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Environments in vidya

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What kind of environments do you like to see in your preferred genre of video games?

Also, if anyone knows a game with large expanses of forests, please tell me the name.
>>
>>263798905
Skyrim with mods can have nice looking environments.
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>>263798905
>large expanses of forests
This

None of the environments I truly want to see don't exist yet AFAIK

Speaking of environments I fucking love them so much I love abandon looking areas thats been overturned by nature and I love cybercity playgrounds

I love old hidden temples that're cozily packed between a lot of trees

I really dont know why I'm focusing on Character art for vidya I love environments more...
>Tfw i'll never be Tor Frick
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>>263798905
>Big, lush forests, devoid of all insect life
>Big, crowded cities and small, lonely-seeming settlements that actually make sense. Devoid of all insect life
>Big, crashing rivers and small flowing streams. Again, devoid of all insect life
>Dark, mysterious caves and tunnels. And by dark, I mean as dark as a hundred year old cave would be, so no recently-lit torches at ALL times.
>Devoid of all insect life
Feels good, man
>>
>>263801298

Whats wrong with insects?
>>
I just want a mountain that actually feels like a goddamn mountain and not a pointy hill. Like, a fucking mountain that is by itself the size of an entire 'zone'.

Speaking of forests, they are never dense enough. Stupid archaic character movement, can't have anything that requires anything more complicated than walking.
>>
>>263798905
I like lush forests too, especially North Eastern US forests. REmake and Outbreak File 2 had pretty good forest areas, but they weren't big enough.
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I really like the environments in STALKER. Love me some abandoned buildings were you can see nature taking everything.
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>>263801790
Game looks like absolute trash
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>>263801480
Everything
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>>263801873
The screenshot doesn't do it justice to be honest.
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>>263798905
>What kind of environments do you like to see in your preferred genre of video games?
I like fantasy settings the most, with lush forests, mystic ruins, and creepy dungeons. Cozy towns in the middle of forests with trees in them. All the good shit.

Sci Fi settings also can be cool, but it takes a shit ton amount of detail to make them really convincing and giving you the feel to actually live in them.
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>>263801790
Can you make it any brighter and blurrier?
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>>263798905

I just want a really big grassy field that actually takes time to get from one side to the other.
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>>263801878

It took me a while to come around to insects but they're breddy cool and useful if your an art person. Humans steal natures OC for their designs

I only really like beetles though
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>>263802230

I want this too

I want a character that has some extreme mobility mechanics to make it seem like It WOULD take a while to get from point A to point B in that field
Slow ass characters in big areas is stupid
Extremely mobile characters in tiny areas is even fucking stupider
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>>263798905
>if anyone knows a game with large expanses of forests,
Boiling Point.

It's an open world game filled with a huge forested country, with random factions wars in the middle of said forest and forest snakes.
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Anything lost, forgotten and desolated buildings. Mostly they are starting areas which is kind of a shame, but I'll always enjoy mossy dungeon.
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>>263798905
Forests.

Like from "the forest" for example.
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Who the fuck even likes desert levels seriously
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>>263802501
Beetles are cool, it's just literally everything else that makes me want to burn down everything
Have you ever had a house centipede skitter up your leg out of nowhere?
Have you ever had dirt daubers shit fury all over your house?
Did you enjoy it when wasps built nests on and claimed your porch for themselves?
How did you take it when you saw bees crawling into holes in your porch ceiling?
What did you think of the ants that built several 3 feet deep colonies in your back yard?
The bugs that are cool are
>beetles
>bumblebees
>butterflies
>caterpillars
>moths
>dragonflies
>and only certain ones, but spiders
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>>263801878
damn this nigga afraid of millipede
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I like Slum like areas


Everyone should look at Feng Zhu's work or watch him paint
Hes makes great environment stuff for vidya and movies.
I wish hed go beyond the loosey production stage with some of them but they're still good
>>
>>263802981
I do, have you seriously never been to a real desert? Sand dunes, oasis's, snakes and all that neat shit?
Nothing feels better than scorching hot sand beneath your soft feet, and feeling as if you're being sandblasted when the wind picks up
>>
I don't know what you consider large, but a large chunk of the first Crysis game takes place in a forest.
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>>263803039
Huntsmen are great, cunts track down and fuck up every other spider.
True bros
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>>263798905
Tron cyberspace

Anything like Act 4 (Hell) from Diablo 2, specifically River of Flame

Towns/Cities/Places intertwined with water (like based across a lake or the ocean or a river or whatever)

Sewers that are extremely long and complex, but are really tiny in walking space.
>>
>>263801790

Pripyat's empty buildings were fantastic.

Did you play Metro 2033 and Last Light?
>>
MGS3 style jungles but with more focus on wild life and hunting.
>Captcha: nueclea
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Also, winter landscapes.
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>>263798905
I can't tell if that is a real photo or not.

I don't know why but video games have a hard time giving you this sense of scale paintings give. It's almost always vast plains and mountains with a few herbs and trees or very closed, cave-like environments.

I don't remember playing a game where I looked up and saw something like this huge door or a statue and was amazed.
>>
I like art deco.

At least I liked it until Bioshock ruined it for me.

I mean, Bioshock looks amazing, but holy shit, is it repetitive. Countless expanse of art deco corridors and some of the shittiest, bland console-influenced level design, ever. Even when they add some verticality into the mix, it doesn't really feel truly vertical. It's all just flat and uniform and glossy. The only place that tries to stand out is that bit with a big open courtyard shipyard sort of place, whatever it was.

I also like space stations.

I still think System Shock 2 was the best space station in video games. The environment wasn't overdone and felt realistic rather than just a setup for a video game. I think this is crucial for immersion -- the more you try to make the environments video gamey, the less fun they end up being. Compare the masterful level design of HL1 to the crap that was HL2.
>>
>>263803039

You just named some of the bugs I hate and exactly the ones I don't mind

Had a centipede crawl on me once and I was done. Went in my basement and then Genocide


Overall I think i hate cockroaches. Not the tiny ones the fucking massive faggots that just sit there and give less fucks that you're going to squish them.

I CANT EVEN SQUISH THEM its disgusting as fuck because they're so big. I just cant do it.
I'll leave a spider alone as long as they're outside.

I had a bro near my porch light all summer he fucking demolished the mosquito for us and then my bug hating bitch made faggot of a friend seen it and got rid of it
Spiders wont harm you unless you fuck with them.
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>>263800983
>large expanses of forests
> abandon looking areas thats been overturned by nature
>cybercity playgrounds
>old hidden temples that're cozily packed between a lot of trees

BROTHER!
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Futuristic cityscapes are another one of my favorites.

I'm really hoping Cyberpunk 2077 delivers on this. But then again, that's so fucking far away from release I try not to think too much about it.

This image, I've been told, is from that new Killzone game.
>>
>>263803621
>I don't know why but video games have a hard time giving you this sense of scale paintings give

I think that has something to do with Lighting the fog and FoV

Good Ol Feng went over this once
He also talked about why enviroments are so small when they could be expansive like some of us crave
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REALLY FUCKING DEEP CAVES AND DUNGEONS
Seriously, only some old dungeon crawlers does these right. What happened?
It's so fucking cool to delve really deep and hear echoes from the darkness and shit.
>>
>>263803621
That's because most systems are not strong enough yet to create really awe inspiring scenes.
If you play Skyrim on a beast pc for example, you easily can have really really impressive environment scenes.
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>>263803832

Same here bro, if they can pull off an open cyberpunk game it will be my GOTYALY.

Of course my dream game would probably be some sort of cyberpunk city sim.
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>>263803705
I want this to be a reality.
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>>263803621

It's a real photo, the place is Berchtesgaden (Bavaria).
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>>263804045

>why not just walk over the maze?
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>>263803651
Most of them, anyway
>had big black and yellow garden spider build nest in garage right above my workbench
>stinkbugs everywhere this time of year, smells bad all the time
>get around to looking up, she caught one
>from that day onwards, grab all stinkbugs with pliers and toss them into her web
>mfw the speed she flies to them and rolls them up at
>no stinkbugs in garage for the rest of the year
And then winter came and she disappeared, her web remaining as a monument to her time spent as a vigilant guardian.
>>
Unexplainable and bizarre constructions or formation that apparently defy both sense and laws of physics.

The sort of stuff that leave you flabbergasted because while it's obvious that they are not natural there is also no obvious way anyone or anything could have built them.

Cities or settlement built on ruins of a ancient civilization, oftentimes the ruins are so massive in size that it seemed that they were houses of giants.

Places that defy the rules of Euclidean space and topology (ie climbing down a stair and find yourself on the roof, one way "portals" rooms leading to or containing themselves and so on)

Cities built in strange ways either by technology or magic (for example on floating pieces of land or in the sea like a giant ship) with many air/ships going to and from it and a lot of commerce going on.

Forests and hills, maybe leading to a stronghold in the mountains.

Underground cities, both deep and semi-covered
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I love deserts, and I'd like to see more expansive, well-designed deserts and possibly salt pans.
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>>263804165

>Of course my dream game would probably be some sort of cyberpunk city sim.

