move. Ties are resolved by die roll. In combat, they all act independently.
The gamepad player sees the map on their screen. They can drag and drop objects into the game world.
To keep costs down, there are no cutscenes or dialogue - the GM is expected to narrate everything as it happens.
>NintendoGAF babbies trying to save failed console
This is embarassing.
Why not making something similar to half minute hero?
Typical RPG, charming setting and art style. But you have a limited amount of time, like 30 seconds at the beginning, to finish the game. Defeating enemies and leveling up, you add seconds to your limit time.
This way we can do decently sized word full of secondary quests. We could do that you can finish the game in like 2 minutes but you would get the weakest ending. The player can obtain a different ending depending on his level, the number of quests completed, your party friends, etc. This would allow us to created 20+ endings and give the game a lot of replay value.
If you want to add microtransactions, you can put "seconds boosts", "stat boosts" and special characters.
I think we're just trying to make a fun game. Why can't we just dothat anymore? Have fun, with games? Isn't that where we all started? Where did it all go wrong along the way?
>look this up
>offers a framework that allows basic development using simple coding
>allows the development and publishing of Unity engine games on the Wii U
wait a fucking minute
is the wii u the only console that allows unity?
does the PS4 or xbone allow this shit? if not, then why the fuck?
you could also try /vg/ there's some devs on there mainly working on idle games.
Also I've seen a tetris puzzle like game x platformer that's being developed for WiiU by what I believe a single person. Nonetheless I think it's very possible to make a game for WiiU in Unity and release it.
Fun fact, you even get an up to date special version of Unity for free, whether you need it or not as a Nintendo developer with all tools needed for working with wii u such as gamepad, wiimote, and other accessory tools built in.
Just for signing up to make wii u games
this doesn't mean they'll make a new console to fuck over 7 million customers or go third party and put the games on PS4/PC for you.
>inb4 they should
Kazuo pls go
>the wiiu is failing so hard in 3rd party support nintendogaf has to support it
Most are, but there are particular settings that especially feel like one-off levels or worlds in a 90s or early 00s platformer. Some of them have more going for them than others with regards to being expanded into a full game. A 3d platformer that is entirely ice and snow and goes all in on those mechanics and really plays up all the best looking parts of ice levels could be neat, but you'd have to be incredibly careful to avoid all of the pitfalls that can make those levels annoying, and even with that in mind I think it could only support a small game.
>if it's not from Nintendo I don't buy
>for normalfags games and generic RPG/fighters/fps/etc there's the other consoles
>Nintendo consoles are for Nintendo innovative and original games only
I think they are just trying to make a game for the cheapest amount of money. Wii U is cheap to develop games for. If they did this for any other consoles you would probably call them sonygers or xbots or steamdrones or whatever term you console war idiots like to use. I think this is a good idea because its cheap and you can do things on the wii u that you cant do on pc even though pc is cheaper to make games for.
I got what I think is a pretty good idea: make a hacking game. like Uplink. It's got plenty of potential.
Would work well with the Gamepad + TV, hasn't been done to death, requires little art, can be made quickly, requires above average skill in programming, etc. etc. Not too expensive to make and with the right design could be a very fun and tense game.
Dungeons & Dragons U.
For a big studio like Nintendo, it wouldn't be too hard but for a bunch of rag-tag developers? There would have to be a lot of assets made and a lot of programming done to make it feel like an actual D&D game.
The only thing I really want from modern games is a variety of environments. That's what I loved about classics like Tomb Raider, MediEvil and whatnot. Different level, different place. It felt like an adventure.