The single player was fantastic.
Conker is a ONCE in a lifetime kind of game. There will never be anything like it again, this is the epitome of a must play.
It's one of the best designed, well crafted, well thought out masterpieces in gaming history.
it's not a masterpiece, it's a masterwhole
>I'm literally wearing a fedora right now.
How about you fuck off you pretentious cocksucker.
Too bad faggot, I'm fuckin on and there's nothing you can do about it.
The best 3D Zelda ever made.
That game kicks so much ass. I'd say the sequel belongs on here too.
That's not Ocarina of time.
Gothic 1 and 2 are possibly the greatest western RPG's ever made.
Batman arkham asylum and city and eventually knight
this guy knows whats up, if it had taken a few more risks game play wise and had a few kinks ironed out it would be the best Zelda easily
games that aren't actually worth checking out:
games that are:
thats some seriously bad taste right there holy shit
They have a great fighting system though. Not mindless button mashing and the enviroment is actually dangerous to you if you're not careful. The walking is a bit clunky and especially the jumping is terrible, but overall it's an amazing game and none of the sequels (including risen) has come close to it's quality.
this game fucking rocks.
rockstar are complete assholes for not making another game similar to this one
>Ocarina of Time better than Okami
In what world?
Even if it was the beginning of the end for the franchise it's still amazing.
Yeah, my bad. San Andreas is the GTA game you should play. GTA V is for kids that like Adventure Time.
Yeah, people that think Okami is one of the best games ever made do have pretty poor taste. DMC 1-3 are worth playing though.
And you better play it a shit ton more than once you stupid faggot.
This fucking stuff right here
any mgs game
i'd personally say mgs3 but youve gotta at least try one of the games out
No Ace Combat posted yet?
What in the fuck?
The sequel was boring. Way too long, horrible pacing, repeats patterns way too much, and in general too easy. You accomplish as much in the entire 3 hours of the second game as you do in the first ten minutes of S&P.
Don't get me wrong, it's still really good. But not nearly as good as S&P1, and not really a must-play unless you already own a Wii.
Say that to my face, not online, and see what happens.
They're all must plays. Except maybe PW.
Say what you will about 4, but it had some goddamned great moments in it
>posting superior EU cover
My brother in arms.
STAR GLADIATOR FOR THE PLAYSTASHEN
its good it is my favourite game and i think everyone needs to play it because it is a good game
Can't wait for the remake to make it actually playable.
Nigga you best be talking about Sticker Star.
Everyone needs to play this, or at least listen to the soundtrack.
I call bullshit if you didn't find regenerators to be the most horrifying thing ever.
Only game I'm legit upset about not being on PC.
Most fun I've had with a game in years. Doesn't take too long to finish.
>It's just as good as DeS
I'm sorry, but I disagree very strongly. It felt like the enemies were cheaper for the sake of 'muh difficulty' and some encounters were just "let's throw more enemies at them!"
Everything felt fine until Undead Burg, then it quickly went downhill.
The story is quite decent, maybe even one of the better stories out of a GTA game.
The animations, sounds and mechanics in the game are top notch.
Here's the problem with this game:
It feels like one giant tutorial. You are still receiving tutorials 40 missions into the game. The mission design is too strict and tutorial-like and when you finally finish the game and decide to play online guess what.... MORE TUTORIALS. I sold my copy as soon as I invested 2 hours in the online mode.
Not him, and I had no problem with the controls.
The only problem I ha with the game was the one puzzle where you needed to actually use the "pickup" key instead of the "use"(which usually auto added stuff to your inventory, but not this one item).
These worthy titles offer a fair experience for everyone:
These, while excellent titles, will probably turn off most:
>not picking the 2nd one
Along with Hotline Miami, as examples of well done indieshit.
Assassin's Creed Black Flag
can't believe I ignored this game for so long thinking it was more of the same, couldn't have been more wrong. Ubisoft should have ditched the Assassin's Creed shit and went full Pirate Simulator 2014 because that's essentially what this game is and it's fun as fuck.
I'm just gonna ignore the fact that you just took a shit on Peace Walker, as it's arguably one of the best.
MGS3 > 1 > PW > Everything Else > 2 if you ask me, and not because of Raiden either.
Daily reminder that Dark Souls turns you into a serial killer.
>if you ask me, and not because of Raiden either
Ok well at least you're not a Raiden whiner.
