What kind of environments do you like to see in your preferred genre of video games?
Also, if anyone knows a game with large expanses of forests, please tell me the name.
>large expanses of forests
None of the environments I truly want to see don't exist yet AFAIK
Speaking of environments I fucking love them so much I love abandon looking areas thats been overturned by nature and I love cybercity playgrounds
I love old hidden temples that're cozily packed between a lot of trees
I really dont know why I'm focusing on Character art for vidya I love environments more...
>Tfw i'll never be Tor Frick
>Big, lush forests, devoid of all insect life
>Big, crowded cities and small, lonely-seeming settlements that actually make sense. Devoid of all insect life
>Big, crashing rivers and small flowing streams. Again, devoid of all insect life
>Dark, mysterious caves and tunnels. And by dark, I mean as dark as a hundred year old cave would be, so no recently-lit torches at ALL times.
>Devoid of all insect life
Feels good, man
I just want a mountain that actually feels like a goddamn mountain and not a pointy hill. Like, a fucking mountain that is by itself the size of an entire 'zone'.
Speaking of forests, they are never dense enough. Stupid archaic character movement, can't have anything that requires anything more complicated than walking.
I really like the environments in STALKER. Love me some abandoned buildings were you can see nature taking everything.
>What kind of environments do you like to see in your preferred genre of video games?
I like fantasy settings the most, with lush forests, mystic ruins, and creepy dungeons. Cozy towns in the middle of forests with trees in them. All the good shit.
Sci Fi settings also can be cool, but it takes a shit ton amount of detail to make them really convincing and giving you the feel to actually live in them.
It took me a while to come around to insects but they're breddy cool and useful if your an art person. Humans steal natures OC for their designs
I only really like beetles though
I want this too
I want a character that has some extreme mobility mechanics to make it seem like It WOULD take a while to get from point A to point B in that field
Slow ass characters in big areas is stupid
Extremely mobile characters in tiny areas is even fucking stupider
>if anyone knows a game with large expanses of forests,
It's an open world game filled with a huge forested country, with random factions wars in the middle of said forest and forest snakes.
Anything lost, forgotten and desolated buildings. Mostly they are starting areas which is kind of a shame, but I'll always enjoy mossy dungeon.
Beetles are cool, it's just literally everything else that makes me want to burn down everything
Have you ever had a house centipede skitter up your leg out of nowhere?
Have you ever had dirt daubers shit fury all over your house?
Did you enjoy it when wasps built nests on and claimed your porch for themselves?
How did you take it when you saw bees crawling into holes in your porch ceiling?
What did you think of the ants that built several 3 feet deep colonies in your back yard?
The bugs that are cool are
>and only certain ones, but
I like Slum like areas
Everyone should look at Feng Zhu's work or watch him paint
Hes makes great environment stuff for vidya and movies.
I wish hed go beyond the loosey production stage with some of them but they're still good
I do, have you seriously never been to a real desert? Sand dunes, oasis's, snakes and all that neat shit?
Nothing feels better than scorching hot sand beneath your soft feet, and feeling as if you're being sandblasted when the wind picks up
Anything like Act 4 (Hell) from Diablo 2, specifically River of Flame
Towns/Cities/Places intertwined with water (like based across a lake or the ocean or a river or whatever)
Sewers that are extremely long and complex, but are really tiny in walking space.
I can't tell if that is a real photo or not.
I don't know why but video games have a hard time giving you this sense of scale paintings give. It's almost always vast plains and mountains with a few herbs and trees or very closed, cave-like environments.
I don't remember playing a game where I looked up and saw something like this huge door or a statue and was amazed.
I like art deco.
At least I liked it until Bioshock ruined it for me.
I mean, Bioshock looks amazing, but holy shit, is it repetitive. Countless expanse of art deco corridors and some of the shittiest, bland console-influenced level design, ever. Even when they add some verticality into the mix, it doesn't really feel truly vertical. It's all just flat and uniform and glossy. The only place that tries to stand out is that bit with a big open courtyard shipyard sort of place, whatever it was.
I also like space stations.
I still think System Shock 2 was the best space station in video games. The environment wasn't overdone and felt realistic rather than just a setup for a video game. I think this is crucial for immersion -- the more you try to make the environments video gamey, the less fun they end up being. Compare the masterful level design of HL1 to the crap that was HL2.
You just named some of the bugs I hate and exactly the ones I don't mind
Had a centipede crawl on me once and I was done. Went in my basement and then Genocide
Overall I think i hate cockroaches. Not the tiny ones the fucking massive faggots that just sit there and give less fucks that you're going to squish them.
