This game and the original were WAY fucking better than 999 or VLR. If Spike Chunsoft chooses to make DR3 rather than a new 999 game, it'll be worth it.
Agreed. One of my favorite game series of this gen.
The atmosphere is fresh, the characters are interesting, the plot is great and the mysteries and gameplay are entertaining.
I prefer this one to the first one, though.
What? Are you talking about the mechanics in the trials? They're "creative" sure, but they're still annoying as fuck and (rightfully) hated by most people who played the games.
The story and characters are fantastic though. It's easily one of the best games of it's kind.
Whose your favorite character /v/? Pic related. I like what I've seen/heard of Gundham and Komaeda as well, though I've only seen up to trial 1. so far, they have potential to top Taka
Danganronpa have great individual murder mysteries, but the greater plot (ESPECIALLY in 2) is super clumsy compared to VLR's subtle reveals of a greater story. In fact, VLR and 1 have a similar plot but VLR does it way better. It's also more of a game than the Danganronpas.
I prefer the first Danganronpa over 2 because the school is a vastly superior location, the story reveals are way better, the characters are more memorable, and the plot isn't forcibly revealed wholesale in the last 5% of the game. I like the gameplay in 2 better though.
Fuyuhiko starts as best character and only gets better.
>the story reveals are way better
>the characters are more memorable
>and the plot isn't forcibly revealed wholesale in the last 5% of the game.
What the fuck are you saying anon?
So, as a poor guy living in a 3rd world country.
I couldn't get my hands in Trigger Happy Havoc, and I don't think I will, since no one will import it now.
The usual retailer bought 2 copies of DR2, will I enjoy it if I didn't play the first one?
I ask before tomorrow because those two copies will be already sold by then, and I'm not sure if I should get it.
>if I talk in a condescending tone without any rebuttal, it will prove I'm right automatically!
Danganronpa 1 does a better job of spacing out reveals and twists throughout the whole game, and the twists are way better than "it's all a
And yeah, Monomi and Fuyu are the 2nd and 3rd best characters behind Monokuma, but I barely remember 25% of the DGRP2 cast and I just played it last week.
Fuyu is a delightful fucking asshole and then gets a TON of development after Chapter 2.
You should probably play the first game before you play the second one. It'll make a lot more sense if you do. But that being said, you could also just read up the plot of the first game and play the second one.
What I'm saying here is you should try to get your hands on it at all costs.
I find them both rather annoying.
Nagito a little more so as he's just there constantly. He has an annoying habit of suddenly taking the focus off the trial for about a minute of dialogue to talk about himself being useless. It wouldn't be so bad if he did it just the once but he just keeps doing it and doing it and doing it. Junko at least only shows up at the end for half a trial.
>Danganronpa 1 does a better job of spacing out reveals and twists throughout the whole game
They just drop hints between each case without really saying anything at all. The entire chapter 6 is an infodump for this reason.
>and the twists are way better than
SDR2 had DR1 big twist revelead in the very first chapter of the game, while also foreshadowing his own twists after that. How do you think the first one has better ones is beyond me.
>2nd best character
I see, you're just shitposting now. Nevermind.
If you can't get the first, just read the Lets Play of it. The only things that NISA really change are 'Super High School Level' to 'Ultimate', and half of the name of one character.
DR2 didn't foreshadow shit outside of its glitchy aesthetic early on. Are you sure you actually played Danganronpa 2 and didn't just read a Wikipedia entry so you could shitpost on /v/?
>Danganronpa 1 does a better job of spacing out reveals and twists throughout the whole game
I'm going to list you now every clue that hints to the Masterminds identity:
1. Before the first murder even happens
someone points out Junko's freckles. She passes it off as Photoshop and everybody accepts that.
2. In the first trial
Someone points out the 16th seat. Monokuma dismisses this as just a spare in case they ever had 16 students like they do in the second game
3. After the fourth trial
Kirigiri learns of the 16th students name. This is actually just a red herring to make us think that Mukuro is the mastermind
4. The fifth murder
Shows Junko's fingernails on Mukuro's hand. This is the only real clue in the entire game.
5. The final trial
Everybodys photos have Junko's face covered up so that they wouldn't notice the slight difference in the same-face as mentioned in Point 1
Let's be real. The build up was kind of bullshit,
I feel like he has a place as the dickhead fucking with everybody, but he's just a bit too much in your face.
It reached points where I was just skipping his monologues because it was just the same old shit.
Script Error contains the following:
Chihiro sucking off Mondo Chihiro playing with Yamada's ass Chihiro getting a blowjob from Mukuro Chihiro gettting a boobjob from Aoi Chihiro fucking both Mukuro and Aoi in the public baths Chihiro getting a footjob from Kirigiri and Maizono Chihiro getting pegged by a strap-on wearing Celeste Chihiro getting a blowjob from Genocider while she sits on his face Chihiro setting himself up as a public fuck toy for the boys Junko getting NTRd by everybody fucking Chihiro except for her
It's got everything except Chihiro getting dominated by the conspicuously absent Sakura.