You should have played this when it was alive, anon. But you didn't. And now it is dead.
You will never experience these joys. Rien ne va plus, anon.
I don't know if I'd call him fat, but yes.
Pic related, it's him.
If you're into racing/sports then SSX3 has a good chunk of fun just for you.
I bought the collection recently and started with ICO. It really is a pretty disappointed experience so far. I expected boring gameplay, but I thought all the artsiness would at least make for something
It'll teach you how to have fun, make friends, and fistfight mexicans over disputed wins.
Fun for everyone.
>So many shitty games
>Post one of the most godawful fedora core video games in history
>You literally have to mod the shit out of the game to make it remotely playable
>Even after mods it's still nothing but mediocre excluding the atmosphere
Are you just a pretentious little cunt.
People who can't enjoy it are the people who only focus on the bad things in games that aren't their favorite. There are people who say the game is shit because they can't play as Solid Snake in an FPSRPG.
Unfortunately you can't recreate the PvP experience.
So which games are the best in their genre? Pic related.
>No one posted this yet
CMON any fucking smartphone can run this perfectly and touch controls are perfect.
Pokemon Black/White or Black 2/White 2 to experience the boner hardening might of unlimited TM's.
GW1 pvp was actually the best of any MMO that ive played.
>lots of gametypes that actually varied
>the most flexible viable builds
>that fucking spectate/replay system built into the game
>pretty tight knit community that wasnt complete shit
I also think GW1 is one of the only games to do pvp centered mmo correctly
you're alright anon.
seriously, Psychonauts is the pinnacle of 3d platforming.
Fuck off retard.
I fucking love you right now. I was really young when I played this, and I nearly killed my siblings when I found the disk snapped in half.
I nearly lost it that day.
it took me maybe 8 combined hours of attempts. it was fun as shit but the only thing you will get out of it is satisfaction. nothing ever sells anymore. the only trading I ever see are bots selling shit for consumable titles for Hall of Monuments rewards for GW2
Heroes of Might and Magic 3
Baldur's Gate 2
Probably Adam's Sessler's world.
>get to the church with that elevator
>fight some tough guys
>"alright, time to get that guy upstairs"
>some faggot on the steps who can miraculously parry every attack whenever he holds his sword a certain way
>will sit there like that for fifteen, twenty seconds while you're blocking
>waiting for an opportunity to actually fight him
>kill his ass
>so many weak enemies charging at you they literally block each other and get stuck in the doorway
>followed by Maneaters 2.0, now with firebreathing!
Huge attention to detail, controversial driving mechanics (I personally love them but a lot of people hate them), pretty decent change in tone between the episodes and a lot of slavs.
You could just shield bash the guy. The weak enemies blocking each other is what makes them easy to beat, if you rush into the room, you get fucked, if you let them block each other you can easily win. Also the gargoyles, who fight on pretty open ground, aren't nearly as bad as the maneaters, who fight on narrow ledges you can get knocked off of.
I dont understand why people like this game so much.
It feels too repetitive outside of the mounting puzzles.
You never do anything different when on the collosi, the only real difference is they chake more often.
And the field is beyond a waste of time, I mean the only thing you do besides follow the light or look at the structures, is scavenge for the lizards/fruits, which are just placed randomly
The feeling of vastness and insignificance it gives you
The climbing and stamina mechanics were really cool when I was younger
Collossi look cool. Like really cool and their design is awesome (purely subjective)
Simple enough story as to not be bored by it or feel it's 2deep4u shit , but well wrtten and compact enough to feel the need to know more and understand it
How the story of the riders and the weird voice started coming together at the end of the game
If you don't like it though it's pretty understandable since it's a game clearly designed for a specific taste
Just to familiarize with the roots of all modern-day action adventure games and discover how cleverly obscure designers could be when not swayed by the likes of gaming press or a consolidated audience--if nothing else. I think it's a fantastic game to boot.
I can tell, since you only listed positive things about how the game looks, and the story.(And how you thought climbing was cool)
Why is this game being considered good for all of the stuff that has nothing to do with the game itself
Then what is your problem with the game? The repetitiveness? I mean I know you just jum on them and stab them in their weak spots but I don't think you are right by saying it's always the same besides the stabbing and the "kill a collossus"
The World Ends With You is probably one of the most innovative JRPGs I've played. Unique battle system that took advantage of the input methods and dual screens on the DS, interesting aesthetic and setting, good difficulty system and post game content. Generally a really cohesive and well thought out game.