I CANT EVEN SQUISH THEM its disgusting as fuck because they're so big. I just cant do it.
I'll leave a spider alone as long as they're outside.
I had a bro near my porch light all summer he fucking demolished the mosquito for us and then my bug hating bitch made faggot of a friend seen it and got rid of it
Spiders wont harm you unless you fuck with them.
>large expanses of forests
> abandon looking areas thats been overturned by nature
>old hidden temples that're cozily packed between a lot of trees
Futuristic cityscapes are another one of my favorites.
I'm really hoping Cyberpunk 2077 delivers on this. But then again, that's so fucking far away from release I try not to think too much about it.
This image, I've been told, is from that new Killzone game.
>I don't know why but video games have a hard time giving you this sense of scale paintings give
I think that has something to do with Lighting the fog and FoV
Good Ol Feng went over this once
He also talked about why enviroments are so small when they could be expansive like some of us crave
REALLY FUCKING DEEP CAVES AND DUNGEONS
Seriously, only some old dungeon crawlers does these right. What happened?
It's so fucking cool to delve really deep and hear echoes from the darkness and shit.
That's because most systems are not strong enough yet to create really awe inspiring scenes.
If you play Skyrim on a beast pc for example, you easily can have really really impressive environment scenes.
Same here bro, if they can pull off an open cyberpunk game it will be my GOTYALY.
Of course my dream game would probably be some sort of cyberpunk city sim.
It's a real photo, the place is Berchtesgaden (Bavaria).
Most of them, anyway
>had big black and yellow garden spider build nest in garage right above my workbench
>stinkbugs everywhere this time of year, smells bad all the time
>get around to looking up, she caught one
>from that day onwards, grab all stinkbugs with pliers and toss them into her web
>mfw the speed she flies to them and rolls them up at
>no stinkbugs in garage for the rest of the year
And then winter came and she disappeared, her web remaining as a monument to her time spent as a vigilant guardian.
Unexplainable and bizarre constructions or formation that apparently defy both sense and laws of physics.
The sort of stuff that leave you flabbergasted because while it's obvious that they are not natural there is also no obvious way anyone or anything could have built them.
Cities or settlement built on ruins of a ancient civilization, oftentimes the ruins are so massive in size that it seemed that they were houses of giants.
Places that defy the rules of Euclidean space and topology (ie climbing down a stair and find yourself on the roof, one way "portals" rooms leading to or containing themselves and so on)
Cities built in strange ways either by technology or magic (for example on floating pieces of land or in the sea like a giant ship) with many air/ships going to and from it and a lot of commerce going on.
Forests and hills, maybe leading to a stronghold in the mountains.
Underground cities, both deep and semi-covered
I love deserts, and I'd like to see more expansive, well-designed deserts and possibly salt pans.
>Of course my dream game would probably be some sort of cyberpunk city sim.
I'd go for that too. City-builder games, most of them developed by Impression, are another one of my favorite genres of vidya.
Reminds me of Rage.
>tfw no modern Dark Sun vidya
A lot of Athas' surface is basically a desert and variations of it. Sea of Silt would be great to sail across.
Space cities like the citadel with smooth, curved architecture is my shit. Shame mass effect went to shit after the first one, ME1 captured that grandiose space opera aesthetic perfectly.
Also Himalayan environments are cool, it's why I'm looking forward to far cry 3 even though I know it will be casual as fuck.
>there is nothing more chill than a winter wonderland-esque landscape
>you will never play with bells in a winter wonderland with your
not realfriends in a fantasy world you made together in perfect tandem
Why live if not to enjoy it?
Large expanses of open wasteland with interesting things in it + good atmosphere + fun way to get around
Basically, places that make you travel but also make travelling not a chore.
Imagine crossing the Australian desert in a beat-up jeep 20 years after the bombs fall with fun companions and hilarious idle dialogue and also weird spooky shit at night and enemies to avoid during the day and supplies to scavenge and manage to keep your jeep going and yourselves alive.
Would b fun.
don't ask me why,but i like to explore swamps. i like it if my character stands knee high in swamp water.
also i like nights and my character having a fleshlight or a torch to see in the dark.
bonus points of both at the same time.
>you will never traverse through a quaint village that's completely snowed in and cut off from the rest of the world
>you will never go to your comfy cabin, throw a few logs into the fireplace and sit in your high-backed chair with a book and a cup of tea
I want a game that utilizes a city setting with weird dilapidated architecture and shit.
