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>there will never be a jedi knight game...
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>there will never be a jedi knight game with dark souls combat
;_;
>>
Everything would die in one swing.
>>
>>261494231
Lots and lots of Droids with more armor
>>
What about that material that ``short-circuits'' lightsabres? I think it was in the Kotor games.
>>
Jedi Academy had the best combat so it is safe to say OP is a faggot.
>>
>>261493802
Good. Don't fix what isn't fucking broken.
>>
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>>261493802
>a jedi knight game with dark souls combat
Why would you ever fucking want this.
>>
>>261495057
Then It's a Musuo.
>>
of course there wouldn't be. dark souls is all about the weight of the combat and lightsabers are all identical and lightweight.

I think the search for the "perfect lightsaber game" is akin to the "perfect zombie apocalypse game"; the standard is impossible.
>>
>>261498419
>all identical and lightweight
It's funny, for how weightless lightsabers are supposed to be, there's a lot of weight and gravitas in the fighting for the original trilogy. Probably because Lucas was emulating Kurosawa's samurai fights.
>>
But Dark Souls is all about slow, weighty combat where calculated decisions are made to determine victory. Lightsaber battles are quick, lightweight dances about looking for a weak point and ending the fight in one blow. They're completely different.

Jedi Outcast and Jedi Academy did Lightsaber battles the best they really could ever have been done in a third person action game.
>>
>>261498138
You're are a Musoa
>>
>>261498419
The perfect zombie apocalypse game is something like skyrim but in a zombie apocalypse, why no one has made that yet still baffles me
Anyways if you think the standard is impossible you're a fucking retard
>>
>>261499108
>it's like skyrim with zombies!
trashman.jpg
>>
>>261497069
This.

The combat in the jedi knight games is great.
>>
>>261499108
The standard is impossible because the end result just wouldn't be fun to play.
>>
>>261497069

Because the kids on this board believe Dark Souls is good.
>>
>>261493802
Why would you want that? Dark Souls combat is fucking terrible compared to the Jedi Knight games.
>>
>>261493802
Bloodborne's style of combat would be more appropriate, given how it encourages the player to be aggressive.
>>
>>261498904
Plus the props they were using to represent them were basically giant metal bars. The more slow paced fighting style of the original trilogy makes a lot more sense than the acrobatics of the prequel though since when all it takes is a light graze to kill you you probably don't want to spend a lot of time with your weapon spinning around uselessly behind your back.
>>
>>261499369
Clearly you have no idea how to have fun
>>
>>261498904
That and everyone was either geriatric or never so much as punched someone in the face.
>>
>>261499389
It's not bad but there's no fucking way it would work in Jedi combat

If anything it'd be like... Way of the Samurai or something
>>
>>261499410

>given how it encourages the player to be aggressive.

That's what happens when you lessen punishment and remove the need for perseverance to progress.
>>
>>261499358
"Is this T-shirt red"

Easy ;)
>>
>there will never be ____ game but more like dark souls
so sick of this shit
>>
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>Dark Souls combat for a Jedi Knight game
>Dark Souls combat at all
>sluggish, and janky shit for a Jedi Knight game
>>
>>261495802
"no"
what you're thinking of is "cortosis weave" which was some BS material that could deflect a swing from a lightsaber.
>>
>>261496224

>Jedi Academy had the best combat

Whatever you say, Darth Maul.
>>
>>261498419

>lightsabers are all identical and lightweight.

I dunno. What about twin-bladed lightsabers like >>261499692 and dual-wielding lightsabers like in jedi knight: jedi academy?
>>
>Doing a vertical swing
>Ever

Could you only swing diagonally in Academy or am I remembering wrong?
>>
>>261499415
There's probably some Jedi lore justification for all the flipping but spinning around a weightless laser sword seems like a bad idea
>>
>wanting slow as fuck lightsaber combat

Shit idea, OP. DMC with lightsabers would be cool tho.
>>
>>261499887
You are incorrect
>>
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>>261499415
>>
>>261500114
god those movies were such pieces of shit
>>
>>261499553
Come on. It's not totally like a hack and slash. Bloodborne still looks pretty challenging. But since I haven't been keeping up with news about the game, how did they lessen punishment? Was it the health regain for counter attacks?
>>
>>261500230

What movies? Oh you must mean those cheap chinese star wars knock-off movies, right?
>>
>>261499606
>>261499606
Wow
>>
>>261499606
yes/no

which door leads out?

oh wait I only get one question.
>>
>>261498138
a Jedi Musou game just sounds more plausible than a Jedi Souls game, too bad it'll both suck
>>
>>261499415
Whoops I was wrong. Apparently they were wooden dowels and the reason they hold back all their swings is because the things would snap super easy.
>>
>>261493802
>dark souls combat

Been playing JKA since 05, dark souls combat is utter trash compared to the complexity and timing of JKA combat, dont even dare to compare that shit to any JK game. And I gently ask your casual ass to leave, thanks.

God dark souls fags are so fucking retarded sometimes
>>
It's easy to replicate Dark Souls combat in JK.

>Toggle walk as default and run on hotkey
>Only use strong style.
>Disable all force powers except heal.
>G_saberrealistic combat 1000

The joke is that Dark Souls has fucking horrible combat compared to JK series, even dark forces 2 lightsaber duels were more intense.
>>
>>261493802
>hurr durr look at me wave my lightsaber back and forth
>such good combat
>much greatness
>>
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Holy balls do I want a new jedi knight game. I played the shit out of the jedi outcast demo; like 50 hours just in that hanger(pic related), then got the full game. The lightsaber combat is so fantastic. I can't even imagine what kind of lightsaber combat would be possible on PC and current gen consoles(PS4/XOne)

Why, /v/? Why isn't there a new jedi knight game? Does lucasarts/disney/whoever hate gamers?
>>
>>261498419
>I think the search for the "perfect lightsaber game" is akin to the "perfect zombie apocalypse game"; the standard is impossible.
Nigga OP posted a pic of literally the perfect lightsaber game.

>>261501232
Hey man Dark Souls's combat is pretty good, especially considering that there are dozens of different weapons. Shit is fun to play even if the skill ceiling is very low.
>>
>>261501619
>dark souls
>doge souls

I always knew Soulsfags were meme-spouting, shitposting autistic shitlords.
>>
>>261497069
Well for one there is a way higher skill ceiling.
>>
>>261501619
He's playing with cheats on. He could just run into the guy and they both become dismembered.
>>
>>261493802
>2014
>Still caring about Star Trek.
>>
>>261501665
it's called The Force Unleashed games.
>>
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>>261501889
>Dark Souls
>higher skill ceiling than JK combat

You are adorable
>>
>>261501934
>playing Jedi Outcast without g_sabermorerealistic 3
It's like you hate fun.
>>
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>>261501974
>>
>>261502097
If JK is so good how come the multiplayer deader than my sex life?
>>
>>261502303
DS is literally for dudebros and casuals who want to be "so hardcore".

JK is fun and challenging. Art in gameplay.
>>
>>261502041
you got jokes nigga
>>
>>261501889
>Higher skill ceiling

Enough with you delusional shitlords.

>Look at me ma! I just pressed a button and automatically parried that guy!
>Muh 100% damage reduction shields
>Backstabs
>>
>>261493802
Prefer a Jedi game either first person with Dark Messiah combat or a Dragon's Dogma-style one.
>>
>>261502303

Well, let's see here... jedi outcast came out in 2002(12 years ago) and jedi academy in 2003. BOTH games still have people playing them. Add 2 and 2 together.
>>
>>261493802
>there will never be a souls game with jedi knight combat
fixed that for you you underage nigger
>>
>>261502509
>DS is literally for dudebros and casuals who want to be "so hardcore".

Sounds like Jedi Knight fans to me.
>>
Dark Souls combat with lightsabers would be absurd. It'd be everything that jedi and lightsabers aren't.

Not to mention that JK combat is better and more skill based than dark souls. God what I would do for a new JK game.
>>
>>261502303
that would imply JK multiplayer to be nonexistent which is false
>>
>>261502631

>or a Dragon's Dogma-style one.

"THE FORCE IS PUSHING MEEEEEE"
>>
>>261502893
>SITH HUNT IN TWOS, JEDI
>>
>>261502765

i-is there any hope for bloodborne's combat? Can the game be radically changed from now to february when it releases?
>>
>>261493802
>a game with good combat will never be ruined by a bad combat system
Good
>>
>>261502041
>>261502512
Jokes aside I really liked the final battle against Vader if you went Dark Side ending in the first game. I hadn't felt like that since Outcast came out.

>One on one, any force power tricks and he'll slap your shit.
>Vader's slow and wounded, but fucking built like a tower and blocks almost anything you try to throw at him, trying to out endure you.
>>
>>261502779
>JK
>dudebros and casuals

get the fuck out before you embarrass yourself, me, and everyone else in this thread any further. I'm giving you one minute.
>>
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does anyone remember an old yt video where the guy spams a badass enemy and dies to him a lot and also tries killing him with lando? I remember there was a nice song playing with the video. shit, can't find it now.
I can't remember which star wars game it was, but I think it was jedi academy
>>
>>261493802
>Souls combat
relatively slow paced and doesn't rely on much movement during fights
>Jedi combat
fast paced, lots of action going on with tons of movement not excluding vertical movement

stop trying to mash together games that don't fit, faggot.
>>
>>261503092
IIRC couldn't you just spam lightning until QTE?
>>
>>261502543
>>Muh 100% damage reduction shields

The fuck is wrong with that?
>>
>>261503058
no, especially since it's console only
>>
>>261502041
>comparing the shit that is The Force Unleashed to glorious Jedi Knight

you fucking casual, check this shit and educate yourself

1o1 duel, ESL finals
https://www.youtube.com/watch?v=w9efayB8HpM

staff TDM
https://www.youtube.com/watch?v=dXgWOn0t2MY

duals 1o1
https://www.youtube.com/watch?v=KV3Ci-TGepI

best frag known to man (shitty fragmovie tho)
https://www.youtube.com/watch?v=QWpBW3azhWM#t=262
>>
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>>261502779
>>
>>261503347
No, but sadly his one flaw is that he sometimes loses his guard to force push. Anything else doesn't work, especially aerial moves is asking for a beating.
>>
>>261503418
it was a joke, you autistic savant.
>>
>>261503348
pretty much everything.
>>
>online play
>only guys playing single saber and red(strong) style
>>
Dark Souls combat is too melee focused whereas a good Jedi game would need to balance lightsaber and force combat equally.

