Morrowind had a glitch where you could beat the game in the first few minutes. Guess we should just fucking discount that as a good game too huh.
I think you have completely misunderstood why people dislike this game
Keep trying though
Gone home had a glitch where you could skip the character creator, skip the gameplay and go straight into the epilogue where you wander around as a pedo ghost trying to find pics of two lesbian teens doing it.
Except beating Gone Home in 30 seconds wasn't a glitch, it was a fucking retarded design choice you faggot.
It's the reason I see cited most, alongside "hurr durr walking simulator"
The atmosphere created by the ambient sounds, music, and character pieces made the game immersive in the same way Bioshock was in 2007. The story was excellent and engaging. It's a narrative created by exploration and depends on the player's curiosity, which may not be revolutionary, but is certainly a uniquely enjoyable experience in its presentation. Why can't people enjoy this for what it is?
The WR is something like 3:40 but that's with hundreds of cumulative hours of planning, an evolution of routes constantly changing and intense knowledge of the game mechanically.
OOT had the same kind of evolution.
Gone Home was played casually for less than an hour, only to find there are no checks that prevent you from reaching the end.
It took you a few hours to learn how to beat the game in a few minutes, though.
Unless you looked it up, which beats the point. You're a faggot.
>the story was excellent and engaging.
I want tumblr to leave.
There are checks that prevent you from beating the game. You need to reach the basement and the secret compartment next to the stairs before you reach the attic. Honestly have any of you fuckers even played the game? It's like you regurgitate each other's vomit.
I can claim the same thing with Gone Home.
This is with exploring every nook and cranny.
Except there aren't checks. All you have to do is go to the panel next to the stairs and then you can go to the attic.
Did YOU even play the game?
First time I played, I actually discovered the 'hidden room' by accident.
Got the key, went to the attic because seem natural, it's called a key to the attic, and I was already done.
I wasn't even trying to speed run, I just went blind thinking because I
piratedit to see what all the fuss was about
That person would have to know exactly what was needed for each phase of the house But you know what, I'll give you the benefit of the doubt.
Since I'm sure you know exactly what you're talking about, explain that to me. Explain how a person who has never played it, can beat it in a few minutes.
Morrowind has other worthwile stuff.
Gone Home has nothing AND it can be beaten under five minutes.
Morrowind is fantastic and I still haven't beaten it because the main plotline isn't what makes it good.
>Disregard story, acquire skooma, leap from peak to peak
best way to play
>The story was excellent and engaging
Because you just skimmed through the threads and cherry-picked the weakest arguments, taking them for the only arguments. Let me summarize:
- Poor story (this is an opinion)
- Poor optimization (this is a fact)
- Gameplay is garbage, shifting through items to find one that will unlock the next part is annoying
Time has nothing to do with it being a game.
There is actual freedom in morrowind.
>mfw this strawman
>Come in the front door
>Look around behind the stairs because video games always have shit behind stairs
>Oh sweet, a secret room.
>Attic key? Guess I'll head there.
>Find the attic
>he atmosphere created by the ambient sounds, music, and character pieces
The what? The ambients sounds and music are garbage. The character pieces may be your fluff, but don't talk about the music like it's anything above mediocre. It's below mediocre.
I'll concede it's a poor design decision and that there are no checks, then. I never did a second playthrough and just assumed that you couldn't access the panel because that would be silly. I was wrong. Easily could have just left it inactive until a point was reached.
It's still not a good reason to discount it as a great game. OR fuck, just a good experience if you guys refuse to call it a game.
wanna fite me irl or somethin m8?
Gone Homo had no story. It designed the house in an archtype of an edgy teen and then wrote a few words about her running away because lol lesbian.
shit sound design
two thirds of everything wrong in the industry/10
While I found this game boring and stopped playing it (like I do with 90% of games), there was nothing separating it from any other game. I think 4chan just doesn't like it because it's about women and lesbians.
>The atmosphere created by the ambient sounds, music, and character pieces made the game immersive in the same way Bioshock was in 2007. The story was excellent and engaging. It's a narrative created by exploration and depends on the player's curiosity, which may not be revolutionary, but is certainly a uniquely enjoyable experience in its presentation
Holy shit, its like I'm reading a review from some online journalist site
It set a tone. The ominous music throughout the game wasn't meant to be a fantastical score, obviously. And in addition, there was the music the developers picked from the period and it developed your sister's character.
>Easily could have just left it inactive until a point was reached.
A) Require forethought
B) Make it more like a game
And we can't have those, because
A) Forethought requires someone with basic understand of videogames
B) It's not a game
You are in a small minority though. Most people that played Gone Home had a different experience. Can't we just except that some people do enjoy a short game that's based on environmental storytelling? The main story isn't even very deep, granted, but I think Gone Home does an exceptional job at world building, something that very few games (for example Planescape Torment, Gothic or even Knytt Underground) achieve.
Just came on vee after a year, and i have to say - you are completely right. I only must complain for the lack of memorywipe so we can explore again
normal person (by non-/v/ standards)
It's not a good experience though. It has one of the more mediocre stories that I've seen in a while that all the tumblr kiddies and SJW's and Journalist's fawn over because it's so "progressive" when it sounds like something written by an edgy 14 year old who gets bullied at school.
>Any other game, you wouldn't care about the sound design and the graphics
Nigger, I can't play Serious Sam games without sign design. Sound is a gameplay mechanic in there used to learn where your enemies are coming from. it'd be literally unplayable without top notch sound mechanics.
Or imagine Audiosurf without music. Or Witcher games without comfy soundtrack.
Also, master race always cares about graphics. Just less than gameplay.
Fuck your nigger ass faggot
But I do. Take for example, the difference between King of Fighters 97 and 98. 97 had a lot of ambient music, and only 5 or 6 "normal" pieces. It felt like you were fighting on a vacuum.
Now see KOF 98, the music is awesome, even remixes.
SJW's are children with the minds of children. They have no sense of depth, Tragedy or Comedy, twists, or meaningful character interactions.
For Fuck's Sake, one of the characters in the new Dragon Age is being called interesting because he's "Fully Gay." What the fuck makes these people tick?
The bar is so low it's like the FEMALE version of "Ow my balls" from idiocracy.
Anon, fuck off back to reddit/tumblr. Seriously. A short game that's based on environmental storytelling? So it's based on... NOTHING?
It's fucking easy as fuck to make a very small area feel cohesive and present itself well when that's literally the whole "game".
Faggots like you should go read books/visual novels or watch some Lifetime original programming instead of playing a walking sim that happens to be about a dyke.
>Uh, no. The board doesn't give a shit about bad graphics and sound design.
Once again you higher nigga? Like I said /v/ has Daily music threads, used to have vidya sound threads till moot sound is kill.
Also "game looks like shit" threads happen all the fucking time. I don't see how anyone can deny this, its such a solid fact that I will simply dismiss any argument that says otherwise.
>Appreciating good music and graphics and doesn't make it a requirement for a good game.
While this IS true, they certainly do help.
And if sound and graphics are bad, or at the very least passable, they have other redeeming factors to brag about.
Gone home? It makes an amusing speed running video.
That about the only good thing I can say for it.
No, it's the world of a teenage girl. The world of a family. It's not just a house, as the game is not about the house.
>So it's based on... NOTHING?
Why should environmental storytelling be NOTHING?
I don't think making that game was easy as fuck, but ultimately it does'nt matter. I enjoyed my time with it, even if I didn't flatout love it.
I haven't really run into any VNs I like yet, and I read quite a bit. I also have no clue what Lifetime is. Why shouldn't I play the occasional walking sim? It's not like they were a huge time investment.
Yeah, it took me two hours to fully explore the prison ship and to appreciate the deep, intricate story woven throughout it. People who just followed the guard out in a minute obviously knew what they were doing.
>No, it's the world of a teenage girl. The world of a family. It's not just a house, as the game is not about the house.
So it is generic, uninteresting and dull? Contains no story? It's entire point is teh lesbians are persecuted!!!1111oneoneone
Then it's not a game. It's a propaganda piece for social justice. This alone makes it unacceptable.
>Why should environmental storytelling be NOTHING?
Not him, but if the entire game is based on you figuring stuff out from your surroundings, the base story of the game is essentially zero, because it doesn't exist until you activate it.
The environmental storyline isn't environmental anymore if that's the only storyline it is. "Exploration" story fragments gathered in most games are meant to be subtext to a greater story at hand, whereas in the case of Gone Home, that's all there is, so it fills the role both as "Subtext" and "Text" while also being completely optional, makes the story itself optional.
As many people have stated, in their playthroughs without watching videos of Gone Home, it's more than possible to poke around and beat the entirety of the game without experiencing even one thing remotely related to story.
That was "with" exploration.
Most of /v/ don't give a shit about things like graphics and sound. They think worrying about graphics is childish and shallow.
So it's obvious when you're trying to justify your hate for it by filling out your list with petty criticisms like bad graphics and sound design. It was an indie game, and it looked pretty good by those standards. I don't remember the sounds, but nothing stood out to me so they must've been pretty average.
The gameplay was a naturalistic exploration of a family's house and through it, their lives. You don't have to like it. If you like shooting things and explosions, that's fine. But to say it has no gameplay is ignorant and self-serving. I think you take issue with its feminine, sensitive tone, and its critical acclaim and are looking for more acceptable reasons to hate it.
Because the environment of Gone Home is nothing.
It really was easy as fuck though anon, I'm sorry you're so stupid you don't understand what makes a video game good, QA, and programming.
>no clue what Lifetime is
It's the fucking dyke channel you goddamn retard. You must be too young or have never had cable television.
