>There will never be a true successor to the Dreamcast
>Sega will never be as delightfully insane as they were during the Dreamcast years
>We will never get a Shenmue 3.
>There will never be a true successor to the Dreamcast
GameCube, Xbox, and 360
>We will never get a Shenmue 3
What is Yakuza
Its like Sega knew that the Dreamcast was to be their last console. So they decided to go all out and make the best games possible. Or the most insane games possible.
It really is. I don't know why everybody still compares SEGA to Nintendo when they've always had more in common with Sony. Just look at the PS1 and the Saturn, then look at the N64. Sony is even borrowing their signature blue now
the dreamcast had more ambition and creativity in its little finger than the GC or N64 ever did.
the saturn was a fucking disaster though. >>262187439
>terrible launch library
that fucking sony marketing was insane.
Now, my friend, stop for a second and follow me.
We're talking about SEGA.
The guys of the 2006 sonic.
The guys not localizing Yakuza Games.
The guys that make 1 Virtua Fighter per generation.
The guys that ruined Bayonetta with a shitty ps3 port and let Platinum games go away.
The guys that waited 2 fucking years to publish Anarchy Reigns, an online-based game, to the west even if the jap release WAS ALREADY FULLY LOCALIZED.
It's like the company with the most retarded marketing section of the entire planet.
Xbox>Gamecube Than it was a debate whether the PS2 or Dreamcast was stronger.
Sony hardware has always been pretty shitty.
It's because at the end of the day Sony is more about enticing and holding 3rd party developers than developing games themselves.
The best games on sega consoles were always developed by sega. The same can be said for nintendo. They were game makers first and foremost.
But there was, bro.
>Panzer Dragoon Orta
>Crazy Taxi 3
>Shenmue 2 U.S. release
>Sega GT 2002
>Project Gotham Racing (sequel to Metropolis Street Racing)
You know the DC would have gotten these games if it had survived.
But again, look at the Saturn. Compared to the N64, it had plenty of third-party games, many of which were later ported to the PS1. None of them came to the N64.
Dreamcast was probably the closest SEGA had to a "weak third-party" system, and even then it got games like Tony Hawk, MvC and Street Fighter games, and others
sure, but my point still stands. Sony doesn't really make games. Sega and nintendo drove console sales with first party games. Hence, the comparisons. The genesis was very Sony-esque but the Dreamcast couldn't be more like a nintendo console.
>amazing first party titles
>hardly any meaningful 3rd party support
>colorful japanese character driven games
>Glanced at his image, didn't even notice
>Look back at it after your comment
Sega was always the more ambitious of the two though. While Nintendo games almost always averaged out in quality. Usually they were always good to great, Sega games were either really fucking good or laughably bad. But Sega almost always tried something new. Sometimes it worked (Shenmue, JSR, Crazy Taxi). Sometimes it didn't (Any Sonic game after Adventure 2 up until Colors.)
I actually just picked up a Dreamcast Sports edition and I'm working on building up a collection. Don't have much so far, but luckily there's a game store here in town that has a bunch of DC games.
The Dreamcast had A LOT of unused potential. Look at games like Shenmue, Soul Calibur and Ecco the Dolphin. They all had pretty incredible graphics for the time, especially when you consider how short the Dreamcast's lifespan was. Imagine what devs could have done with it if it had lasted as long as the PS2 did.
get yourself a DC KB+M and get Typing of the Dead and Outtrigger.
>tfw SEGA will never do anything with their slew of unused IPs
>tfw no new
>Jet Set Radio
>Skies of Arcadia
>Chu Chu Rocket
>localized Puyo Pop
Hell most of that shit might just be good enough on the 3DS. Im sure im missing a few but those are the top of my head ones but some shit might be hard to top like Skies. Do they win the sitting-atop-the-most-potential-but-not-doing-anything award?
ONLY SONIC AND YAKUZA FOREVER
Oh I plan on it. I also need to get a VGA output adapter so I can make my games look prettier. Also, approximately how many save files can a VMU hold? I have two right now, will that be enough for all the games I have, or do I need more?
VMU is sexiest memory card ever designed.
Remember to get Skies of Arcadia man.
I'm still saving up for a Limited Editions Japanese Version myself.
Dreamcast was turning Sega a tidy profit right until its discontinuation. It also had the biggest launch sales of any console at the time.
What did it in was Sega's massive accumulated debt after Sega Japan and Sega of America's expensive pissing match that gave us the full retard 32X and the rushed and mishandled Saturn. Coupling that with the fall of the Arcades, Investors were scared of the PS2 and its DVD capabilities, opting rather to back out instead of spending more on a rumored DVD version and a marketing war with Sony.