Yup, that sums it up. Basically, if your not into that sorta thing, then this one isn't for you. On the note of Sakura, do you think maybe doujin writers/readers get turned away by a burly, manly chick? More than likely why she's not in there
One copy will be mine, then, thanks.
The retailer brings 5 copies of every Vita game because they know they will be gone in less than a week. I respect the strategy, but I hate having my purse ravaged to be one of the few and proud...
I still hate missing Deception 4, might as well get it for PS3...
Post yfw the last trial for the first game was underway, after the puppetmaster's identity was revealed.
>The reveal itself wasn't that surprising, there were hints here and there.
>Those personality flips tough
>That voice and complete lack of sanity
>The whole revelation near the end of the trial
>"Hope" the shit out of everyone.
It was glorious. I'm currently reading the "Zero" LN before i jump to the second game.
mikan and ibukidied in the third chapter
Fuck, why kill off the actual likable characters? Why couldn't it have been that Kirigiri-lite cunt Nanami? She's the blandest, most boring member of the cast and I just know the writers are going to have her survive in the end.
DR1's whole final battle was just exposition with occasional ARE YA PAYING ATTENTION KIDS quizzes.
That said the "JUST FUCKING REMEMBER ALREADY" puzzle was the only remotely clever puzzle in the game.
I love DR though
Monumi is shit
her theme song is shit
her voice is shit
her design is shit
SDR2 > 999 > DR1 > VLR, as someone who's played all of them.
DR1 is too heavily flawed to be considered better than 999, which had near-flawless execution besides the inability to skip things (which was added in VLR, but VLR was even more flawed than that); DR1 was a bit too easy and predictable story-wise if you've ever picked up a mystery novel in your life.
999 has 10/10 execution but not a great concept, especially considering it uses a lot of plot points and twists from earlier works the author already wrote. VLR does the same thing, but the execution is actually worse. Meanwhile, SDR2 is pretty much a 10/10 execution-wise, but whether or not you enjoy it depends on if you liked the first game.
I could just be more harsh about 999/VLR than most, considering I read the Infinity series first. Oh well
Ghost Trick > All anyway
monokuma pls go
I actually felt bad for her because she was really trying to help everyone and they just kept telling her to fuck off and she was really cute and I want a plushie now.
999's execution is superb until the true ending where all its reveals go to nothing. Ghost Trick's finale was a masterwork of foreshadowing and rule-following. 999 just blows everything out with sudoku magics and a villain so cartoonish and abruptly stupid that it makes Togami's bullshit and Kirigirl's stupid tantrum reasonable.
I fucking love Akiba's Trip but I have that on PS3 and don't need a Vita for it.
The only games I'm looking at are Ys, Soul Sac, and Gravity Rush. Is Soul Sacrifice good if I think MonHun is a shit awful series that squanders its potential of great boss fights with so much tedium?
I just beat it and I know it was way better than DR1, but I did enjoy VLR much more.
It's probably just me, but I do wish they kept the trials as simple as the first game though.
The "improved" hangmans gambit, sword minigame, and logic dive were all pretty shitty to me
Why do you guys talk about Ghost trick like it's similar to 999/VLR/Ace Attorney?
>villain so cartoonish and abruptly stupid
He had a decent motivation, got rid of someone easily before the first room and managed to keep his cool until he was cornered. I don't see the problem.
I think it works with all Vita games that don't rely on touchscreen/rear touch that much. I'm sure Sony will release a list of games that will support it around it's launch. They did that in Japan at least. Also, in Japan, Danganronpa 1-2 Reload works on the Vita TV so it only makes sense the games will work here too https://www.youtube.com/watch?v=P2rZ-emc5OM
Yes and then at the end he is
a cackling Snidely Whiplash wannabe faggot laughing while a girl burns when his science experiment would fail and he would lose big if the girl actually burned to death.
Like I said, discount the true end and you have a pretty good game.
> Keep hoping the entire game that Hagakure was going to be a bro
> In the end, he's the first one to stand up and have Naegi's back instead of just letting him die so the rest of the group can live
I knew I should never have doubted him
Nope. You can also download PSP games as well as PS1 Classics.
>First trial of DR2
>Some stupid sword shit
I feel like VLR gets a lot of undeserved hate. I don't know if it's just that people are saying it's 'not as good as the other three, but still good', but the impression I get is that a fair few people despise it.
At the very least VLR added the flowgraph, which is what 999 really fucking needed. Playing it blind can be a nightmare as you can quickly end up in a scenario of having to skip like 3 hours of content before you get to some new stuff just because you took the wrong door last time.
> tfw ended up going down the coffin route on my second run and realising I was supposed to go down another route first
>First trial of DR2
No, that's wrong!