Walking sims are a cancer of games. Why? Because they aren't a game. The only thing that makes them anything like a game is that you control the "progression" and are free to view things independently rather than having to forcibly imagine the visuals from the text given to you like a book. Or watch and re-watch your favorite scene in a movie...
At the cost of quality in writing, graphics/scenery/art, or both.
Not him, but saying "It's not different from other games" is not an opinion. It's a statement based on observational evidence.
Therefore, yes, your opinion can, and in this case IS, wrong, because it's not an opinion.
Gone Home is not in any way comparable to Morrowind, other than aesthetic observations, and some point about speed running games.
Look at it like this, OP. You're using the "best case time to beat it". What if you take the "worst case time to beat it", as in, if you do everything there is in the game?
For Gone Home it might be a few hours, in Morrowind it's around a couple hundred hours.
Considering they call it Gone Homo, and hate everything to do with diversity into games, deriding the creators of those games as "SJW", it's a pretty fair one. I don't understand why some posters can't just admit to their bigotry. Most do. But some especially nefarious ones have to hide and relabel their criticism in a more socially acceptable manner.
>Has not impressive graphics
>Has not impressive sound
The Graphics are poor though. While poor graphics in indy games are nothing new, there only going to be ignored if the games good in other aspects, otherwise its simply another thing on the shit list.
Also the game has bad sound Because it HAS NO SOUND
The fact that you don't remember it prof enough its bad. if a game has good sound then you will remember it, simple as that.
I fully appreciate that Bioshock is a superior game, it's my #1 of all time. Gone Home isn't even in the top ten. However, both games create an immersive atmosphere by the set pieces that further the story and the ambient sounds.
When I played Bioshock and heard Big Daddies rumbling around, I shat my pants and hid if I had no ammo and prayed he didn't find me. And the set pieces, like voxophones that told you about the characters and the world of Rapture really helped further the story.
With Gone Home, it was similar because I would hear floor boards creak like someone was in another room, and it caused me to peer around the corner to make sure there wasn't. And jesus christ, Gone Home is all about set pieces to further its story. So yes, there are certainly similarities that are worthy of mentioning and comparing.
>Considering they call it Gone Homo, and hate everything to do with diversity into games
You're "really" doing this, aren't you?
You're not joking, are you?
You're fucking serious, aren't you?
>Morrowind had a glitch where you could beat the game in the first few minutes
Good thing Gone Home had a glitch where you could finish it in the first 2 minutes too huh?
Oh wait that was the actual gameplay.
I found it interesting.
Oh, I offended /v/.
>the base story of the game is essentially zero, because it doesn't exist until you activate it.
I don't think I understand what you mean by that. Say, Morrowind doesn't have a main story if you don't participate in it. It does have a main story though.
>whereas in the case of Gone Home, that's all there is
It's not though. There are the most important notes which tell the main story, there are other notes which tell some subtext, and then there are Street Fighter cartridges, flyers for concerts, and a fucking Wipers button on a wall. These fragments are all carefully placed, moreso than in most other games (which may be a result of the limited scope of Gone Home).
I disagree and I'm not american.
I'm not saying it's not a game. The only people who say that are just flustered that this game won awards during the same year other, more interactive games didn't.
There are a lot of places like Gone Home in other games. Shit, there is a house like it in Skyrim if you'd believe it. Just subtle hints, notes, and scrolls explaining what happened in a house.
Gone home is just one house. A small game, and very, VERY pretentious, just like depression quest. It has the audacity to think it's good.
But it's not. If you're looking for story, hundreds of games have better story. If you're looking for first person exploration, probably thousands are better. Gameplay? Literally any other game is better in that factor.
It's small, it's trite, it's insignificant, and was not worthy of even a single of its many praises.
But yes, it WAS a game.
There's obviously gameplay. You walk through the house, opening doors, examining objects and reading things to piece together the backstory. Stop saying there's no gameplay just because you didn't like the gameplay. No one expects you to like the game. But trying to justify your hate of it with incorrect critiques is absurd.
This is the first gone home I've actually read through because OP is a crafty Jew and put a morrowind picture but I had no clue that the story was about lesbians. I just assumed they called it gone homo because it's a walking simulator and those are gay as fuck
Try to telling me again this isn't about having something against a lesbian story. You don't even realize your sister's a lesbian until like 2/3 of the way through, and for the first half, the player (at least I did) is led to believe there's some otherworldly shit going on that has nothing to do with sexuality at all.
>You walk through the house, opening doors, examining objects and reading things to piece together the backstory.
I agree that it's a game but essentially all you said is "You use WASD to walk and use the action button (I assume it's E) to activate things"
>It's not though. There are the most important notes which tell the main story,
The main story is opening the door, going into a hole in the wall, and walking up into the attic to end the game.
A lot of people ended the game like this without being the wiser. All story in the whole of the game is completely optional.
But your other point-
>Say, Morrowind doesn't have a main story if you don't participate in it. It does have a main story though.
Does intrigue me. I think you actually have something to go on here. Just remember that people on 4chan aren't attacking you, they're attacking your claims. If your claims are correct, then even if they attack them, they won't break. Like this.
I will admit that my logic on this specific issue has been found wanting, and I will retract it. Still, there are side quests in Morrowind with equal storylines to Gone Home, and there are many of them.
Don't all games think they're good? There wasn't anything substantially bad about this one.
I agree it was trite, I'm remembering some of the music you hear when you play a cassette the sister made. The whole obvious lesbian implication was painful to behold.
But I wouldn't villainise it to the depths 4chan has because of that common complaint, unsubtle writing.
>2/3 of the way through
You're pulling an incorrect statistic out of thin air. Many people in this thread have testified to beating the game without experiencing "any" story, let alone a lesbian story.
Stop being so defensive, it's possible to hate a game with lesbians in it without hating lesbians.
That's true, but those are to justify PC elitism. When it comes to PC games, /v/ only cares about gameplay, unless the graphics are really good, like Crysis. If they're mediocre, but the game is good, they don't care. If they're mediocre, and they hate the game, apparently it's another thing to hold against the game. When paradoxically they don't care if the game is good.
>There's obviously gameplay. You walk through the house, opening doors, examining objects and reading things to piece together the backstory
That's not gameplay. That's a souped up UI for reading text files.
>Morrowind doesn't have a main story if you don't participate in it.
But if you don't participate in the main quests, the sidequests basically become the main story. The first time I played it, I got lost in Balmora and couldn't find Caius. So my story became 'hapless Bosmer goes to a strange land and rises to the top with charm and trickery', which is still a story. You can make your own story in Morrowind.
>This game is similar to doom, because you see from the eyeballs in your skull, not skyballs or some fixed camera?
lol'd. based response.
> something against a lesbian story
Its a shit story
>You don't even realize your sister's a lesbian until like 2/3 of the way through
And thats what? A minute after you started the game?
> the player (at least I did) is led to believe there's some otherworldly shit going on that has nothing to do with sexuality at all.
And then you realize its not and its just about some faggots pushing their propaganda
I don't villainise it. As the games industry evolved and the term "Gamer" went through so many facelifts I can't bear to even look at it anymore, I've come to a self realization where I listen to reviews, but try my best to not let them affect my greater judgement.
I have nothing but respect for REAL Female game developers, and let's not kid ourselves, there are such things as fake ones. The No True Scotsman fallacy doesn't exist here.
There are women in the games industry deserving and very worthy of deep respect, and many of the games they worked on came out fantastic, some even groundbreaking. While not a developer, the woman who did the music of Kingdom Hearts is just one worth mentioning, probably one of the most iconic videogames ever made, with a soundtrack that some autists still put on youtube to their OC's.
Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer. This game was one of the many steps that the corrupt games industry took to forever beat the face of "Gamer" into the dirt and rape it into something different.
But I've been here for too long. I let my anger affect my judgement sometimes, but I never let my Bias' affect it. Gone Home is simply a bad game when compared to other games. This is coming from someone who has played games his entire life. As a hobby I have spent more time on than literally anything else in this world, I like to think I have some fucking idea what I'm talking about.
I disagree. Graphics also matter if they're not what they promised to be. /v/ hates bullshots like those seen in Watch_Dogs and others.
Obnoxiously mediocre/bad graphics can detract from the overall feel of a game. Actually, that's why a lot of people on /v/ hate Morrowind, because the vanilla game is horrendously ugly even for its time. A more recent example I can think of are the graphics in DA2 (and the promo screenshots of DA:I). Mediocre/bad graphics can be immersion-breaking, and when your game revolves around immersing the player, well..
Why are you so obsessed with convincing people to like this game? No other game is held to the impossible standard of everyone liking it. Many people do not enjoy walking/immersion games like TES or Gone Home, any bigotry that they may have aside. Most people like more fast-paced games, which is why the market is so oversaturated with FPS games.
>trying to play a game like a game means you're doing it wrong
Holy fucking shit.
I'm not obsessed with convincing people to like this game. I've said multiple times in this thread you don't have to like it. My issue is it's not enough for you people to dislike the game, you're obsessed with convincing people to dislike it too using shallow observations you wouldn't hold other games to.
>Muh female devs
Why can't you just call them devs? Why do they need to be called out as females, rather than in conjunction with their fucking jobs? Shitty male developers exist too.
(One of them being the guy who made Gone Homo)
It's a really bad critical observation. You remind me of George Weidman from superbunnyhop, idiotically comparing everything to DOOM in the dumbest fashion.
Gone Home has more in common with thief the dark project really.
>The main story is opening the door, going into a hole in the wall, and walking up into the attic to end the game.
That's not the main story, it's what you do. Mario's main story is not jumping blocks and Goombas, it's the princess getting captured, looking for her in the castle of each world and finally rescueing her. Gone Homes main story is the sisters (forgot the name) struggle with homosexuality and finally running off with her girlfriend.