I'd go for that too. City-builder games, most of them developed by Impression, are another one of my favorite genres of vidya.
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>>263804440
I like deserts inhabited to the brim with monsters

Otherwise they suck.
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>>263804440
Reminds me of Rage.

>>263804387
>>
>>263801509
Check out Gothic 1,2 and Risen.

Best forrests you will ever see in a video game.

More than once I have walked through brush so thick that i couldnt see and fell off a cliff.
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>>263804440

>tfw no modern Dark Sun vidya

A lot of Athas' surface is basically a desert and variations of it. Sea of Silt would be great to sail across.
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>>263798905
Space cities like the citadel with smooth, curved architecture is my shit. Shame mass effect went to shit after the first one, ME1 captured that grandiose space opera aesthetic perfectly.

Also Himalayan environments are cool, it's why I'm looking forward to far cry 3 even though I know it will be casual as fuck.
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>>263803615
>there is nothing more chill than a winter wonderland-esque landscape
>you will never play with bells in a winter wonderland with your not real friends in a fantasy world you made together in perfect tandem
Why live if not to enjoy it?
>>
Large expanses of open wasteland with interesting things in it + good atmosphere + fun way to get around

Basically, places that make you travel but also make travelling not a chore.

Imagine crossing the Australian desert in a beat-up jeep 20 years after the bombs fall with fun companions and hilarious idle dialogue and also weird spooky shit at night and enemies to avoid during the day and supplies to scavenge and manage to keep your jeep going and yourselves alive.

Would b fun.
>>
>>263803203
Gothic 3 has a decent dessert area. Its quite large and actually feels intimidating but still full of secrets to find.
>>
Ice caverns.

Not a fan of snow, but ice is the GOAT.
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>>263804561
Is that the twin towers in heaven?
>>
don't ask me why,but i like to explore swamps. i like it if my character stands knee high in swamp water.

also i like nights and my character having a fleshlight or a torch to see in the dark.

bonus points of both at the same time.
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>>263804723

>you will never traverse through a quaint village that's completely snowed in and cut off from the rest of the world
>you will never go to your comfy cabin, throw a few logs into the fireplace and sit in your high-backed chair with a book and a cup of tea
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>>263798905
I want a game that utilizes a city setting with weird dilapidated architecture and shit.
The best game that somewhat satisfied my crave was Dishonored
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Great, ancient slept creatures and their surroundings.
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>>263804561
Exactly.
>>263804171
Is pretty cool too
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>>263804723
>fantasy, elves and witches will never be real or be represented well enough in a maximum comfy game with tea drinking and doing witches things ;_;
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Wheres all the fun racing vidya with Unique environments? Not the super real looking racers with destructible environments the ones that just look cool to drive around in

And we need more Tree canopy's in games with glorious golden sunlight piercing through and dark foggy or rainy nights to run around in
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Also, snowed in cities.

Christ, I wish there was more vidya with urban environments that are covered with snow and it actually has an impact on your gameplay.
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pic related
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Is Baldurs gate a good game to immerse yourself and go on an adventure?
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>>263803832
>>263804165
>>263804468
The most dissapointing part of Human revolution for me was that we never really experienced the massive cyberpunk cities due to limitations.
>>
Does anyone have the image of the cities on giant cogs?
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>>263805115
If you want that, play Fallout New Vegas
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>>263804103
Old games only do this cause they were mostly copy pasted and simple as fuck.
But I agree. Dungeons to lose yourself in are really awesome, even if copy pasted.
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>>263804907

My fleshlight doesnt let me see in the dark?
Probably because I bought a used one. Fucking ebay always selling bullshit

I love swamps too. Only fix i got was from DeS 5-1. A bit to disgusting but the noises that were made when you tread through the "water" was great
>>
Large expansive artificially made environments wherein humans live as a sort of vermin.

Or in other words BLAME.
>>
>>263803218

I had a spiderbro downstairs in a place that used to have a big problem with black sugar ants. One day I found the spider sitting still in the middle of a ring of a hundred dead ants. The spider had gone medieval on their asses and murdered everyone.

It has been many years but I think the spider is still down there. Smiting the vile intruders in black with righteous fury.
>>
>>263804947
>>263804907
What if we took Dark Souls and removed the combat? Just maximum exploring. I think it could work.
>>
>>263805263
i meant flashlight off course.

damn you 4chan, you corrupted me.
>>
>>263805209
New Vegas isn't empty, open or weird enough.

It's filled with places that are mildly interesting and is boring and slow to traverse.

I want something sparsely populated with very interesting places that doesn't take a fuckton of time holding W and doing literally nothing else to get around in.

But New Vegas is still a fun game.
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>>263804440
This.

I love deserts so much. I know most people hate them but damn I wish more games had nice deserts.

Snow sucks ass though
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I did it myself on source.
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>>263805186

Do you think the next few Deus Ex games will do any better? I doubt it. Square Enix seems intent on milking it until it drops dead.
>>
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>>263805217
>America is an irradiated wasteland. Within it lies a city. Outside the boundary walls, a desert. A cursed earth. Inside the walls, a cursed city, stretching from Boston to Washington D.C. An unbroken concrete landscape. 800 million people living in the ruin of the old world and the mega structures of the new one. Mega blocks. Mega highways. Mega City One. Convulsing. Choking. Breaking under its own weight. Citizens in fear of the street. The gun. The gang. Only one thing fighting for order in the chaos: the men and women of the Hall of Justice. Juries. Executioners. Judges.
>>
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This thread is making me wonder about something.

Would you all play a game wherein your main goal was simply exploration?

You'd start out in pretty mild areas with simple walking running and jumping but would later advance to areas where there is possible danger and you have acquired various ways of getting around through your exploration.
>>
>Big cities
>Kashyyyk-like forests
>stormy neverending oceans
>mysterious deserts
I got spoiled with space games when I was a kid/teen/student
>>
>>263805598
absolutely. and i wish there was something like that.
>>
>>263805348
DaS itself isn't really all that big though. If you removed all combat and enemies you could probably jog to the end of the zone in like 3 minutes. For an exploration game there would have to be so much more content it would end up being massive. Unless you made everything a puzzle and gave the illusion of an xboxhueg environment, then it could work
>>
>>263805598
Wilderness survival + exploration would be fine.

Learn about the environment by looking for resources, chill out while fake nature unfolds.
>>
I started watching old Animu movies for the environments they reaaally set the detail mode on maximum back then for some.
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>>263805542

https://www.youtube.com/watch?v=x-iZgkkGuME
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>>263805186

Agreed, Detroit was a joke of a city/street.

Hengsha had some pretty good parts.
>>
>>263805598
If it were set in my fav environments, definitely.
>>
>>263804989
I think this is one of Forza Horizon 2 goals. There's even a stupid achievement for just lazying around on some off-beaten European country path ...
>>
i fucking love me a museum or art gallery
or a nice church

i like peaceful big buildings with pretty art and culture and stuff in them
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Any setting as long as it's practically devoid of people or life in general.

It's why I dig the Myst series so much.
>>
>>263805598

Yea

This is why I love metroid
Walk around and look at cool shit
Acquire new abilities to deal with shit easily while you explore more
>>
>>263805598
Of course, but there will never be such a game.
It would take way too much time to create it without making it linear as fuck.
>>
>>263805598
Definitely. But only if the danger wasn't some bullshit like Outlast. It'd have to be something more convincing and something that you can do something about. I'd love (almost) nothing more than to explore the world
>>
>>263798905
Oblivion.

>>263801298
I agree, fuck insects.
>>
>>263805598
i adore games like that and i wish there were more
all i can think of is fez, knytt and ico (although you have to fight off the annoying shadow dudes from time to time in ib)
>>
>>263805727
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>>263805727

>Remember Me had all that fantastic scenery
>and little to no interaction with it save for climbing across it

That's what bothered me the most about the game. So much of it could have been used to make you more immersed, but no, Nilin rushed from one part of the city to the next.
>>
>>263803650
You liked Gears of war then? It was Art Deco as fuck.
>>
>>263805950
If the god-hero of japan had pushed for better working conditions for animators maybe the industry wouldn't be in such an awful place.
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>>263805807
>nice church

SHIT you just reminded me

I love cathedrals and Stained glass windows

I need more of those to look at in vidya
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Is there another game that has the environment variation, size and openness of Gothic 3?
>>
I just want another FUEL game
>>
>>263806168
... and the shittynes
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Green rolling hills

My favorite of all enviroments most of the time.
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>>263806158
>Hulle Granz Cathedral
Mah nigga
>>
>>263805457
How do you even get your hands on an engine? What kind of engine would be good for a third person hack'n'slash I hate to say it, but like DaS?
>>
I love sewer levels!
>>
>>263806168
So underrated. Shit combat and shit gothic game but the World itself was pretty fucking cool.