I wouldn't mind heavier, more deliberate saber combat, though.
>>
WHEN THE FUCK DO I GET TO BECOME A JEDI IN THIS GAME

Im stuck on level 3 in some mining facility and I cant find a way to progress in the level

Should I just uninstall?
>>
>nobody ever remembers that objective-based siege gametype
>>
>>261503348
Where's the risk? Even if you manage to block in JK you still take random chip damage.
>>
>>261503794
More like pretty much nothing you scrub.
>>
>>261504004
Keep going faggot. You can't eat your dessert without eating your greens.
>>
>>261503815

The game came out in 2002. You're lucky there's people still playing multiplayer.
>>
>>261504139
How do I activate to conveyor belt in level 3? every time I step on i just die. and there's some other room that kills me if I stay in it too long. not sure what to do in there
>>
>>261503826
>Dark Souls combat is too melee focused whereas a good Jedi game would need to balance lightsaber and force combat equally.

In ESL people play with no force
>>
>>261493802
dark souls is too slow for starwars. it wouldn't work at all.
>>
>>261504004

>Should I just uninstall?

What the shit am I reading? Is that how modern gamers actually play games? They don't get a lightsaber and force powers within the first 5 minutes and suddenly they want to uninstall?
>>
>>261503251
p-pls
>>
>>261504004
The game is pretty hardcore when it comes to unorthodox level progression. I guess you're trying to get past the place where the mining carts go in.

>Go to the tech center with a balcony to the sewage area
>A pipe shows up under you at intervalls, jump on it and ride it into a tunnel. Destroy the machines in there to progress.
>>
>>261504204
Wasn't talking about online play now, I back when I was playing there was nothing but guys using strong-style single saber.

I got my ass kicked by some guy playing defensive dual sabers though, made me learn how to use them.
>>
>>261504004
the beginning sucks dick but it gets way better
>>
>>261504732
>>261504808
thanks
>>
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>>261504776
>dual sabers
>defensive
>good

you don't know shit about what you're talking about
>>
>>261504436
and just now you became aware of it? seriously?
shit has been like this for some years now
>>
Does anyone know how to get Dark Forces II working on Windows 7 x86? When I get into game the colors fuck up and keep flashing some mushroom samba bullshit.
>>
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https://www.youtube.com/watch?v=OEDiY6SMUz8
>>
>>261504732
And then you get to fuckin bespin and it's just corridors of stormtroopers to rape.
>>
>>261497069
Because it'd be fucking rad, you shitter.
>>
>>261499358

"What door will you go through when you die?"
>>
>>261505376
>forced animations
>invincibility frames
>horrible hitboxes

No. JK was fair and polished, keep your shit gameplay in your shit games.
>>
>>261505309
>Bespin airducts
>Sending distress call to rebels
>Stealth section
>HOW FUCKING HUGE IS THIS DAMN SHIP?
>Floating between gas lines in zero gravity

This game has its moments of despair
>>
>tfw no Imperial Commando
>>
>>261499358
I pick the right door
>>
>>261505628
>forced animations

Over animation cancelling and wiggling? No thanks
>>
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>Dark Souls combat
Worst thing I've ever seen.
>forced animation
>shitty ass camera system
What it would be nice for is Overgrowth.
>god-tier combat system (not entirely for swords, yet)
>runs fast as fuck
>moddable
>can already make streaks of blood in a body
I'd play a JK mod in Overgrowth.
>>
>>261505376
I even like Dark Souls and all, but wouldn't you rather have a DS game with JK combat?
>>
>>261505376
>>Because it'd be fucking rad, you shitter.
It'd be fucking terrible and wouldn't make sense for a jedi to fight like that
Dark Souls combat needs to stay in Dark Souls
>>
>>261499982
No it wouldn't you retard how would you combo if everything died in three hits?
>>
>>261499954
>There's probably some Jedi lore justification for all the flipping but spinning around a weightless laser sword seems like a bad idea
Years of practice + psychological warfare. All the fancy flips and blocking blaster shots & shit is basically their reputation.

The reason the saber combat seems so much more weighty is because Vader got gimped super hard on Mustafar and had to rely on brute strength to get by (he had to literally relearn saber combat from the ground up) and Luke was trained by Yoda, but only for a few years. Most Jedi are trained from birth, Luke kind of got a few years of cramming, so he's naturally not going to be as talented as a Jedi that spent years on their technique.

But yeah, fucking around with a weightless laser sword is, in universe, a terrible idea. Isn't there one retard in the EU that managed to get a lightsaber and accidentally ran himself through because of the lack of weight?
>>
>>261499358
Why not asking some obvious math question?
>What's 2+2
>5
Not really easy to muddle up the truth there
>>
>>261506245
I look at this picture and just see slavs.
Why?
>>
But JO combat>DaS combat
>>
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>>261507373
I see these and see niggers fighting.
>>
>>261499954
>>261507131
They use the force to avoid hitting themselves IIRC
>>
>>261507475
No niggers where I come from, maybe that's why.
>>
>>261503418
>there just dancing around eachother
>>
>>261507692
Actually, thinking about it, maybe not.
Only thing would be the wide ass haymaker punches.
>>
>>261493802
>slow clunky combat
>for a weapon where literally all weight is in the hilt
Thank god retards like you aren't in game design.
>>
>>261503418
Welp, its official. Tourneyfaggots can make anything boring.
>>
>>261504069
stamina presents the risk.
>>
>>261503418
these are the worst videos i have ever seen
>>
>>261508141
Nigger its like you didn't even see the original trilogy.
>>
>>261507276
Either way if you confirmed which bird was which, you wouldn't know if they were standing in front of their respective door. How would you know if the door behind the lying bird sends you to heaven or hell?
>>
>>261503418
>11 minutes into the finals
>2 kills
Did a double check, thought I'd accidentally stumbled into a LoL tournament.
>>
>there will never be a magic the gathering game like dark souls made by platinum games

why even live

only complete fucking retards think like this, kill yourself OP
>>
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>>261504040
See? ;_;
>>
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>>261507131
In the original movie they asked lucas if they could do one-hand moves, given it was a laser sword it had to be pretty light.
He replied, "No, it's heavy. Hold it with two hands, like Excalibur."

I think the EU managed to justify it by saying that the projector inside the hilt unbalanced the saber and gave it fucked up inertia so it is really hard to control without force powers and/or a firm grip.
-There's some really nice shit in EU if you ignore the stupid shit, like a form of saber combat that involves turning off and on your lightsaber to bypass a parry.
>>
>There will never be a jedi knight game with Die by the Sword combat
>>
>>261505275
HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH HEH
>>
>>261508465
>heaven or hell
Neither of those doesn't exist in the first place, silly anon.
>>
>>261508992
Neither do the birds, fagmaster. It's a riddle.
>>
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>>261508397

The lightsaber combat generally sucks in the original trilogy(the vader and luke fights were sort of visceral). Yes, they do look iconic, but come on.
>>
>>261503418
Jesus fucking christ the multiplayer in that game looks fucking terrible. That guy with the staff just spins it the entire time. The jumping all over the place makes it look like some crappy melee only quake game where everyone just franticly swings their lightsaber around like an autistic kid.
>>
>>261505275
Is he strafejumping? Please tell me I'm imagining this.
>>
>>261509114
>fagmaster
Stop forcing this made-up word, fedorian.
>>
>>261509218
>crappy melee only quake game where everyone just franticly swings their lightsaber around like an autistic kid

I cannot see the problem
>>
>>261503418

>jedi academy
>not jedi outcast

Absolutely disgusting
>>
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>>261509148
At least they felt like actual struggles, like two guys trying desperately not to get dismembered by laser swords.

The prequels were just a bunch of dudes showing off fight choreography and they're not actually TRYING to hit each other.
>>
>>261509148
>real people actually dueling with laser swords
>not cartoon characters flipping around off walls and throwing rocks at each other
>THIS SUCKS
Plinkett reviews aside you're a retard. That's what most sword duels look like. Sorry if that's boring for you
>>
>>261509428
It's an insult, dipshit, it's even better if you don't like the word
>>
>there will never be a game set in the world of Full Throttle but with the mounted combat of Darksiders
>>
>>261509770
>>261509892

>defending the boring lightsaber fights in the OT

George? Is that you?
>>
>>261510083
>implying George didn't have more to do with the prequels

Enjoy your cartoons.
>>
Can't we all just fucking agree that the original trilogy AND the prequels did shit lightsaber combat? You would not fight super slow as if you were holding a heavy sword, but neither would you randomly flip, spin and swing your sword around in ways that aren't even directed at the enemy. It would be fast paced but with the opponents facing each other at all times and not engaging in retarded acrobatics.
>>
>>261499358
I ask the birds to assign heads or tails to each door, then flip a coin and walk through it.
>>
>>261510083

Why would George defend those fights when if anything it was him who wanted the fights to be more acrobatic in the Prequels?
>>
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>>261510083
>not liking everything about the OT

ROTJ had an amazing space battle scene and a great lightsaber duel, eat shit.
>>
>>261510283

Fair enough. Would be nice if there was saber combat right in the middle somewhere
>>
>all this dark souls hate
Ya blew it, /v/, it's all lost thanks to newcomers from Reddit and sonyggers.
>>
>>261493802

>there will never be a jedi knight game with dark souls combat
>with dark souls combat

Why? For what purpose? The combat system in JK is sublime.
>>
>>261510502
Acrobatics is one thing, flailing and flipping around like a retard is another.
>>
>>261510696
>le deepest combat
>>
>>261510793

How dumb it may be is beside my point. I was attacking his jocular accusation.
>>
>>261510696
Nothing against Dark Souls, but JK is a whole other tier of games.