>A lot of people ended the game like this without being the wiser
That was their decision though. It doesn't really take a lot of work to read some notes and look around in the environment and it makes the game more enjoyable.
>Still, there are side quests in Morrowind with equal storylines to Gone Home, and there are many of them.
Personally, I don't enjoy Morrowind that much, but I do like the world building it does. My main reason for not liking it are probably the bad mechanics, which seems kind of hypocritical, I guess. I suppose I'd rather have hardly any mechanics, than bad mechanics.
You're correct, but I don't think that defeats my point.
Except they didn't turn Gone Home into Doom, they turned Doom into Gone Home. The difference being that you have to remove elements of Doom to get Gone Home, but you'd have to add elements to Gone Home to get Doom.
Not him, but trust me, a lot of people on 4chan already know all about Gone Home for better or for worse. Chances are if you're even on 4chan and /v/ at the same time, you've already made up your mind about the game.
It's not like it's an underground game or anything. It got awards. It's well known. Anyone worth anything already has an opinion on it, be it positive or negative. I don't think /v/ is trying to convince anyone of anything.
>That was their decision though.
Now you're making blind assumptions. It's more than possible to open up the door, and want to... I don't know... explore the lamp or something. Then you unlock the door. Then you explore inside of it.
Then find the key. Then explore upstairs. Want to explore the attic, your key unlocking it, then beating the game.
Very possible, and some people claimed this exact thing happened. It wasn't their choice at all. It was a game based on exploring, and they explored all the way to the end.
I've never said shit about Gone Home. Never played it, never cared about it. Never participated in a thread about it other than giving them a quick skim. Usually hate threads like that are started and perpetuated by the same group of people, though, and go out of style like the fads they are since they are nothing but trolling for replies. There aren't that many 'gone homo' threads, though they may have had a recent, if slight, boost in 'popularity' due to recent events. We had those threads about almost every single recent game that has come out. Even threads about how shit Morrowind is or how the OP doesn't 'get' the game. Deus Ex is also a pretty frequent target despite being generally regarded as a good game.
I'm not the one who started this trend. Until someone in the industry put a face on her, I didn't know that person was a female.
The industry and the people within it categorizes themselves, not me.
>Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer.
To quote Christina Sommers, are you sure you aren't creating a threat climate of your own? Meaning, are you sure this jab isn't made up in your head because of preconceived notions of people who push lgbt ideas?
Since games have existed, tabletop, outside games, card games, any game has existed, there has always been a failsafe.
If the game of tag ends with you IT, you lose.
If you get found in hide and seek, you lose.
If you get 22 in Blackjack, you lose.
To name many simple examples. In Gone Home, you either walk until you beat the game, or walk until you get bored of walking and turn the game off. That's why they call it a walking simulator. They aren't saying it to insult it, and they aren't calling it not a game to insult it either.
It's simply because it goes against too many of the rules of what makes a game a game that calling it something else it's MORE RELATED to is more acceptable. It is a simulator with storyline elements in it. You simulate walking in a house.
I actually talked with a friend of mine about this, and if the sole requirement for a game is "has a fail state" there's lots of puzzle games that can't be considered games. We decided that to consider something a video game, it has to either have a fail state, and/or obstacles preventing you from reaching the win state.
You know what, I think this is a good discussion.
What is it that makes a game, a game?
Calling it a walking simulator is missing the point of the game, which is exploring a house to discover the occupants' secrets and their conflicts. It acts a façade to hide the darker parts of their personalities.
It'd be a walking simulator if it was just walking, nothing else.
Giving examples of common games doesn't mean all games have to abide by the commonalities in the games you chose.
>Needing a reason to explore
This is why people who don't understand why other people call Gone Goyim a walking simulator are generally called "not gamers"
In a game that takes place in the first person with a dedicated "action" button, it's not only an ABILITY to explore, it's a responsibility, an expectation, a requirement to explore.
And as I said, they weren't exploring the wall in my hypothetical situation, they were exploring the lamp, which was next to the wall.
>Gone Home was not enough. They wanted to make a point, a personal jab at pre-determined notions of what makes a game, or a gamer.
No, that was the ridiculous narrative that's been built around it through a constant back and forth between journalists and people annoyed with said journalists.
It's basically an exercise in interactive environmental design from a bunch of people who were previously highly respected in that field. That's all it fucking is.
Because that's what a game is. You can win or lose a game.
If you cannot lose, it's not a game. If there is a solution to a problem, it's a puzzle.
If there is no objective whatsoever, it's a toy.
Look when the game has nothing going for it, no gameplay to fall on, people will try to find other things to talk about. That said, it still fucks up, no matter what thing you look at.
My only circumstantial evidence to back up this claim is the current state of the Gaming Industry and the Journalism Websites that cover it.
They blew this game up, hyped it, gave it great scores, all in the name of the women.
We don't hate it because there are women in it.
They DO love it because there are women in it.
Besides, didn't we basically prove the corrupt gaming journalism dates back well before Gone Home's creation? It was smack dab in the middle of all of this string pulling nonsense. I may be putting myself in the victim's seat for a minute, but it's a comfy seat.
I can see why SJW's sit in this seat all the time. It's very easy to sit.
absolutely retarded to be honest, but I get OPs point. Judging gone home by a sequence break is retarded, and you'd have to be a total faggot to do that.
There are more problems with the game that better provide criticism to it.
I play games differently. I will pretty much always explore first and take the obvious way later. When I found the key, I first went to explore the final rooms, and then went to the attic, because it was pretty obviously a story progression. I'm used to rpgs blocking off sidequest when the main story progresses, so I'm paranoid about that stuff.
It might be a design flaw of Gone Home not to account for people that play games differently than me, but oh well, not every game needs to be for everyone.
I played a fair bunch of Morrowind and I didn't enjoy the mechanics. At the time, I vastly prefered Gothic. I'm not great at video games, but I'm not terrible either.
I'd say it right back to you. You've basically created a scenario purely for the sake of claiming you found that space through "exploration" otherwise known as "walking in to a wall with nothing on it".
I'd hate to think how long you spent smashing your face against the walls in the first room in the name of exploration.
That's all it's supposed to be. Do you understand now?
Games are not toys.
A toy is a thing that serves no purpose other than "playing" with it. Games are competitions which is the main thing that defines them as games here; You can WIN or you can LOSE.
Even the most basic video games have this intact, Pong is a competition. Space Invaders has a score to see how much better you are than other players keeping up with the competitive aspect of games.
I never played Dear Esther.
I consider the Stanley Parable in the same boat as Gone Home. Literally the same boat. You're literally correct in saying they are very similar.
I think /v/ is just very sexist and hates Gone Home, not because it's bad (It is bad) but because it's about women while you play as a woman and women love the game.
Otherwise they would hate the Stanley Parable for the same exact reasons. Which they don't.
>walking through a house
Yeah. Okay. If you say so.
Why don't we all just agree to call Gone Homo a visual novel? The SJW asspain would be immense.
That's...actually a pretty good idea. I like it.
It's like youre not even trying.
I freaking love Morrowind, but feel ashamed because of its fan base. You guys take things far too seriously. CHIM out.
I wouldn't argue that it's a visual novel. It doesn't seem that similar to other things of that genre.
It's more akin to, with no offense or pretense intended, a WALKING SIMULATOR.
It is a game in which the whole of it is to walk around in a house and do "things." Most simulators also don't have a fail state, as this game lacks as well.
If you want to re-brand its genre, at least put it in a genre that makes sense.
Are you familiar with the job description of a cinematographer in film?
>brighten up spaces so as to draw attention to the important parts of the scene
Same. Fucking. Thing. You create interesting looking spaces so as to make the player examine it. Literally every game does this in some capacity.
A game needs interactivity for one. By Gone Home's standards, yes it's a game because you move around and stuff.
Any game also needs some form of challenge. There is a defined set of rules for you to abide by. In Gone Home, you walk around. Nothing stops you. There are no rules, only limitations. It fails this. You don't win anything, because you don't overcome anything. In Rubik's Cube even, you may not ever lose, but you certainly have a moment when you win, i.e. you overcome that challenge of putting the blocks in place. Then again, Rubik's Cube is just a puzzle, not really a game either.
>who fucking cares if a video game is a game or not?
But if you can't lose, then seriously what is the point though. Nothing can hurt you, there is no threat present in the house. The only mystery is where your sister went, which isn't the least bit engaging.
>I think /v/ is just very sexist and hates Gone Home
No, it's definitely not this. Gone Home has become an icon of what /v/ dislikes in journalism. But it's a really obtuse and blind hatred of an icon and not the source.
The worst /v/'s "sexism" (if you can even call it that) is jadedly saying tits or gtfo, or gb2/kitchen. Calling that sexism is degrading what sexism actually is, and seriously lightens up what it can be perceived as.
People have plenty of cynicism regarding the stanley parable and dear esther. different criticism for both games, but parable's problems are largely with its pacing and structure. It's just not an enjoyable game to play in the sense that its delivery obfuscates its effectiveness. It's a series of jokes, over, and over, and over again. Predictable jokes about game design that anyone who might play the game (those interested in the development or the design of games) would already be versed in.
Dear Esther however, is a trite, melodramatic and pretentious mess, its writing is flowery bullshit that relies solely on its pretentiousness to elevate itself as an experiment. It is not worth the money they ask, or any at all.
some of the most basic and first games do not have this. Any magnavox odyssey game for example, has no lose state. and the magnavox odyssey is the worlds first home game console.
It's an arbitrary distinction you've built to protect yourself, but from what? Who cares if games you don't like are called games. It's not exactly a good or bad thing for something to be a game.
I do say so, thank you for conceding.
Sexism is the only factor in the two games that is different.