If it's an issue with the battery, I think Sony could replace it for a fee that's cheaper than buying a new one. I'd call and ask unless you were looking to get a different Vita anyway. I myself kinda wanna import one so I have a different color.
Yeah checked all the plugs and shit.
I'll look into it, but for now I'm just going to buy another charger to test it. I think I might have been stupidly pulling the cable to remove it rather than the actual plastic so I've damaged it.
>a game revolves around simple gameplay, some so-called puzzles, stupid twists and waifus
>better than a game with creative puzzles, great characters and an interesting plot
I kinda like the new Hangman's Gambit. The other one felt boring but this one keeps me doing something instead of just waiting for letters to pass. It's pretty fucking broken sometimes though. Sometimes I've had two letters clash with each other before they even came onto the screen making me lose health for something I couldn't prevent.
The reason I prefer dangan ronpa is because you experience through the story once, there is no retarded alternate paths and stupid shit which forces you to play through the same story again for different outcomes.
Also art style is much better.
You're welcome,you britfag or americunt? if americunt here is ebay link http://www.ebay.com/itm/PS-Vita-Original-Sony-PSVITA-Internal-Battery-/181425341544?pt=US_Video_Gaming_Replacement_Parts_Tools&hash=item2a3dcb0468
Soul Sacrifice has significantly less grind and the point of the game is just getting straight to a fast paced fight.
It is a much more "arcadey" take on the Monster Hunter formula since drops are dependent on scoring which encourages fast kills and other stuff.
actual spoiler maybe
So who fell for the trick and thought this was Makoto Naegi?
No problem,shouldn't be very hard to do on your own,i think you just unscrew like 3-4 screws from the back and lift up the touch panel but to be safe here is a video of how to https://www.youtube.com/watch?v=FWP9MOaY14Q (sadly not in english,but same process overall)
well if you're properly equipped then most SS bosses last between 5-10 minutes, though if you're improperly equipped you get shit like pic related. Grinding isn't as bad as MH since even the rarest boss LE/SE drops have a decent chance if you use a rumor (boosts their drop chance). Though Warlock/Witch Soul Energy/Life Energy +++ are bullshit to get (though justified since they're for buffing the strongest spells in the game). There is repetition since you need to fight multiple monsters at different level ranges but here's a list of how many bosses there are (check both links since they're divided between vanilla and new monsters)
mfw Mikan brought justice to a cannibal
>Thought Nagito was Makoto with a fake name and after he went insane after the events of DR1
>Similar hair except longer and white
>Ultimate lucky student
>Always talking shit about hope
>Turns out he isn't Makoto at all, just some some "not makoto" dude
That was lame
>tfw thought Byakuya grew as a character (in both personality and weight) between DR1 and 2
It was a impostor
I was mixed.
I thought it was kinda lame that he wasn't turning into a better person, but at the same time, I couldn't help but chuckle when the real one appeared and told Akane to shut up.
let the hate flow through you.
I don't think
virtual realitywas that strong of a reveal, I mean I suspected that since the prologue. What IS a pretty strong reveal, though, is how every student was a part of Ultimate Despair. Even Ibuki.
>That doujin again
Saw a pic from it in a thread earlier. Seems DR threads have Chihiro on the brain recently
Mikan may be one of the only "executed" characters that wasn't actually shown to die and could possibly not be braindead like the rest
There's a chance!
Case 3 spoiler in pic
I've always liked the way these and the manga panels in Closing Arugment looked.
Unfortunately, it's only for the loli
But did you see her die?
I mean, it's been assumed this whole time, but we didn't actually see her die, right? Don't you think there's a slight possibility that
Junko forgave her for her crime?
Too bad that was literally the shittiest Climax interference in the two games.
It still hurts how much they ruined what could have been one of the greatest chapters
Yeah, the art style for those is really cool.
What are some other good games/VNs that follow the 'Battle Royale' format of each party member getting killed off one by one?
I know there's a new RPG one that was released in Japan recently, but it seems like one of those 'sounds good on paper but not as well in action' deals.
>Case 6 in DR1 better than SDR2
I can't really agree with that. SDR2's Case 6 did some strange shit that made me enjoy it more and it wasn't mostly just back story like the first games Case 6. That isn't to say the first game's wasn't very exciting though.
Considering that she's the only person who ever forgave Mikan before... Hey. You never know!
Reveals were kind of surprising but they tried to fit as much tropes as they could in the last case and some weird shit going on.
I think it was supposed to be a joke or a reference to game endings, but it just left me with a bad taste so I disliked it
>mfw I skipped it
I tried it for awhile, but it was 3 in the morning and I wasn't having that bullshit
Both DR1 and SDR2 do that, trying to poke fun and reference other game/anime troupes, (like fitting in those fan service easter eggs and have Hinata or Naegi respond to it in a OCC way) while also playing it kinda straightforward too.