And people call Skyrim big
>>
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>>263805730
>dat cheap Akira rip-off
>>
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>>263806307

God damn some of this stuff looks good.

http://www.crydev.net/viewtopic.php?f=328&t=87489
>>
>>263806307
Reminds me of shadow of the colossus
>>
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>>263806158
>>263806359
Good to see people still remember
>>
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I'd love to see more science fiction western settings, like Wild Guns.

Set on some desert planet with robot horses and stuff like that.
>>
>>263806420
Its a fucking reference you fucking dumb weeaboo
>>
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>>263806420

Ten years in the iso-cubes.
>>
>>263805950
fuck off miyazaki
>>
>>263803184
this, I want more futureslums mixed with industrial apocalypitica with smoke and fire and smog belching everywhere and more rust and corrosion than you can shake a crowbar at
>>
>>263806657
Looks like a pretty poor homage though. Would be more like a disgrace.
>>
>>263806062

I never played it.
>>
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>>263806487

Thats exactly what the devs are basing it off of.
>>
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>>263806664
>>263806657
At least he knows about Akira, good enough.
>>
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I'd also love something to take place inside a giant sinkhole. Sinkholes are awesome. And sometimes, where there are sinkholes, its an indicator of subterranean oceans. Just let that sink in for a moment.
>>
>>263806420
It's called a tribute you pleb
>>
>>263806307
Shame the guy who made that map never finished it. It would have been awesome to explore those forbidden lands.
>>
>>263805727
>Who the fuck broke the pump?!
>>
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>>263806397
Not that guy but try Unreal Engine. There's even a free third-person combat game that you can customized its assets and settings to become any adventure you like.
Nowadays you can pretend to be a student and get a free license
>>
>>263807130
The pic looks so unproffesional it rather looks like a rip-off though.
>>
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>>263803039
pretty fun to crush though
>>
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>>263806983
>>263806847
Someone mentions your shitty fukcing beloved japanese culture and then you whine because its not "done right"

Also Akira sucks dick, well animated but the story is crap.

Weebs should go into the gas chamber
>>
>>263798905
I'd like to see more jungle environments.
Like with crysis and far cry 3.
>>
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>>263807113

It would be cool as fuck to go down something like that and see settlements of whatever built into the sides like picture related.
>>
>>263807354
You sound mad, amerifatty.
>>
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>>263803203
Have you ever been to an actual desert? I live in the desert. Here's 90% of it.
>>
>>263805598
I would kill for a game set in the Blame world
>dat Jupiter sized room
>>
>>263807269

You gotta understand that its from a large industry with many artist. Can't be too surprising that one of them gets the idea to draw Judge that way.
>>
>>263807293
>crossdressing faggot detected
either shave your legs or dont try at all
>>
>>263807354

Calm down

You have to be a utter dumbass to have watched Akira for the Story
It was also well animated for its time its shit now

The smart ones watched akira for kaneda's bike and possibly jacket EVERYTHING els was was shit EVERYTHING.

I had to suffer going at least 20 minutes a time without seeing the bike. The movie was suffering
>>
>>263805298
Fuck yes. Niasance was cool to look at but there was no interactivity. I want a legit Blame game with destructible environment for when you shoot Killys gun.
>>
>>263807559
live in a better desert
>>
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Shallow underwater puddles and things.
>>
Macabre and or surreal environments are my thing. Part of the reason I love The Void so much. If someone could bring Zdislaw Bekinski's artscapes to vidya it would be GOAT
>>
>>263807563
And you gotta understand this has absolutely nothing to do with what I said.
I never mentioned the series as a whole, only this particular image...
There is really no reason to get so defensive about your shitty Americunt comics.
>>
>>263804989
>Wheres all the fun racing vidya with Unique environments? Not the super real looking racers with destructible environments the ones that just look cool to drive around in
They died with the original Need for Speed games, unfortunately, although if you haven't played them ever or just in a few years it's worth going back. All sorts of fun environments from rural hometowns and snowy mountain passes to foggy European countrysides, retrofuturistic beach front resorts and dark, dystopian city streets.
>>
>>263804292
Thats fucking astonishing if that's real.
>>
>>263807726
>Implying I want to live in Arizona or the Sahara

The better the desert the shittier the place
>>
>>263805298
Those staircases don't look OSHA approved.
>>
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>>263804982
Unless I make it, no one will ever make a comfy 3D fantasy game that doesn't revolve around fighting off monsters but really just day to day life, potion mixing, being a shop owner, exploring forests and gathering herbs.

Hm, a druid game would be cool.
>>
There needs to be a game focused on multiplayer, small server based or something, in which you can build and maintain a town in all kinds of various terrains ranging through all of these.

Something chill and relaxing you can just play around in for fun. Also throw in some Harvest Moon elements.

And I know this will never exist.

Quickly, someone hire me as the ideas guy.
>>
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>>263807561

Someone is working on it.
>>
>>263807857
Go outside more anon thats really not that fucking impressing.

>not making holidays in the swiss every year
>>
Rolling windswept hills like in England and Australian deserts.
>>
>>263807976

Sorry forgot link.
http://bac9.tumblr.com/
>>
>>263800983

>tfw no deep rpg where you play as an aztec/mayan in ancient times.
>>
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>>263806359
All i want right now is a .Hack with Versus or greater tier visuals and the ability to warp to Hulle Granz.

I can only imagine how beautiful it would be with the sunlight piercing through the stained glass, the dust floating in the light and the music...

We'll never get this

>>263806579
I dont think we'll ever forget anon
CC2 is balls deep in Narushit so they might have
I blame bandi and the need to make a living
>>
>>263803184

Deus ex human revolution has something like this.
The darkness too.

I like them.
>>
>>263798905
what game is this
>>
>>263804165
>>263803832
Are these games or is this bullshit?

Something tells me you cant drive or walk around in that city
>>
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>>263808013

>I live IN my favorite environments but I'm too lazy to go outside with a car or bike.
>>
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>>263806307

Plains or prairie are so comfy.
>>
>>263805781
A Shame forza driving physic has been arcadeish since 3 and horizon was no better. It takes the fun away from the driving experience when they simplify it that much.

>>263807390
That's interesting design, would suit very well on a fantasy game with a hunter x hunter kind of world (mid-low tech, high fantasy).
>>
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The superdense multi-layered city filled with lights and neon as far as the eye can see. It's why I'm looking forward to cyberpunk 2077 so much.
>>
>>263808274

Real life.
>>
>>263808413
Oh man just do it.

Do it for me. I live in an ugly plain flat city.
Go do what I cant do
>>
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Hogwarts looks like a cool place to explore.
>>
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>>263808668
>look outside window
> neighbors yard is full of spic trash
>>
>>263808923

It's a place in Bavaria.
>>
>>263804649
>thumbnail looks like a dragon
>it's a map

Hmm.
>>
Damn this thread is pretty great. So much creativity in here.
>>
>>263808859

NEVER EVER

Seriously, I hate JKR so much for hoarding the IP. But then again, we all know it would be someone like EA or Activision who'd buy the rights for HP video games and those would be just plain shit.

We all want a Hogwarts RPG, rather than yet another game that just follows after the events of the books.
>>
environments with no enemies, with nothing to do.

on my first playthrough of doom 3 i got lost and somehow got into an area i wasn't supposed to be in yet. there was nothing there, and i ran around this area for a half hour or so. after awhile it really started to bother me because i was convinced i was going the right way since i hadn't been there before, and it was probably the only part of the game that genuinely scared me.
>>
>>263808859

This thread is making me feel everything I can possibly want to feel

I rrrreeeally wanted to get lost in Hogwarts
And explore the wizard world abit
>>
>>263807940
That sounds like Atelier but, y'know, minus the battle system and much heavier emphasis on daily progression and interactions.
>>
>>263809027

Athas has only one Dragon and even that one is one too many.
>>
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I love it when nature covers things over.
>>
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>>263804712
If Far Cry 3 did one thing right, it was enviroment and terrain. Hopefully this stays true with 4.
>>
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>>263809227
Yeah but I wouldn't want it to be an anime or VN-style game. It needs to be moldy and have that sort of dark but still comfy side.
>>
>>263808923
>Look outside window
>Trash everywhere
>Niggers everywhere
>Abandon houses here and there
>Cant leave because locals want to beat the shit out of you
>Friend takes you downtown one day
>Cum everywhere
>Friend takes you on campus another day
>Dick explodes
>Friend shows you a world outside of home
>Become one with the universe

I really want to live in Singapore
I'm fucking done with Ohio and being a poorfag
>>
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I just like the idea of things being really big and epic in scope. Imagine living at the basin of a massive canyon, with sheer cliffs tens of kilometers high on every side.
>>
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>>263807390
Thats sort of like Utapau from Star Wars.
>>
>>263804468
There was a city-builder thread the other day. I posted about how city-builders are almost never vertical, you just build a sprawl along the ground and hope a skyscraper grows. I'm shocked we've come this far in years and no one has made a vertically-integrated city sim yet. A cyberpunk city sim, however, ought to let you build in a 3D space. You can sprawl over the ground, but real development would be stacking structures and neighborhoods on top of each other. Too much traffic congestion downtown? Upgrade the skyscrapers to support a sky-highway and sky-rail. Want a landmark but can't demolish any of the real estate it would benefit? Put that fucking castle ON TOP of a skyscraper. Deregulate the roof of a commercial space, watch people put their houses on top of a mall.
>>
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>>263808451

Anyone can say what they want about the game but the concept art was pants wetting.
>>
hi
>>
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>>263805403
>holding W

Just press Q
>>
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>>263809593
>this hasn't been posted yet
>>
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>>263807113
>>263807390
>>263808502
>A game set here
>>
>>263809579
I woulda guessed detroit, but really, whats the difference?
>>
>>263809790
Do you think there will be a developer this generation that will look at a picture like this and say "I want to create that, 1:1"?
>>
>>263809528

Sheeeeeeeeit, I had thought that was FC4.