I'm saying this with a clear mind and no bias. This is my observation. If you don't agree, show me your counter argument.
>tfw you realize that Gone Homo is a massively watered down Myst
I'd say an >exercise in environmental design
can still qualify as a game. It may not have much substance in the category of gameplay, but it can still be categorized as a game if we call it an exercise.
I don't. I honestly fucking don't.
These conversations wind backwards to the point where things like Grim Fandango retroactive become not games when people peg that it also doesn't have fail states. Thing is, I'm happy to accept that it might not be a game and I don't really care. It's great either way.
>Ha ha I win!
That's pretty fuckin' pathetic, Anon, I gotta admit.
please don't compare myst to gone home. myst is the beginning of a series of games of which few games have captivated the scale or depth of. gone home is a personal story about a series of characters who go through an immediate familial tragedy, and how they ultimately fall apart.
I know, he gave up so quickly. So sad.
Their popularity is also quite different. Dear Esther and Stanley Parable are/were rarely talked about. Gone Home was popular for a time.
Some people hate popular things. What a surprise.
>No, it's definitely not this. Gone Home has become an icon of what /v/ dislikes in journalism. But it's a really obtuse and blind hatred of an icon and not the source.
Indeed, I think I jumped the gun and picked my words poorly.
I think /v/ hates Gone Home more than the other mentioned game simply because it was more hailed and visibly more corrupted into getting 10/10s and perfect scores everywhere.
It was just an obvious fucking cheat of a game, and it pissed them off. Not the sexism.
I retract my statement of>>261555167
The Magnavox Odyssey totally does have that though, you're a huge fucking retard.
The Magnavox Odyssey is more akin to a console that allows you to play multiple board games through your television.
They are still competitions in every way. Even the simple one "Skiing" is about putting the overlay on the screen and seeing who can get to the end without leaving the trail the most.
Thusly, indicating you are supposed to keep score.
So, fuck you idiot.
Dadaism was about believing that a culture that could create the atrocities that occurred during WW1 had no value and actively wanted to ruin it. it wasn't art. It was basically a group of people saying that art is shit.
It has literally nothing to do with post-modernism.
>Some people hate popular things. What a surprise.
You say that like it's an inevitability, something that just comes with the territory, almost like it's human nature.
I think they hate what's "popular" not to be a hipster or a contratian, but because they realize that most popular things nowadays are just paid to be said they are popular to force a kind of identity and face.
"Popular" games for a time, were all horrible easily identifiably bought out games that even a child could see was corrupted from the word go.
Or maybe it's just a shit game?
Against who? And for what? It's a first person game, I'm amazed you didn't say "homophobe!" because its shitty gay story.
Everyone in this thread is just calling it a shit game, because it is, nothing more. Go back to fucking tumblr.
nigga what, nearly all the magnavox games had lose states, are you fucking retarded? do you even read the shit you type? you just invalidated any points you may have actually had, good job fag.
ITS THE ONLY FUCKING LIGHT ON IN THE HOUSE
They are somewhat similar because Myst is, when you boil it down to basics, a father-son story. It is personal. You're discovering things about yourself and your family.
Not that Gone Home is even remotely on its level, but there are similarities at the most barebones level.
>Start a game, i'm at the house.
>Main character from airport, then she don't know shit.
>"No one is home, TIME TO SOLVE THIS MYSTERY!"
>Read the note at the door, get the key.
>Find out about rotating items, already thinking about the puzzles in this game.
>Walking by the house, opened everydoor.
>Hear something about the spirit, "CAN IT BE?!"
>Found the spirit place, got the key, thinking about "SPOOKY SHIT IS GOING TO HAPPEN!"
>Get to the attic, "FINALLY i WILL FIND OUT WHAT HAPPENED!"
>"I'm lesbian, bye."
What the fuck are you talking about? I'm half of the people in this thread calling it shit. I think you should reread my post to get a better grasp of its context.
I'm saying it's bad.
Also I eventually ended up retracting it 8 posts above you, replacing "Sexism" with another broad corruption identification.
>/v/ is one person
You're certainly reaching, there, Slugger.
Are you fucking retarded?
>gone home is the dadaism of video games
do you even understand art movements?
the entire game foreshadowed and built up to her relationship with lonnie, if you couldn't see it before then you must be the densest motherfucker in the world.
Especially the part where they talked about kissing jesus christ dude are you literally a brick? Like did you some how fall onto a keyboard and manage to input that exact set of characters?
it's been proven through decades of 3d game design that players are initially attracted to light. Like, objectively proven. Through games like DOOM, Quake, Half-Life, Thief, Unreal, System Shock 1 and 2, etc. Valve even did studies on this with left 4 dead. Players always are attracted to light.
I'm gonna spank you so hard you little cobblefuck
this whole false expectation thing is such bullshit perpetuated by idiots. From the opening scene the game has fucking lifetime music setting up the scenario quite bluntly and clearly.
I don't want to sound like a dick, but are you saying that because "most" players will go for the light, that no one will go for the darkness and explore it, eventually finding the secret area?
Are you saying the possibility is beyond reasonable conclusion?
but i didn't care about their relationship. I care about, where THE FUCK IS EVERYBODY!
Literally just reading notes, it's not interesting. I thought more about puzzles and what mechanics this game could give me, but no. It's just a ridiculous story about teenagers.
Since you are dissenting, I guess it is appropriate to say that each gamer plays differently and some may go to the right instead of left. However, it can't be denied that your initial attention is directed towards that answering machine with the light next to it.
It doesn't really make sense to reduce video games to defining characteristics. These are just arbitrary guidelines which might be shared by most games, but doesn't capture why we play those games.
Rather, we should describe video games based on family resemblance, a term coined by Wittgenstein, curiously with the example of (non-video) games. What do playing soccer and playing spin the bottle have in common? Hardly anything explicit, except both being games. Games generally share similar key characteristics, but there is no hard line, no checklist.
The same goes for video games and since every definition based on featues every video game has to share will be subverted, we should try a different angle, describing video games as a family, rather than a strict category.
If you're interested: http://en.wikipedia.org/wiki/Family_resemblance
gone home had a nice atmosphere but that was it. it didn't bring anything new to the table whatsoever. I'm probably going to easy because I'm nostalgic for the 90s though. so sue me
First of all, Morrowind wasn't a glitch. It was clever application of gameplay mechanics that required EXTENSIVE knowledge of the game to perform.
Even then, in the end Dagoth Ur was just one of many quests in the game the only difference being that killing him rewarded you with a cinematic.
I think if they're going to jam themselves in to tiny areas with no visible items then I fail to see why that area specifically would be the first one they went for.
If a lot of people did actually do that then presumably a small number of them would pick that area specifically first and I guess that's unfortunate. Maybe they should ask for a refund.
No, it cant be denies, I will agree to that. My logic goes as follows.
>Only one light?
>Is the other light broken?
>Let's check out the other light. Maybe something is there.
It's simple and innocuous.
>Doesn't make sense to reduce games to what defines them
How do you even speak with this logic?
Also, again. See >>261555450
Or are you just going to admit you're wrong about the Magnavox and games in general?
Not to mention that whenever there are alternate paths in, say, an RPG it's best to explore the 'alternate' path if there is one, for the most loot gain and any sidequests that might be there before you go down the main path.
Even if they asked for a refund for legitimate reasons, they would be called woman haters and rapists.
This industry is fucking embarrassing. I think Adam Sessler was right, but I don't think he was on the side of the SJWs. This is all just so fucking embarrassing.
It's like the xbone , I know it's called Xbox one but that shit is gay too. I've literally never said gone home or gone homo out loud and this is the 2nd time I've ever typed it. Eat a dick
Not him, I say Xbone when referring to it negatively or positively. That's just how I call it.
Xbox one is so long and clanky, it makes me sound like I'm signing a corporate contract every time I say it.
Yeah! Come on guys. It's not like the message is heavy handed or anything.
Know what pisses me off about Gone Home? The fact they bait and switched a ghost story for a ho hum coming of age story. Even till the last part of it the is screaming ghost then at the end it turned out to be a run away lesbian girl. Sure the game had a good chunk of nostalgia with the items in the house and on face I have no problem with what the game is I'm just pissed they bait and switched us. Gone Home got all theses 10/10 story of the year awards yet its story wouldn't even cut it for a Life Time original movie. Re make the game, make the lesbian a ghost of a girl that grand father raped and killed or something and bam that would of been fun. But no we get SOCIAL JUSTICE the fucking video game.
What made this game even more of a bitter pill was the fact all the reviews and articles kept just saying shit like "I dont wanna spoil it" "you just have to play it". Even Giant Bombs quick look was the first what 15 mins of the game were the spooky is on thick and they just keep saying "Play it your self". All you had to say was "Hey no ghosts but it tells a coming of age story" and no one would of been pissed off.
Have you even thought about what I could mean by family resemblance? If I did a bad job of explaining, please go on
I'm sorry if you're illiterate, he's undoubtedly one of the most important Philosophers of the 20th century.
If we really want to understand a term, no it doesn't work, a good definition does lump most games together, that's correct, but it does so for the wrong reasons. If we're trying to understand what video games (or anything, for that matter) are we can't be that reductionist.
Unintentional glitch that is optional, you fucking SJW retard. A lot of games have that.
Oh and a lot of games actually have gameplay and a game without an racist and heterophobic agenda.
Go fuck yourself, shill.
I went into the game knowing absolutely nothing, other than polygon gave it a 10/10 and GOTY. And when I say nothing, I mean I knew there was a house and it was first-person.