I want to say that's the irony of the game, but do you think that's giving the writers too much credit?
Damn it's surprising that everyone is talking about how Junko is batshit insane and don't talk about Komaeda.
I mean that nigga didn't even hesitate to play russian roulette, and that first case, and that fucking suicide bruh how can you be so confident in your luck.
>Too bad that room spoonfed you the answers and allowed you to skip it.
Well I'd imagine it did that to, as you said, test the waters. I mean they weren't gonna just force people unfamiliar with the thing to do it and I'm sure if there's puzzles in DR3 it'll be the same deal. They want to introduce new things to the series but they don't want to alienate those who don't like that kind of stuff so they give them the option to skip it. Maybe in DR3 they could have puzzles like that and while you can skip them, you miss out on Skills and trophies and maybe finding a few presents or Monocoins.
Is it me, or is DR2 incredibly taxing on the Vita?
I have a feeling it's because of NISA, but I've had times where it lagged when walking up to Jabberwock Park.
Another time is when I went to the Web Browser to look up an FAQ for
Chapter 2's trial.. It loaded half the page, then said I needed to close DR2 in order to fully load it.
Yeah that was odd.
Also, and I might be retarded, but I had no idea how to get that safe open the first time. The "Watch the NEWS" clue I thought I understood, but every combination of the numbers in the room that I used didn't work. Then I watched a walkthrough of it and one of the numbers in the password wasn't even anywhere in the room?
Junko was just batshit for the sake of being batshit though.
At least Komaeda had reason to act the way he did, he was plauge by Good/Bad Luck cycles and basically had a death wish. He believed in hope THAT MUCH, that something as terrible as killing himself could only bring something good from it. He planned from Case 1 to die for the sake of the others.
Well, they did a better job in the last case of DR1 than 2.
I mean, Hinata going super saiyan, Nanami acting all mighty and being all spirit-like, the weird shit going on where you talk to everyone except Komaeda, Giant Junko, etc etc
it was too much, at least the references in DR1 didn't interrupt the case at hand too much
It's honestly one that kind of makes sense. Syo/Shou was a reference to what is basically Japans answer to Jack the Ripper, and Genocider [insert name of preference here] is just a media given nickname not her actual name.
It's certainly not a change I would lose sleep over.
I could not figure out what to do with the red lights at the end.
I hope they do that. I need more puzzles, since ZE3 is never going to happen.
Quit posting my waifu
The games have dual audio, so I don't even see why this should be an issue for anyone. Don't like the English VAs, just switch to the Japanese ones.
That and the voices for DR2 are much better than the first games batch. Even the returning VAs do a better job than they did on their first go around.
>The 6 was actually a 9 because it had a line over it designating which way to read it
Well now I feel stupid since that puzzle made me just skip the whole room
Ah, can't believe I didn't notice the 5. I guess I really am retarded.
Right, but what confused me was when they were talking about it being a compass Nagito was like "It sort of looks like something else..."
What the fuck ever
>He didn't know it was a 9
Come on, man
>Is it me, or is DR2 incredibly taxing on the Vita?
Well I'd fucking hope not. It's supposed to be a PSP game. I would blame it on NISA. The framerate in Disgaea 4 Vita lagged at times as well and we all know what Disgaea D2 on PS3 was like. For some reason when they translate stuff they have a habit of messing something up some how. You could argue it's not really their fault since their job is just to translate but the point remains they seem to fuck up whatever they touch.
Just do what they do with the difficulties and how things like the White Noise don't appear. If you play the game on the easiest difficulty, you have the option to skip the rooms.
You're just upset because best girl killed worst girl.
Yeah, but what number? The only numbers in the password were the ones on the walls. That whole compass thing was like a red herring or something
They're angry because "muh Ibuki"
More like the turnabout Serenade of the series
It had shit everything, from case, to murder method, to culprit, to motive, to incentive, to climax, to execution, fucking everything.
That chapter didn't allow you for free time events as well, too, they fucking erased Nidai off from existence, killed
Ibuki, Saionji and Tsumikiall at once
It was just too much
It was great but fell apart in the end
>Mikan is the killer lol
>disease or some shit
>she nuts lol
>And then she killed ibuku
>Also she killed loli bitch because she was in the way
>her reason was love or some shit
>then she flied to space the end
What the fuck
I don't hate case 3, but the murderer was extremely obvious and the execution scene was shit. The motive itself had no direct relation to the character that we knew from prologue up to chapter 3,
but was a glimpse/foreshadow of their actual personalities.. That last part is why I dislike it, the motive for murder wasn't attached to the character that I grew to like.
It's Japan! They don't even have an alphabet! It's just a bunch of random symbols and shit!
>the motive for murder wasn't attached to the character that I grew to like.