>implying Reddit and NeoGAF have played these games
>>
>>261511031
I didn't say nothing about Souls combat, faggot.
>>
>>261510696
He fucked up trying to suggest making a superior game more like a mediocre one

Jedi Knight just works better than DS.
>>
>>261509741

This. Everything in JKA was slower.
>>
>>261508792
>In the original movie they asked lucas if they could do one-hand moves, given it was a laser sword it had to be pretty light.
>He replied, "No, it's heavy. Hold it with two hands, like Excalibur."
Not to sound like an asshole, but Lucas really isn't the best source for Star Wars. When you look at the prequels and shit, you kind of realize that the hostile space western vibe the OT had was a happy accident.
>>
>>261510539
There's nothing wrong with going green screen. There is something wrong with having shitty writing and plot. Which is what the entire star wars series does. The prequels were fucking terrible, the sequels were overrated as shit.
>>
>mfw discovering the start with a staff saber glitch
Beat the game with a staff saber Jaden, skip everything, immediately start a new game, and when it comes time to make Jaden, DON'T fuck with the saber, just continue onward. It lets you have your staff back.
>>
>>261505153
You'll have to excuse my friend, he hasn't played video games after 2000.
>>
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Dark Souls combat would be terrible for a Jedi game. It's too damn slow. You want fast combat with lots of movement. Dark Souls distinctly lacks that, and that's part of why it's good. It forces you to commit to actions and plan them out.
But a good Jedi game would be about fast twitch-based combat.

Nevermind that the Jedi are the least interesting part of Star Wars. The space western backwater shithole lowlife thugs are much more interesting and imaginative then magic space samurai.
>>
Anyone who would prefer dark souls combat has no fucking clue how JKA combat actually worked, and probably got by, by killing retarded npcs with special attacks. Jedi outcast/academy is about as good as melee combat has ever gotten in video games.

And this is coming from a guy who went on a fucking quest to find a game that could beat it, including getting into fighting games. I like fighting games but JK is still on top.
>>
>>261506010
I bet you'd call quake style strafe jumping or whatever you want to call it bad too.
>>
>>261509367
He's def strafejumping
>>
>swing lightsaber
>waggle your mouse like a retard when it connects with something
>anything touching it dies in one hit
People who were hardcore about JK combat wouldn't have any nostalgia about it. Once you had the realization that waggling caused more damage the combat slipped downhill.
Your eyes were opened and you realized the skill ceiling you were aiming for all along was 1 foot above your head the entire time.

JO and JK were fun games, but the fun wasn't in the combat with the waggling "high skill" players, it was with the teamwork and the community and the people who didn't know the optimal way to play and just had fun.
That's not to say everyone who knew about waggling was an anti-fun faggot, but in competitive games you know how it is. For every good person there were 5 who would stomp every noob in until they were alone in the server.
>>
>>261512441
>Nevermind that the Jedi are the least interesting part of Star Wars
I disagree. The Jedi are great in small doses. It's when you saturate the setting with them that they lose their glamor.
>>
Dark Souls combat is shit
>>
>>261513487
I fucking love that shit. If you don't like animations just use the blue style.
>>
>>261512212

>There's nothing wrong with going green screen

Except, you know... the part where actual people are talking to a green screen instead of other human beings? Humans have these things called language and emotions.
>>
>>261513729
If you wiggle like a crazy person you'll do less damage than just regular swinging. Actually doing it well is difficult. Since you're having to deal with the opponent moving out of the way in ways you wouldn't with a regular swing, and you risk not deflecting the opponents saber as you try to precisely aim.

Next you'll say strafe jumping is bad.
>>
>>261503251
>>261503251
>>261503251

pls guys pls
>>
>>261499004
>Lightsaber battles are quick, lightweight dances
nigga did you even watch the movies

I love the Tartakovsky cartoons too but they're basically DBZ: space wizards edition.
>>
>>261513896
I agree with you on that. In small numbers with mysticism and "backward" ways that no one truly understands except the reclusive Jedi, that's when they're interesting.
>>
>>261514920

He probably thinks there's only 3 star wars movies. It makes perfect sense since they're named I, II, and III, and if kids aren't told that there's more, then they'll just believe that that's all the star wars movies(except the animated one)
>>
>>261514920
I think the Vader v Luke fight at the end of Jedi was my favorite.
>>
>>261514364
Strafe jumping isn't bad.
Designing your game so that waggling inside somebody is the best option is retarded.
It makes sense, but people can't physically move like they do in JK so the 'it makes sense' argument doesn't mean squat.
I cannot understand how you can defend JK lightsabers as good combat. It's the best lightsaber game to date, but it falls flat on it's face once the waggling comes into play.
Because of it the game becomes slow and defensive. Getting hit can get you killed in 1-3 hits, depending on how skilled your opponent's aim is while he waggles.

Look at the videos here >>261503418 and you'll see why I don't look back on that as a fun and enjoyable experience.
The people move around a lot, but nothing actually happens for the most part. On the surface it might look cool but in reality it's boring and doesn't look cool at all.
Every time somebody swings they waggle for that split second when they think their saber might pass through the opponent. Only horizontal swings. Vertical is useless due to the waggling that makes connecting hits more important than aiming at a correct place for a deadly blow.

Usually a game is designed so high level play allows freedom of choice, but JK was the exact opposite - high level player was behind a simple barrier of knowledge and the skill involved was at best half of what was left.
>>
>>261515989
>The people move around a lot, but nothing actually happens for the most part. On the surface it might look cool but in reality it's boring and doesn't look cool at all.
So its the perfect representation of the prequel lightsaber fights.
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>>261493802
You probably want something like this, OP.
http://www.moviebattles.com/
It is a very complex light saber engine. Almost too complex.
>>
https://www.youtube.com/watch?v=KR2anQYnYcA
>>
>there will never be a hybrid of M+B and Jedi Knight
>you will never be a humble orce sensitive on some backwoods planet who is discovered by a sith lord on a conquest to rule the galaxy
>you will never prove yourself as your apprentice as you follow him on his galactic campaign
> you will never usurp him and conquer the galaxy for yourself
>tfw there are tons of other hypothetical scenarios I can never play out because this game will never be
>>
>>261493802
/r/ .gif of Anakin fighting the Padawans.
>>
>>261517029
>padawans
they're younglings you fucking fuck
>>
>>261517465
THE YOUNGLINGS, ANAKIN.
>>
>>261517465
Can I just get the webm, please?
>>
>>261518543
only if we get a vocaroo of you yelling "YOUNGLINGS"
>>
>>261499389
This is so sad.

I play DS and enjoy it but why would any sane person suggest it's combat be any good compared to the awesome jedi knight combat?
>>
>>261515989
I can't respond to that post because I can't fucking figure out what you're saying

>high level player was behind a simple barrier of knowledge and the skill involved was at best half of what was left.

I mean seriously, what?
>>
>>261518543
not the same thing but its close

https://www.youtube.com/watch?v=xAQab-Ib8d8
>>
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>>261517029
>>
>>261507831
>>261508206
>>261508305
>>261508504
>>261509218

>judging the game without actually knowing how it works.
>>
>>261511826
It's the exact same movement and swing animations.
>>
>>261493802

OP I hate you for making me want this. Goddamn it would be wonderful.
>>
>>261521046
>Bouncing around missing each other for 10 minutes


Seems complex.
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>>261520242
Thank you so much!
>>
>>261521451
How would that imply it couldn't be?
>>
>with dark souls combat
iframes and meatshield bosses?
>>
>>261521451
>I don't know what I'm talking about.

You can do it with Dark Souls, too.

>Oh my god you just roll around for 10 minutes and then backstab. Seems real fucking complex.
>>
>>261522134
You should've posted that
>DaS_Combat.gif
>>
>>261522323
If I had it I would have. Oh well, lost opportunity.
>>
>>261522134

As the guy defending JK combat, please know that this person does not represent me.
>>
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I dont know if anyone played MP of this awesome game, but i had best MP experience ever on this. Combat is much deeper than it looks in MP, so many tricks, and it required skill. I really miss it.
>>
Lightsaber combat in video games should be more like Episode III Anakin vs. Obi-Wan, not Episode IV Vader vs. Old Ben.

I'm fine with there being slow and powerful stances but Souls combat never felt as fluid as Jedi Knight combat.
>>
Why do Soulsfags hold the combat of the series as the top echelon of gameplay that's 'weighted', meaty, precise, and amazing?

I mean, it's okay. But I don't think it's the best thing ever.
>>
>Wanting the slow, clunky Dark Souls combat in Jedi Knight

Lightsabers are not heavy, why the fuck would you want that cumbersome combat in Jedi Knight, are you retarded?

Of course, that's not to mention that Dark Souls has worse combat than Monster Hunter, which is what it's trying to emulate.
>>
>>261522463
I'm still right. JK combat is better, but that's not to say Dark Souls gameplay is worse.

I'm just making fun of the guy for talking about a game he hasn't played, and making (in my opinion) a fairly equivalent comparison. Both games look incredibly simple if you haven't actually played them.

I'd would love a Star Wars game with Dark Soul's level of world and character building with Outcast or Academy's saber combat. That'd be neat.
>>
>>261509770
To be fair, when psychics ninjas are wielding super light weight weapons, I would imagine direct attacks against the opponent would leave you open, controlling space while defending is an interesting take on it.