The best game that somewhat satisfied my crave was Dishonored
Great, ancient slept creatures and their surroundings.
>fantasy, elves and witches will never be real or be represented well enough in a maximum comfy game with tea drinking and doing witches things ;_;
Wheres all the fun racing vidya with Unique environments? Not the super real looking racers with destructible environments the ones that just look cool to drive around in
And we need more Tree canopy's in games with glorious golden sunlight piercing through and dark foggy or rainy nights to run around in
Also, snowed in cities.
Christ, I wish there was more vidya with urban environments that are covered with snow and it actually has an impact on your gameplay.
The most dissapointing part of Human revolution for me was that we never really experienced the massive cyberpunk cities due to limitations.
Old games only do this cause they were mostly copy pasted and simple as fuck.
But I agree. Dungeons to lose yourself in are really awesome, even if copy pasted.
My fleshlight doesnt let me see in the dark?
Probably because I bought a used one. Fucking ebay always selling bullshit
I love swamps too. Only fix i got was from DeS 5-1. A bit to disgusting but the noises that were made when you tread through the "water" was great
Large expansive artificially made environments wherein humans live as a sort of vermin.
Or in other words BLAME.
I had a spiderbro downstairs in a place that used to have a big problem with black sugar ants. One day I found the spider sitting still in the middle of a ring of a hundred dead ants. The spider had gone medieval on their asses and murdered everyone.
It has been many years but I think the spider is still down there. Smiting the vile intruders in black with righteous fury.
New Vegas isn't empty, open or weird enough.
It's filled with places that are mildly interesting and is boring and slow to traverse.
I want something sparsely populated with very interesting places that doesn't take a fuckton of time holding W and doing literally nothing else to get around in.
But New Vegas is still a fun game.
I love deserts so much. I know most people hate them but damn I wish more games had nice deserts.
Snow sucks ass though
Do you think the next few Deus Ex games will do any better? I doubt it. Square Enix seems intent on milking it until it drops dead.
>America is an irradiated wasteland. Within it lies a city. Outside the boundary walls, a desert. A cursed earth. Inside the walls, a cursed city, stretching from Boston to Washington D.C. An unbroken concrete landscape. 800 million people living in the ruin of the old world and the mega structures of the new one. Mega blocks. Mega highways. Mega City One. Convulsing. Choking. Breaking under its own weight. Citizens in fear of the street. The gun. The gang. Only one thing fighting for order in the chaos: the men and women of the Hall of Justice. Juries. Executioners. Judges.
This thread is making me wonder about something.
Would you all play a game wherein your main goal was simply exploration?
You'd start out in pretty mild areas with simple walking running and jumping but would later advance to areas where there is possible danger and you have acquired various ways of getting around through your exploration.
DaS itself isn't really all that big though. If you removed all combat and enemies you could probably jog to the end of the zone in like 3 minutes. For an exploration game there would have to be so much more content it would end up being massive. Unless you made everything a puzzle and gave the illusion of an xboxhueg environment, then it could work
I started watching old Animu movies for the environments they reaaally set the detail mode on maximum back then for some.
Agreed, Detroit was a joke of a city/street.
Hengsha had some pretty good parts.
Any setting as long as it's practically devoid of people or life in general.
It's why I dig the Myst series so much.
Definitely. But only if the danger wasn't some bullshit like Outlast. It'd have to be something more convincing and something that you can do something about. I'd love (almost) nothing more than to explore the world
>Remember Me had all that fantastic scenery
>and little to no interaction with it save for climbing across it
That's what bothered me the most about the game. So much of it could have been used to make you more immersed, but no, Nilin rushed from one part of the city to the next.
SHIT you just reminded me
I love cathedrals and Stained glass windows
I need more of those to look at in vidya
Is there another game that has the environment variation, size and openness of Gothic 3?
Green rolling hills
My favorite of all enviroments most of the time.
>Hulle Granz Cathedral
God damn some of this stuff looks good.
Good to see people still remember
I'd love to see more science fiction western settings, like Wild Guns.
Set on some desert planet with robot horses and stuff like that.
Thats exactly what the devs are basing it off of.
At least he knows about Akira, good enough.
I'd also love something to take place inside a giant sinkhole. Sinkholes are awesome. And sometimes, where there are sinkholes, its an indicator of subterranean oceans. Just let that sink in for a moment.
Not that guy but try Unreal Engine. There's even a free third-person combat game that you can customized its assets and settings to become any adventure you like.