Well, doesn't that make sense though? By the time she remembers everything about being SHSL Despair, she's not really the same character anyway from the beginning of the same. She doesn't really need a "motive" cause she DID IT FOR THE DESPAIR.
>even though she would never do that.
Technically everyone would murder if they were their true selves, did you finish the game?
The disease made Mikan go back to what she was, a lesbo crazy slut
>even though she would never do that.
We don't know anything about any of the cast with how the acted under Junko's orders. How do you know she would never do that? They did some really fucked up shit before the Future Foundation found them and sent them to the island.
That's why I said why I didn't like it. It made sense in terms of the story, but I wanted there to be at least some other reason besides that. And like what the many others are saying here, it doesn't help on top of that fact that it was extremely obvious that she did it.
She's still good for killing ibuki.
MY IBUKI COULD NOT HAVE
Fucking Nanami, man, she acted just like Kirigiri in that case and ruined it entirely by spoonfeeding you the whole answer to the murder
That was not funny in DR and seeing it again in SDR2 just made it more infuriating
I can confirm this. Mikan is the only person who didn't murder in her despair time. She only spent her time doing transplants and sexing it up with Izuru
Maybe people found the case easy to figure it out. I found it way more enjoyable than Case 2 at least.
Not their "lOL DISPAIRRRR XD" selves, their true selves
They just singlehandedly ruined her entire character in chapter 3 by turning her into a lesbo, confirming her to be an attention whore and doing fanservice on purpose in that same chapter, dispair, making her even weirder, etc etc.
> Hangman's Gambit
> Supposedly (Improved)
> Is far worse now
It's the only part of trials where I end up taking damage due to having to wait for a minute for a single letter and getting the screen flooded with crap.
>confirming her to be an attention whore
That was obvious from the second time she tripped into some obnoxious pose she was an attention whore.
>ruined her entire character in chapter 3 by turning her into a lesbo
Why is that a bad thing?
You're just retarded with shit taste.
Hangman's Gambit is pretty shit no matter what though. Because ultimately it still revolves around figuring out the exact wording used for an answer. IMO Logic Dive is way better
As I said, she did all of that shit on purpose.
That was revealed in, guess again, chapter 3, and was referenced in the execution
They made her lesbian just because loljunko manipu- gave attention to her, nothing else. She would have been straight otherwise.
Not even freaking close. 999's atmosphere was a lot better, Danganronpa blew it by making every character have either some silly personality trait or a ridiculous appearance. Also, the part about people rioting and all that despair stuff is pretty much unbelievable, even in its own universe.
Still loved both of them though, mostly because it still had a good mystery/dark atmosphere to it, no matter how much they kept breaking it.
>lets keep the rating low by making the blood pink!
>by the way, after Junko died? people fucked her corpse in an attempt to have her children
Jesus fucking christ
Low ratings my ass, the pink blood is simply an aesthetic choice, it matches the over saturated tone of the game, also it's easier to notice it during investigations
I pity all you millennial children for never playing the true masterpiece.
you have shit taste, you have no right to form an opinion
I don't understand it. Changing the color of blood doesn't suddenly make it not blood. It's still seeping out of a dead corpse or splattered everywhere. The only time seeing blood was an issue (for me) was in 999 when it described the smell and I believe the image showed chunks of flesh? I don't remember, but that was more graphic.
Only good part was the fucking ending.
From start to end it was a borefest, I felt like I was going to fall asleep at any moment
The twist didn't even make much sense, it was out of the blue and so fucking random
Played it and liked VLR more. No gameplay parts plus taking 20h to start getting real information was kinda annoying. Still, it was pretty awesome, maybe I'd like it more if I had played it first.
> muh Schroedinger
I like Zero Escape, but let's stop pretending that one series is astronomically better than the other, or that most people in these threads actually enjoy both for different reasons.
Hell, Dangan Ronpa is far closer to Phoenix Wright than it is Zero Escape.
I've played ever17. Ever17 itself is still better than DR2, but it has abysmal pacing and the true ending wasn't that good.
Besides we all know Zero escape is Ever17 broken into 3 games with puzzles.
I don't know but about that one, but the one that was on the PSP is definitely not superior to 999. Actually, I pretty much lost interest after the first few cases and the ending was retarded as fuck.
For some reason changing the color is okay. I remember when I was younger and would watch WWE Smackdown with my cousins, whenever someone would bleed the show would go black and white. Of course we all knew it was blood, for for some reason when you can't see the red, it's not as graphic.
Again, millennial children who have no patience for stories without "quirky and random waifus! xD" will never have the capability to appreciate its atmosphere and themes.
> Think they want Wooden Sword as the answer
> See the B with all the O's and no A's, and first instinct is to go for Bokken instead
> It's actually Bamboo Sword they want
>It's atmosphere and themes
Yeah, because talking about chicken sandwiches all the time, hiding and seek when they're at risk of dying, going to random places everytime because yes, a theme park that doesn't look like one, and having flooding at the end is top A quality writing
Literally not possible. Fuck you.