Swords not so much, because you can grab the blade and tackle the user and beat the shit out of them if they try fancy shit.
>>
>>261522552
fond memories of beating the shit out of people with Mon Mothma and an orange lightsaber
>>
>>261522787
Because it is the only game they have ever played outside of movies. Don't you understand that Soulsfags are primarity Sonyggers that have a handful of games most of them being interactive experiences such as The Last of Us and Beyond Two Souls?
>>
>>261523090
But /dsg/ are mainly PCfags.
>>
>>261522921
First thing they should do is redesign the NPC's so singleplayer has the complexity of multiplayer.
>>
>>261522852
gr8 b8 m8 I r8 8/8 for l8 tail g8 trolling
>>
>>261523071
>not playing as a kel-dor with an orange lightsaber
>>
>>261522787

I really don't know. DS has some interesting aspects, but other melee-combat games like Chivalry, JK and M&B all have much more depth.
>>
>>261522852
dark souls has the most complex sword combat in vidya
>>
>>261493802
>there will never be a dark souls game with jedi knight combat
That sounds much better.
>>
>>261523923
>3 levels from the end
>desann tier enemies become regular mooks
>>
>>261514341
>thinks green screen replaces actors
What are you even talking about?
>>
>>261521046
>>261522134
I haven't played either game but I'm just saying from a spectator view the game looks retarded as fuck. Bounce around doing nothing until someone fucks up and gets hit, sounds real hardcore. You can wiggle your mouse around in call of duty and get kills too.
>>
>>261524640
Which is why I'm making fun of you. You have not played the game, but are going to talk shit. Any game can look like that if you don't know what you're talking about.

How about you go play the game and then come back and say it's retarded.

You'd still be wrong. : )
>>
>>261524640
Because a good hit can do stupid amounts of damage, so the game ends up being based around your ability to maneuver. Think about how hard it is to get at hit in on someone, when the only way to do it is to get in range of their attack and hit you back.

It's the mechanical skill of an fps with the mindgames of a fighting game.
>>
>>261509741
Mah Nigga. There's a reason almost all servers in Jedi academy use ja+(damage models akin to Jedi outcast).
>>
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>>261510051
Mah neger.

I played the shit out of FT when it first came out, I was like 11. Took me ages to find the cave fish hideout.

MFW Full Throttle will never return.

"EVERYTIME I SMELL ASPHALT, I THINK OF MAUREEN"
>>
>>261493802
That sounds fucking horrible. Fuck off darksoul butt-taker.
>>
>>261525581
Because when it came out it was one of the best admin mods. The stuff that actually made it "like jko" was godawful.

Base JKA > JKO > JA+ SP damages > JA+ MP damages
>>
>>261526170
No. Base ja was reliant to much on dragging your attacks. This lead to one to many one hit kills with red. Also blocks/reflects werent working right in base.
>>
>>261526568
>Also blocks/reflects werent working right in base.

In 1.00

Although I suppose it's not entirely base, it's those duel mod damages which are basically base, but with lower rates.
>>
I always felt like the footsmanship never matched the swordsmanship. Like Kyle would do these swings and stuff while just jogging forward. Other than that the combat was fucking amazing and op is a faggot.
>>
>>261526818
Some people prefer base and that's OK but I didn't like how quickly duels ended.
>>
>>261520242
What's the source for that?
>>
>>261493802
Thank god.
>>
>>261526942
It doesn't make any sense but it makes the game so much better.
>>
>>261500230
all the movies were great. kill yourself you shitlord.
>>
>>261493802
you people are worse then horsefuckers
>>
Force grip is the best power

There is nothing like playing mp and just casuallu throwing other people into deadly pits before they get a chance to swing at you
>>
>>261527341
1-3 were shit ewan was the only one worth a fuck
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Shit now I'm going to have to go find my Best of PC case
>yfw getting it as a kid
FIVE GAMES AND A FREE TRIAL OF MOTHERFUCKING STAR WARS GALAXIES
>>
>>261527007
Hence why duel servers lowered the damages. That way only the absolute perfect hits could 1 hit kill.
>>
>>261511985
Lucas isn't the best source for Star Wars because he doesn't own it anymore. The only people who know how shit works now are at Disney.
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>>261527564
>best of pc
It doesn't fucking lie
>>
Ya know, before Yoda shows up this is one of the best fights in the movies. Its quick, decisive, doesn't have all the flippy dippy nonsense that the prequels are known for and its not stilted like a lot of the OG trilogy.

https://www.youtube.com/watch?v=BvnwLLXHabg
>>
>>261502893
>Star Wars
>Dragon's Dogma style
>Sith Lord is the Dragon
anon pls, my heart
>>
>>261493802
>Wanting to replace Jedi Knight with Dark Souls combat.

You mean the other way around right? I like dark souls as well, but fuck no.
>>
>>261509892
Most swords involve weightless blades of light, really? SHEET

Your changing my world view anon!
>>
>>261528583
He's talking more deliberate, careful and slow. Both parties being careful to both keep their guard up while pressing their advantage, not flailing and flipping like retards.
>>
>>261527965
man AoT had shit animation.
>>
>>261502303
Well you fucking fa....
>deader than my sex life.
You cheeky bastard.
>>
>>261528865
The point is, anon said something retarded. As did you just now when you implied magical space monks, one of whom is a cyborg, operate on anything resembling real world physics and weren't simply limited by what technology could do at the time.
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>>261493802
Are any of you fuckers playing the open source version?

If you could fix anything about the JO/JA combat, what would it be?
>>
I'd like a star wars game with DaS1 style world design, but JK games have way better combat than souls games.
>>
>>261529086
The physics being that lightsabers can lop off your limbs in an instant and flipping and flailing around like an idiot is likely to send your life expectancy down to that of a fruitfly.
>>
>>261529086
No amount of spider sense makes exposing your back to the enemy worthwhile.
>>
>>261529279
Make the animations a bit smoother i guess. I dunno the combat is pretty great already.
>>
>>261504004

You some kind of casual, faggot?

I got through on Jedi Master when I was 12.
>>
>>261528865
>>261509892
To be fair, base Jedi Outcast/Academy flipping and jumping around was actually pretty hard. Even if you had max out jump.

Then every fucking server thought to make the force recharge time 1000% faster.

Most of those flips would actually leave you very open if you did them too much, and on default, force disable, jumping actually became risky.
>>
>>261529279
Reduced default damages in jka across the board otherwise leave it the same. It's already the only game in existence where specialization is just as effective as generalization.

I suppose you could also make the guns not fucking shit, if you care about that.
>>
>>261529808
>when I was 12

Nigger, 12 year olds are the BEST video game players. I'd be impressed if you said you got through it at age 25.
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>>261529923
>mfw the first time someone did follow up attacks in the air on me

I'm talking like full on level 3 force jump following me into the air. Like some dragon ball Z shit. That or using strafe jumping to warp into me when I try to jump away.

If you were good at that shit you could really fuck up someone's gameplan.
>>
>>261507131
>>261499954

My understanding is that lightsabers are difficult to use not because they are weightless but because of awkward forces from the containment field that shapes the blade.

Sort of like trying to swing around a stick with a powerful gyroscope spinning away on it. If you're not careful, that shit could spin out of your hands and swing in all sorts of directions that you weren't intending.

I wish I could cite a source, I swear I read it in one of the novels somewhere.

Gyroscope like effects explain all the spins and twirls seen in modern lightsaber combat. The combatant is working with instead of fighting against forces that aren't present with a conventional sword.

https://www.youtube.com/watch?v=MHlAJ7vySC8
>>
>>261530065
The guns where slower because they had to actually "show" them being deflected, and make the lightsaber more viable.

Yeah, the reason is bullshit considering you can block with the lightsaber, but at least it kind of makes sense.
>>
>>261530579
>My understanding is that lightsabers are difficult to use not because they are weightless

Actually that's pretty much it. It's really easy to chop your arm off when you're not capable of feeling what direction it's pointing at.
>>
>tfw no jar-jar game where you blunder your way to defeating all of the sith and become rightful leader of republic
>>
>>261529558
>>261529279
Bunny hoping lightsaber fights was retarded. I know all quake 3 engine games must have it mandated by law, and it technically made you "predictable" but it clearly was more useful when dealing with melee combat.
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>tfw no one ever talks about the gunplay in the JK games

I know they were all about Jedi, but goddamn those guns were neat, especially their secondary fire.
>>
>>261530724
Well apparently I'm not just imagining things. The star wookieepedia article on lightsabers mentions potent gyroscopic effects as well.

>Due to the weightlessness of plasma and the strong gyroscopic effect generated by it, lightsabers required a great deal of strength and dexterity to wield, and it was extremely difficult—and dangerous—for the untrained to attempt using. However, in the hands of an expert of the Force, the lightsaber was a weapon to be greatly respected and feared. To wield a lightsaber was to demonstrate incredible skill and confidence, as well as masterful dexterity and attunement to the Force.

http://starwars.wikia.com/wiki/Lightsaber
>>
>>261531724
>I don't care that it makes the game more skillful and gives players more options, all that matters is it looks the way I want it too
>>
>there will never be a world where /v/ doesn't make you feel embarrassed for liking Dark Souls or Jojo
>>
>>261532008
Well fuck me.
>>
>>261532051

There's no point complaining about how things looked in JA because all of the high-level tactics like wiggling, delays and strafe-jumping made your character look buttfuck retarded.
>>
>>261532247
So why did you?
>>
>>261509218
Two-sabers and staff sabers where a fucking mess, single lightsaber was the best stance in both actual gameplay, skill cap, and actually fucking thought out.