Nowadays you can pretend to be a student and get a free license
Someone mentions your shitty fukcing beloved japanese culture and then you whine because its not "done right"
Also Akira sucks dick, well animated but the story is crap.
Weebs should go into the gas chamber
It would be cool as fuck to go down something like that and see settlements of whatever built into the sides like picture related.
Have you ever been to an actual desert? I live in the desert. Here's 90% of it.
You have to be a utter dumbass to have watched Akira for the Story
It was also well animated for its time its shit now
The smart ones watched akira for kaneda's bike and possibly jacket EVERYTHING els was was shit EVERYTHING.
I had to suffer going at least 20 minutes a time without seeing the bike. The movie was suffering
And you gotta understand this has absolutely nothing to do with what I said.
I never mentioned the series as a whole, only this particular image...
There is really no reason to get so defensive about your shitty Americunt comics.
>Wheres all the fun racing vidya with Unique environments? Not the super real looking racers with destructible environments the ones that just look cool to drive around in
They died with the original Need for Speed games, unfortunately, although if you haven't played them ever or just in a few years it's worth going back. All sorts of fun environments from rural hometowns and snowy mountain passes to foggy European countrysides, retrofuturistic beach front resorts and dark, dystopian city streets.
Unless I make it, no one will ever make a comfy 3D fantasy game that doesn't revolve around fighting off monsters but really just day to day life, potion mixing, being a shop owner, exploring forests and gathering herbs.
Hm, a druid game would be cool.
There needs to be a game focused on multiplayer, small server based or something, in which you can build and maintain a town in all kinds of various terrains ranging through all of these.
Something chill and relaxing you can just play around in for fun. Also throw in some Harvest Moon elements.
And I know this will never exist.
Quickly, someone hire me as the ideas guy.
All i want right now is a .Hack with Versus or greater tier visuals and the ability to warp to Hulle Granz.
I can only imagine how beautiful it would be with the sunlight piercing through the stained glass, the dust floating in the light and the music...
We'll never get this
I dont think we'll ever forget anon
CC2 is balls deep in Narushit so they might have
I blame bandi and the need to make a living
>I live IN my favorite environments but I'm too lazy to go outside with a car or bike.
Plains or prairie are so comfy.
A Shame forza driving physic has been arcadeish since 3 and horizon was no better. It takes the fun away from the driving experience when they simplify it that much.
That's interesting design, would suit very well on a fantasy game with a hunter x hunter kind of world (mid-low tech, high fantasy).
The superdense multi-layered city filled with lights and neon as far as the eye can see. It's why I'm looking forward to cyberpunk 2077 so much.
>look outside window
neighbors yard is full of spic trash
Seriously, I hate JKR so much for hoarding the IP. But then again, we all know it would be someone like EA or Activision who'd buy the rights for HP video games and those would be just plain shit.
We all want a Hogwarts RPG, rather than yet another game that just follows after the events of the books.
environments with no enemies, with nothing to do.
on my first playthrough of doom 3 i got lost and somehow got into an area i wasn't supposed to be in yet. there was nothing there, and i ran around this area for a half hour or so. after awhile it really started to bother me because i was convinced i was going the right way since i hadn't been there before, and it was probably the only part of the game that genuinely scared me.
I love it when nature covers things over.
If Far Cry 3 did one thing right, it was enviroment and terrain. Hopefully this stays true with 4.
Yeah but I wouldn't want it to be an anime or VN-style game. It needs to be moldy and have that sort of dark but still comfy side.
>Look outside window
>Abandon houses here and there
>Cant leave because locals want to beat the shit out of you
>Friend takes you downtown one day
>Friend takes you on campus another day
>Friend shows you a world outside of home
>Become one with the universe
I really want to live in Singapore
I'm fucking done with Ohio and being a poorfag
I just like the idea of things being really big and epic in scope. Imagine living at the basin of a massive canyon, with sheer cliffs tens of kilometers high on every side.
There was a city-builder thread the other day. I posted about how city-builders are almost never vertical, you just build a sprawl along the ground and hope a skyscraper grows. I'm shocked we've come this far in years and no one has made a vertically-integrated city sim yet. A cyberpunk city sim, however, ought to let you build in a 3D space. You can sprawl over the ground, but real development would be stacking structures and neighborhoods on top of each other. Too much traffic congestion downtown? Upgrade the skyscrapers to support a sky-highway and sky-rail. Want a landmark but can't demolish any of the real estate it would benefit? Put that fucking castle ON TOP of a skyscraper. Deregulate the roof of a commercial space, watch people put their houses on top of a mall.