Komaru is Komaru.
You do realize this is the same company that thinks Mugen Souls didn't flop due to boycotting, and firmly believes it was just not properly advertised.
They're going to fuck up
I just realized something so stupid it could be possible.
What if the ahoge of each MC represents
a proverbial antenna used so the player can control them?
I mean, this series is full of stupid shit. I wouldn't be surprised
>Implying Komaeda didn't brainwash Komaru into becoming Junko 2.0 at the end of the game with that virus/program, effectively making her the prototype of Junko's plan in SDR2.
Do you even HOPE?
Yeah, just because you couldn't see a twist coming doesn't make it a good twist.
That's why I loved 999/VLR. It had layers and layers of twists and even if you got spoiled about one thing, you didn't necessary could figure out the entire.
But when you basically have one twist you have to spray hints without revealing too much, that's why DR1 twist felt more like an asspull
Spike doesn't know how to do double murders correctly yet. It suffers from the same problems as case 3 in the first game, it's too easy to narrow it down, not a lot of room for interpretation of the facts with case 3.
With the other cases you could atleast make some sort of arguement as to why it could be someone else, especially with case 2.
With case 3 there was really no argument for anyone else, Mikan was the ONLY suspect throughout the whole thing atleast she was for me, I never bought the "Souda or Sonia" could do it bit because the time of death was the first thing I figured out.
> Kirigiri prequel novel has Junko being the Mastermind
It's the one fucking story where Junko doesn't even need to show up for crying out loud, let alone be the mastermind.
Most of the AA cases 3 suck too, ironically enough
AA case 3, AA2 case 3, AA3 case 3, AA4 case 3, AAI case 3, and AAI2 case 3 was more of a letdown than outright bad.
I'm playing DD at the moment, but I found that kinda hilarious.
But AAI2-3 was pretty good. Was expecting it to just be unrelated fanservice, but it did tie into the overarching plot of the game pretty well.
DD case 3 is pretty good too.
3-3 is pretty good, what are youse talking about?
>all these people having problems with the PTA in DR2
Trust me, Chapter 2's Hangman Gambit was worse because NISA changed DID to SCHIZO (which are completely different disorders).
I was so fucking stumped for about 20 minutes before I caved and looked up a FAQ
999s biggest issue is that it isn't very user friendly.
Replaying hours of the same content just to get to a new door is boring as fuck and can easily put people off going for the true ending.
He's not wrong, you're a faggot.
It was the weakest case of the third game but I liked it, which is a lot more than I can say for 1-3 and 2-3.
I honestly found 999 better than VLR despite the lack of user friendliness, but that may be because I found the characters in VLR less enjoyable and relatable than the ones in 999. VLR is a better game, but 999 tells a better story IMHO. It's more hardcore
>Chihiro playing with Yamada's ass
Yeah, fuck n-
>Chihiro getting pegged by a strap-on wearing Celeste
Are we ranking Professor Layton VS Phoenix Wright cases too?
Because if so the third case is case of the year, holy shit, those feels.
Pic contains actual spoilers by the way.
>tfw you completetly figure out the who what where and why without the help of the trial
The only one I couldn't figure out was Case 2 that shit was hard yo. I also had a lot of trouble figuring out the layout of the tower in case 4. I'm no good with spacial designs
That's the beauty of Danganronpa. Most of the time you can use the evidence you've found to find out who the killer is ahead of time. There's no last minute revelations that change everything.
Bwothew go back to bed!
[spoiwew]Cwedit's due though. You'we theme song is actuawwy quite good, just not as mine.[/spoiwew]
Just a story that made sense while still being unpredictable, and even when you got all the pieces laid out in front of you, you still didn't understand what it meant until the game told you what it meant, and when it did, your mind was fucked. Hence mindfucky. Some plot holes there were, but most have been explained after by the devs
Shit taste, Dangan Ronpa is fun, but it left a hollow taste in my mouth after finishing it. because both games are so retarded both in terms of characters, anime clichés and plot. For all enjoyable characters there's two that are insufferably obnoxious, and the twists and entire despair apocalypse is just too much to swallow. The cases and trials are fun, but overall it feels so messy and tacky.
The Zero Escape games also have retarded endings but in a far better way, at the end of 999 everything makes sense in a holy fuck kind of way and VLR did the apocalypse thing better.
Danganronpa has got a lotta style.
I know alot of the female designs are sameface but other then that I really like how vibrant everything is. Lots of colours, the Paper Mario-esque sprites, the goofy animals and yes even the pink blood are all much appreciated. It's all a really cool contrast to the actual content of the game. And like >>262191547 said I like how game has the decency to list all of the evidence before the trial to figure it out without adding evidence say in the middle of the trial
Also based Masafumi Takada.