I don't even know where two saber stance and staff saber stance are suppose to replace. Single gets to keep Red power house stance, but Yellow and Blue stances are pretty much fucked against the other 2, there was really no reason to switch to them.

Then everyone online realized they could just spam left right left right. Hilarious that everyone ends up using single, since red breaks through that shit.
>>
>>261532724
>Then everyone online realized they could just spam left right left right

JKA is not judged by JA+. Stop talking about things you don't understand
>>
>>261532724

There were always people who claimed to be 'blue' and 'yellow' specialists - which I never got because you're putting yourself at a huge disadvantage trying to fight duals or staff with anything other than red.
>>
>>261533039
Blue and yellow work just fine in base.
>>
>>261532920
Fuck I wish I could play base JA.
>>
>>261503418
Was the Staff video a joke mlg video? I am guessing it wasn't as some of that shit is actually impressive, but the rewind and fastforward parts I started laughing.
>>
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>there will never be an Elder Scrolls game with Chivalry: Medieval Warfare's combat
>>
>>261533190
Block/break rates in base
Red>dual>yellow>staff>blue

That on top of the overall lower rates that emphasize skilled and intentional parries. Especially with dual, that shit was all about precision.
>>
>>261533163

If by 'fine' you mean at a significant disadvantage when fighting duals or staff, sure.
>>
>>261533416
Fragmovies have always had stupid shit. The sort of stupid shit we use has just changed throughout the years. It used to be that EVERY SINGLE VIDEO had 2 minute intros.
>>
>>261493802
This is a terrible idea and I'm a huge soulsfag.
>>
>>261533663
Blue attacks are so straight that if you know what you're doing you don't even have to worry about your saber getting blocked. And yellow attacks are the perfect speed. It's slow enough you can both manipulate it just as well as a red swing, and slow enough that you can do proper on reaction whiff punishing.
>>
>>261534073
>and slow enough that you can do proper on reaction whiff punishing.

Meant to say fast enough.
>>
>>261534214
Yellow stance was always my favorite, but the moment I switch from red to yellow, even if it was to capitalize on an opening in someone's red stance, they other guy then starts yellow spam left right left right. I actually abuse this on some people, but fucking always urks me that this is everyone's go to strategy when its yellow on yellow.
>>
>>261534073

In my experience, blue just got crushed by the staff's absurd offence (and same with yellow to a lesser extent) while both blue and yellow struggled to reliably get through duals' defence.

Red-style wiggling was developed in the first place because Staff was so dominant in competitive play. Thereafter, red was typically considered to be the only way to compete with staff users at high levels.
>>
>>261499643
There was cortosis in outcast, the one admiral guy made armor out of it or something
>>
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To this day I have played more JK II/MOTS/O/A than any other game/series.

OP is a gigantic fucking faggot. The only change that should have been made to the Jedi Knight series is that they shouldn't have cancelled JK4and RC2 with it to make fucking Force Unleashed because they thought the consoles with their lack of a dedicated modding community would be a better audience than the one they had.


Now someone host a MBII server and lets play video games.
>>
This shit was on Q3

QUAKE FUCKING THREE


Blows my mind.
>>
>>261534784
It pisses me off to this day when I read in an interview that they INTENTIONALLY said they wanted to make a God of War type of game because the console market/ to make it more "accessible". I wish I still had that article.
>>
>>261534516
>Red-style wiggling was developed in the first place because Staff was so dominant in competitive play.

That doesn't make a bit of sense for two reasons. One red gets through staff just dandy without poking seriously wiggling is like the last thing people do so stop trying to use it as an example , second of all staff can do all the same stuff single can.
>>
>>261534784

MBII is shit now. They ruined it.
>>
>>261533538
>Chivalry
>not Mount&Blade
>>
>>261535176
FM3 then, fuck if I care.
>>
>>261535173
Single cant kick.
Why was staff kick so shit. Was it even possible to be good with the kicks aside from OH SHIT YOU ACTUALLY USED KICK, tactic?
>>
>>261535173

>One red gets through staff just dandy without poking

Not without an unacceptable number of trades. Seriously, pre-poking, staff was considered the flat-out best style.

>seriously wiggling is like the last thing people do so stop trying to use it as an example

What are you talking about? Everyone started using wiggling/poking after it was discovered.
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>>261535253

Why would you want M&B's combat in first person? That sounds terrible.
>>
>>261535268
People actually play FM3? Even when it was popular I only ever found like 3 servers.

>>261535176
>>261534784
How did they ruin it?
>>
>>261535836
>^2ForceMod 3 ^7R^2P^0G ^2Server
>>
>>261535561
>What are you talking about? Everyone started using wiggling/poking after it was discovered.

Because you keep acting like wiggling was the only thing people did, when in reality 90% of the effort was accomplished through poking, pure wiggling will do less damage than regular swings.

>not without an unacceptable number of trades. Seriously, pre-poking, staff was considered the flat-out best style.

Most people are also terrible at the game, even in base, and it goes triple for back in the day. If you go back now you'll find that it's all as even as can be.
>>
>>261535836

They introduced flinching when you missed a perfect parry and other dumb shit. Ends up with duels being stunlock-fests.
>>
>>261535798
>Someone fucking remembered that site existed.

Oh shit niggah. I use to love how people would post their "mah first maps" on that site, and people would noclip and then post on the comments about the "secrets on the map, lol I found it".

Also, what was with all the butt hurt about RPG maps.
>>
>>261536039

>when in reality 90% of the effort was accomplished through poking

I'm not sure what you think poking is, but it's exactly the same thing as wiggling.

>pure wiggling will do less damage than regular swings.

What? The entire point of wiggling is to increase the damage of your swings as well as your chance to pierce their defence.
>>
>>261502041
are the PC ports of the two games any good?
>>
>>261536106
Haha.

Oh man, so that story is like this.

This guy on the PCGM forums named Casper made a clan because he hated RPG servers so much, and he'd go into random RP servers with them and pretend to RP for a few hours or something and then just lame everyone, at which point the admins would ban them all and he'd post about it calling it a great win for deathmatchers or whatever.

Then he made that StarGate Atlantis map that was pretty decent, with bedrooms and shit because he wanted RP servers to use it, which they did.

But he had a trigger in some ass random corner of the map that he would join the server and activate which would slowly start flooding the map with water until it reached the StarGate which would cause the server to crash due to some command overflow due to the way the water works with the teleport.


That fucking guy was a laugh. He also released some map called "RPG Heaven" or something like that near the end of PCGM which was just a pit into spikes playing death metal and pictures of Hitler all over the walls with the words "FUCK RPERS" painted on them.


Good times back on the PCgamemods forum.

Fucking Sergio.
>>
>>261536040
Shit, I never could understand half of the "new" animations they added. Is that what my guy was doing, flinching? I don't know how I won any saber duels in movie battle 2 now.

Also, the backhand thing is retarded as shit. If you could backhand someone normally, why don't you just hit them with your lightsaber.

This is why I went soldier and grenade kamakazi jedi/sith.
>>
>>261536534
>tfw Hapslash brother who weighted the models died of a stroke

>tfw Hapslash just does work in Second Life now

>tfw you'll never get those clone troopers or that Boba Fett model
>>
>>261536291
Poking = keeping the saber in the opponent
Wiggling = moving your mouse rapidly

Poking is time, wiggling is motion. Pure un-aimed wiggle will only end with you touching them for incredibly small amounts of time. Good wiggling only works because you're already poking them.

This isn't like Quake where there's 18 different things to call strafe jumping.
>>
>>261536363
FU1 is decent for one playthrough.

2 is abyssmal steer clear at all costs, port or no port.
>>
>>261536570
>I don't know how I won any saber duels in movie battle 2 now.

I've never played MB2, but I'd imagine it's because the moment a game is even SLIGHTLY different from everything else people will have no clue what to do. So they all knew just as much as you did. Just look at how people play xenos in every AVP game.
>>
>>261536363
I wouldn't know, I had them both on 360. I enjoyed 2, despite it's awful story AND THOSE FUCKING ALTERNATE REALITY DLC MISSIONS.
>>
>>261536534
>RPG heaven.
OH FUCK I REMEMBER THAT SHIT.

I had no idea what it was though since I gave very little shits about it, and was confused as hell when I loaded it up, but the comments where hilarious.

>Casper
I actually remember that name. Never knew the history behind it.
>>
>>261536675

>Poking = keeping the saber in the opponent

American, huh? The term 'poke' comes from the German dudes who invented wiggling and it's what they called it originally. It has nothing to do with the english term 'to poke' but, understandably, english speakers got confused when it started appearing in American servers etc. What you're referring to is what I know as 'aiming'.
>>
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I'd like a starwars game where the combat was a bit more like the original trilogy - calculated, somewhat realistic, and a bit...I don't know... "heavy'. Same double jumps, sprints, and lightsaber throws for special attacks.

That said, I'd love the shit out of a Jedi Souls type game. Block or die, faggot. No spamming force jump like a bitch.
>>
wow this thread is retarded. a Jedi Knights game that's styled similarly to overall Dark Souls gameplay and borrows positive elements from the combat but does its own thing to be as fluid as the original JK would be awesome as fuck.
>>
>>261537035
Yeah. I mean the guy wasn't really an ass. He was probably just 13 or something.


Personally I had some good fun on a few RP servers and still have friends from them to this day.

I only even found that site because I googled "Mods for PC games" or something back in 03 I think.


So many good mods, lost to time.
>>
>>261537025
>Hey everyone, here is a mission where you get to kill chewie! Is this what you wanted?

Why the fuck did they think anyone want that? Aside from the novelty of it being edgy of course.
>>
>>261537143
>What you're referring to is what I know as 'aiming'.
You just said 2 sentences ago that the first name for it was poking.