Anyone can say what they want about the game but the concept art was pants wetting.
Though the graphics don't quite hold up, the wilderness parts of Grand Theft Auto: San Andreas were a blast for me to explore. GTA V arguably did them better with added details such as wildlife, but San Andreas was larger. Protip: On the PC version type "fourwheelfun" to get a quadbike.
I think detroit is worse. According to friends anyway Detroit is super shit.
Columbus specifically has some meh parts of town and some really reeally large and nice areas.
When an area is shit its really shit
When its a good area its way to expensive to even consider living
Me too, I remember the first HP game and movie fondly but I never bothered with the sequels after those.
I look at this image and just think "Nature is fucking awesome." That said, I still don't like when they crawl on me, but that's mostly because I'm a mild germaphobe and I have no idea where they've been.
And it's never going to happen. Why? Fuck if I know.
I want to see a combination of cyberpunk city but with high environmental integration. Sleek buildings with lots of lights that are interspersed with vegetation that looks both wild and artificial at the same time, and not because it is a ruin being reclaimed by nature.
I gotta say, some of the level design in Warframe is fantastic.
Have you tried the game with Ziggy's Mod? 100% worth it.
>forza driving physic has been arcadeish
I think that's just perfect if you just want to forget about the car and just strolls though an open world road through a quiet meadow with light raining just before the sun breaks.
There are devs who think this all the time, you will never see such games, because it would take wayyyy too much time to create such environments.
Only possibility to create them would be to only create one city and thats it. Congrats.
I just want an environment of endless urban sprawl. I thought GTA V would get it right but they only wanted to get the west LA feel.
I know /v/ tends to hate MMOs, but really, that's the only genre with the time to make them, since they can release the game and keep adding on. Then again, we've seen how that's worked in the past
There's a crack at kickass torrents.
Skyrim has great concept art. It's a real shame that the artist died in 2012. RIP.
Outside of Vidya some of them actually do. Its a damn good test of skill.
I wish I remember the videos but there was 2 different guys that made some super massive areas one was Sci-fi like and the other more apocalyptic
They were breddy big
Legend of Zelda: Skyward Sword was full of boner-inducing environments for me, but the one I loved exploring the most was the Ancient Cistern. The colours and architecture are beautiful in their own right, but the way they integrated references to Buddhist mythology and symbols into it was genius and the stark contrast between the life of the upper layer and the (un)death of the lower truly made an impact.
And yes, I did notice dem labia.
I always see this argument but I still think it's totally doable. Skyrim exists and it's not that far off, outside of the copy-pasted dungeons.
Skyrim, even vanilla, is actually a really well crafted game. I'm sure there is stuff in Markarth I don't know about yet I've played the game for hundreds of hours.
Alan Wake is the comfiest game I think I've ever played.
You have no idea how nice it feels to see someone else who wishes for a Cyberpunk City Sim.
The concept just seems to have a whole lot of potential for me.
Zeno Clash and its sequel had some absolutely fucking majestic enviroments.
If you already released a game you can not change its core very much anymore. You can add on, yes, but if the core is not really changeable.
And MMOs usually are not graphically or environmentally impressive at all.
The only games where you could such stuff are TES games, because they have a core which is capable of creating such things and modders could have enough time if they would be more organized.
That Akira image is itself an homage to Lawrence of Arabia. I wish I had a screenshot, but Pete O'Toole does walk to his motorcycle like that in the very beginning.
I like indian architecture, but it's a shame when it's put in games they tend to be sloppy stages.
I wish there were more games that had explorable suburbs with graffitis, natural decay and slum areas. Detroit in DEHR was kinda what I want to have more.
gothic 1 not really, but gothic 2 whole different story. the forest behind town leading up to the ritual place. at night. with seekers already searching for you. the music, particles in the air. it's haunting
TERA has beautiful environments.
Hengsha was pretty cool. Especially when you were progressing to Upper Hengsha. The whole structure felt so plausible yet otherworldly. It was great.
No but you can add to a city. Maybe you have a super-massive zone, and you keep adding on to the main city. Pretty much what expansions are for, or rather as patches, which is what they should be
It's got some really well crafted environments, especially in the overworld, but it doesn't stop the game as a whole from being shit.
Did you even take a look at that city in the painting.
The city probably had thousands of inhabitants and was detailed as fuck.
To create something like this in 3d would take years for a studio.
Skyrim is good, but the cities are not comparable at all to this.
One of the maps in Titanfall is like that.