Sherlock Holmes and (most of) Agatha Christie isn't surprise bullshit, they just analyze the clues and situations in an unexpected way.
"Murder happened at 9AM, supect was there as 9AM so he's the culprit" obvious bullshit Dangan Ronpa pulls in the first game is fucking boring ass shit.
Didn't play the second one yet, hopefully is better.
What exactly didn't you like about it? Was it the fact that [sp]The person you love had been dead all along[/sp]? Cause that part kinda bothered me but at the same time I'm a sucker for bittersweet shit
I understand what you're saying but I honestly just take Danganronpa for what it is.
Highschool kids get killed in exceedingly elaborate and over the top ways due to a crazy robotic bear. Also pink blood.
The game as a whole is very over the top and the characters are essentially all super exaggerated tropes. It's because of that I don't really mind when the culprit turns out to be a crazy fashion model or something along those lines.
How can you dislike
saving your childhood sweetheart who orchestrated all of this because you're the only one who could save herbut think the apocalypse caused by a despair fetishist is okay? Who is then defeated by the POWER OF FRIENDSHIP?
I rather like the cases and sub-plots individually, and the characters do work well together but I wish they didn't need that over-the-top setting with despair rubbed into your face and I'm fucking tired of Junko being behind everything, keep her dead and gone already.
I dislike it because
they foreshadow all this shit that does not at all effect the ending. June is a receiver not a transmitter lol no actually she has super mesomagnetic devil magicks to see infinite into the future oh and now Ace the clever threat is a laughing maniac whose sheer delight at watching a little girl burn is unexplainable as science.
And POWER OF FRIENDSHIP? Caused by a despair fetishist? Fuck you didn't pay attention to the game.
I agree. Dangan Ronpa is totally different from 999 in that the setting is a much mmore unrealistic world where silly and over the top things can be possible. You just have to take a look at monokuma or at the character designs to realize that you shouldn't take DR as seriously as other games. Although it's fine if you don't enjoy these kinds of stories.
Look at the final battle of DR1. The villain asks a very, very specific question.
You are all the brightest students, the future of the world. Do you wish to stay safe, locked in a school for the rest of your lives? Or do you want to go outside into an uncertain and extremely dangerous world?
You only beat the villain with the power of hope because the villain didn't want you all dead. The villain wanted you all to choose the former.
It lessens the impact of everything when they keep it that way though. They made it even more ridiculous in the sequel, which annoys me because the second game improved everything except the ending. I really don't care about the overarching plot, it's the trials and trying to predict who dies next that makes the experience to me.
Well, Junko loved her friends, after all.
She was both a sender and a receiver, like all characters actually were, except they were siblings, which limited them slightly, because the ability doesn't come from blood, it comes from love, and she loved Junpei more than any other sibling pair loved each other. Enough to access the field into the fourth future and past, because their love was just that strong. Also shown in VLR's timeline fuckery.
I mean, come on, this is what the entire sequel was about, but it was so obvious from the same minute you could skip into timelines, the game mechanic revealed the plot already in that one
Nevertheless, I can see why you wouldn't like 999, the plot is kinda Dark Soulsian in the sense that you're meant to make up some pieces yourself
Continuing, i mean, let's be honest. That the final question was even a QUESTION was a bit silly. At least two or three people at that table have EVERY reason to wish the villain dead. Through sheer cussedness they should have all just voted to watch that asshole's neon blood strewn everywhere. Hell, they should have just decided "WELL IT LOOKS LIKE JUST ONE MORE MURDER NEEDS TO BE COMMITTED."
But that's not the battle that was being fought there.
Did you even pay attention to what the villain wanted? All that shit
was being televised. The students weren't her goal. The hope holdouts in the world were her goal. She wanted people who were willing to die to save the students to see the students GIVE UP. She planned every single reveal, every single twist that the students found out to leave them worse than when they started. I doubt she ever intended them to get to that point but every single outcome she had worked toward her goal.
None of this was shown in 999.
There are thriller mystery stories that I will fill in the blanks on but 999 just didn't scratch the itch for me.
A story that explains everything and sets it own rules and FOLLOWS them has an easier time of it. Just look at Ghost Trick when shit gets real with just four words.
When DID Yomiel die?
That's unfortunately how her mind works, but atleast she's able to love and feel things normally, even if despair make her priorities screwed up.
>mfw seeing the Secret Monokuma that looked like the SMT1 Hero
Uchikoshi's stuff isn't supposed to be the easiest mysteries to follow, put the pieces are all there, you just have to figure out some things on your own.
Also no one's talking about Ghost Trick becase
it has a much better and coherent story than either Zero Escape or Dangan Ronpa
>mfw I like Dangan Ronpa and hate Zero Escape
That said I'm still worried DR2 will wrek what I liked about DR1
Threads dying so gonna inject the morphine now.