It's funny how different our experiences of the same thing are, I loved how you had to adjust your strategy through the parish, from fighting the heavy Berenike, to outparrying the Balder to trying to hold back a mod of weak but fast hollows. I wish they all respawned.
>Then what is your problem with the game?
I already stated that. 90-80% of the game itself is running though the field or stabbing the clossus the other 10-20% attributed to an actual orignal puzzle for each boss.
And how are the stabbing parts different outside of how they look?
You are right in the running through the field part. It is the same thing over and over in different scenery. I liked it but you are objectively right
The difference is that collossi are big stagefights and not bossfights. How is any game different? In elder scrolls you solve the quest and end up stabbing the final boss/enemy. In shotters is the same except you switch stabbing for shooting and so it goes on.
Shoot an arrow in his wounded leg for him to go down and be able to climb. Use backpack as platforms. Procceed to stab Stage: Valley
Shoot it's legs while horseriding so it goes down and you can climb it. Proceed to stab Stage , shore
Make it crack it's own armour by taunting him to hit the rock . Climb through the now open armour. Proceed to stab Stage : Giant platform above a swamp .
Run from it while climbing through the walls (you can jump when he breaks them) . Hide from it and make it look for you. Jump into it's beard when he searches . Climb through it's beard . Proceed to stab. Stage : Old Ruin. Could be an old temple
You have to go down, stand on the platform and shoot it. Wait till it charges to you and jump into him. Proceed to stab. Stage : Sunken Ruin
I won't do all 16 of course but I thik you get the point. Stabbing IS the same , but you are disregarding the whole stagefight that makes each collossi unique
I'm really not seeing what criteria you're making those judgements on. You're saying that games like fucking Paper Mario of all things will turn most people off, then put niche games that failed to gain a general audience as games that everyone will love.
Ninja Gaiden Black
AC Masters of arena
Castlevania Rondo of blood, SotN and PoR (dat Richter)
Fallout 1 & 2
that game is pure fucking shit m8
>best mario rpg
>not Legend of the 7 Stars
>having to mod it
Oh no no. I misrepresented myself
The stuff you described is what I was talking about when I said "mounting puzzles"
I loved that stuff
It's just you only usually had to solve it once.
Outside of that it was kinda repetitive for me, namely in how it became a waiting game every time you got near the weakpoint, for when the beast would finally stop shaking
it's an objective 7/10. people should play it if they like Batman but i don't think everyone should. i'm indifferent to the character and i thought it was okay, nothing special
>mfw hotline miami is the pinnacle of "games as art" in how it uses the mechanics of a video game to bring about a unique emotional state of adrenaline, and blows all other shitty slowcore "muh emotions" indie games the fuck out
StarCraft, StarCraft: Brood War.
Wait, fuck. Did Battle.Net go down? Can you still go online with these?
This would be my number one pick. But gaming is quite old and there are many must-plays spanning all kinds of genres so ideally you'd do like a top 10 of every genre.
Does no one in this thread know that
wolves hunt in packs?
the best part about the 'games are/aren't art' debate is how people talk about how art is subjective whilst simultaneously pushing their ideas of what art is and isn't. not saying you're doing that, just thinking out loud.
Resident Evil 4
The story is the only thing holding it back from perfection, but who plays videogames for the story.
It's as perfect as a 3D shooting game will ever get - the pacing, the mechanics, the balance, the challenge. I love that fucking game.
>but who plays videogames for the story
The dialogue of Portal is part of its charm.
Most folks who enjoy the Drakengard/Nier franchise typically do so because of their unique takes on stories, settings, and character interactions.
Bastion's gameplay isn't super memorable without the story.
Neither is Iji's.
Or Deus Ex's.
Gameplay is super important, but there are lots of games that wouldn't be regarded anywhere nearly as well as they are without the story.
Yakuza 4. 3 is also excellent, but the gameplay and story is more varied. You can jump right in with 4 and you won't miss much. Besides, if you do care then there's a condensed account of the previous 3 games' storylines included as a set of films.
Dynamic, enjoyable combat.
Four distinct and interesting combat styles
An exceptional number of minigames and sidequests.
Good, if very Japanese, storytelling.