>the people who invented "wiggling" originally called it poking
>>
Imagine if you could switch between lightsaber stances on the fly, dual-wield or disarm foes as the situation calls for it, or wield a saber with one hand and a blaster in the other. I don't know why but I just want to imagine not just yet another lightsaber-wielding Jedi/Sith protagonist for a Star Wars game, but a freeform fighter that can throw off their opponents by improvising and using everything their pragmatic hands and mind can manage.
>>
>>261493802

Ah yes, Dark Forces 4, Jedi Knight 3, Jedi Outcast 2, Jedi Academy
>>
>>261537548

What I mean is:

'Aiming' = following the opponent with your saber and keeping it in their body
'Pokè/Wiggle' = moving your mouse to achieve multiple hits
>>
>>261537685
You mean the Jedi Knight series?
>>
>>261537685
>jko/jka are the single greatest examples of melee combat in video games
>it was all probably done entirely by accident

Makes you wonder what the fuck everyone else is doing.
>>
>>261537901
I mean beyond the Jedi Knight series. You had to switch out of your lightsaber to use a gun, you had to specifically bring a dual-wielding style to the table, and the most disarming you could do was a good saber hit or Force usage knocking their saber out of their hands as they scramble to pick it up. For how freeform the swinging and lightsaber combat were, it was pretty damn shooter genre uniform otherwise.
>>
>>261537816
Okay sure, but we've moved away from the issue.
>>
>>261537340
I was 15 when that game came out. So I don't blame him.

That Star Gate Atlantis map was actually pretty good. Almost seem like a wasted effort to have made it only to troll people.
>>
>>261538209
I don't think you understand just how good the saber combat already is.
>>
>>261493802
>shitty hitboxes with sponge hp

what a loss how will star wars ever do without?
>>
>>261512212
>The prequels were fucking terrible
> the sequels were overrated as shit
You are right, the only good ones are the originals.
>mfw anon comes from the future and knows ep. VII-IX are overrated pieces of crap.
>>
>>261498419
The system in rising was pretty close to what I would want from a perfect jedi game

>deflecting bullets
>agile and acrobatic
>fun systems for defense in addition to dodges
>counter and counter counter
>being able to slice through anything, like a lightsaber
>>
>>261538267
Vitriol on MP games was different back then, it didn't just involve screaming at each other over mics.
>>
>>261536669
>Hapslash
>His site is still up.
http://hapslash.tripod.com/

His brother died? He had a brother? Damn, I miss when communities where this tight knited.
>>
>>261538534
Sounds like the JK series already.
>>
>>261538363
I admit most of my experience was with Jedi Academy, and online duel servers kicked my ass unless I managed to catch someone off-guard. And even that was rare. I'm better at The Specialists kung-fu than I was with lightsaber fighting in JA, and I suck at that too.
>>
>>261504732
Eh, you just reminded me what I did as 15yo self to pass that part with mining cart. I was pretty fucking stupid back then and thought you had to ride on top of the cart to get to that balcony past the corner. I stocked up on armor and health, went into that room where cart stops for a few seconds and you're taking lots of dmg. After a few tries I managed to survive with liek 10hp left and I was riding on top of the cart and jumped onto the balcony. Fighting those little wormy shits with 10hp was pretty terrifying.
>>
>>261538639
That ones way out dated.

For a long time he did everything on this site.

http://z9.invisionfree.com/Hapslashs_Void/index.php?act=idx

In the sub-forum that you can only see if you're a member(might even be a 100 post limit, I'm not sure) is the dedication thread to his brother Tim/Infinity Blade who took care of everything involved in getting the models into a playable state and wasn't strictly related to aesthetics, as well as being the head admin of this wretched forum of chucklefuck modders and video game enthusiasts.


;_;
>>
>>261535798
You should upload those files somewhere. I don't know where, or who would even download all 231 GBs, but it just seems appropriate.

I remember I use to have folders inside the "base" for "mod sets" since some mods would fuck up other mods.

Fuck you Naboo hills , fuck you and you constantly changing vehicles.
>>
>>261499954
Obi-wan was an old man on the verge of death. Vader was a handicapped man on life support struggling to fucking breath.
Yoda was even older.

Lukes training was compacted into like 3 or 4 years. Most Jedi get like 12+ years before getting full time apprenticeship as a padawan.
>>
>>261493802

Why would you want to ruin Jedi Knight with shitty Dark Souls combat?
>>
>>261539184
AWW FFUCK

FFA_NABOOHILLS21

REPUBLIC GUNSHIPS ONLY

ATTACK THE PALACE

GO GO GO
>not glitching a Naboo fighter through the roof of the spawn gazebo and saber dueling in the secluded roof
>>
>>261536893
Yeah, pretty much.

Even though you didn't play it, it also allowed you to play other "classes" like arc troopers and droidekas. I actually like the mod for all the shit they manage to fit into it.

Nothing is funnier then being an arc trooper, and punching the set out of a droideka that can't aim all the way up.
>>
>>261539394
>Darth Zappa

>not the best mapper ever

>not enjoying BDC_Racing for the great fuck around map that it is
>>
>>261501665
Holy fuck I remember that place, I spent hours upon hours just spawning enemies in with the console. Loved it when a model of an enemy was missing and it was replaced by a stormtrooper.
>>
>>261493802
https://www.youtube.com/watch?v=jX7AokvACp8&list=UUQJZ8UII3y2w6x6gUTK0oww
>>
>>261502149
Didn't know there was a command other than g_SaberRealisticCombat 1-9 that affected the lightsaber effectiveness.
>>
>>261539784
In JKA there was a console command to enable beta ragdolls in MP.

The Quake 3 console goes fucking deep.
>>
>>261539589
>Back when the demo of a game actually made you want to play the game.
>Back when the demo level wasn't even in the actual game at all.

Blew my mind with the snow effects. They didn't even use that in the final game.

You could still play the demo game in the actual game though.
>>
>>261538654
except you actually have control of your blocks in rising, its not automatic based on stance and such. You press a button and a direction to block for each attack. Its pretty fun. Also, attacking is button and combo based instead of click and walking direction based.
>>
>>261538685
Let's put it this way. Every competitive game in existence has a "baseline" that everyone must be able to do to succeed in ANY form. Quake has it's map control, RTS has the particular understandings of timing, fighting games have the necessity to capitalize with the most efficient punish. These are all things that work under the most general purposes the game works under.

Jedi outcast and academy, especially academy, are so fucking complex that you can skip the baseline, it's a game where specialization can lead to it's own rewards that you don't get in generalization. Where literally any playstyle can work because of the stupid amount of variables you have to account for prevents people from ever achieving a "perfect" gameplan. Being able to move even when attacking, combined with things like variable block/damage rates based off of saber physics instead of things like a block button.

Those things alone make the game's absurdly deep, but that's not all. Nothing is set in stone, everything can be modified by the player. You want to do more damage? You can try to teach yourself the right way to do that, but that will be time you're spending not working on footwork, and vice versa.
>>
>>261539939
wasn't it a prequel stage unrelated to the story line, or a mission you got after completing the campaign?
>>
>>261539910
>Ragdolls in mp

Get the fuck out. I dicked around with all the commands back in the day and never saw that.

My favorite one was cg_shadows 3. For some strange ass reason cg_shadows 2 worked in outcast MP and gave you those "super realistic" shadows that would lag the shit out of any computer made at the time. I don't they the where optimized. It was actually in Quake 3 as well.

Then they took it out of academy MP.
>>
>>261540204
/broadsword 1000

Go ahead, go find some server and see what happens.
>>
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>>261540030
>he thinks saber blocking is automatic

Funfact, it is possible to break any swing, with any other swing, you just have to be able to hit it in all the right ways. It's the most complex blocking and damage system in video games.

And I mean ANY swing
>>
>>261540195
Thats if you played it on the gamecube of xbox. It actually uses audio from the game game, and given your force powers strength and Jan not being "dead" it unlikely.

Then again, the mission was "Jan and Kyle found an imperial base" that could have fit anywhere post JK:DF2 and before MOTS, but Kyle's powers wouldn't have been so weak.

but you could just download the demo and extract the map into the main game, so it was no big deal.
>>
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>>261540410
send me a guide with the breakdown, the nitty gritty stuff, animation frames and everything, and I will believe you.
>>
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>>261505275

It's always so fucking silly to see someone speerun an old game like JO. All those enemies skipped,next to no dialog or cutscenes, just a bunch of facilities you're supposed to go on a goddamn murder spree in like jesus.
>>
>>261540750
Not that guy but obviously nobody compiled shit like that since it was never mean't for tournies or anything, this isn't a fighting game.

It was a game people loved and learned how to play themselves over the years.
>>
>>261540750
Not him, but I think you just have to fit the enemies saber at the "most mid part" of your mid swing.
>>
>>261493802
Well there's JKA, but it's fucking annoying because everyone uses strong style and doesnt bother with any other saber styles.
>>
>>261540330
Well will you look at fucking that.
>>
>>261541174
git gud
>>
>>261540880
>ITS TRUE BECAUSE WE SAY IT IS

Have fun getting laughed out of anything in life except for religion. Extraordinary claims require extraordinary proof.

And you can break anything, how? what about saber katas? Red Jump attack?

Explain to me how it works.
>>
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>>261493802
>there are people who think that the dark souls combat is good
It hurts.
>>
>>261540880
Yeah basically, that and the fact that most players are awful. I always wanted to make one anyway though, just for the sake of posterity, and to show it off to people who missed out.

>>261541046
Not exactly.
>>
>>261540750
>animation frames

This isn't fighting games where you're stuck in place until the attack is over
>>
>downgrading from 50+ combos to 3 moves

Brilliant idea, it will catter your casual ass much better this way.
>>
>>261499553
Nobody gives a fuck about being stuck in a game for months fuck off you balding old faggot.
>>
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>>261541232
I can't read machine code very well.