Pretty normal sight. Have a really old photo made with a really shitty camera.
I have lots of new ones but I dont really feel like fussing around with my shitty phone
Go to Universal Orlando
The walkthrough for a ride takes you through Hogwarts, and another through Gringots.
I want some diesel punk environments
No, but walking through it over a realistic passage of time was good enough.
Watching the sky turn dark as you made your way to a cabin, and hearing cicadas and animals come out come out, and Night Owl radio starting was so fucking comfy man
Yet, the city will still look very poor, because thats just how MMOs look like.
Back then Dungeon Crawlers also could be huge as fuck, but they still looked like shit, because the graphics were just shit.
And a studio would never add so much to an MMO to make it look similar like in this painting anyway.
Try CloudBuilt. It's a gotta go fast game, but it's set in floating ruins. Looks pretty too.
That's what I'm saying. There needs to be a dev to take that leap with a truly next-gen engine. Sure some people's computers will go Chernobyl, but there's always loss along the way
Not the same guy, but in my opinion it isn't so much shit as it is incredibly shallow.
Every time had thought I was going to get caught up in an interesting quest ( like that female adventurer in the crimeridden town ) the quest just ended after I had done a simple chore like going into a monster infested place.
I really wanted to like it. Mostly because I'm gay for vikings and the environment.
The problem is that there'd be no point in making a map that big. There would be no one to populate it. People hate walking simulators, that's why there's fast travel in obvlion and skyrim.
>That's what I'm saying.
No, what you are saying is that only MMOs could create such sceneries, which just total bullshit.
The type of game which could create something like this, would be a game, where the devs really have enough time for it, and MMOs are not special at all in this regard. Devs patch their games the whole time, no matter the genre.
Anyone played The Void?
The environments and ambiance in that game just blew me away.
I want rolling hills as far as the eye can see, with a partly cloudy blue sky. I want a crystal blue ocean, water so pure you could drink it and weep. I want awe inspiring things, things that inspire the wanderlust in me.
Also vertical level design needs to be more common. I have a diamond boner for games where things go up and down instead of left to right. Gravity is cool.
Yeah, that's fine in papers, but based on my experience, it can only be enjoyable for so much. Test Drive Unlimited 2 was proof of that (and driving was better there, by a fair margin)
This thread is making me want to be an environment modeler/concept artist.
This. Most people who play video games dont even want such impressive sceneries because it would make the game way too complicated for them.
Either too complicated or too simple. Because it either would be a really realistic slow paced simulation, or it would be just a stupid walking simulator with no content at all.
Sadly, most people dont realistic games, or games where you have to think too much and need patience. They rather like games which spoonfed you, are easy to understand and simple things running in the background.
Make something beautiful anon
Things like this, temples/cities in jungles or wildernesses
Are you excited for the remake?
Kickstarter is almost funded and theres still 20 days to go.
I fucking love moss.
Anything with moss on it I love.
I'm just hoping they will have a similar feel that The Void had. I haven't played the original Pathologic but from what I've seen it looks even drearier than The Void.
I really like the idea of walking simulators but none of them ever do it well. All you need is a huge varied environment and nice graphics. No characters, no actors, minimal AI. Why is there no market for these?
I know that feel.
I'd also like to see a game like Otogi remade again.
I'm really gonna have to look into this game.
Xenoblade Chronicles had the best snowy environment I've seen.
Especially at night.
its not expansive or anything, but I really liked the feel of the flooded forest map in monster hunter, especially at night.
Have you played this walking simulator? It's really short but I thought it was kinda eerie and interesting even though /v/ hated it just for being a 10 minute game.
I like a sandbox/exploration world big enough that, while I wouldn't want to traverse the entirety of it, I could go in one direction and stake for myself a place to familiarize with and call home. Another player would find some other neck of the woods to call his own. I start a new save and go a different place and have a different experience. That's what a massive world should be. Skyrim promises that but everywhere you go it's the same experience for everyone everywhere.
Excellent thread, folks.
If there's anything modern game design lacks, it is good environmental design and a sense of scale.
Personally, I love all sorts of well done environments: "nice" cyberpunk, grimy "Kowloon" type cyberpunk, FF-esque unreal massive structures, urban decay, massive high fantasy cities, funny looking mountains, comfy looking towns in woods, urban fantasy etc etc.
Pic related. Just a random pic from my environment folder.
I'll post a couple more.
Since good environments are harder to do than boring bland and everyday ones I hardly ever see anything I want in games.