Not the guys version because no.
> Get to the end of Case 2
"I need you! Don't leave me!"
Fuck the other one I'll roll this one.
There's no real reason to compare the games.
Dangan Ronpa is basically Chunsoft's Pheonix Wright. Virtues Last Reward is basically their Professor Layton.
The plots are dramatically dissimilar, as one is "anime bullshit" (which is incredibly fun) while the other is time travel science fiction non-sense. Thematically they're similar, but the plots go in totally different directions that are equally fun to follow.
I'd rather we just get sequels to both or sequels to none. Both series feel very complete and whole as is, though I want sequels for both.
I don't know how I should feel about that.
Thought experiment: The DR1 kids have to solve the rock concert case from Apollo Justice. How many times do these mouth-breathing retards have to watch the video of the guitar catching on fire before they are able to solve it?
This times 100. You know how we say that everyone did terrible acts for despair
even Ibuki?Well say hello to the cause of it, manipulating everyone and basically mind-fucking them to the point beyond repair!
Seriously, fuck Junko. Stop looking at her breasts and look at her PURE EVIL SOUL.
Please, no, fuck no. That case would 3 times the length of DR2.
Best one was case 5 by a long shot. Case 2 had an awful villain, pacing, howdunnit and whydunnit.
>"B-but I'm just a tool! Is not this trial is looking for who the murderer is or anything!
>Seriously thinking Junko is evil
Listen, anon. She simply likes despair. If she were a truly evil person, she'd feel no remorse at all for her actions, and thus wouldn't be able to feel that despair. The only reason she hurts all her friends and dear people is because by hurting them she can feel guilt.
It had a slight cliffhanger while resolving most of the curcial threadlines with the cast and the mystery of what the second nonary game was.
We could get more details on the world or what exactly is going on and why/how, but we don't NEED it.
My favorite TV shows of all time are Twin Peaks and the X-files. I'm used to crushing cliffhangers that never get resolved. At least this isn't quite on those levels.
>get everyone's hope shards.
>save before inviting someone out
>pick the response that you think will cause them to have a great time together.
>if you guess correctly, keep playing
>if you guess wrong, reload and try again.
>remember the best responses for that character in that place
>save if it looks like they're going to have a Trigger Happy Heart moment and do the above for it.
>repeat for all characters.
Cause you have it configured wrong.
Let's assume DR is the better series (that's down to taste) I'd still prefer ZE3 because VLR ended on a MASSIVE CLIFFHANGER. I need that resolved! Fuck!
Plus I just want to see Snake, Lotus, and Seven again. My bros.
>let alone best handheld VN
I got through the whole game with this build
She's going to be in everything. The lead designer mentioned the biggest inspiration is the Saw films. They killed off Jigsaw in the third film and he still appeared up till the 7th.
I bet they switch up the Mastermind and have an "Understudy" next game but still Junko
Hold up guys. Doing some research, here's what I found on the Dangling Grandpa wiki.
>They did various things for the sake of despair and Junko Enoshima: starved themselves, some offered up their parents to Enoshima to use for experiments on murder, others slaughtering innocent civilians and forcing them to kill themselves as a tribute to their dead leader, one removed their own eye and replaced it with Junko's possibly to see her despair. It is also said members of Ultimate Despair attempted to produce children with Junko's corpse. It is notable that Nagito Komaeda took her left hand, although it does not function. They also started The Tragedy and kept it ongoing even after their leader's death.
Now, it said that members of it DID kill, sure, BUT, it also has a key word in it. SOME, and OTHERS. It didn't give up a precise report on what they did EXACTLY, but we only know one thing about them, and that's the fact that they started and kept the Tragedy in motion after Junko's death. Point it, not EVERY member of the group had to kill in order to cause despair. One example listed is starved themselves, and the figure they presumably used for that is in the top right corner of pic related.
Now, who does that look like?
Let's get back to Ibuki now. We can see that she on multiple times was seen biting other people. This was probably done for comic relief at first glance. However, if we can put 2 with 2 together, and consider that Teruteru was a cook for the despair group, AND consider the fact that even WHEN she had despair syndrome, she never really showed much hostility, even WHEN she was being killed, she was trying not to die instead of fighting back.
My theory is that Ibuki was part of the group of starved themselves for despair, and was only allowed to eat humans that Teruteru cooked up and most likely killed while cooking. Ibuki probably ate a few live souls, but I am willing to wager that her kills are low.
>All this buttmad over which series is better
>Not just enjoying all of them and admitting each of them has their own faults
If you read the writer's twitter he's said many times that all his team and him are under Junko's command and like her a lot, so she's obviosuly gonna stay main villain. Which makes sense given as she's the one behind literally everything.
>mfw I have a Vita and I can play BOTH of them... also SUPER DANGANRONPA... aslo 999 in my Smarthphone..
how does it feels?