The Xbox Hueg I can agree on, but Xbox 360 was the PS4 of the seventh gen, and Gamecube's worthwhile titles were mostly relatively safe entries in existing Nintendo franchises.
Peter Moore sabotaged Sega so Microsoft could buy up its patents and get exclusive rights to a shitton of Sega sequels.
Sega was basically bankrupt from the Saturn
PS2 lies and hype (sonyggers eat it up daily) sabotaged it too. Sony actually told stores they wouldnt ship consoles/software if they also carried Dreamcast. Even with its shit launch line up and babby's first DVD player, it stomped the much superior hardware & software of Dreamcast.
Besides that, the PS2 was basically that eras shoverlware machine, so every casual or normal had one for exclusives like GTA III and Twisted Metal Black.
Also throw in the EA sports games that casuals love. Sega had to do their own 2K line (which honestly NBA and NFL were much better than the EA games)
It's easy to forget most people wanted a PS2 at the time because it was the cheapest DVD player on the market. This was a really big part of the PS2's quick climb to dominance.
As much as I dislike Microsoft, I'd rather they do it than either Sony or Nintendo.
Sony would make a couple of PlayStation All-Stars Battle Royale tier games before just throwing their hands in the air and giving up on them forever. And Nintendo would maybe throw us two Sega tied games a generation in between 20 Mario/Zelda games. Microsoft however was in bed with Sega with the Dreamcast. The Xbox was in some ways their attempt to replicate that.
It was an attempt at the very least to get their lesser known IP's out there. Never looked into Golden Axe but heard it was just plain godawful and TJ&E tried too hard at the "hip and urban" shticks and not so much at the psychedelic out of this world look.
>no more being an OG and serving up niggas with MJ helping
My nigga MJ always dat Sega fanboi.
Are you saying that shill Peter Moore had nothing to do with it? C'mon son, he fucks over Sega, fucks over Microsoft, then goes to work for EA sports, the biggest cash cow for EA last gen.
Probably not many, but it was at the time. The thing is, the quality jump from VHS to DVD was really obvious (and DVDs being more convenient), whereas that wasn't the case with the PS3.
I think he's more referring to Sega of Japan's sabotage in the '90s, as opposed to during the DC era.
I do feel Moore had some terrible hand in the DC's fate, but at the same time EA had turned their backs on Sega, Sony was making the PS2 a DVD player, and the media was more geared toward the "future" brought by the PS2.
It's unfortunate, as a long-time Sega fan, but that's history. Looking back at the first two issues of the Official Dreamcast Magazine make me a bit sad, as they were so optimistic.
>PS1 was the strongest
>PS3 was the strongest
The Xbox 360 was stronger than the PS3, The Nintendo 64 was stronger than the PS1, the only flaw being the cartridges.
The PS4 is the first instance of Sony having the edge on the other consoles, hardware wise.
Despite that, it's still terrible hardware.
I know that ya doofus, but they evidently get along great with Nintendo because they've already given them two exclusives.
DVD vanilla to 1080 video (I mean the real shit, not some shitty HD stream) is really nice.
But an upscaled DVD is veeerry nice also. That was nice about the 360, built in upscaler.
But still, VHS on a CRT looks really fucking good.
That's good man. Being optimistic, I mean. And after all, SEGA didn't end up like THQ or Midway, they're still out and about. I was actually really surprised when they took control of the Total War series. That is a super western IP and it was just crazy that they weren't still pushing forward with a crazy acquisition like . that. Then we got that beast mode Sega Rancing Transformed and getting these nice 3D releases on 3DS.
At least their hardware side ended with possibly the greatest console of all time. That's a good legacy to have.
Yeah, the differences between BR and DVD on your standard 1080p HDTV aren't that significant (IMO) unless you're watching a recent computer animated film. I'm sure most consumers feel the same way, at least in a sense that "the upgrade isn't that noticable," which is probably why the PS3's BR capabilities weren't huge points during the console's early years.
And yeah, it's good Sega has kept on going even post-DC. They're probably the only company that could really do so after dipping out of the console market. They've done a great job of grabbing Western IPs that fit their needs (Total War, Shogun, I think, etc.) and making new ones (though many are never localized).
Sega have always been known as innovators, just not great businessmen.
Nigga, are you serious.