Now I gotta try playing that shit again. It just became way too repetitive after a while.
>>
>>263798905
Though the graphics don't quite hold up, the wilderness parts of Grand Theft Auto: San Andreas were a blast for me to explore. GTA V arguably did them better with added details such as wildlife, but San Andreas was larger. Protip: On the PC version type "fourwheelfun" to get a quadbike.
>>
You niggas need to play some more walking simulators.

NaissanceE
Eidolon
Proteus
The Long Dark
Fract OSC
>>
>>263809840

I think detroit is worse. According to friends anyway Detroit is super shit.
Columbus specifically has some meh parts of town and some really reeally large and nice areas.

When an area is shit its really shit
When its a good area its way to expensive to even consider living
>>
>>263809194
Me too, I remember the first HP game and movie fondly but I never bothered with the sequels after those.
>>
>>263801878
I look at this image and just think "Nature is fucking awesome." That said, I still don't like when they crawl on me, but that's mostly because I'm a mild germaphobe and I have no idea where they've been.
>>
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>>263809670

And it's never going to happen. Why? Fuck if I know.
>>
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>>
>>263810056

Driving around the back o beyond, ghost cars appearing, thinking you saw bigfoot. So much atmosphere, nothing better than environments that feel like they're hiding secrets.
>>
>>263809938
>this generation

Unlikely.
>>
I want to see a combination of cyberpunk city but with high environmental integration. Sleek buildings with lots of lights that are interspersed with vegetation that looks both wild and artificial at the same time, and not because it is a ruin being reclaimed by nature.
>>
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I gotta say, some of the level design in Warframe is fantastic.
>>
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>>263810034
Have you tried the game with Ziggy's Mod? 100% worth it.
>>
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>>263808502
>forza driving physic has been arcadeish
I think that's just perfect if you just want to forget about the car and just strolls though an open world road through a quiet meadow with light raining just before the sun breaks.
>>
>>263809938
There are devs who think this all the time, you will never see such games, because it would take wayyyy too much time to create such environments.
Only possibility to create them would be to only create one city and thats it. Congrats.
>>
>>263809938
I predict there will be a developer that will look at a picture like that and say, it needs more brown, film grain and bloom.
>>
>>263810208

Most bugs are probably cleaner than you dude. Cockroaches for example actually excrete antibiotics, which is why they can live in flith.
>>
>>263810339
That doesn't work on pirated versions does it?
>>
>>263810326
the butts aren't bad either

saryn a best waiframe
>>
Floating magical cities where nobody even remembers how it works
>>
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I just want an environment of endless urban sprawl. I thought GTA V would get it right but they only wanted to get the west LA feel.
>>
>>263810365
I know /v/ tends to hate MMOs, but really, that's the only genre with the time to make them, since they can release the game and keep adding on. Then again, we've seen how that's worked in the past
>>
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>>263810494
There's a crack at kickass torrents.
>>
>>263809706

Skyrim has great concept art. It's a real shame that the artist died in 2012. RIP.
>>
>>263809938

Outside of Vidya some of them actually do. Its a damn good test of skill.

I wish I remember the videos but there was 2 different guys that made some super massive areas one was Sci-fi like and the other more apocalyptic

They were breddy big
>>
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Legend of Zelda: Skyward Sword was full of boner-inducing environments for me, but the one I loved exploring the most was the Ancient Cistern. The colours and architecture are beautiful in their own right, but the way they integrated references to Buddhist mythology and symbols into it was genius and the stark contrast between the life of the upper layer and the (un)death of the lower truly made an impact.
And yes, I did notice dem labia.
>>
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>>263810365
I always see this argument but I still think it's totally doable. Skyrim exists and it's not that far off, outside of the copy-pasted dungeons.

Skyrim, even vanilla, is actually a really well crafted game. I'm sure there is stuff in Markarth I don't know about yet I've played the game for hundreds of hours.
>>
>>263809938

If no one els Tor Frick will wake up one day with a stick dick and a good idea

And then he'll please us all with that mega scale environment
>>
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>>263798905
Alan Wake is the comfiest game I think I've ever played.
>>
>>263809670

You have no idea how nice it feels to see someone else who wishes for a Cyberpunk City Sim.

The concept just seems to have a whole lot of potential for me.
>>
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Zeno Clash and its sequel had some absolutely fucking majestic enviroments.
>>
>>263810869
Only if I can make a city for robots
>>
>>263810586
If you already released a game you can not change its core very much anymore. You can add on, yes, but if the core is not really changeable.
And MMOs usually are not graphically or environmentally impressive at all.

The only games where you could such stuff are TES games, because they have a core which is capable of creating such things and modders could have enough time if they would be more organized.
>>
>>263804440
never was a fan of deserts, but rdr was one of the most comfy expierences of my life
>>
>>263810861

Shame you couldn't really explore Bright Falls.
>>
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>>263806420
That Akira image is itself an homage to Lawrence of Arabia. I wish I had a screenshot, but Pete O'Toole does walk to his motorcycle like that in the very beginning.

I like indian architecture, but it's a shame when it's put in games they tend to be sloppy stages.
>>
>>263809593
I don't like mountains unless you can climb them.
>>
>>263810895
Man I really hope they do part 3
>>
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I wish there were more games that had explorable suburbs with graffitis, natural decay and slum areas. Detroit in DEHR was kinda what I want to have more.
>>
Has anyone els seen the realtime archvis stuff in UDK?

W-we're almost there anons! now all we need are Super high res hand painted stuff and the bar is unraisable For a while
>>
>>263804636
>Gothic 1,2
gothic 1 not really, but gothic 2 whole different story. the forest behind town leading up to the ritual place. at night. with seekers already searching for you. the music, particles in the air. it's haunting
>>
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>>263810586
TERA has beautiful environments.
>>
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>>263805186
Hengsha was pretty cool. Especially when you were progressing to Upper Hengsha. The whole structure felt so plausible yet otherworldly. It was great.
>>
>>263810935
No but you can add to a city. Maybe you have a super-massive zone, and you keep adding on to the main city. Pretty much what expansions are for, or rather as patches, which is what they should be
>>
>>263811062

Me too anon, but I don't know if the second one sold that well.
>>
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Whatever you call this.
>>
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>>263810762
It's got some really well crafted environments, especially in the overworld, but it doesn't stop the game as a whole from being shit.
>>
>>263807261
I forgot Infinity Blade's schtick was future fantasy.

Destiny ripped that shit off
>>
>>263810762
Did you even take a look at that city in the painting.
The city probably had thousands of inhabitants and was detailed as fuck.
To create something like this in 3d would take years for a studio.
Skyrim is good, but the cities are not comparable at all to this.
>>
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>you will never explore Upper Hengsha
>>
>>263811259
They made Abyss Odysee

That didnt sell well too still I have hopes
>>
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>>263807390
One of the maps in Titanfall is like that.
>>
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>>263798905
I liked Satorl Marsh.
>>
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>>263807857
Bayern here.

Pretty normal sight. Have a really old photo made with a really shitty camera.

I have lots of new ones but I dont really feel like fussing around with my shitty phone
>>
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>>263809194
Go to Universal Orlando
The walkthrough for a ride takes you through Hogwarts, and another through Gringots.
>>
>>263811015
You sorta can. It's got a debug mode that lets you fly around the levels, there's a lot of stuff hidden away that you never get to see.
>>
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I want some diesel punk environments
>>
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I like floating islands n' shit
>>
>>263811015
No, but walking through it over a realistic passage of time was good enough.

Watching the sky turn dark as you made your way to a cabin, and hearing cicadas and animals come out come out, and Night Owl radio starting was so fucking comfy man
>>
>>263811756
Fallout is the closest you're getting
>>
>>263811231
Yet, the city will still look very poor, because thats just how MMOs look like.
Back then Dungeon Crawlers also could be huge as fuck, but they still looked like shit, because the graphics were just shit.

And a studio would never add so much to an MMO to make it look similar like in this painting anyway.
>>
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>>263811814

Try CloudBuilt. It's a gotta go fast game, but it's set in floating ruins. Looks pretty too.
>>
>>263811952
That's what I'm saying. There needs to be a dev to take that leap with a truly next-gen engine. Sure some people's computers will go Chernobyl, but there's always loss along the way
>>
>>263811380
That moment was ruined for me by virtue of being a flat texture.
>>
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>>263811315

Not the same guy, but in my opinion it isn't so much shit as it is incredibly shallow.