Personally I want to be in a giant hulk of metal, I love exploring space ships and shit, but what I really want is a spaceship so large entire countries could exist within their interiors. Hell I love underground mazes and labyrinths too. I guess I just love the idea of being inside a colossal artificial locale where the natural world holds little sway.
This thread is so wonderful I'd post a reaction image to exemplify that but I'd rather post more environments.
because I believe I heard somebody say moss
the masses would just shit on this for being walking simulators and most of /v/ as well, the kind of games with these environments would sell less than 100k copies, no matter how badly you wish it could succeed. plus its graphics would have to suffer so that it'd be able to hold more and graphics fags would bitch. the sort of things people in this thread want are literally impossible.
Yes I'd like your moss.
All of it.
I'm afraid I don't have a surprising amount, but what I do have is pretty good shit
Perhaps I should start collections
This thread is making me play this song.
Look for Hayima Island, and abandoned, heavily built artificial island. Originally intended for coal mining so it is bound to have some underground mines.
Same here OP. I like misty forests with huge, towering trees. I don't know why but I think it feels fucking comfy. The GOAT zone for me was the Sanctuary of Zi'tah in FFXI. Look at this shit
Everything about it is perfect.
No mention of Journey? Shame this game will never come to PC because it looks damn fine.
Say what you want about AC4, but the environments were really good.
Just dropping in to say this is the best thread ive seen in years. Thanks for all the cool pics and ideas guys.
You know I recognized that that was Metro Last Light before reading the filename or opening the image.
I would fucking love this.
Sometimes you need to visit the Village to buy some Things and you have to transport it trough the forest. The carrying monster gets tired and you need to make it happy again, rest and play with it.
Potion brewing is a deep system and you have to gather herbs and mushrooms and all sorts of things for them.
You can build your own furniture and decorate the House, make your clothes and other things you need.
After a while you get a wild kitten-like monster who's staying if you treat it well. This could repeat with other Pets like a Bird or a Dog or even that Monster to carry Stuff for you.
Sometimes Villagers travel trough the Forest to you to get help with Sicknesses or want to buy Potions. You get Friends with some of them after Time goes by and you saw them often. They help you when you're in the Village.
I'm one of the dudes working on
Broquestand I'm monitoring this thread. This is pure gold. We're using a pokemon perspective for the environments but I really wish we could end up making an immersive world with some of those amazing ideas in.
Contribootin with coral reef because underwater deep dungeons that go from shallow waters to the depths of the abyss are awesome when done right.
I like large landscapes.
I like structures so big they can only be truly appreciated when clouds pass between you and them.
I like forests. Actual forests.
I like snow blasted mountains.
I like after-the-event worlds. But not immediately after and mostly dead.
Environment is not all. Sounds me be fitting.
No music. Fuck your flute outside of cutscenes.
Ambient sounds must be diverse and non-repeating.
I have great hearing and a musical ear and there's nothing that kills me more than hearing a coyote or somesuch critter yelp or howl the same fucking audio file twice in a row.
Atmosphere is something that's hard to build and easy to demolish.
P.S. Currently reading the Silmarillion. Holy shit, Fuck the One Ring, the Origin Ages and the First Age is where shit's at!
My twin brother, you read my mind!
It's actually Metro 2033 on the Last Light Engine (Metro 2033: Redux)
I like when they put tropical beaches in games where most of it has been drab and dreary. It's such a magnificent break to come out of a gray, boring shithole and then fucking BOOM have some relaxation real quick.
The North Yankton part in GTA V was comfy as fuck. Shame you couldn't explore it... here's hoping the DLC will take place there.
>You can build your own furniture and decorate the House, make your clothes and other things you need.
This was always one of my favorite things to do in games, love when the game allows you to do that.
Sort of a Atelier + Harvest Moon + Animal Crossing all mixed in a fantasy Zelda-type world game with witches, elves, fairies etc. Oh and old, huge libraries.