Howard Lincoln is the fucking reason why Rare, and a bunch of western developers work for Nintendo. Treehouse was one of the best thing that has ever happen to Nintnedo western branch in fucking decades.
Genesis was basically carried by all decisions that American/Europe. Sega of America is responsible "MATURE GAMES FOR MATURE GAMERS LIKE MYSELF."
Sony of America/Sony of the Europe are the real masterminds. Sony europe is the reason why Europe became Sonyland. Sony has more western developers then Japs these days.
Tons of factors, including:
>Commercial failures like the 32X and Saturn (in the US and Europe) sent Sega into near bankruptcy by the time of the Dreamcast's JP release
>Sega's decision to utilize GD-ROM's instead of DVD's
>Shenmue being so fucking expensive to make it would have took every Dreamcast owner to buy the game twice for Sega to make a profit on it
Sixth Gen and Fourth Gen are the greatest vidya generations of all time. Traditional gaming died when online shootan became the main focus.
>Sega and Michael Jackson will never collaborate on a rhythm game for the Dreamcast 2
>Wii U is turning out to be great
It has its flaws and debatable features
The games look decent but it needs more, the GameCube even when it was a kid's console it had a massive variety of E+10, T and M games
Wii U has only E kiddie games, which i wouldn't mind if they are all good, but they aren't and it gets old really fast
I'm not a tech guy but the dreamcast had ram management problems. Most games used one long ass loading and just left the entire "level" in memory which is why most games used an arena approach to level design.
The PS2 had smaller ram but could move shit in and out of memory much faster, which in the end wielded better results.
The Wii-U is the last traditional game console. Nintendo is the last bastion of console gaming. inb4 Nintendrone, this is the first Nintendo console I've ever owned.
>Wii U has only E kiddie games, which i wouldn't mind if they are all good, but they aren't and it gets old really fast
Huh? Is the only thing you've ever played for the Wii-U Nintendoland? You need to check out Wonderful 101, Monster Hunter and the new Donkey Kong Country.
We might well have got a Dreamcast Version 2 with NAOMI architecture (with improved pads and VMUs) if Sega had not left hardware.
A true successor to the DC in 2007-8, and of course the emergence of Sega Live Network.
VMU might have evolved into something like the Wii U pad.
You couldnt be more wrong.
There is a technical paper made by sega to developers discussing techniques on how to stream content. First games may have done what you said (the arena stuff) but it wasnt all.
Also, the PS2 had more RAM
>And even so, who doesn't want a Kinect After Burner, Space Harrier or even Virtual On?
Anybody with even a modicum of common sense I'd imagine. Anything Microsoft touches turns to shit.
>>Sega's decision to utilize GD-ROM's instead of DVD's
They couldn't afford it. Sony was losing so much money at launch because of this issue, they sold out quickly and were being resold for high prices at the time. And in the end most of those consoles had "disk read error" problems because they went with the cheapest possible laser diodes at the time.
You are talking about Sammy Sega. Sammy have made the idiots at Sega Japan more powerful than ever, effectively suffocating the actual talent at Sega.
Sega used to be pretty good on localization and pioneered quality 60hz PAL ports in Europe.
They used to, above all, be a company that pushed boundaries and innovated.
They have, since the Sammy takeover, become one of the dullest companies in gaming.
>The Wii-U is the last traditional game console
Not really, if anything the first non-traditional was the Wii
The problem here lives in the controls, they are batshit insane in both Wii and Wii U. They work, yes, but not quite due to the wireless nature, gimmick focus and shit performance in several games
A traditional console has a simple controller, but it rarely fails, just does its work
IMO the last traditional console was the GameCube: No online retardy, 4 wired ports with option to make them wireless, great library with nice exclusives, option to connect different consoles, ports to play handheld games and link shit
Its only flaw was the disk size and Nintendo not pumping all the money into it and attract devs
I still wonder why the dc would do it right and when the ps2 tried i would get a grayscale output on every tv i tried
The dc was made by wizards.
We'd have got much better textures, that's for sure. The DC hardware had differed rendering and excellent VRAM and texture compression.
Look at the difference between Shenmue 1 and 2, and you see the potential of the Dreamcast.
>Mfw I dusted off my Sega Dreamcast and played a copy of Power Stone Collection.
Just like good times, eh old friend?
I still can't believe the Dremcast is turning 15 on Tuesday... it's fucking crazy, I remember celebrating it's 10th on here like it was yesterday.
So what will you be doing then, /v/? I plan on finally starting and beating Shenmue (I've tried in the past but my DC really doesn't like my copy for some reason), and playing some Power Stone and Third Strike among other games.