The only way to play mahjong in the West, pretty much (superior to the online flash ones anyway)
A great intro to both mahjong and shogi, including building your strategy and gitting gud in the latter instance
Other Japanese traditional games such as koi koi, if you like that sort of thing
It doesn't matter which you play first, just take the code from Ages and input into Seasons.
> I read somewhere Seasons was easier. Should I play it?
Don't know about easier, but it's dungeons are more combat focused where Ages' were more puzzle-focused, and Seasons has a less annoying rhythm minigame than Ages. Play it if you liked ages.
Not really. The gameplay and story in Deus Ex are two sides of the same coin. It's hard to appreciate one without the other.
It has good gameplay, but it's not super memorable otherwise.
Yeah, and the average FPS is just a casual OpFlash, right?
I see where you're coming from now, yeah. Deus Ex is many things but the general gameplay isn't focused enough to be outstanding, right?
This generation's Star Wars.
And despite the way they ended the third game, I still really liked Mass Effect 3 as well. Mordin's sacrifice was the first moment in a video game that's ever made me cry.
Oh I get it, it's like Star Wars in that the first movie was a kick ass fresh thing, and the second one was almost, if not better than the first one, but every third one is 'ok', but always leaves this vague taste of 'cash cow' shit in your mouth.
Star Wars Republic Commando
Halo 3 ODST
Everything Command and Conquer up until (maybe including) C&C 3 Tiberium Wars
Duke Nukem 3D
Mario and Luigi Superstar Saga
Rise of Nations
Quake 1, 2, and Q3A against a friend or bots
Legend of Heroes: Trails in the Sky
Star Wars Battlefront
Race the Sun
World in Conflict
The Ys series
Even planescape torment's story pales in comparison to the story of ghost trick.
But ghost trick's story itself pales in comparison to the true master of storytelling.
You haven't experienced a TRUE story untill you have experienced 999.
This is the best story not in all vidya. But in all story telling mediums there are. No REALLY. (Bonus points for this story only being possible by being told through a game).
>It's easily still a game worth playing ONCE before you die.
Fair Point, and I haven't even gotten around to the Advanced Edition yet.
>Care to elaborate? I thought it was a great final boss, both difficult and an unforgiving monster in the Advanced Edition.
I disliked both the limited ways to beat it (particularly that crap with the automatic crew replacement) and the bullshit random repair points in the final zone.
And yes, I get that it's supposed to partly luck based but that doesn't make it any less annoying.
Fair enough, I agree that it's a pain in the ass, as I thought I was pretty clever when I took out the crew only to find that it would bullshit me.
I do HIGHLY recommend replaying through the advanced edition though. The new weapons and ships (There's a new C-Class to every ship except the new one and the Crystal Cruiser), and the hard difficulty makes for some very interesting play-throughs.
Thanks anon, I've been wanting a screencap of the zipper comment for a long time.
But yeah, TWEWY is an extremely well put together game and I wish more people would play it.
>tfw getting the entire darklit planet pin set
i've read ever17 before 999.
It's mediocre and while the main sorta twist is somewhat the same. It isn't even comparable to 999
Ever17 is executed really poorly. 999 has good sound design. Just the right athmosphere. No bullshit filler. It's executed extremely well. Also the translation to english is done so good that you almost suspect it to be the original language it was released in.
Stories aren't all about the twists. It's the complete package.
>I do HIGHLY recommend replaying through the advanced edition though. The new weapons and ships (There's a new C-Class to every ship except the new one and the Crystal Cruiser), and the hard difficulty makes for some very interesting play-throughs.
Entire Max Payne series. I'm currently trying to finish 3 on NYM hardcore.
>Baten Kaitos: Eternal Wings and the Lost Ocean
Mah nigga. The voice acting my have been different, but it's one of my all time favorite games. I try to replay it every few years.
>Also the translation to english is done so good that you almost suspect it to be the original language it was released in.
At least until you get to the very end and the way they handle the "q" puzzle is kind of awkward.
i really loved diablo, i played it when it first came out and ive played it multiple times since then but dude its pretty dated. walking is tediously slow and you cant highlight dropped items. arpgs have made objective improvements since then that could make d1 tough to play for someone who wasnt there in the beginning
JK2 or at the very least, JK3.
Hell, most of the games in the Dark Forces/Jedi Knight series were fun, it's just that JK2 is just so great. Shame about the online though.
I'd say that everyone should at least give the MGS series a try. I know stealth games aren't too popular these days, but there's still a lot of charm in them still
I'll give you three.