Does this confirm what the other anon said? Because if so holy fuck
>>
>>261541256
Well I usually stick to medium and try to counter strongs with three downward slash combos and somtimes cleaning it up with a swing slash, but people get some really bullshit hits in. Also poking is the cancer of saber combat.
>>
>>261541413
but surely there is a certain part of the enemies swing animation that you have to time your own animation to deflect the swing right?

Funny how when I ask for information on how this fabled system works, you guys just tell me people figured it out themselves, no breakdown of the system exists anywhere on the internet, and ridicule me for asking.
>>
>>261541285
Ignore the Dark Souls shit, and just remake this game also kill George Lucas and have the game launch during his funeral.
>>
>>261541575
No one has ever been stuck in any game for months except maybe for you baddie. Channel your baby tears into learning how to play instead.
>>
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>>261541285
>dat guy dodging the forcepush
>>
>>261541413
No way I'm looking through that.
>>
>>261541685

No swing in JA has a set amount of animation frames because you can speed them up or slow them down at will. All combat in JA is done by feel as a result.
>>
>>261541685
>you guys just tell me people figured it out themselves

That's basically it. There is no Eventhubs where you can look at all the saber frame data. People seriously did figure it out for themselves and played it by heart. I know it works because I've done it, and I've seen even better players do it back to me, in ways I never would have imagined.
>>
>>261541593
I'm confirming that it was a command. That did relate to ragdolls. I don't want to load up the game right now.
>>
>>261541938
>speed up swing speed at will

please explain to me how I make red swing fast then, because this sounds full of shit.
>>
>>261542327
Not fast, faster.

It's dependent on the direction you're moving/facing and holding or letting go of the attack button.
>>
>>261542467
you fucking idiot, thats animation blending. You are a fucking idiot who knows nothing about animations in games, holy shit.

Legitimately more shit than dark souls fanboys. They are obsessive faggots like you, but at least they understand the mechanics of how things work behind the game they claim to know.
>>
that feel when Katarn in JA is an archetype of a nice uncle
>>
>There will never be a free roam survival zombie apocalypse game that doesnt take place in modern times but in medieval europe. You are a traveling fully armored knight (chainmail or plate) and you must use longbows, crossbows, and melee weapons to kill zombified peasants, lords, clergymen, townfolk, and other knights. Because of the medieval setting the disease hasnt been as bad as it would in our tightly knit modern society. Rural areas with isolated farmers you can steal from, horses, holding up in fucking castles rather than supermarkets.

Why has no one done this yet?
>>
>>261542327

By moving your mouse rapidly. That is literally all there is to it. There is a flaw in the engine which allows you to vastly increase the velocity of your swing to make it both do more damage and be safer. Incidentally, you can also drag the swing or delay it so it lands at different times.
>>
>>261542327
I think he's referring to aiming the saber beyond the animation itself, poking (or wiggling if you're the other guy here). It's the same animation speed, but you're essentially able to use the entire animation as a potential set of active frames. All of which will have different parry rates based off of:

>the swing itself, which largely comes off of the style
>the particular point in the swing
>where your saber and hit connect

For instance one of the best ways to increase your parry rate is to hit with the absolute tip of your saber, close to the hilt of theirs.
>>
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>>261503418
>GET DOWN WITH THE SICKNESS
>>
>>261542327
>>261542467
ohhh, I know what he means, what he means that you can do your "saber swing chains" faster or slower. I don't know if the actual swing is ever faster or takes less time.
>>
>>261541593
>machine code

looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
>>
>>261542678
I've been wanting something like this ever since reading the "historical outbreaks" section of the Zombie Survival Guide.
>>
>>261503251
oh shit this thread is still up

pls guys
>>
>>261542749
thank you, you are the first person to make any sense and sound intelligent in this thread. So tell me, how does this fabled "not auto block and counter" system function and work. Give an example that you have actually done, specifically, yourself, multiple times
>>
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>>261542698

To illustrate.
>>
>>261542678
So a medieval europe game taking place during The Black Plague?
>>
Good. Jedi combat is fast paced and acrobatic. Dark Souls combat is slow and repetitive and really really boring to watch.
>>
>>261543004
Is this it?

https://www.youtube.com/watch?v=dQw4w9WgXcQ
>>
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>>261543074

And this to illustrate drags affecting the timing of the hit during any given swing's active frames.
>>
>>261543186
yessssssss thank you anon
would add on steam
>>
>>261543186
>not available in your country
>>
>>261543093
Alternate history basically: The infested rat that arrived in the ship to europe was carrying a zombie virus. Catholic priests have more than enough to believe this is some devils work and will use prayer and witch hunts to find the sinners "responsible". So you as the player must fight off crazy, religiously zealous, and insane mobs accusing you of being the devils advocate as you roam the wild. Plague doctors still look the same (bird mask and all) but use chemical warfare to kill zombies instead of curing patients.
>>
>>261543621
oh god his poor shoulder
>>
>>261543013
A certain extent of this will lack some polish, since we did have to discover it for ourselves.

There are two possibilities when sabers connect in game. Either they clang off each other in a GG style clash, or one breaks through the other and continues on it's marry way while the opponents attack is rendered null. If the "strength" of the clash is within a certain range near neutral a clang happens, if it favors a certain player to a large extent, a break happens.

Now think of determining a swings strength as a algebraic function, where depending on the particular variable's place in the function, it's importance changes. Here's the factors: The "developer intended" strength that in inherent to any swing, where saber contact happens closer is weaker farther is stronger, the angle of contact, and the particular point within the animation usually the closer it is to the middle the stronger it is. This is also the respective order of importance in determining the strength of the swing. So a heavy swing will also have a natural advantage over other swings.

One of the easiest methods this can be controlled goes like this. Two players using single strong(red) style both do a horizontal right swing, player A swings first by only a slight margin. Player B goes in thinking he can out maneuver player A. Player A is able to hit player B before his swing has reached it's zenith, and because of the particular swing in question he has easy access to the hilt. This situation ALWAYS ends with player A winning.

The same sort of things can happen in other situations but usually involve a greater degree of skill in requirment. For instance single medium(yellow) masters can consistently block red players by using well timed angled swings, then following up while the opponent is reeling.
>>
>>261543074
That's not mouse movement, that's air delay. The animation glitch is caused by the saber having to rapidly change location.
>>
>>261545097

There's no delay in that gif. He swings twice on the ground. The first one is wiggled, the second swing is not.
>>
>>261545282
No, he's doing an air dely, you can tell because of the very obvious T pose he is doing when he lands. That only happens when you air delay. What he did was start the swing on the ground, then do a momentum jump to cause the swing animation to hang. When the animation starts up again after landing it starts up right where it should be had the delay not happened at all, meaning that on a right red swing it will be timed to start right in the middle of the animation. It's really easy, just do an attack while walking a direction, let go of your movement and jump the instant you let go of your movement.
>>
>>261545672

I'll take your word for it. It doesn't look like it to me given the amount of time he spends on the ground before the first swing activates.
>>
>>261545941
That's how air delay works, notice how when he lands the saber is completely still before it just jumps.
>>
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>Pick up Academy
>First enemy
>Throw lightsaber
>Tip of the blade kills Rosh and the mission fails

I forgot when games were like this.
It's nice
>>
Force powers always made saber combat go to shit. How would you guys fix this?

Also, why did ever server allow for grip kick and pull kicks. That shit was dumb. FFA servers would go to shit because thats all anyone would do.
>>
How come single player saber combat was so weird when compared to multiplayer. The reborns never seemed to have any real rhythm or reason to their, so it was usually hit them in the back with yellow, or red stance them.

Then the fact that "auto-aim" was always on in single player. It was always kind of cool to see the saber go towards an enemy, but that shit messed me up against reborns. Since sometimes it would even change the swing you where doing. For example, instead of a forward swing, it might do a left or right diagonal swing when you where clearly going only forward.
>>
Am I the only one who still likes the second prequel movie?
>>
>>261549603
If they just focused on Obi-Wan and little to no Anakin - Padme it would have been far less painful.
>>
Old Lugormod = best jka
>>
>>261493802

Aren't the powerful weapons in Dark Souls based on mass? The original scientific explanation for the lightsabers is no longer canon so how would weapon power and speed balance be managed?

>Original explanation: Light saber has a shaped magnetic field that suspends a powerful vortex of superheated plasma. The centrifugal forces of the swirling gases make it near impossible for anyone without Jedi powers to swing it.

>Current explanation: Lol its just a handle with short lazer blade that has no weight
>>
>>261551169
>Original explanation
>Han uses it on a Tauntaun.

Checkmate Atheist
>>
>>261550901
I remember some mods that actually could load other levels into the current level. People would edit levels while in game. Any idea what those where.
>>
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>Sluggish combat system with a lot of weight for Jedi fighting
>>
>>261551431

I didn't say the original explanation even survived through the original trilogy.
>>
>>261551169
Yeah no that was never the explanation. Luke turns it on and swings it around without any Jedi powers at all, before he can even touch the Force with any reliability.
>>
>JEDI ACADEMY IS SO AWESOME

The gameplay is actually not that great

Just to make sure everyone knows and understands
>>
jedi knight/jedi academy had amazing combat, making it like dark souls would be a huge detriment to the game.

to this day i think JKA had some of the most complex melee combat of any game i've played, watching two high level pro saberists go at it was like watching some kind of alien mating ritual, completely beyond the understanding of mere man
>>
>>261551909
To be fair, it would probably be like holding a wielding torch, only force magic instead of flamable liquids.
>>
>No HP
>Only Stamina
>Full om body dismemberment on a single hit
>Your action speed is determined by how much stamina you have left
>Attacking lowers stamina
>Using the Force drains stamina but allows variance in tactics by altering the battlefield
>Stamina very slowly regenerates. Not too much, but enough so someone that attacks carefully will easily outlast and defeat someone that is attacking wildly if they can defend themselves appropriately
>>
>Playing Jedi Knight Dark Forces 2
>Want light side powers to get light ending
>The meter never goes up
What the fuck does one have to do to get some light side powers? How was the 10 year old me able to get a light side ending but current me fears he won't?
>>
i never played any of these games before. where do i start?
>>
>>261503636

I guess this time Anakin has the high ground
>>
>>261553220
You have to "save people". There is like 6 times the entire game where you can actually do that though. Also picking lightside powers over darkside powers.

but really, all you have to do is just not kill any civilians or robots. Don't kill anything that isn't attacking you and you will get light side.