The DC version has much better sound (its on two GD Roms, the GC version is on 1 disc).
There was a PS2 version in the works, but one look at Skies of Arcadia's high res textures may give a clue to its being cancelled.
>Its only flaw was the disk size
How was it a flaw? Most rips of games during that era show that they rarely go above 2GB. Often times they'd just copy the most used data throughout the disk in order to improve seek times.
It's time to try out all the new DC games that have been released in the last 5 years then. It's as easy as downloading and burning, the only hard part is still finding black CD-Rs.
Thankfully development of the GD-ROM emulator will make this a thing of the past soon.
PS2 was definitely stronger, and i am saying that as a Dreamcast fanboy. The DC had a 3 million poly count limit, limited RAM, slow bandwith, ect. While the life of the DC was cut short and there was room for improvement I highly doubt the DC could pull off something like God of War.
PS2 was difficult to program so early games looked like shit but if the DC lived the gap would become more apparent, especially when it would have to compete with the GC and Xbox as well.
Oh man, it's been 15 years already? Fuck, I feel old.
I'll probably play me sum CUH-RAZY TAXI
I was planning to buy it and collect some good games
This is my list, sorry if i had to mention that i want the unique, really good ones that work like they should, that's why i haven't included Seamen, also didnt include ports that could work elsewhere with decency, that's why i havent included MK Gold or Soul Reaver
Metropolis Street Racer
Samba De Amigo
Jet Set Radio
Ready to Rumble Boxing
Space Channel 5
Still i want to know if the remade levels in Crazy Taxi 3 are the same thing? i mean same music, same characters, same people or is it just Crazy Taxi 3 stuff in the Crazy Taxi 1 world?
Sega Europe were by far the most competent; they made the Master System successful and the MegaDrive dominated. Sega were already a loved brand BEFORE Sonic in Europe.
America was the battleground, Europe was Sega's homeground, and SoJ was largely on the sidelines, and they fucking hated that.
>Now that Sega isn't in the console market the only company left with balls to gamble on innovations is Nintendo.
>How was it a flaw? Most rips of games during that era show that they rarely go above 2GB.
That's correct, but a lot of the best games were above 2GB
For example any Rockstar game (Midnight Club 2, 2, GTA 3, VC, SA, The Warriors, Manhunt, Red Dead Revolver) but i think Smugglers Run 1 was above 2
Sega Xbox games (Dragoon Orta, Shenmue 2, JSRF)
And the disk size would've allowed devs to put more content or simply the same content but in better quality
Imagine what would've Factor 5 made with Rogue Squadron if they had 0.5 more size, or if Geist didn't have its shit cut
Sega Europe was effectively taken over by Sega of Japan, who ousted Nick Alexander in 1994.
Had Sony faced an Alexander-led SoE, history would have been very different.
Odd typo, meant blank CD-Rs not black.
Thankfully they're still sold at dollar stores where I live.
Considering how much it cut down on the rampant piracy of that era I'd say it was worth it for them.
>Considering how much it cut down on the rampant piracy of that era I'd say it was worth it for them.
That's also very correct, and it works in these days, but back then i remember chipping and pirating a GameCube, my friend did too and he had a shitload of games including Cubivore
But it was quite rare and expensive, to the point it is not done today, especially with the Wii being such pawn shop garbage and easy modding
A lot more so then "turn consoles into home media centers" like Sony and Microsoft. I'm not saying branching out is always going to create something impressive, but it has to be done by someone or the only things we can come to expect from consoles is better hardware.
>mfw a friend got me a Japanese copy of Space Channel 5 and I've just been introduced to the series thanks to him
Life is kinda cool sometimes.
>only company left with balls to gamble on innovations is Nintendo
Which innovation? "LOOKS GUYS HOW INNOVATIVE WE ARE NOW YOU CAN JUMP ON ENEMY HEADS IN SPACE :^)" or shitty gimmicks like wagglan, tablet and 3D?
Don't forget their 3rd 3d enabled console the 3DS. They were trying out 3d gaming over 25 years ago with the Famicom 3D System. They had DLC with the SNES Satellaview. The rumble pack in with the N64 that became an industry standard.
Nintendo are quite hot and helpful but you'd never know it if all you looked at were the last 10 years.