Every time had thought I was going to get caught up in an interesting quest ( like that female adventurer in the crimeridden town ) the quest just ended after I had done a simple chore like going into a monster infested place.

I really wanted to like it. Mostly because I'm gay for vikings and the environment.
>>
>>263812236
The problem is that there'd be no point in making a map that big. There would be no one to populate it. People hate walking simulators, that's why there's fast travel in obvlion and skyrim.
>>
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mediterranean towns are the always the best
>>
>>263812236
>That's what I'm saying.
No, what you are saying is that only MMOs could create such sceneries, which just total bullshit.
The type of game which could create something like this, would be a game, where the devs really have enough time for it, and MMOs are not special at all in this regard. Devs patch their games the whole time, no matter the genre.
>>
>>263812236

Black desert online has some nice looking enviroments
>>
>>263802784

Really tried to like that game.

Somebody should mod it and make it better.
>>
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Anyone played The Void?

The environments and ambiance in that game just blew me away.
>>
>>263812410
This.
>>
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I want rolling hills as far as the eye can see, with a partly cloudy blue sky. I want a crystal blue ocean, water so pure you could drink it and weep. I want awe inspiring things, things that inspire the wanderlust in me.

Also vertical level design needs to be more common. I have a diamond boner for games where things go up and down instead of left to right. Gravity is cool.
>>
>>263810341
Yeah, that's fine in papers, but based on my experience, it can only be enjoyable for so much. Test Drive Unlimited 2 was proof of that (and driving was better there, by a fair margin)
>>
>>263802981
Who doesn't?
>>
>>263811329
Witcher 3 Novigrad, son
>>
>>263805598
There actually is very blame-like indie game with large monochrome areas, somone please upload webm of this, i forgot it's name.
>>
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This thread is making me want to be an environment modeler/concept artist.
>>
>>263812508
This. Most people who play video games dont even want such impressive sceneries because it would make the game way too complicated for them.
Either too complicated or too simple. Because it either would be a really realistic slow paced simulation, or it would be just a stupid walking simulator with no content at all.

Sadly, most people dont realistic games, or games where you have to think too much and need patience. They rather like games which spoonfed you, are easy to understand and simple things running in the background.
>>
>>263810573
True Crime: Streets of LA had the most endless city you could possible find, shit felt huge.
>>
>>263812559
you can't believe what kind of ragnarok online flashback you just gave me.
>dat alberta look/feel
>>
>>263812986

Ice-Pick Lodge are forever mah niggas, Pathologic captures a favourite environment of mine really well too.
>>
>>263813330
because it was LA
>>
>>263813273

Do it
Its fun

Make something beautiful anon
>>
>>263813135

NaissancE, I mentioned it earlier but no one responded.
>>
>>263811060
calm down, Todd
>>
>>263813116
As if anything out of Witcher 3 ever looked this impressive...
Plus, the NPCs are also simple as fuck there, similar to GTA or whatever.
>>
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Things like this, temples/cities in jungles or wildernesses
>>
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>>263813392

Are you excited for the remake?

Kickstarter is almost funded and theres still 20 days to go.
>>
>>263813408
1:1? That's pretty amazing. The game was fine too.
>>
>>263813939

Yea, I was worried they wouldn't hit the goal because 250k was a lot for an eastern European niche developer to ask for, but fuck, the fanbase pulled through.
>>
>>263805263
thanks for my new wallpaper, comfy as fuck
>>
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I fucking love moss.

Anything with moss on it I love.
>>
>>263814091
not exactly 1:1 but it's pretty close, 200 square miles or some shit with tons of landmarks intact
>>
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>>263814201

I'm just hoping they will have a similar feel that The Void had. I haven't played the original Pathologic but from what I've seen it looks even drearier than The Void.
>>
>>263808078
how terrifying
>>
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I really like the idea of walking simulators but none of them ever do it well. All you need is a huge varied environment and nice graphics. No characters, no actors, minimal AI. Why is there no market for these?
>>
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>>263814461
I know that feel.

I'd also like to see a game like Otogi remade again.
>>
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>>263813485

I'm really gonna have to look into this game.
>>
>>263809154
The first game for GBC had a fair bit of exploration.
Really, all of the games for the first two editions (that I played) were pretty good for exploring.
Fantastic music, too.
>>
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>>263803615
>>263804723
Xenoblade Chronicles had the best snowy environment I've seen.
Especially at night.

https://www.youtube.com/watch?v=QYb_4RSySPI
>>
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its not expansive or anything, but I really liked the feel of the flooded forest map in monster hunter, especially at night.
>>
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>>263802981
I do. Endless dunes, hidden oases, pyramids and other sundry temples, and potential for kawaii brown grills.
>>
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>>263814731
Have you played this walking simulator? It's really short but I thought it was kinda eerie and interesting even though /v/ hated it just for being a 10 minute game.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16933
>>
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>>263815058
>>
>>263811306
>tfw you know artist of this picture in person
>>
>>263815202
I fucking hope this game would be good
>>
>>263804292
dang, that's a beautiful picture
>>
>>263813318
>>263812508
I like a sandbox/exploration world big enough that, while I wouldn't want to traverse the entirety of it, I could go in one direction and stake for myself a place to familiarize with and call home. Another player would find some other neck of the woods to call his own. I start a new save and go a different place and have a different experience. That's what a massive world should be. Skyrim promises that but everywhere you go it's the same experience for everyone everywhere.
>>
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>>263815221
Tell him he did an awesome job.
>>
>>263807390
I really like the idea of that image, but it needs some iteration.
>>
>>263807559
Both are kinds of desert. The arctic is also a desert.
>>
>>263810210
i'll start studying next year
and i'll make it
>>
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Excellent thread, folks.
If there's anything modern game design lacks, it is good environmental design and a sense of scale.

Personally, I love all sorts of well done environments: "nice" cyberpunk, grimy "Kowloon" type cyberpunk, FF-esque unreal massive structures, urban decay, massive high fantasy cities, funny looking mountains, comfy looking towns in woods, urban fantasy etc etc.

Pic related. Just a random pic from my environment folder.
I'll post a couple more.
>>
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>>263798905
Since good environments are harder to do than boring bland and everyday ones I hardly ever see anything I want in games.

Personally I want to be in a giant hulk of metal, I love exploring space ships and shit, but what I really want is a spaceship so large entire countries could exist within their interiors. Hell I love underground mazes and labyrinths too. I guess I just love the idea of being inside a colossal artificial locale where the natural world holds little sway.
>>
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did somebody say

moss
>>
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>Underground, warm lighting.
>>
This thread is so wonderful I'd post a reaction image to exemplify that but I'd rather post more environments.
>>
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>>263816545
because I believe I heard somebody say moss
>>
the masses would just shit on this for being walking simulators and most of /v/ as well, the kind of games with these environments would sell less than 100k copies, no matter how badly you wish it could succeed. plus its graphics would have to suffer so that it'd be able to hold more and graphics fags would bitch. the sort of things people in this thread want are literally impossible.
>>
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>>263816545

Yes I'd like your moss.

All of it.
>>
>>263803615
>I can't think of a single game that does snow right
Help!
>>
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>>263816834
I'm afraid I don't have a surprising amount, but what I do have is pretty good shit

Perhaps I should start collections
>>
>>263816605

This looks insanely comfy.
>>
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This thread is making me play this song.

http://www.youtube.com/watch?v=nC1yLD7R0ZU
>>
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>>263817085
>>
>>263814461
>>263814834
>>263816545
>>263816680
>>263801790
>>263802839
>>263805807

Look for Hayima Island, and abandoned, heavily built artificial island. Originally intended for coal mining so it is bound to have some underground mines.
>>
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>>263817085

That's exactly what I just did.
>>
>>263801480
In games they're always the most annoying enemies

ALWAYS
>>
>>263798905

Same here OP. I like misty forests with huge, towering trees. I don't know why but I think it feels fucking comfy. The GOAT zone for me was the Sanctuary of Zi'tah in FFXI. Look at this shit

http://www.youtube.com/watch?v=TC7C4cEO8bk

Everything about it is perfect.
>>
No mention of Journey? Shame this game will never come to PC because it looks damn fine.
>>
Say what you want about AC4, but the environments were really good.
>>
jak and daxter TPL satisfied a few of these itches for me just fine

>at the final boss area you can look back and see the whole world you traveled through because its so fucking high up
>>
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STALKER got those atmospheric feels.
>>
>>263803832
Play Hard Reset
>>
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Just dropping in to say this is the best thread ive seen in years. Thanks for all the cool pics and ideas guys.
>>
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>>263816913
>>263803615
>>
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>>263816605

You know I recognized that that was Metro Last Light before reading the filename or opening the image.
>>
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>>263809573

I would fucking love this.

Sometimes you need to visit the Village to buy some Things and you have to transport it trough the forest. The carrying monster gets tired and you need to make it happy again, rest and play with it.

