Guys, I need help with this video game
I got Tactics Ogre for the PSP, played a few missions, and I already feel like I'm doing shittily. Are there any simple tips anyone can give me/point me to?
First thing I did was change the MC to a Berzerker with fist weapons, but that didn't actually seem to help anything. His hit ratio is never higher than 50% and he doesn't do a hell of a lot of damage either
Secondly, is there any way to give like orders to the 2 units who are with you ever battle? The cleric girl in particular is a dick since she heals fuckers who don't need it instead of destroying the undead who will get up the very next turn
And Fire Emblem games always have a way where you can tell an enemy unit's thread range, is there anything like that here? The tutorial said nothing and I don't have a manual.
Right now my archers are the only ones useful, especially against enemy mages. In a Fire Emblem game I would just ride a mounted unit in to kill mages, but here they move as fast as all my melee units, so the archers are the only ones who can catch up and kill them. In fact, I sort of want to make the party entirely archers and Knights. Archers to do damage, knight to take damage and heal, with like maybe 1 cleric to kill undead and one mage for reasons.
The AI allies are only around for a few map don't worry about it.
Make sure to give the rights skills to your characters, if one dude use swords give him the sword skill and related melee skills.
Level are per class, when you use berserker for the first time it's lv1, you will have trouble hitting higher level enemies until you get some level, having more characters with the same class level faster.
You gonna suck early game, archer are OP for the whole game
ninja + archer dead squad fuck everything up
knights are slow as shit tank, get some warriors.
You can do a full play with 0 death, it's easy with the tarot and 3 turns to rez
1.this isn't fire emblem, it requires actual tactics until you get OP in post game, although the game is not without its frustrating or unfair bits.
2. you can check the move of an enemy and the equipped weapons range on their status screen,I think there is a way to get the red radius thing, but it shouldn't be much of an issue.
3. firsts are probably the best weapon for berserkers, level up the skill with fists and get better fist weapons, it takes time, fists are mainly good because they are light, and the lighter you are the more turns you will get which is very important in tactics ogre, it's often optimal to ignore armor and just run around naked.
4. you can give general commands to NPCs like stay back or attack I think, In general you'll just have to deal with them. they are better than nothing, the only time they are an issue is when you have to save them like cistina or whatever sister it was.
5. yes archers both bows and crossbows are broken in this game, what's worse is the game is hard enough so you will probably need to use ( if not abuse) them to get though if you are not an expert.
some general tips, daggers are excellent weapons, not bow tier but they are very strong once you are far into the game, you will want someone with blunt weapons like hammers too to deal with knights rock men etc. Dark magic is probably the best magic for early game. GIVE A CLERIC A LOBBER AND FIELD ALCHEMY BUY SOME MAGIC BOMBS this really helps their effectiveness, and also only bother upgrading weapons the boost is good but it is too tedious to craft upgraded armor or items.
Alright nigga. Mc stays as a soldier. You soldier gets good abilities when you level it up. Archers are OP they break the game early on, but late game dark and light magic along with buffs are where it's at. Use a guide so you don't miss any characters, I remember there being a faq on in that was really good. You can't order the guests around so use exorcism scrolls to kill downed undead. Heal also does damage to undead. Don't do the quest at the fortress as soon as you unlock it that's a sidequest and you won't be ready for it just yet.
death isn't much of an issue, when someone loses all their hp they are downed for 3 turns and can be revived, if they do die after the 3 turns they lose a heart and every character has THREE HEARTS if they do run out of hearts you still get to give their skills to another unit so if it's a generic not much is lost as classes level up. focus more on reviving because they will be useful if revived but don't freak out if someone is downed. Honestly people dying should be pretty rare, just protect MC and try not to let everyone get downed.
>3 turns to rez
But I don't think I can learn rez yet
>it requires actual tactics
Please don't start a fanwar. I got into this game because I liked FE and people said it was also a TBT game
>and the lighter you are the more turns you will get which is very important in tactics ogre
I seem to remember the tutorial saying that if I moved less, my turn would come up earlier, true?
Also, this game had a DOGSHIT tutorial
>GIVE A CLERIC A LOBBER AND FIELD ALCHEMY BUY SOME MAGIC BOMBS
I'm on a mission where I'm assaulting a fuckhuge tower with a necromancer and skellies. I don't think I can find those yet
Also, there are a bunch of skills that "make it easier to recruit" bitches, is there recruiting units on the map like in FE? Or just in towns?