It was more of "don't be a dick" bar then anything else, since the only way to lower it was to kill unarmed civilians and droids.
>>
>>261553256

in 2003-2006 when people were still playing them
>>
>>261493802

Except jedi knight's combat is far superior to the one found in dark souls.

>there will never be a dark souls game with jedi knight's swinging combat system
>>
>>261493802
>mfw saberfags get shot in the back of the head because nobody knows how to counter mind trick
>>
>>261551604
makermod or something similar
>>
>>261553681
Why is killing robots considered evil?
>>
>>261553938
>not playing sabers only no force ffa/duels

this goy...
>>
>>261553681
Thats all? I hope thats true then because I really don't want the dark side ending
>>
>>261553256
Dark Forces obviously, but if that shits too old go ahead and jump into Jedi Knight, and then play Mysteries of the Sith.

Jedi Outcast is held as the best game of the series though. Although I loved the live-action actors they got for Jedi Knight.
>>
>>261554042
Were you one of those fags that bowed before every fight?
>>
>>261554012
because its a waste of resources, and needlessly violent?

I thought the same thing too, since you aren't "hurting" it because robots don't feel pain.
>>
>>261493802
I will say if someone managed to make a SW game with perfected gameplay of that webm that was based around pvp it would be huge.
>>
i was the ultimate pubstar in JKA. i'd always smurf as a Padawan in the biggest NF FFA sabers servers and i'd always win or be top 3 in kills. other smurfs would always message me and ask if i was in WoV or Legendz (the two most prominent dueling clans when i was playing)

i always said "no" but never told them that the reason i'm not is because i failed my trial for WoV :_:
>>
>>261554095
Still do. Come at me faggot.
>>
>>261504436

Not gonna lie. I always felt KotOR1 sucked coious amounts of dick for making me start with non-jedi classes and having me multiclass later.
>>
>>261500230
They've gotten to a point where they're underrated because people make it sound like you'll die if you watch them at this point.
>>
>>261554537
Just like Nickelback
>>
I guess this is the stupidest "I wish X is like Dark Souls". JO/JA combat are perfect.

And yes, JA's combat was better than than JO.
>>
>>261554095
I was, felt good when people would attack you during the bow and you would just do a blue lunge. Extra points if it was an instant victory.
>>
>>261554083
>Although I loved the live-action actors they got for Jedi Knight.

Jan was damn fine in Jedi Knight
>>
>>261554686
I remember this one thread where this autistic nintendofag flipped the fuck out and derailed a thread because some guy said nintendo should just let from make a zelda game.
>>
>>261505176
Nevermind, just found a fix :)
>>
>>261554770
have fun bowing against my rocket launcher
>>
>>261554095
>People bow
>I immediately backstab them
>Get trashed anyways
>>
>>261554062
yeah, pretty much. I always liked how they started Kyle off a little bit pass the center.
>He was always more good then evil, but he was close to crossing that line.

When you start getting stars, don't put any on darkside powers.
>>
>>261554851
>Rocket launcher
>duel
>Confirm for not playing the game.
>>
>>261555001
I'm on mission 10 and the game hasn't let me put any stars on light or dark side powers. Only neutral for now, which I find worrying because thats halfway through the game
>>
>>261494231
almost as if a lightsaber is a deadly cutting implement and not a club like in every single star wars game post jedi academy
>>
>tfw nobody will ever want a real Dark Forces 3
>>
>>261542678
>>261542937
>>261543093
Hell. I even made concept art for my idea
>>
>>261494231
realistic lightsabers
>>
>>261555123
Yeah, thats about right.
Also, the levels get bigger and bigger as you go through the game, but at some point they give you two stars per level, and there are only a total of 8 powers you can put.

You actually get more stars if you find ever single level secret in the level.

Just as long as you don't pass the mid point, you'll get what ever ending you are on. So you can even put a few stars in dark side powers.

Although throw is pretty shitty since you have to be next to specific "force throw debris" so its pretty useless most levels. Only one 2 bosses have them on their levels. Grip was fairly useless in that game too, I don't even know if it worked on bosses, and on enemies? Just fucking shoot them. Lightning didn't do nearly enough damage. Destruction was basically a rocket but better, and the special full on darkside, deadly sight "use a fucking gun",

Shit the dark side powers sucked in JK. Especially since the guns where actually useful. Lightside powers gave you heal, invisibility, blinding "fucking useless" absorption "useful only on bosses" and protection "damage reduction, OP as fuck but the requirement is full on lightside".

Actually force jump, speed, and pull are actually your most useful powers.
>>
>>261498419
I actually have to disagree, if you watch the original documentary on the lightsaber, Lucas wanted them to be somewhat heavy, not as heavy as swords no, but notice that new jedi's always dual with 2 hands on the lightsaber, experienced jedi's sometimes use one
>>
>>261555872
not bad.
>>
>>261504380
Watch out, solution inside.

Go outside of the "insta-kill-room" with the red lights. There should be a control room where you can go outside. Beneath you there should be a pipe that extends and reverts periodically. Jump on it, and rush inside the pipe. After a turn, you should see some power nodes, blow them up, quickly, before the red light goes on. Now the middle part acts as an elevator and you get to the room that previously had the instantly killing red light. Jump on top of one of the floating cargo transports using the metal frames in the room.

It's a really god damn cheeky trick that the game plays on you there. Got stuck for 3 months in the same exact part when i was a kid.
>>
>>261493802
They should do one like Chivalry, but 3rd person and faster paced and with dismemberment/Bushido Blade one-hit kills. The Force should be HL2's gravity gun, but also able to use the push function to launch yourself into the air/away from objects like a rocket jump. Force Choke should be the stealth kill. Jedi mind trick plays the death animation (i.e. only works on the weak-minded) and lightning is...lightning. Just for shits and giggles, let's add Titanfall wall-running too.

Admit it faggots, you'd play the shit out of it.
>>
>>261515310

Since when are there animated star wars movies?
I'm genuinly interested
>>
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>>261558968
The incredibly mediocre pilot for Clone Wars was theatrical.
>>
>>261559394

The Clone wars movie?

Star Wars Episode 2?
>>
>>261555896
>realistic lightsabers

The light would reach miles long
>>
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>>261559545
No, The Clone Wars TV show.
>>
>>261559810
You know she died the day all the clone troopers became storm troopers
>>
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>>261560027
She left the Jedi Order before Order 66. She probably was hunted down and killed shortly after, but it's not certain.
>>
>>261560027

She got kicked out of the Jedi Order before Order 66, so she didn't have Clone Troopers with here when they killed all the Jedi,
>>
>>261560321

How would they hunt her down? She prolly survived it, and died of old age or some shit
>>
>>261493802
>there will never be a jedi knight game with dark souls combat
... who the fuck cares?

you guys know this is a thing right?
https://www.youtube.com/watch?v=1b1ycwQIG7c
>>
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>>261560528
Because a good number of Jedi that survived Order 66 eventually were found and killed. You are right, there is a chance she survived and grew up.
>>
>>261560873


I'm watching this show right now, and it just ascended to a whole new level of retarded,

Clone troopers, at a Clone bar, (where clones drink), going around, asking clones, if they have seen 'this' clone, showing them a hologram of a clone.

Do they not know they all look alike?
>>
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>>261561360
just go watch the good Clone Wars again and then fap to the orange buttcheeks on paheal.
Tourbillon draws a lot of her.
>>
>>261493802
People dislike Dark Souls combat? /v/ does change.
Especially when a franchise becomes popular.
>>
Troll thread.
Jedi Knight had better combat a decade ago than any Souls game period.
>>
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>>261493802
thank god
>>
>>261562632
>tfw 2D Clone Wars is no longer canon
>>
>>261568371
Prior to the evaporation of most of the EU, I think the Gennedy Clone Wars was retconned into being in-universe Republic propaganda.
>>
>>261505275
I watched the dark forces speed run the other day and it becomes a Sonic game once force speed is unlocked
>>
>>261523605
>not Mount & Blade Warband
>>
>there will never be a jedi knight game with devil may cry combat
;_;
>>
>>261493802
Why would you do such a terrible thing?
>>
>>261541928
>using switch
>ever
>>
>>261493802
What about Mount and Blade style combat?
>>
>>261535819
Why would you play Elder scrolls in 1st person? You can't even see your ass and miniskirt.
>>
>>261493802
Dark Souls combat is slow and simple, that's not how jedi combat should be.
>>
>>261572606
That would be fun. Especially if it was fast-paced.
>>
>>261569550
>juggling enemies with a lightsaber.

I think that's a bit too crazy.
>>
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>>261572606
>Mount and blade with swoop bikes.
It will ether be a horrible idea, or amazing.
>>
>>261577629
There's a SW themed mod for the original M&B that replaces horses with bikes
>>
>>261577598
>>261569550
They did that, and it was awful.
It was decent really, but I complete let down and wasted potential.
>>
>>261577834
That was nowhere near DMC-tier gameplay
>>
>>261577909
>That was no near being good.
I completely agree with you.
>>
>>261571314
I didn't write it, but what would you use instead? Especially if you are going to have multiple different cases with only on parameter that is changing.
>>
>>261577806
Do they go as fast as swoop bikes?
Thread replies: 504
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