Potion brewing is a deep system and you have to gather herbs and mushrooms and all sorts of things for them.

You can build your own furniture and decorate the House, make your clothes and other things you need.

After a while you get a wild kitten-like monster who's staying if you treat it well. This could repeat with other Pets like a Bird or a Dog or even that Monster to carry Stuff for you.

Sometimes Villagers travel trough the Forest to you to get help with Sicknesses or want to buy Potions. You get Friends with some of them after Time goes by and you saw them often. They help you when you're in the Village.
>>
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>>263816131
I'm one of the dudes working on Broquest and I'm monitoring this thread. This is pure gold. We're using a pokemon perspective for the environments but I really wish we could end up making an immersive world with some of those amazing ideas in.

Contribootin with coral reef because underwater deep dungeons that go from shallow waters to the depths of the abyss are awesome when done right.
>>
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>>263804947
I like large landscapes.
I like structures so big they can only be truly appreciated when clouds pass between you and them.
I like forests. Actual forests.
I like snow blasted mountains.
I like after-the-event worlds. But not immediately after and mostly dead.

Environment is not all. Sounds me be fitting.
No music. Fuck your flute outside of cutscenes.
Ambient sounds must be diverse and non-repeating.
I have great hearing and a musical ear and there's nothing that kills me more than hearing a coyote or somesuch critter yelp or howl the same fucking audio file twice in a row.

Atmosphere is something that's hard to build and easy to demolish.

P.S. Currently reading the Silmarillion. Holy shit, Fuck the One Ring, the Origin Ages and the First Age is where shit's at!
>>
>>263817849
My twin brother, you read my mind!
>>
>>263806307
That makes sense, that's the kind of environment our species matured in

We're the only of the primates who didn't live on trees
>>
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>>263817790

It's actually Metro 2033 on the Last Light Engine (Metro 2033: Redux)
>>
>>263805263
Baldur's Gate, DA 2 swamp was comfy as fuck
>>
>>263817671

Whats the source on this?
>>
>>263817731
Shit snow.
>>
>>263817954
>Atmosphere is something that's hard to build and easy to demolish.

This. Diablo 2 jail and caves music comes to my mind.
>>
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I like when they put tropical beaches in games where most of it has been drab and dreary. It's such a magnificent break to come out of a gray, boring shithole and then fucking BOOM have some relaxation real quick.
>>
>>263805598
Sound like an open world portal game.
>>
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>>263816913
The North Yankton part in GTA V was comfy as fuck. Shame you couldn't explore it... here's hoping the DLC will take place there.
>>
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>>263817849
>You can build your own furniture and decorate the House, make your clothes and other things you need.

This was always one of my favorite things to do in games, love when the game allows you to do that.

Sort of a Atelier + Harvest Moon + Animal Crossing all mixed in a fantasy Zelda-type world game with witches, elves, fairies etc. Oh and old, huge libraries.
>>
>>263818112

Does it run better?
>>
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>>263807940
>druid game

I swear if I didn't restrain my faggotry I'd be calling BROTHER for every single one of you mother fuckers.
>>
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>>263817532
my nigger more people need to play jak and daxter precursor legacy

it's a crying shame you see all the good shit that DOES exist in games currently but it's so small when you're actually in it or you get across it too fast, or something else spoils it somehow. what a good fucking aesthetic it had man I love it

the place in this pic takes like fucking 40 seconds to run from one end to another in, it's a crying shame but still it just looks so great and fun, in real life something like it would be fucking baller
>>
>>263804561
>>
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Aerial structures.
>>
>>263818436
Good but short and railroaded to shit.

Genuinely pissed about it.
>>
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>>263806598

>You will never play a Bravestarr game

Feels fucking bad man.
>>
>>263818572

A fuckload better
>>
tfw most of wow's environments suck ass but it's actually fun to explore certain zones like deepholme in cataclysm or vash'jir on a private server because the private server devs leave the environments there but shiploads of enemies are missing, so it's just the environment there to check out and nothing else to ever really do in some zones because they only did a few areas completely barebones

wow's main problem is that things have to respawn faster because of so much people playing and the possibility of people packing into one area so you can never really take in an environment even if they are simplistic in the end and places like night elven architecture and houses in the tops of trees are full of lost potential along with the blood elf areas having no skyways or archways you can get up on and walk across and look at the city below


so fucking full of disappointments, if only you could go all over shit like roaches then wow would be more fun but you're restricted and the designs aren't over the top enough, I want my catwalks in vidya
>>
>>263819090

Time to pirate it.
>>
Crysis had pretty good forests.
>>
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I have a massive boner for intricate multilayered cities.
>>
>>263817495
I pretty much got a ps3 for this and the ico/shadow of colossus/okami HD rereleases
>>
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>>263798905
Betrayer is just open forest in colonial America. It might be what you want. Gameplay doesn't suit everyone though.
>>
>>263818976
reminds me of this flying train-thingy they have in my city.
>>
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A city so massive it obscures daylight.
>>
Forests, mountains an plains. Also the occasional quiet village surrounded by golden fields.
I have a deep rooted hatred For deserts and coastal regions. I really don't like warm climates actually..
>>
>>263819398
I was hoping Prey 2 was going to do this, but that's not a thing now. Maybe cyberpunk 2077 will.
>>
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i really loved this setting. shame the game wasn't very good.
>>
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>>
>>263804440
Wait till the mad max game by the just cause devs, open world post apocalyptic Australian outback, physics based vehicle combat, etc. I'm pretty hype for once
>>
>>263819435

What's the game about?
>>
I dont so much care about the location but I love good rain effects. Also when rain lasts a long time in games where it can randomly start raining.

Fucking hate when things like awnings dont function correctly and rain just falls through them
>>
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>>263818571
>>263817849

I love this concept and considering the popularity of Animal Crossing I bet it could actually succeed.

>tfw when living in seclusion in your own hand built house ( with a little magic help )
>brewing potions
>curing diseases from sick animals
>interacting with villagers living outside of forest
>>
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Cyberpunk + urban decay.
>>
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I just want to see the sky sometimes when I am playing a game

top-down views start to depress me and fuck me up in the head after a while for some reason even if I'm just fucking around in something like diablo 2's cave levels or jail levels or shit. just let me see the sun and clouds for a bit before I go back in there so that I can really appreciate the outside life.

warcraft 3 has so much good looking areas throughout it, the frozen throne too, but you only ever see the skybox texture a few times during the cutscenes. I wish I had more action adventure games to play god fucking damn it augh I have so little I don't know what to fucking do


for the love of god please help me
>>
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>>263818041
All those possibilities. Little imps who steal your collected stuff in the forest and lure you into an cave. You need to make a ritual with them to get out again and theres a slight chance they get friendly towards you. In the night a big, loud shadow walks by. Later in the game you find out it's a injured animal who needs help.

At first you can oly store your potions in little bowls and Bottles you find/buy later you can make your own glassworks.

Aww damn i want it now.
>>
>>263801790
I really found the STALKER atmosphere to be the only thing really intriguing about the games.

That said they have more depth than your average AAA shooting gallery on rails and I wish devs would take the ideas STALKER had and apply them to modern engines with modern shooting mechanics. We do need more shooters like this, just not on the X-Ray engine.

I'm hoping 4A will get onto this after they finish milking Metro.
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>>263819605
Speaking of which...
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>>263819398
BROTHER!
>>
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I fucking love a game with some good alien environments in them.
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Grimy cyberpunk-ish dystopia.
Deus Ex: IW felt a bit like that.
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>>263804309
Speaking of which
>>
>prisons

The escape from prison trope is used a lot in vidya, but if the prison is well-made it never gets old. I love having weapons stripped away and having to make do with next to nothing. Riddick: Butcher Bay did this superbly, with some sections as a restrained inmate interacting with other inmates--gambling, brawling, doing odd-jobs, shanking--and other sections on a full-blown escape, necking guards and stealing their guns.

>grimy gang-infested cities / districts

Places where there's an absence of law, and the gangs have taken control. They're particularly good as a Chaotic Good-type character who indiscriminately drops any gangster in his way while on his quest for justice. I particularly like Omega in Mass Effect 2. Despite the game being mediocre, the atmosphere on that planet was top-notch.

Also pirate-owned ports. They're pretty similar to the above. The only one I can recall right now though is the one from Baldur's Gate 2, and that was a short section.
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>>263820009
And then you'd have small villages like these with different populations scattered throughout the forest. The game doesn't even need to have a huge map, just maximum comfy with lots of small places, homes etc you can explore and travel to.

You could also have some limited online function to let other players travel through your villages and interact with the villagers and sell or buy stuff in your game world, each person's game having different villages depending on how you customized it.
>>
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>>263820471
Clean-cut, oppressive, totalitarian society.
It gives off Mirror's Edge vibe a bit.
>>
>>263798905
I like big, green, grassy pains with lots of hills and trees and huge rock formations with possible caves in them.