>Don't do the quest at the fortress as soon as you unlock it that's a sidequest and you won't be ready for it just yet.
I think it's the only quest open
MC is fine as a berserker, I generally keep him as a one handed sword user even though that is a garbage weapon class because he gets access to lombrodia, the only elemental weapon until late/post game without doing crazy sidequests, and it is very strong. The worrier class doesn't get many exceptional abilities it's just a gimped archer class, sanguine assult is much better than mightly impact. and if denam becomes a lord it is better for him to have skills from many classes,
You can recruit any enemy unit besides unique ones using the recruit skill. If their hp is sub 10% and the recruiting unit is right next to the enemy unit you'll have only a decent chance. You might want to grind the class's your using up for a but but the battles at the hill can be hard with the lizardmen.
And why do I have to learn a whole new language every time I play a fucking video game.
Berserker is not an accurate class and you switched denam to a weapon type he has no skill at making him even less accurate and weaker
AI characters are purely AI, just ignore them and don't let them die. You stop having them soon enough.
You have 3 turns to res someone who gets knocked out or beat the battle and they can survive not being revived 3 times, it's what those hearts stand for.
Archers are OP and can do good damage against most things without their weapon skills high, but they also scale less from their weapon skill. The strongest weapon type is daggers, then ninja swords, then I forget. Also 1h is almost always better than 2h since you can either dual wield or use a shield and 2h weapons don't scale enough to make up for that. But it doesn't matter ultimately since anything is good enough after you have skills setup and know how to play
Muh dubs strike though. In all honesty I only keep him as a warrior for the first 2 chapters. I'll change him to a berserker or mage then to teach him skills for when I get the Lord mark.
OP, I quit Tactics Ogre and every Matsuno game I've played for the simple reason that after a while it becomes an attrition war between resistances/buffs/debuffs. Positioning ceases to matter after your characters get immune to death. Or you can place them as cunningly as possible and they all die in one turn to some AoE spells.
Writing is top notch, art style is good if chibi, and class change is a chore and probably put in as padding since your units are then useless for several grindy battles.
I'm a big fan of fire emblem but save for thracia 776 the games are a cakewalk, I'm just saying even with a team of archers don't exspect to sweep though every map with just a couple of near invincible units until post game, unless you grind the shit out of skills, use the best units, classes and weapons, and only level just enough so enemies don't scale with you. TO and FE really aren't similar at all besides being in the same genre.
2. yes that is true, staying still, not moving as far as your full move allows or now attacking or preforming an action will make your turn come faster. Individual units and classes also have a base speed that you'll probably need to look up a guide for, ozma is the fastest I think.
3. you are very early in the game and at this point you shouldn't be having much trouble are you using canopus? does he have a crossbow? If you are really struggling at this point the game may not be for you, that and I recommend taking the law route if you make it there as it is slightly easier than the chaos route.
At level 0, which isn't going to do much. Fists are an ok weapon, but Denam has much better options. If you want to plan ahead you should just make him use daggers now, they're his best weapon end game.
Also this won't be useful advice for right now, but in a couple chapters certain enemies on certain maps will have skills at higher than 2 or 3, I think going as high as 4 or 5 on some end game maps. You can recruit these characters (humans only iirc for this to work), murder them off and then transfer their skill to someone else. It's a nice way to boost someone if you wanted to change their job or just give them more side skills. Much like it was possible in FFT, just easier to do here.
Make sure to select the option to say that we have to save the girl when your presented with the option of rescuing her. If your having trouble strip canopus of everything and have him run ahead and take aggro/give her a mending leaf.
>change everyone's class to a new class
>enjoy free stats for leveling up said class
Also git gud at breaking the game.
This could be you one day OP get gud or your gonna get dumb.
this is some pretty strong hyperbole. although certainly true to an extent, planning beforehand so you have proper skills classes magic equipment etc is often more important than positioning but don't worry about your whole party getting wiped out with a single spell or being invincible until well after you beat the game and only if you build your characters perfectly lol.
often times the greatest hurdle in TO is just being able to do respectable damage.
Only if you grind like a manic. If your like 10 or so levels above the enemy they get beefed up a bit to be harder. If you keep going and leveling up though they stay at their hard variant.
Ozma and Ravness are both the fastest characters.