I swear if I didn't restrain my faggotry I'd be calling BROTHER for every single one of you mother fuckers.
my nigger more people need to play jak and daxter precursor legacy
it's a crying shame you see all the good shit that DOES exist in games currently but it's so small when you're actually in it or you get across it too fast, or something else spoils it somehow. what a good fucking aesthetic it had man I love it
the place in this pic takes like fucking 40 seconds to run from one end to another in, it's a crying shame but still it just looks so great and fun, in real life something like it would be fucking baller
>You will never play a Bravestarr game
Feels fucking bad man.
tfw most of wow's environments suck ass but it's actually fun to explore certain zones like deepholme in cataclysm or vash'jir on a private server because the private server devs leave the environments there but shiploads of enemies are missing, so it's just the environment there to check out and nothing else to ever really do in some zones because they only did a few areas completely barebones
wow's main problem is that things have to respawn faster because of so much people playing and the possibility of people packing into one area so you can never really take in an environment even if they are simplistic in the end and places like night elven architecture and houses in the tops of trees are full of lost potential along with the blood elf areas having no skyways or archways you can get up on and walk across and look at the city below
so fucking full of disappointments, if only you could go all over shit like roaches then wow would be more fun but you're restricted and the designs aren't over the top enough, I want my catwalks in vidya
I have a massive boner for intricate multilayered cities.
Betrayer is just open forest in colonial America. It might be what you want. Gameplay doesn't suit everyone though.
reminds me of this flying train-thingy they have in my city.
Forests, mountains an plains. Also the occasional quiet village surrounded by golden fields.
I have a deep rooted hatred For deserts and coastal regions. I really don't like warm climates actually..
i really loved this setting. shame the game wasn't very good.
I dont so much care about the location but I love good rain effects. Also when rain lasts a long time in games where it can randomly start raining.
Fucking hate when things like awnings dont function correctly and rain just falls through them
I love this concept and considering the popularity of Animal Crossing I bet it could actually succeed.
>tfw when living in seclusion in your own hand built house ( with a little magic help )
>curing diseases from sick animals
>interacting with villagers living outside of forest
I just want to see the sky sometimes when I am playing a game
top-down views start to depress me and fuck me up in the head after a while for some reason even if I'm just fucking around in something like diablo 2's cave levels or jail levels or shit. just let me see the sun and clouds for a bit before I go back in there so that I can really appreciate the outside life.
warcraft 3 has so much good looking areas throughout it, the frozen throne too, but you only ever see the skybox texture a few times during the cutscenes. I wish I had more action adventure games to play god fucking damn it augh I have so little I don't know what to fucking do
for the love of god please help me
All those possibilities. Little imps who steal your collected stuff in the forest and lure you into an cave. You need to make a ritual with them to get out again and theres a slight chance they get friendly towards you. In the night a big, loud shadow walks by. Later in the game you find out it's a injured animal who needs help.
At first you can oly store your potions in little bowls and Bottles you find/buy later you can make your own glassworks.
Aww damn i want it now.
I really found the STALKER atmosphere to be the only thing really intriguing about the games.
That said they have more depth than your average AAA shooting gallery on rails and I wish devs would take the ideas STALKER had and apply them to modern engines with modern shooting mechanics. We do need more shooters like this, just not on the X-Ray engine.
I'm hoping 4A will get onto this after they finish milking Metro.
I fucking love a game with some good alien environments in them.
Grimy cyberpunk-ish dystopia.
Deus Ex: IW felt a bit like that.
The escape from prison trope is used a lot in vidya, but if the prison is well-made it never gets old. I love having weapons stripped away and having to make do with next to nothing. Riddick: Butcher Bay did this superbly, with some sections as a restrained inmate interacting with other inmates--gambling, brawling, doing odd-jobs, shanking--and other sections on a full-blown escape, necking guards and stealing their guns.
>grimy gang-infested cities / districts
Places where there's an absence of law, and the gangs have taken control. They're particularly good as a Chaotic Good-type character who indiscriminately drops any gangster in his way while on his quest for justice. I particularly like Omega in Mass Effect 2. Despite the game being mediocre, the atmosphere on that planet was top-notch.
Also pirate-owned ports. They're pretty similar to the above. The only one I can recall right now though is the one from Baldur's Gate 2, and that was a short section.
And then you'd have small villages like these with different populations scattered throughout the forest. The game doesn't even need to have a huge map, just maximum comfy with lots of small places, homes etc you can explore and travel to.
You could also have some limited online function to let other players travel through your villages and interact with the villagers and sell or buy stuff in your game world, each person's game having different villages depending on how you customized it.
Clean-cut, oppressive, totalitarian society.
It gives off Mirror's Edge vibe a bit.
I like big, green, grassy pains with lots of hills and trees and huge rock formations with possible caves in them.
On the other hand, I like cities that are either urban like san fransisco, or suburban like.. uhh, Onette from EarthBound.
I want to go hiking with so many people in this thread.
Outerra isn't so far (a year or two at most), maybe we will get technology accessible enough to allow niche exploration games to be viable for small studios.
Environment threads usually go like this.
I'm screencapping your posts. I love you.