And that's why the Wii-U is the last traditional gaming console. The PS4 and Xbone are so busy trying to be an all-in-one entertainment system that they've turned into clusterfucks. Hell, Microsoft didn't even know what to market the Xbone as. Sure, the Wii-U has the gamepad, but at least it has traditional games, not a bunch of shooters with 2 hour campaigns and a focus on online multiplayer. If I wanted to listen to children scream at me over a headset, I'd play TF2.
The Dreamcast had differed rendering and larger VRAM and texture compression. Later DC games such as Shenmue 2 (higher polly count, hugely improved textures), JSR, Ferrari F355, Skies of Arcadia, Quake 3, and Outriggers, took advantage of this.
John Carmack praised the DC hardware but acknowledged its RAM issues, as evidddenced by Shenmue's loading screens. Nevertheless MSR had large free roaming levels allowing you to drive around sizable areas of major cities.
The DC had hardware anti-aliasing whereas the PS2 did not.
Still Nintendo hasn't done anything really useful in the last 8 years
All innovations by them have great ideas but also great flaws, to the point of debating whether they were really necessary
It doesn't help that the Wii U dropped a lot of its predecessor wagglan mechanics, making one to wonder if they think that was a mistake in the first place.
The ones who copy these innovations dont help either to be honest, that leaves a bad image too, Wagglan gave us Kinect and Move, one which hampered all game execution in the Xbox library, i mean seriously, the last 3 years of the Xbox exclusives were Kinect-minded and it kicked projects into the sidelines or made them casualized scum
Tablet shit gives the precedent to put a giant interactive touch screen into controls and give the excuse to charge double for them, only to devs dont give a fuck about them. Sony doesnt look like they are going to do that due to the Vita surplus, but MS who knows, they did the Kinect after all. Also this fucks with the controller battery life, and the gameplay time goes into this.
Seriously, the Wii U would be perfectly fine if it had a normal controller as default
The 3D Saturn pad got most of it right; just add another analogue stick and make it smaller and voila.
>picking a party game
>not picking Ooga Booga
But it does have a normal controller as default. Trigger, buttons, two joysticks, dpad. There just happens to be a big ass screen in between it.
If you want to fault somebody, fault the publishers for being mega pussies. Even a fat faggot like Notch won't put Minecraft on Wii U and make extra shekels because he's just being a big lazy pussy. Yet they throw that shit onto the PS4 and Xbone because muh children audience is on it.
Publishers know the Wii U is only for "traditional" gaming and neckbeards.
"The Dreamcast is still comparable to the PS2 and GameCube, and can pull more/higher resolution textures than the PS2 can with it's more potent VRAM. It can pull theoretically 7 million polygons per second, fully shaded and textured, although no games ever attempted this, with the exception of Test Drive Le Mans running at 5 million PPS. Most Dreamcast games ran at 800,000 to one million PPS, especially PlayStation ports that didn't dare use the system's resources well."
Le Mans really is stunning to behold, one of the DC's best and most beautiful games.
>It doesn't help that the Wii U dropped a lot of its predecessor wagglan mechanics, making one to wonder if they think that was a mistake in the first place.
I don't think it's that. They probably just took a good hard look at the Kinect, then at their Wii sales (after the initial craze wore off) and realized nobody wanted motion controls. And they were right.
>Seriously, the Wii U would be perfectly fine if it had a normal controller as default
This. I don't mind the gamepad, and I usually don't play for more than a couple hours at a time, so the battery life doesn't bother me. But if they just sold the gamepad separately and packed the Pro Controller with the console instead, a lot more people would be interested, plus it would drop the price point significantly.
Why fault the publishers and not Nintendo? Nintendo has essentially made consoles that people buy purely for Nintendo games, with maybe a few third party games on the side.
Why is it the publishers fault that, even if they release good games like Wonderful 101, they just don't sell and they lose a lot of money because people that own a Wii U only buy Nintendo games?
Even on the 3DS, which has a 45 million install base, nearly all third party games that are put on both the 3DS and the Vita sell better on the Vita, which only has a 9 million install base. Most people buy Nintendo consoles for Nintendo games, it's not the publishers fault for realising that and just not making games for it.
>There just happens to be a big ass screen in between it
With no use
And shit battery life
And high cost
>If you want to fault somebody, fault the publishers
Everyone has a piece of the blame here, Nintendo has to nurture their relations with devs for them to work together, not expect full 2nd party slave work
>tfw dreamcast is still getting good homebrew
>tfw a dreamcast SDk is coming out
I love you, dreamcast.