Maps have minimum and maximum levels. Or at least story maps have maximums. It takes a fucking long time to level up a single class too far and it's level won't affect anything if its not present in a fight. So you can have 5 lvl 50s and one lvl 1 class, if only the lvl 1 class enters battle the enemies will be lvl 1
what's worse is that THIER EQUIPMENT SCALES AND WEAPONS ARE MORE IMPORTANT THAN STATS. if you over level to much you will find yourself fighting enimies the same level as you with much more powerful weapons you don't have access to. there is a sweet spot where you can be like 5 levels ahead and they won't scale but you will have to look it up to be safe.
Also, HOW do I talk with units? Is it under action? Because I haven't seen it come up automatically when I'm next to enemy units
The lore isn't even that good so far
The people of Bambi were all slaughtered by the knights of Foreign and the Empire of Ollywoolybingbangboom, but now our enemies are the knick knacks and the ballysacks so go make a truce with the Knights and who gives a fuck just give me a new map
At least in FE:PoR it gave me people to care about before dumping story on me so I would be invested. I'm skipping most of the cutscenes now. Also, none of these people talk like real people
Get the specific skill to recruit that race.
You have to be right next to them and they have to be in low health. If you level up the skill a few times I think you can use it from a square away and hp doesnt have to be as low.
Maybe you should try paying attention
their levels scale but their gear stops eventually and most stats come from gear
that's the reason why valkyries go from dealing single digit damage to dealing 5 x damage cap in an aoe by post game
clerics can get it too recruiting can be quite useful not just for them but for their equipment and the extra help for that map. use the chariot as much as you can and just re-position for another chance ( this also goes for when an enemy blocks your attack or something) different characters have different loyalty you can check and I believe talking with a member of the same clan will help. your chances are higher if they are severely wounded and you are right next to them and talking from behind them just like attacking.
> BRB soloing por with ike with no skill management requited
> BRB wreaking everything with luna/ flyers/seth/ anyone in fire emblem.
stop playing the game isn't autistic enough for you. this isn't fire emblem, go play fire emblem if you want fire emblem.
nintendo wars and military madness are the only tbsrpg with good multiplayer so in pure tactics those. In terms of tactfully building up a team, it's tactics ogre/FFT only thing that holds them back is balance issues.
Oh wow you're such a casual you don't even know that ike will almost always max all his stats save for luck in POR and can actually sweep every map on his own. It doesn't even matter what skills he has save for aeither and nihil if you are worried about the black knight fight. you might need a couple elixers/ concoctions.
>stop playing the game isn't autistic enough for you
Dude, all I'm saying is dumping a history book on your ass in the tutorial is NOT good storytelling
Next you'll tell me FF12 was the pinnacle of writing
can't solo radiant dawn because he isn't available in all chapter lol
We get it the game is too hard for you and you're too ADD, autistic, or straight up dumb to appreciate it. if you don't enjoy it play something else, the industry is pandering to casuals like yourself today you have plenty of options.
>We get it the game is too hard for you
Stop projecting, nigger
It's hardly an original story anyway, being poorly told ON TOP OF THAT is just the icing on the cake
Stop getting so mad at videogames and realize that your favorite one is still as poorly written as the rest of them
it also helps with the recuit skill for humans, and the other monster anatomy skills helps when recruiting them
you're so mad you can't even think straight how am I projecting that the game is too hard for me? I clearly know what i'm doing in it, you're the one begging for help in one of the early chapters. everyone has praised LUCT story and dialogue and you're so early you don't even know anything about it yet are already judging that it's shit because it isn't fire emblem like you thought it would be.
the story in fire emblem is often pretty shitty and recycled every time ( muh old heros sealed dragons/demon away do what they did again) BTW and most characters don't even get any development or scenes in the main story after the chapter you recruit them in. All they have are supports which are very hit or miss and most games don't even have them.
Jesus Christ kid, you are really mad that someone insulted your favorite video game. Is there so little of value in your life you must defend the STORY and WRITING of a video game this vehemently?
> pfft nothing personal kid my aspergers is making me act like a fucking retard and blame the game for my own ineptitude. " this game is too hard so you know what it's not even worth playing! sure i'm at the very beginning and have no idea what i'm doing but the writing is bad! it's too confusing! I wish I was at home sniffing thrajas butt."
you're an idiot, we gave you the tips you asked for. If you don't like the game don't play it, but you're reasons for not liking it make you come off as an autistic casual manchild. I'm not going to respect you, but you are free to believe and do what you want.
Fuck the arguing.
Post your favorite not overpowered combo
>terror knight wades into enemy frontline
>lament of the dead
>5 or more enemies neutered for a few turns
also thank god enemy monsters AI is too dumb to abuse throwing boulders