On the other hand, I like cities that are either urban like san fransisco, or suburban like.. uhh, Onette from EarthBound.
>>
>>263820039
So much this. I have no idea why I love it but I';d put it down to some of my favourate sci fi books.
>>
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This one instantly makes me think of The 5th element.
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>>263819593

I want to go hiking with so many people in this thread.
>>
>>263798905
Outerra isn't so far (a year or two at most), maybe we will get technology accessible enough to allow niche exploration games to be viable for small studios.
https://www.youtube.com/watch?v=LrOfGdfvX6c

>>263817671
Environment threads usually go like this.
>>
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>>263820087
I'm screencapping your posts. I love you.
>>
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why the fuck do so many video games feel so damn claustrophobic once you actually start playing them, I hate this shit.

I literally only play wow private servers because they tend to have lower spawn rates so that I can enjoy certain environments better.
>>
>>263813771

>Rise of Legends

not as good as RoN, but i still had a lot of fun with it
>>
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>>263820896
>>
>>263819870
You land in Virgina, find an abandoned settlement and try to fined where those fuckers went. The game is an action/stealth game that takes place in an open world. There is no real direction given to you in regards to how to progress. The only way to advance the story is by bumbling around and finding clues to what is going on. Plus it's pretty spooky. The combination of a lack of indicators and an open world may turn some people off, but it's something unique. Fun fact; it was made by the devs of the first two F.E.A.R. games.
>>
>>263820491
I quite liked literally walking over the maze. At least it was possible and not blocked off by invisible barriers.
>>
>>263821163
Why is it the easy asian setting seems to suit grimy cyber punk so well?
>>
>>263821350
*east
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>>263820858
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>>263821023
are you gonna make this? i would love to help then.
>>
>>263798905
>What kind of environments do you like to see in your preferred genre of video games?

European forests. I dont even know why, but I like grasslands, lakes and thick forests.
>>
>>263821350

Soulless hive-like cities, reflecting a soulless hive-like people.
>>
>>263821350
Because east Asian cities are already filled with neon lights, fuckhuge skyscrapers and advanced infrastructure. Give it another 10-20 years, and Tokyo will look like Blade Runner.
>>
>>263821167

Shit, gonna go and download it now.

How come it's not mentioned more often on /v/?
>>
>>263805045

The school and town in Bully were super comfy in the winter chapter. And you could start snowball battles in the school campus.
>>
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Giant classic cities

I would kill to have a game set in the Ravnica plane of Magic: The Gathering, with an entire giant city to explore.
>>
>>263821871
That might actually motivate me to go see Japan, I'd say China would get there first though. They'll probably run into space difficulties first.
>>
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I've always wanted something like the Yokohama Kaidashi Kikou of video games. Something built around a really simple task, like the player is a kid and their mom asks them to walk to the store to grab something for dinner and the whole thing is just a basic point-A-to-point-B thing but with a ton of stuff to explore and great scenery to take in along the way.

One of the things I'm hoping for from the Rift and similar tech is an increased focus on games that just take it slow and encourage the player to wander around, with lots of attention to environmental detail and world-building.
>>
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I'd like a game that truly simulates a continent. Seemingly endless world with diverse environments that change -slowly- as you traverse it. A world so big that you have to find a vehicle of some sort to explore properly.

A world where you can interact with everything. It'd have to be multiplayer so you could have interesting encounters with others as you explore. Kind of like a Day Z situation with a good engine. It'd have to be realistic too, with a good artstyle, none of that cartoony crap.

Wishful thinking.
>>
>>263822005
Don't really know, it flew under the radar pretty effectively. Plus if the monochrome style turns you off you can change the color settings in the options.
>>
>>263821665
Unfortunately not, I only know javascript and that's not enough to make a video game. I've been collecting this type of fantasy setting for a while now, also putting game ideas down. It's simply nice to have found someone that shares the same love for it that I do.

I would love for it to become a reality.
>>
So what would you want to do in a "purely" exploration based game. What other stuff would you want in it, survival, finding treasure, kill things here and there?
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>>263822250
Well if computing power continues to progress at it's current rate we could see things like that in the next decade. It's just how to develop something that large without bankrupting the developer
>>
>>263811624
Fucking places like this. Dirt paths across huge wide open fields framed by impenetrable forest and interspersed with single trees here and there. I've lived in really compacted areas my whole life and I've always wanted to live somewhere like this picture.

ARMA and ARMA 2, surprisingly, are the closest I've seen to this done well in video games.
>>
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Scandinavian Mountain lakes and Fjords
>>
Kowloon Walled City in vidya when?
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>>263822527

That makes 3, I dig this druid idea a lot.

Shame I only got a basic understanding of 3D modeling though. Still if there was a video game I'd be willing to pour my heart into I'd guess it would be something like this.
>>
>>263822994
>>
jesus fuck, you people want games that would take ten years to make and still end up running like shit on future technology because of all the power it'd take

some things aren't feasible
>>
>>263823105
>>
>>263822753

Hunting to keep your strength up. The more well fed you are the fast you can traverse the land and possibly keep your equipment in good shape if you somehow included tannery into the game.
>>
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>>263822981
is this place famous or something? i have had this picture as a wallpaper for a while.
>>
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I had a hard on for the background CG's of Tsukihime. So far, that I tried to make identical images.
>>
>>263823232
>>
>>263822994
>>263823105
>>263823232

What the fuck happened to that place
>>
>>263820167
4A's next planned project is "STALKER in space".
>>
>>263823381
Torn down by the Chinese Government a couple decades ago.
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>>263823183

That's why were here, daydreaming.
>>
>>263822981

I've been to Norway and the fjords are some of the comfiest, most beautiful shit I've ever seen.
>>
>>263816778
Not if it's done right. Yes, everyone is shitting on Dear Esther because it pretends to be something it isn't
No one shits on Shadow of the Colossus because it's a fantastic game
>>
>>263804309
Yeah seriously. it doesn't look that high up and the spaces are close enough to walk over.
>>
shit like this makes me want to play video games

but theres next to no adventuring games or games that don't feel super fucking boxed in for me to play

what am I going to fucking do? play twilight princess? wind waker? ocarina of time? jak 3? banjo tooie and kazooie? shadow of the colossus? I have fucking nothing
>>
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>>263823564

If you like that image, look up Lelek1980 on DeviantArt, that's his style.
>>
>>263823183
>some things aren't feasible

You really think that people don't know this? That's why it's all I wish, I'd like, this would be cool. It's all just dreaming, I'm sure you have dreams for games that can never be made as well.
>>
>>263822527
>>263823062
ok that's sad to hear. but i would love to see it one day. Have some more.

I would also like a nice fishing system with different fishes to catch. Fishing takes time and needs you to be patient but you can also fish treasure and items. If you wait long enough and be very still you can see animals and Monsters coming to the Lake.

Seasons would be awesome, too because every season would have different plants and animals/monsters.
In the winter you can go ride a sleigh or go iceskating wich could be minigames. In the summer you can play hide and seek with kids who came to the forest to play or go swimming.
Autumn lets you collect different leaves and light up the forest with little lamps in the trees. Maybe a lantern parade, too.
Spring has the most vivid Forest with many animals hopping around and many flowers to collect.

Maybe you can even grow Plants later on to have it a bit easier to get rare ones. You can only plant in Autumn and they won't bloom all year. A bit like Harvest Moon i guess.

Sometimes People want to settle at the Edge of the Forest and you can help them build their Home/choose where they can live. So you can make your own map.
>>
>>263798905

Forest so large you can actually get lost.

Only game where I have been even slightly lost this far has been ArmA2 DayZ/Wasteland but nowdays I remember the map too well and can't get lost anymore.
>>
I now understand what it means to pine for the fjords.
>>
>>263822753
See >>263817849

Hunting game, herb gathering, bartering, searching for loot.
>>
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>>263823319
I dont know, but it reminded me of an underwater church in the Black Sea.
>>
>>263824057

Bringing the message of Christ to the mermaids
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>>263823183
>Implying

That right there is a 1:1 planet earth running on real-time while rendering the whole thing using only the GPU (leaving the CPU free for AI and physics calculation).
Give it a couple of years more and we will get what we want, there is hope anon-kun.
>>
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>>263824345
More like bringing the messages of Poseidon to Christians. The place got flooded, it wasn't meant to be an underwater temple.
>>
>>263822753
Well I'd love to see something that gets you to know that
You can be hunted too if you're not careful. You're not the biggest fish outside.

Tribes, creatures, packs of tiny little buggers...
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>>263823876
Rainy forests and abandoned libraries with rotting books.

Having a small garden where you wake up very early in the morning to gather your fresh produce that you can then sell at certain hours in the nearby village. As you finish selling your wares, you pass by that tiny potion shop inserted into a very old tree to buy some needed tea leaves and bottles. A small bell rings, as the smell of burning candles and moldy shrooms bombards you.
>>
>>263806960
>devs
It's just one guy making environments for his own game.
>>
>>263822753
A purely exploration game would be you starting somewhere (maybe random place each game) and having to get to somewhere else.
The journey should take a long ass time. You should need sleeping and eating and drinking.
Nights should be dangerous. There should be crafting. You should be able to interact with the environment in many ways.