And it's probably why I enjoyed it so much. Reading old clippings about the uncle who used to own the house and hearing floorboard creaks actually made me think it was a horror game and a ghost was going to attack me any second. It wasn't until I reached the basement that I realized that wasn't what was going on. In that way, I think I felt and thought exactly the same way my character would have felt in the game. I experienced the game the exact way the developers intended and that's why I love it so damn much.
I'm sorry the rest of you were robbed of the experience by spoilers and reviews that revealed too much.
Read Anne's Frank Diaries.
She wrote it at the same age and if you compare her writing to the sister it's fucking obvious that retard who wrote it didn't knew that teenage girls don't write like 1st graders. And yes, there is lesbian moment in her book where she wrote about it in more detailed and chilled way in FUCKING 1940's, under German occupation.
The writing around your sister being lesbian is fucking shit.
It only serves to be pretentious because muh social commentary.
Also nowadays we know that Gaynor was a friend with polygon stuff member who gave him 10/10 first.
Woah woah woah, hold the fucking phone.
>If we're trying to understand what video games (or anything, for that matter) are we can't be that reductionist.
Nigger we know what video games are. Gone Homo isn't one.
>pls buy my walking simulator
>pls dont bully
>i swear im not a hipster
maybe people here should compare a 18th century novel (like robison crusoe) to a 21st century novel (like a visit from the goon squad) to understand how things change and evolve, and maybe games can change, too, without them becoming "fake games"
>Would it be better as, say, a novella or a film?
If it were a novella or a film it would have been torn apart by proper critics to the point I doubt it would have been made.
It was better to make it a video game where you only need to give a blowjob to a so called 'game journalist' for a perfect score.
fuck off shill
you just want to subvert what games are and then when utter confusion starts, hop in with your sjw money and agenda to destroy any substance vidya has, pushing SJW agenda to brainwash the players.
Even if this isn't your goal, you're being a naive fucking tool used to bring this chain of events. World would be better off if you were dead. Now shut the fuck up and never speak a word here again. Yes, I mad.
The thing is there are still novels being written in classicist/realist fashion even though it has been avant-garde loooong time ago.
Hell things like The Curious Incident of the Dog in the Night-Time use relatively obscure, 19th century naturalist narration, and they're well received even though they're not revolutionary.
No, they don't, he even wrote about ring-a-roses.
Even if he hadn't done that, you would still have completely misunderstood what's meant by family resemblance.
>things change and evolve, and maybe games can change, too, without them becoming "fake games"
>Game of Thrones
I'd like to think so, but I doubt it. Just look how fucking smug they are, you could come up to them with a billion reasons why their game sucks and they'd just be like "well, obviously you hate women, opinion discarded."
These kind of people live in a bubble that cannot be popped. It's depressing really, especially now that we know for a fact the reviews were just cause they were friends with "journalists". They still wouldn't give a fuck.
>hating on game of thrones
you're trying way too hard since it's considered a modern classic. Unless you're judging it purely from the garbage show. then you're just a fucking idiot
Man my computer is mostly filled with visual novels... and even I fucking thought Gone Home was boring. There was nothing interesting about it and it was shit. This anon in the thread describing it like a fucking gamer review either made the game or is trolling. Cause... seriously.
this is my point: novel (especially nowadays) is like a pig, it eats everything
trying to create some arbitrary taxonomy of what constitutes as a real game is boring as hell, and makes everyone look like supreme provincials
>"A variety of roles have been attributed to singing games, including exploring language, allowing acceptable criticism and to regularise and ritualise play and other behaviour. Most singing games tend to be co-operative rather than competitive and communal rather than hierarchical."
The specific one in question, Ring Around The Rosie or as you say "Ring-a-Rose" isn't a game at all. It's a song and dance. Thus, doesn't even apply to the equation.
>b-but muh wikipedia
There's a reason you're not allowed to cite wikipedia as a source in school.
However, the flaw in your argument about using family resemblance is that video games are already so broad and vague with their genres and you only want to make that moreso? Why? Are you fucking retarded?
Are you not familiar with the term "Don't fix it if it ain't broke?"
>At least the Discworld novels have some interesting ideas
While I love Discworld I don't pretend they are anything more than a satirical commentary on British society couched in fantasy terms.
>Apparently the book was good enough to warrant a show.
Twillight books were good enough to warrant a film series.
>What AWESOME book do you like that DOESN'T have a show?
It has decent film adaptation instead, thank you really much. Not great, but decent.
>it's good because it's popular
Crack was popular in the 90's why aren't you addicted to it? Ow yeah, you were underage back then.
It's like Eragorn 2.0 because it's generic as shit and writing is mediocre at best, yet it somehow got popular.
>It has decent film adaptation instead, thank you really much. Not great, but decent.
An acceptable, level headed answer to my sarcastic question.
Though you didn't actually "name" it.
>I think /v/ is just very sexist and hates Gone Home, not because it's bad (It is bad) but because it's about women while you play as a woman and women love the game.
It has nothing to do with that. It's shitty writing.
Stanley Parable on the other is not shitty writing and is made make fun of cliches and freedom/freewill in games, it points something out.
Gone Home doesn't, it's story that's been told a thousand times.
lel, I never said it was good cause it's popular, I said you didn't like it cause it's popular. but move those goal posts if you want to man, keep on trying to justify your contrarianism. or maybe you just have shit taste, that is also possible.
You fail to grasp the concept of the problem at hand.
I, for lack of a better word, am an uncultured swine who literally reads no books. If it's related to the orange you posted, or the filename of the orange, your hints or bare assed projections are wasted on me, as I don not recognize the source material.
For I am dumb.
You're actually nearly on point, but the story wasn't very good, and the game relied much too strongly on the same audio log and text-snippet concept that was played out ten years ago.
It should have taken advantage of what makes a game a game.
it's more a story about how the family had a massive falling out, your mother's infidelity, your fathers emotional crisis over his uncle molesting him as a child, and your sister being the spark to set the keg off.
they all left.
>get off the boat
>silt strider to balmora
>join mage's guild
>teleport to caldera
>steal mortar and pestle from orc house
>make a shit ton of potions
>walk to red mountain
>levitate to the crater
>find sword and axe
>kill dagoth ur
That's not a glitch, bro.
Wikipedia is not my source, Wittgensteins Philosophical Investigations are, but it's kind of pointless to tell you to buy a book for a 4chan discussion.
>The specific one in question, Ring Around The Rosie or as you say "Ring-a-Rose" isn't a game at all. It's a song and dance. Thus, doesn't even apply to the equation.
I disagree, it's played like other singing games, meaning it's played for the same reasons, and I would count it to the same family. Of course we could debate that, I don't claim that I had to be right about everything, but that's not really the point here. The point is that games are not limited to competitions like video games are not limited to having fail states.
>However, the flaw in your argument about using family resemblance is that video games are already so broad and vague with their genres and you only want to make that moreso? Why? Are you fucking retarded?
To allow for more diversity and not limit my horizon for no reason. To make video games more worthwile as an artistic medium.
>Are you not familiar with the term "Don't fix it if it ain't broke?"
I never liked that one. Are you familiar with the term "improve"?
>Ow yeah, you were underage back then.
At least he was alive back then.
>generic as shit
Point me to this large influx of stories focusing on the political intrigue of an entire continent set at a time where decades if not centuries of intrigue are culminating, focusing on the movers and shakers of the world instead of a plucky young hero out to save the day.
Or are we misusing terminology again?
Using the glitch in Morrowind to get to the end of the game ultra fast took a level of co-ordination and skill.
Gone Homo you just had to go complete objectives quickly.
There is a difference.
>You're a girl that returns home after being away for a year to a house you've never been inside that used to be owned by a pedo uncle and your entire family is missing and your sister is a rebellious lesbian who you have a special connection with
Ya been told a thousand times.
And the story revolves around sympathizing with your sister, displaying little to no faults in her. Displaying an over dramatized childhood of the "typical" lesbian she is supposed to represent.
It's because it had no gameplay outside of just aimlessly reading things left lying about and picking objects up and sticking them in things like tapes and shit. It's 90% story with 10% gameplay and doesn't deserve a 10/10 from gaming publication just because it's got women and lesbians in it.
Meanwhile Senran Kagura is getting 2/10, worst game of all time while having fun gameplay and a decent story because it has sexualised women in it.
This isn't good journalism, this is thrusting your agenda into a review that's just meant to report what the game is. If I wrote a paper during my biology course saying that we shouldn't judge the parasites in bird shit, they're only trying to live, I'd be thrown out of fucking university the next day.
Oh god yeah, Riven and Myst were great. Lots of challenging puzzles and story and strange and wonderful landscapes. It was like being lost in the mind of a surrealist painter.
>no variables - same exact story every time
>no challenges - no dependence on skill or puzzles
>no penalties - actions have no consequences
>limited replayability due to the above
Gone Home was the lowest form of a game that can possibly exist. It's really an interactive story, not a game, but because there is no interactive story media yet it gets lumped in with games. Depression Quest is more of a game in that you can actually make some choices which vary the story in some way.
I remember that his uncle was a creepy dude, but I have no recollection of an allusion to him being molested. His office, den, and library were filled with clues that he was having trouble coping with being a washed-up writer. I'd really like to know what part of the game tells you he was molested.
You're the nigger that linked me to a fucking wikipedia page, not a book.
>"and to regularise and ritualise play and other behaviour."
Standardizing what is acceptable for children to do in their play activities. Now, while I could argue you lose if you were the one fucking up the song and or/dance because you're objectively performing it the worst, I will refrain.
Games are limited to competitions, just as video games are to having fail states. If something has no objective, it is a toy. If it has a solution, it's a puzzle. If it's a game, it's a competition. How can you not understand this?
>To allow for more diversity and not limit my horizon for no reason. To make video games more worthwile as an artistic medium.