The thing is the wii succeed in what it wanted to do with motion controls because the console was built around the gimmick, and games were built for the gimmick. I guarantee you the Kinect would have been amazing had they worked out the bugs and built a console around it. Nobody is going to develop for a peripheral hardly anyone is going to use. This is why the Morpheus is going to fail hard because all it will be is an after thought. Hardly anyone is going to make a game built around VR. If they do make a game for it they'll probably ensure you can still play it on the TV with traditional controls.
>I don't think it's that. They probably just took a good hard look at the Kinect, then at their Wii sales (after the initial craze wore off) and realized nobody wanted motion controls. And they were right.
What, i thought i said something similar. Maybe not a mistake itself but the wrong move into progress, backpedaling to the conventional ways would render the "innovation" useless
I really think the price is the biggest problem. The audience they need to capture is people that want to buy a Wii U on the side, next to a gaming PC or a PS4/Xbox One, nobody is going to buy it as primary console and the casual market has moved on, and at its current price point it's just too expensive for that for a lot of people. If the gamepad is optional they could easily cut $100 from the price, which makes it a lot more attractive as a secondary gaming device.
I feel if Tom Kalinske was able to handle the Sega Saturn launch the way he wanted to, the Saturn wouldn't have been as big of a commercial failure in North America, and Sega would have been in the business still.
Because Sony/Microsoft doesn't have a strong first party presence. Sony/Microsoft rely on third parties so much more than Nintendo.
That's like faulting SEGA for having the best games on their own console.
Third parties should know they are going to compete with Nintendo, so they should know that they should throw their complete A game at the system. But in my opinion, third parties usually throw mediocre games. It is foolish to think that Wonderful 101 would have a mega success like Super Mario 3D World. It just does not happen like that, and 3rd parties should know about this as an official law. If their aim was to sell 3 million units on launch, then they already failed unless the game they're putting out is GTA, CoD, or Halo.
That's a problem with modern publishers. They get discouraged that their good or mediocre game doesn't sell as much as Black Ops 2 or Mario Kart, so they cancel any other projects they have and try to copy the popular game.
I don't own a Vita and don't know what software is on it, but I do have a 3DS that I bought used. I currently have 5 Nintendo published games and 4 3rd party games. I'm pretty damn sure most 3DS owners have at least one Mario on the system, as compared to say most having 1 copy of Shinobi. But that's because that Mario title, even if isn't the strongest in the series, is a far better game than Shinobi.
A publisher should try and sell their game on every platform. As in the days of early computers and Atari, they didn't stop on one console or one computer, because not everyone had that one machine and back then there were more choices for hardware. You could get Pac-Man or Donkey Kong on your preferred format.
These days the publisher won't bring out anything unless they get a paid by Microsoft/Sony/Nintendo. They all play it far too easy, and that's why we don't have very creative games going on.
That's why you get Nintenyearolds in here saying that Nintendo are the only ones trying anything new.
Well /v/, I've enjoyed this thread immensely, it's nice to see so many other fans of the Dreamcast on here. I'm off to scout the local gamestores for more games. If this thread is still up when I get back, I'll show you guys what I got.
The Saturn was a success for Sega of Japan, as they were only interested in succeeding in Japan.
They got what they wanted. There are some within Sega who probably prefer Sega games to be confined to Japan.
The main reason the Saturn couldn't really do 3D that well was because the dual processors used by the system made it tricky to program, and oftentimes led developers not being able to push the hardware to it's limits.
Also I learned this from /vr/, the Saturn could only do square polygons. To mimic triangular polygons, it would draw a square and then have one of its points set to 0 or some shit to delete it.
The problem with Sega/Nintendo is that they underestimate or don't grasp the importance of foreign affairs. They don't underestand how important their western branches truly were back then.
The reason Sony why is so dominate is that it's perfectly balanced. Sony has 60% of the japan industry market working them(third party support), and while being japanese to attract weebs. Meanwhile Sony allows Naughty Dog attracts the dudebros. SOE attracts the Fifa audience, and indie audience.
Sony is what Sega should have been if they let their western branches doing their thing.
Sega did let their western branches do their own thing. But then SoJ ended that, in the case of Europe Sega had the market sewn up, Sega Of Europe would have likely crushed SCEE if they had been allowed operate as they had done with the SMS and MD.
Sega losing Europe beggars belief to this day, they should have beaten or at least fought Sony to a tie there.
That's true probably. The texture detail and VRAM intensive nature of Shenmue 2 would have made it a nightmare to port. Shenmue 1 could have been ported though as it clearly did not harness the DC's VRAM in the same way as Shenmue 2.
Skies of Arcadia also had high texture detail and never went to PS2.