Overall, it would be hard and expensive to make and not many people would play it.
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Say what you want about halo, but god damn some of the places were comfy
>Walking around desolate city full of covenant
>On your own in the rain with the odd sound of bleeping and blooping
>That jazz music
>>
Reminder that Miasmata exists and most of you fags would probably love it.
>>
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>>263823812

Got em all already saved brah.
>>
>>263825192
Yep great atmosphere. It's also the fact that you're all alone most of the time.

For me it's the most well done Halo game.
>>
steampunk open world games?
Or any sky-based world. something with hieght.
>>
>>263823876
So what's the game that comes closest to this?
>>
>>263825927
It looks a lot like concept art of Tera online's Poporia. The witch's academy places. You go there during a storyline quest. Not nearly as pretty, but similar.
>>
As much as it gets shitted on by /v/, I absolutely LOVED the environments of Journey. I've never seen a prettier desert before or after.
>>
How much of that town in Dreadout can you explore anyway?
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I wish there were more secretive places in vidya, like abonden subway stations orsomething. Pic relared.
>>
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>>263823773
There are no video games that can capture it at the moment, some come close though.

I just wonder why we don't have more fantasy and adventure type video games on the PC.
>>
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My favorite forest in vidya is probably the forest outside of Flotsam in W2.

http://virtuallandscapes.wordpress.com/2012/05/19/the-witcher-2-panoramas/
>>
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>>263803443
>mfw Jupiter plant
>>
>>263826965
The problem with a lot of video games is that they're really hard to get started, they bore you with tutorials, dubious gameplay mechanics, unskippable cutscenes etc.
>>
>>263818153
warframe
>>
>>263826963
>abandoned
>all lights are perfectly functioning and lit
>>
>>263826965
The issue isn't that they can't, they can. It's just that people want better graphics all the time. If you stayed at a level like Wind Waker in terms of quality you could create something like in your picture without problems.
>>
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Huge towers.
>>
>>263818775
>>263818976
>>263820039
I love this shit, man I want a game set in an Asian metropolis small with urban decay contrasting with shiny new tech and a nice fictional country side to explore with floating structures

>There will never be a GTA'ish game with this setting
>>
>>263798905
best thread in months. where are you guys the rest of the week?
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>>263827812
>Wind Waker

I agree, Wind Waker will likely good in 20 years still, the same can't be said for OoT.

>>263828690
Not posting. All /v/ is now is Smash shit and Gamergate. These threads usually start late at night on week days thankfully.
>>
>>263829181
>Smash shit and Gamergate
that's the problem. we need to make our own. far away from that
>>
>>263801878
>hating spiders

Fuck off skeleton.
>>
>>263829181
>Wind Waker will likely good in 20 years
i'm gonna say everything cell-shaded will look good even i a million years
>>
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I like floating islands/continents in the sky. Would like more of them.
>>
>>263827689
there's a reason NYC is having money problems
>>
>>263828690

I mostly lurk on /v/, occasionally make a thread, and the rest I just read books, write up shitty stories for my own amusement and work.
>>
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Nintendo promised me late spring forests with sun beams, instead I got a fucking maze with a green colour palette.

Pic is from the original trailer for TP. https://www.youtube.com/watch?v=EGhgMHgd2M8

Fuck you nintendo I'm not falling for it this time, the teaser for Zelda U looks gorgeous and I know none of those enviroments will be in the game.
>>
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>>263827909
>>
>>263825193
Is it good?
>>
>>263829973
It's really hard to capture something like this in a video game apparently, since no one has done it.

Maybe they don't care as much as we do.
>>
that new zelda wii u game better not fucking disappoint otherwise I'm done with modern games
>>
>>263820167
>I wish devs would take the ideas STALKER had and apply them to modern engines with modern shooting mechanics.
STALKER takes bullet drop and windage into account, possibly even parabolic trajectory. I couldn't tell you another game series that does that. So what do you mean by "modern shooting mechanics" when most FPS today still are hitscan?
>>
>>263830612
>that fucking bench

it's the little things
>>
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>>263830612
It's probably possible with CryEngine.

Pic related is a shitty MMO made with Cryengine and the graphics are also on low.
>>
>>263828690

I just started heavily posting because there were so many people who share my desired environments.
>>
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>>263831292
Yeah not really. Cryengine will never do it well in my opinion, it's more of an art direction thing.

See WW for an example. It has soul.
>>
>>263829181
That's why I used Wind Waker as an example. Crysis won't look like shit, but it will end up looking bad. But Wind Waker will always look good.

And if you used an art style like that, you could create some amazing things.
>>
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>>263813090
I love translation of this sentences in my country.
It sounded like: "My clothes are all made of sweat. I wish i had brought a change of clothes!"
>>
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>>263831837
It might look empty now but when you're actually in it and you see all the small details and how everything is animated and floats in the wind. It's beautiful.
>>
>>263831073
ARMA 2 with ACE is the epitome of that. There is also an in-development game made by some french fag, that is very well related to this topic, with good ballistics. It's called Dangerous Rays, but to early to be worth a shit yet, I'd advise you not to waste your money.
>>
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>>263800983
>mfw I've actually stood in that very spot
Cambodian temples are great, reminds me of Lost Izalith.
>>
>>263831823
Don't stop posting friend.
>>
I think you guys are gonna like this site.

http://virtuallandscapes.wordpress.com/
>>
>>263810365
>Only possibility to create them would be to only create one city and thats it. Congrats.
YEAH AND I'D PLAY THE FUCK OUT OF THAT
>>
>>263806397
unreal engine 4
cryengine

make sure you actually use flowgraphs if you use cry engine, that shit helps out so much. and you can port ideas straight from Google sketchup
>>
>>263800983
Ma nigga
Shame more vidya doesn't have more abandoned temples and stuff. That was my favorite part of ACIV
>>
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>>263832304
>>263831292
That's the biggest challenge facing graphics. We've reached realism but we have forgotten style.
>>
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I'm replaying Crysis 1 on a good rig at the moment and I still think its jungles are amazingly well done and have a great atmosphere. I can't think of any other game that recreates the Predator feel so well.
>>
>>263834408
this. i take okami, ico, anything cellshaded over crysis any day
>>
>>263834408
Darksiders had style but shit graphics.
And then the devs went bankrupt, the end
>>
>>263805598
Yes, and it's why I'm looking forward to No Man's Sky.
But it'd have to be more developed than and actually have some sort of guide unlike Proteus did.
>>
Thank you guys for making the thread such a success, I honestly expected it would 404 soon after making it.
>>
>>263834791
Cel Shading hasn't even reached it's full potential.

https://www.youtube.com/watch?v=k5A7xDKx6is#t=51

If we could have games in this art style, I might not think of the games industry as stagnant and boring. Sunset Overdrive is a step in the right direction.
>>
>>263823876
>263825927
So how about you two start that project and like learn stuff while doing it. And then when going onwards replacing old models and pieces of code.
I really just would like to make adventure game set on nordic forests (that isn't skyrim)
>>
>>263835303
But that's not even cel shading
>>
>>263834975
No Man's Sky is using simple fractal generation. It is bound to be repetitive shitty landscape, I bet my balls their data won't have multilayers (so no naturally generated caves/underground) and they didn't showed much structures, so that's likely going to suck too.
The only way to have good procedural generation is to set parameters and takes things from a data source. Otherwise shit will get repetitive, even if it isn't exactly identical to a previous planet you visited.
>>
>>263835303
>Sunset Overdrive is a step in the right direction.
style-wise yeah, other than that, no.
this video looks fantastic. reminds me of chilld of light somehow, whichs style also works wonderfully, although compeltly different.
>>
>>263823876
i love themed environments, miss platformers that had great ones, like mario and banjo
>>
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>>263835275

Thanks for starting the fire brah, it was very enjoyable.

Maybe this could be archived if people think there's enough images here worth saving.
>>
>>263806084
Dude have you seen Studio Ghibli? It's one of the most animator friendly places ever to be at. It's the rest of the Japan industry that treats their employees crappy.
>>
>>263826349
Barely anything. And its not very interesting what you can explore.

Not recommended.
>>
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>>263835303
That was fantastic, also possibly related: Rime.

https://www.youtube.com/watch?v=wOtiMtZxrrc
>>
>>263836373
One thing Sony is doing right is pushing the more colorful games out there. We've gone passed the age of ultra realism, now we can actually make shit that looks good.
>>
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>>263835675

I'm thinking about it, but its even hard to even talk about it considering I'd be making a promise to do something and then not do it.
>>
>>263835707
If you think it's 2D animation I'm going to laff hard.
>>
>>263836963
Well, like you could take it as an practice. I've promised to do hell a lot of things, but they've never lead to anything (problems haven't been on my end). But because of them, I've increased my skills in 3d modeling and texturing. And by having a goal it really improves one's changes of getting better!

So at least start learning to model (or code), get a basic understanding of what to do and learn on the way. The project can be long, because there is no commercial invest. Think of it as an hobby.

I believe in you
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