Which would also require an entire re-working of how we define video games on a world-wide scale when the current system isn't broken. Also, artistic medium? How about you fuck off with your pretentious bullshit for just a minute and hear me out.
Video games are not art, objectively yes they are; However you can argue literally everything is art. But the media and people as a whole do not view them as such, they are viewed as games "hence the title video GAMES". The term art still carries a prestige to it, you appear to just want to destroy everything that is already standard so you can fit things to your own liking without thinking about why the current system in place IS IN PLACE. Stop holding your teenage mindset and apply your thinking, rather than just thinking.
>I never liked that one. Are you familiar with the term "improve"?
Improve isn't even a term for one. But how are you going to improve a system by making it even more fucking complicated?
It's interactive in the sense that you can choose how you will interact with the environment and thus HOW you will experience the story. But yeah, it stays linear as fuck, which is a valid critique against many other modern games as well.
>On many websites best games of all time, won game of the year awards left and right, getting 10/10's across the board
Your right it is nothing special, the game receives prays because of it's "progressive" narrative.
It's a game that presents itself as real life man. I have an uncle who is as nice as can be and a priest; I'm 23 and just found out that he is an alcoholic and is insanely lonely now that his friends are dying. Alcohol is how he copes. This is my fucking uncle who is a priest.
The game shows that everyone has their inner demons and struggles. Few games touch on what Gone Home does, nor do they present it in such an accessible way.
>You're the nigger that linked me to a fucking wikipedia page, not a book.
The Wikipedia page is pretty much just about a part of the book, I don't get why linking you there should be a problem. But if it bothers you, go read the Philosophical Investigations.
Why should regularising and ritualising involve a competiton? You're giving me no reason to believe that, or is that just a misunderstanding.
I believe there is worthwile art is to be made in the medium of video games. Why should we limit video games to being just there for entertainment? There's Michael Bay movies, and there's Pasolini movies, both can exist, both have their audience, and one kind is generally viewed as art, one generally isn't. I don't see a problem here.
Widening our view about videogames is not fucking hard work, it does already happen, but a lot of people here on /v/ are spending quite a bit of energy to prevent it, because... I don't even get it. What are you winning with a petty definiton of video games. It's not like you had to like everything.
>But how are you going to improve a system by making it even more fucking complicated?
By making it more interesting.
Gone Home's story was the same shit that's been told a million times before since before Rome, in much better ways. Yet it got screamed about as being such a goddamn amazing original masterpiece.
>Partner 1: I love you!
>Partner 2: I love you too!
>Partner 1: My parents won't let us be together, let's run away together!
It the same shit as Romeo and Juliet or Pyramus and Thisbe, done worse. All they did was change the male partner to another female and suddenly "10/10 so much emotion, best fucking game ever". Add the complete lack of actual gameplay to that and maybe you'll understand why it was so shit.
I just opened the game up and found that I never opened the safe! Thanks for this. I read the letter, but is the pedo shit ever explicitly mentioned? Like the dad writing in a journal:
>my uncle is sick for what he did to me at age 10 when I was in the shower
If Sarah's story was the only one you took away from that, you missed about half the game. Go back and try again.
>The game shows that everyone has their inner demons and struggles
No. The game shows everyone is a shitlord and human life is pathetic. Social justice is deeply rooted in hatered of humanity and its own self. That's why it fights for hedonistic rights - because dreams and goals are useless because it believes in nothing more than hedonistic animal instinct born of emotions, Civilization has goals; and those goals need work and sacrafice invested in them to happen - but SJW can't cope with it nor them own selves.
You may see people with flaws. SJWs put it there for another reason entirely. You're not dealing with functional people, but a crazy cult. Enabling these games will only help this sentiment become more apparent and blatant. Gone Homo is disgusting propaganda piece and nothing more. It's not even a video game.
If you haven't noticed, the problem with linking someone something in an arguement on 4chan is akin to spoonfeeding. Spoonfeeding has no place in an argument because that indicates one or more parties is too stupid to be involved, and the other is too ill-informed on what they're even talking about to inform others of it properly. Ultimately you could've typed/linked a fucking excerpt from the book.
You misunderstand, Ring Around The Rosie isn't a fucking game in the first place, it's a song and dance kept alive even into this day and age to regularize and make ritual of what is acceptable activity for children to do this day in age. Fuck.
I agree, that there is worthwhile "art" to be made in the medium. But they are ill-categorize as GAMES and should align with a title of something like Video Art or whatever the fuck. But they are in fact not games.
Yes, generally viewed as art, kinda like how video games are not generally viewed as such. Even from your own fucking mouth.
It totally is though to come to a universal system that will be used in publications about the medium. You say it's not, but fail to think about the money and man-hours that have to go into creating this new system. Like I said, APPLY your thinking rather than just being a retard and believing you're right. Hypothesize and experiment you fucking twit.
>Complicated = Interesting
Even though as it stands now we're having a hard time getting people to play video games that aren't simplistic like fucking Angry Birds and actually convert into PC gaming and console gaming.
Do you even think about the shit you post?
Also, again. Will you just concede you're wrong about video games or do I have to force you to answer me about the Magnavox Odyssey. (Of which you still have not answered)
Gone Home does present real life, believe it or not.
I take it you're either 16 and haven't been exposed to it yet OR you come from a family that's good at hiding it.
I'll give you my family for example:
>brother: has a girlfriend who causes him anxiety, to the point of going to a therapist and needing medicine to control himself
>dad: loves my mom more than she loves him and is relied upon by his brothers and sisters to take care of their dying mother because we have a lot of money and no one else really gives a shit
>me: emotionally depressed after the loss of girlfriend and few friends close by now that I'm out of college makes me feel alone, so I spend too much fucking time on the web
>uncle: priest with an alcoholism problem, was raped by two teenage boys when he was 7
That's just the shit I know about, anon.
yfw you finally realize the scenario required to create a sjw is a broken as fuck household.
All viewed through a SJW lens using SJW buzzwords. Besides, the interactive novel was made not because writers wanted to make one. It was made because they wanted to push an agenda. To understand it and its implications you need to look into the premises behind the philosophy that it carries.
My household is far from broken, despite my earlier description. We are well off. My parents never even fight in front of me and everyone is jealous of my parents. They really are perfect together, each other's first and only loves (sex too), but I know that my dad feels neglected sometimes because he loves my mom more than she loves him.
I knew none of this shit 2 years ago and thought we were perfect, which should make everyone question what is really going on in their family.
>everyone's depressed, drug abusing, in dangerous relationships, or sexually molested
So normal anon, it's a good thing your parents managed to hide that shit from you, but it seems it didn't help much.
lol lesbian is an SJW buzzword now, guess I better rethink my porn history
do a ctrl+f of "lesbian" in this thread and you'll see that you guys were criticizing it for having lesbians long before someone accused you of such things.
I must have missed a few things, thanks for telling me though.
So the fuck what if it recreates real life? It's banal. The entire second half of the game is just the slow realization that your sister is a dyke and there is literally NOTHING else to the story.
That's not that good a story, it's completely ordinary. Queers love to make their coming out into some grand thing but if you've ever had someone come out to you it's anything but that.
I wouldn't watch a movie, or read a book about that because it's so fucking everyday. It is soap opera shit where you're supposed to empathize deeply with the character just for living their normal everyday boring as fuck live.
I'm 23, you braindead jizzwhistler.
Here's my family:
Mum: A woman who stretches herself pretty thin but deals with it with bountiful grace. She is a loyal and loving wife to my father, although at times shows signs of exasperation at his incredibly short fuse. She has no problems with alcohol, drugs or kiddy fiddling.
Dad: Tries to remain bright and optimistic though he can be a huge grump, has trouble communicating emotions and thoughts due to rough upbringing but tries his hardest to be a nice guy. He does have depressive lapses but he knows that the best cure for depression is 30 minutes hardwork and SSRIs. He also doesn't drink excessively, doesn't do drugs and doesn't touch children.
Sister: A successful nurse despite some problems with alcohol during her university years. She now lives in her own house and makes about 50K a year. No long standing emotional problems, she's a rock. Despite some of the shit she sees at the mental ward she works at. Sometimes literal shit.
Me: Fat antisocial NEET with some emotional issues, mostly stemming from repressed homosexuality and my last university course not going so well. Going to university this month to start a course on radiography.
Aunts and uncles: One of my uncles is a pathological liar and genuine assbucket but otherwise they're all well adjusted people who get through life.
Cousins: I have a couple of cousins with ties to a local gang but they're generally pretty chill and kind guys. One of my cousins got divorced after finding her husband to be unfaithful and that was a trying time but she has rallied marvelously. One of my other cousins got end stage liver failure and almost died and his wife refused to let him to go to the hospital, that was kinda fucked up I guess. He's good now though, they finally got him in.
Your shitty family doesn't reflect on everyone's family. Gone Homo's shitty family definitely doesn't reflect on everyone's family.
Sux 2 b u.
I'm not going to quote a fuckton of stats at you, but they really are quite astounding how high the frequency of child sexual abuse, alcoholism, and other drug abuse is. Say your family is just 20 people total and I guarantee you one of them has been molested as a child.
Your family may seem special, but its not.
You're saying your family has problems, but gets through them just fine. So does mine. And that's kind of my point: even though there are these problems, your family can still get along without even acknowledging them or letting it take over. My family gets along just fine.
My brother is an accountant living on his own making 47k a year. My parents have plenty of money to last them until the end of my lifetime and do love each other. I graduated college and am attempting to find a job and remain in good spirits in public. And finally, my uncle gives multiple masses each week and his parishoners love him.
Fucked up families get along just fine.
This isn't even about Gone Home. I like Gone Home, but I don't believe it's "that" interesting. I believe
Insulting good for arguments either. I thought the Wikipedia page explained the issue rather well, and going through the hassle of looking for a quote seems kind of much.
You didn't tell me why it is not a game other than your dogmatic claim that games need competition though ffs.
>But they are in fact not games.
>It totally is though to come to a universal system that will be used in publications about the medium. You say it's not, but fail to think about the money and man-hours that have to go into creating this new system. Like I said, APPLY your thinking rather than just being a retard and believing you're right. Hypothesize and experiment you fucking twit.
It's not tough to think about "art-games" as games. It is hard to find a good, academic way to categorize games. This is not an academic discussion.
If we're trying to understand what video games really are, and ultimately how the world is really like, then yeah I believe we should do it the right way, rather that the quick and ignorant way.
>>Complicated = Interesting
That's not what I said. Most "art-games" these days are actually fairly simple. And again you fall into the same trap, you believe just because I say there should be more interesting, deep, "artsy" experiences in video games, I'd say that video games should only be that. The similarities and the interplay between regular games and "computer art thingies" are just too striking to view them as two entirely seperate things. Probably a comparision to music would fit here: I don't know how that works in english, but in German, there's a split of music in U- (and F-) and E-Musik, meaning entertaining and serious music. That split is not a clean cut, and can be viewed as problematic, but it does tell us that some music is ususally categorized as art, and some as entertainment. Still, both are music.
I'm not the same guy you were talking with about Magnavox Odyssey, that was my first posting here:
>This isn't even about Gone Home. I like Gone Home, but I don't believe it's "that" interesting. I believe
And I forgot typing there again, whatever, it was not that important.
>I guarantee you one of them has been molested as a child.
Oh, here we go!
Time for the standard SJW rant using misinterpreted statistics that have been debunked by the very institutions they are quoting them from.
But "a few problems they can work around" is not the same as kiddy fiddling uncle who kills himself, PTSD dad and whore mother.
That is literally shit you'd see on East Enders.
>the only people who molest little boys and girls are religious people!
I didn't even quote a statistic and you're saying they're debunked. How much of a fucking retard are you?
Hmm, it's debatable. All are plausible situations and could easily happen within the same family in real life.
Welcome to /v/, bitch. Deal with it or take your shitty opinions elsewhere.
I'm pretty sure I've said it multiple times but here we go again.
Ring Around The Rosie isn't a game because it's missing a key component of what makes a game. Competition. (Competition implies a fail state, if you're too retarded to know that) If you want to argue that it does, then let's do that now. You would be deemed a/the loser if you fail to perform the dance and/or song properly or the worst of the group engaged. If no player can succeed at finishing the song or dance, then how the fuck are you even playing this "game"? It wouldn't even be a game if you didn't know the rules. It's an activity, just like a dance is an activity. Happy?
THEY ARE NOT GAMES BECAUSE YOU CAN NOT FAIL. How many times must I repeat this fact to you? If anything Gone Homo in particular would be a story-based interactive puzzle because it does ultimately have a solution. Going into the attic triggers the ending, or a win-state that in summation is the solution to said puzzle.
"Art Games" really only fosters the idea that they are interactive art pieces, not games. It just so happens that the most logical place to put them is on video game consoles. That's why you don't have "DVD games" you have Interactive DVDs on your DVD player.
I'm not here to understand what video games really are, apparently you are though. I don't want to debate this shit, I'm only telling you that Gone Homo isn't a fucking game, and the Magnavox Odyssey is still a game by definition in that it is a competition of two or more players. You are the one that decided to turn it into this high-and-mighty cause about changing video game culture. Only faggots like you want that, we just want our vidya. And good vidya, not stupid shit like Gone Homo.
No, that is in fact what you said. Do I need to quote it?
>>But how are you going to improve a system by making it even more fucking complicated?
By making it more interesting.
The UK. And you very rarely hear of families that fucked up even in the tabloids which thrive on such stories.
Even my family which is absolutely enormous only has a few divorces and cases of infidelity to it's name.
I never said anything about how you want to make every video game into artsy bullshit. I said you want to break the standards so you can fit them all under your own terms to your liking when we already have a concrete system in place. That has nothing to do with "All vidya must be Gone Homo shit". Don't put words in my mouth you faggot.
A comparison to music doesn't work at all because music as a medium isn't absorbed in a similar fashion in any way besides the fact that both video games and music have fucking sound in them. However, all you're doing is delving into an argument about Genres and the Subgenres that extend from them.
I don't give a fuck about Subgenres, I'm talking about Genres. Gone Homo isn't a game in the first place, if you forcibly want to call it a video game then it needs its own GENRE. Not a subgenre of video games, because it doesn't have a base. You could argue it would go under a simulation game but even then simulation games are vastly more complex, intricate, and interactive than Gone Homo.
[ ] Not a Shill
[x] Can you spare a shilling
[x] Shill Fish
[x] Batman: The Shilling Joke
[x] To Shill A Mockingbird
[x] Shillbite Studios
[x] My Name Is Inigo Montoya, You Shilled My Father
[x] THIS SHILL IS THE SHILL THAT WILL PIERCE THE HEAVENS
[x] Oh My God They Shilled Kenny
[x] Shill in the blanks
[x] If you meet the Buddha on the road, shill him
[x] Shill Bill
[x] Shill la Shill
[x] The repo men came because you didn't pay your shills
[x] A View To A Shill
[x] Licence to Shill
[x] Shilling In The Name
[x] The Shillers
[x] Looks can shill
[x] Shilling Floor
[x] Shillhouse is not a meme
[x] Michael Jackson's Shiller
[x] Ben Shiller
[x] Momma, I just shilled a man
[x] I'm running out of coffee and need a reshill
[x] Shillings, Montana
[x] To kill a werewolf you need shillver bullets
[x] George Foreman Shill
[x] Shill my heart with love
[x] Got the shills to pay the bills
[x] Got the skills to pay the shills
[x] Wild Shill Hicock
[x] Maximum Overshill
[x] Shill Alive
[x] Shilly Putty
[x] I don't know who you are. I don't know what you want. If you're looking for ransom, I can tell you I don't have money... but what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that will be the end of it - I will not look for you, I will not pursue you... but if you don't, I will look for you, I will find you... and I will shill you.
I'm in no way trying to turn this into a competetion, but my family has zero divorces and to my knowledge zero cases of infidelity. I guess you have some of the vices I do not, and I have the vices that you do not. Weird how our culture affects our experience of this game, or any game really.
You missed the point of the argument you dumb fuck, as did most of the thread. It's saying that the criticism of "you can beat the game in a few minutes" is idiotic because we certainly wouldn't apply the same criticism to Morrowind.
Here's a question.
Why does Gone Homo have to be a game to you?
Why do you want it to be a game so badly?
What's wrong with it just being a program or a Walking Simulator.
It wouldn't detract from whatever experience you got from it.
Why do you want to stop people from defining things when you can just make new things to define? Really, you're the one limiting your horizon here by trying to squeeze a triangle shape into the circle hole instead of either finding the triangle hole or making one.
>Why do you want it to be a game so badly?
Why would I bother creating a new niche in the electronic entertainment industry, when I can take over an existing one with a marketing apparatus already in place, by calling it's current target demographic every horrible thing under the sun and everyone will believe me because "Why would you side with terrorists...I mean, mean misogynists?"
The behaviour that allows you to finish Morrowind in a few minutes is a glitch - not part of normal game mechanics.
The behaviour that allows you to finish Gone Home in a few seconds is within the game's normal mechanics.
I really don't even want to argue this because they are frivolous criticisms and the title of the thread was meant to be tongue in cheek to show how silly it is. Both are great games. And the fact that a player might have been able to guess that the panel was there, and usable, is not reason enough to warrant the hate Gone Home gets for it.
On the one hand, Gone Home gave the player unlimited agency, which would have been the real situation if this were a real person exploring the house. Giving the player that kind of power to explore the world (house) in anyway they wanted and at any pace they wanted kept the game from being linear. If they had kept checkpoints which barred the player from certain actions, a valid criticism would be that the game is completely linear.
Damned if you do, damned if you don't really.
So, I start off an argument saying that I don't believe we can define games by sticking to one common characteristic and you spend your time telling me again and again what that characteristic is. You stated an opinion. A definition. Why didn't you understand I didn't agree to you definition?
I guess enjoying art makes me a faggot, yeah.
I said these things that are vehemently not games for you have so much in common with other games, that it wouldn't make sense to call them something entirely different.
We don't have a concrete system. We don't have a definition. You have one and I don't think it's worthwhile, because it limits us, that's my critique. Many other people seem to have different systems, which is why they include games like Gone Home and The Stanley Parable. There is no definition of video games that's set a priori, so every one can and should be discussed.
At this point you're just trying to be shouting the loudest. You're shouting that you know what the exact definition of video games and I am wrong. This discussion is leading nowhere, and I would argue that you're deliberately trying to prevent this from being a real discussion.
So, I've got shit to do. /v/ never changes.
How to make gone home better
>a timer counts down upon entering the house
>when it reaches zero a tiger and or bear spawns in a random room.
>endgame twist is that your sister is a ghost tiger
Yes, as your argument is based off a fucking theory rather than the existing system we use to categorize video games. Do you not see the major flaw there?
The only thing Gone Homo has in common with other games is that you control where you go, and you can "interact" with this. However you do the exact same thing in a puzzle game- But puzzle games have a fail-state unlike Gone Homo.
Can you name a conventional game that isn't a competition amongst its players? Can you name another video game that doesn't have a fail-state?
But we totally do though. How the fuck do you read an article about a video game that doesn't have screenshots and know what genre of game it is? Ta-dah~ Because of the system we have in place that categorizes genres.
Yes, you're finally correct. Because as I stated previously, I just wanted you to admit that you're fucking wrong about games and the Magnavox Odyssey.
Have fun rolling around in other SJW shit, I've been playing my 3DS this whole time faggot.
How to make Gone Home a game.
>Soon after entering and finding no one is home, you get a call
>It's from your sister, she says she'll be home in about 20 minutes
>You now have 20 minutes to find her secret stash of brownies
>When 20 minutes is up she rapes you
I dont understand why people hate Gone Home so much.. I thought it was good
Is it because you never had a social life in high school and can't relate to anything?
you're not a true 90s kid?
is it because everyone likes it so you need to seem better then them cus u dont?
>I don't know why people have different opinions than me.
Great post. Thanks for the contribution.
Then you should try just saying what you're trying to say instead of adding useless shit on the end for effect.
It's hated because it was praised highly when it was mediocre at best, isn't even a game and is SJW shit.
Nigga you don't understand. Aside from the fact that it's barely a game, we hate that Gone Homo got high scores across the board from 'SJW;' sites while actual good games with good gameplay got shit on. It's the clearest example of agenda pushing in the entry level of this shitty clique filled industry.
Fuck, I shouldn't leave that tab open, or I won't get to working.
As I said, many people view Gone Home as a video game. Those people have a way to tell what Gone Home is, they understand what video game means. That's not some vague theory.
I actually played a game without competition with the children I was looking after, yesterday. It's called Hanabi, it's a card game about making fireworks, and everybody's working together. Pretty fun game, works quite well with kids that have a hard time losing. There is a win state and there are fail states, though.
>But we totally do though. How the fuck do you read an article about a video game that doesn't have screenshots and know what genre of game it is? Ta-dah~ Because of the system we have in place that categorizes genres.
Fair point. That system works just fine with Gone Home in it. It doesn't need the definition.
As I stated previously, we weren't talking about the Magnavox Odyssey, that was someone else.
Me too, actually. Etrian Odyssey is pretty fun.
Which games got shit on in 2013? The big names that I remember are Bioshock Infinite. GTA V, The Last of Us, and I guess LoZ, all of which had amazing scores across the board.
Each one had GOTY awards from different publications. You still got to enjoy those games while Gone Home existed. So what am I missing?
I can only speak for me, dear b8master, but yes, I had a social life, and no, as a guy I can not relate to lesbian shakespeare ripoff drama.
I am in fact a "90s kid", born 1993, and if homo love should be some kind of forbidden, groundbreaking theme to me, I would have to be a 40s kid.
And no, /v/ clearly hates it, and everybody I hang with in real life hasn't even heard about it.
If I wanted to be contrarian, I'd pretend to like it and see some deep meaning in it like you apparently do.
Only because it's available on video game platforms, and was marketed as a video game because logically where the fuck else would you sell it?
>"Play continues in this manner until either the fuse tokens are gone (fireworks explode, players lose), the deck is empty (the show is over, players may lose), or all fives have been played successfully (players win). At the end of the game, the values of the highest cards in each suit are summed, resulting in a total score out of a possible 25 points."
Thus you are competing with the game itself, like say... Solitaire.
Yes, and honestly I'm fine with giving it the genre of "Walking Simulator" because it's not a fucking game. Nowhere in that term is the word "game". So fuck off with your bullshit.
Nah nigga. That was you. Do I have to quote yourself back at you?
it's not hard until you have to do the fireplace puzzle and know where all the squares go
I beat realmyst in a few days. Riven is great, but a notepad for riven is totally necessary
Gone Home has other problems aside from its length and relative lack of gameplay. But nobody will ever convince me that tearing through that house like a tornado and throwing every tossable object onto the floor and generally making an awful mess was not a lot of fun.
You can beat Pokemon Yellow my exploiting save data corruption in about one minute.
You can theoretically beat Metroid with only one item and nothing else.
You can decimate Kirby's Adventure by using Stone in water on a slope
You can do LITERALLY NOTHING and beat Gone Homo in less than minute.
One of these things is not like the other
One of these things is not
>Only because it's available on video game platforms, and was marketed as a video game because logically where the fuck else would you sell it?
It's also rooted in video games. It's an evolution of other video games conventions (eg the Shock games).
>Thus you are competing with the game itself, like say... Solitaire.
Fair. Let's go back to my first example: Spin the Bottle
>Nah nigga. That was you. Do I have to quote yourself back at you?
Do so if you want. As I stated, >>261556482 was my first posting in our conversation.
Do you know the efforts that goes into doing that "glitch" and how cool it looks? You fucking fly all over the place, do precisely timed stat jumps, fall in lava, clip through walls and kill a god in 20 seconds or less. Compare that to Gone Home's "glitch", where you open up some bitch door, and then climb upstairs in a shittily modeled unity engine house. There's no fun or excitement in that.
>Half of /v/ is gay, black, furry or whatever the fuck you like
>Dislike diversity in video games
What people dislike is diversity being ham fisted into games. Games like NoLF were great. Characters like Arcade Gannon are great. Perhaps people would rather be represented as well thought out characters instead of farcical caricatures?
>It's also rooted in video games. It's an evolution of other video games conventions (eg the Shock games).
A first person perspective, the ability to move independently, and "interact" with things in the environment. Much like other simulations and puzzles that are not games.
>Fair. Let's go back to my first example: Spin the Bottle
"Spin the Bottle is a party game in which several players sit/stand/kneel in a circle. A bottle is placed on the floor in the center of the circle. A player spins the bottle, and must kiss the person to whom the bottle points when it stops spinning. It is popular among teenagers and is very embarrassing to most. There are a very large number of variants. One variant is that instead, two players must hug within 5 seconds, otherwise, they have to kiss in 10 seconds and if the 10 seconds are up and they haven't kissed, they have to French kiss. Any ages can play as seen in the picture, all you have to do is change what the people do when the bottle land on them, according to the age group. A spinning bottle can also be used to decide the player for another game, such as Truth or Dare? or the Dice Game."
Failure to complete the objective results in a fail-state for that player(s) until a winner is achieved.
So because we're anon you're just going to pretend this faggot isn't you?
I'm impressed. That makes you even MORE of a faggot throughout this whole thread if it's not you.
>Spin the Bottle
You "compete" against chance, like you would in Roulette. You don't hold any interactive involvement with the outcome, but rather you make a game out of the probability involved.
And it has very clear win/lose states.
You can beat xcom in 10
Arcanum in 11
Fallout 1 in 11
Mario in 6
Don't worry OP, the irony of people still trying to say gone home is not a game is not lost on me.
>Morrowind had a glitch where you could beat the game in the first few minutes.
and yet it's NOT a glitch in Gone Home
Here have some games without glitches that get beat. All full priced games at least 3 times the cost of gone home when they were released. Gone home is a shitty game but hating it solely because of how fast you can beat it is retarded.
Unity (at least with default shaders and such) looks like shit, and you can immediately tell it's unity. It's got sluggish movement, a certain grey undertone and a plasticy look, and it feels like there's a small disconnect with movement and interaction.
>Don't worry OP, the irony of people still trying to say gone home is not a game is not lost on me.
There are two separate points here that people dislike Gone Home for.
1) It can be beaten in a few minutes
2) It's not a game.
These are separate. Nowhere ever has anyone said that Gone Home isn't a game because you can beat it it in a few minutes.
All those games also had an important aspect of video games.
Gone Home lacks player agency, and challenge. In older point & click adventure games where were puzzles which provided a challenge to the player. No such puzzles exist in Gone Home. At best it belongs in the "Find the Object" genre.
>Gone home is a speed run
no shit. Even without knowing where everything is it still takes about an hour to beat and all you do is walk around.
The Stanley Parable is more of a game for fuck's sake
Gone Home is a speed run and thus not a game or...? What the fuck are you saying?
We already talked about the fact that first-time players happened to uncover the key to the attic and went in there to complete the game in their first few minutes.
Super Mario players did not figure out where both warp pipes are and skip to world 4, and world 8 respectively then complete the last boss in 6 minutes.
If you had read the thread, you would realize Gone Homo isn't a game because you can't fail.
>Even without knowing where everything is it still takes about an hour to beat
Wrong. Friend and I pirated the interactive novel to laugh at it. We finished it in twenty minutes.
If you were to explore every part of the house and find all of the pieces of the story, without knowing where they are, it would take you about 5 hours.
Stop fucking saying 20 minutes or an hour and a half, you haven't played the fucking game.
So 100% completion takes just five hours? That's pitiful. We're talking about how fast you can beat it, not how fast you can do every single thing possible.
100%ing a game like Morrowind, meanwhile, will take hundreds of hours. And it has a good story. And it's challenging. And it's complex. And it has replay value.
I've been experiencing some of those those problems, yeah.
The default shaders look bad, and I use custom shaders because of that.
Sluggish movement and a feeling of disconnection come solely from scripting, and I really hope they didn't use the ready-made movement scripts in Gone Home, because they certainly are sluggish.
I use Unity, because it's very stable (doesn't crash like many game engine editor programs do), uses a programming language I know (C#) and all the scripts are very well documented, and it's pretty cheap (the free version is shit, and I think games made with that give Unity its bad name).
I tried Cryengine, but the editor program was surprisingly shitty compared to how much praise the engine gets. It also needs better models than my team can produce to truly shine, so it's pretty much pointless anyway.
You can beat Mario 64 in six minutes, what a piece of shit.
Captcha: omefuc carbon
>not having a scroll bar in your steam library
>A player with agency is one who is able to make meaningful decisions about their actions, with regards to the game world.
Tell me, o' wise one, Where are the *meaningful decisions* in Gone Home? When you decide to go to the attic? Is there another option besides going to the attic that I don't know about?
Please, enlighten me! Enlighten all of us...