>>261498419 >all identical and lightweight It's funny, for how weightless lightsabers are supposed to be, there's a lot of weight and gravitas in the fighting for the original trilogy. Probably because Lucas was emulating Kurosawa's samurai fights.
But Dark Souls is all about slow, weighty combat where calculated decisions are made to determine victory. Lightsaber battles are quick, lightweight dances about looking for a weak point and ending the fight in one blow. They're completely different.
Jedi Outcast and Jedi Academy did Lightsaber battles the best they really could ever have been done in a third person action game.
>>261498419 The perfect zombie apocalypse game is something like skyrim but in a zombie apocalypse, why no one has made that yet still baffles me Anyways if you think the standard is impossible you're a fucking retard
>>261498904 Plus the props they were using to represent them were basically giant metal bars. The more slow paced fighting style of the original trilogy makes a lot more sense than the acrobatics of the prequel though since when all it takes is a light graze to kill you you probably don't want to spend a lot of time with your weapon spinning around uselessly behind your back.
>>261499553 Come on. It's not totally like a hack and slash. Bloodborne still looks pretty challenging. But since I haven't been keeping up with news about the game, how did they lessen punishment? Was it the health regain for counter attacks?
Been playing JKA since 05, dark souls combat is utter trash compared to the complexity and timing of JKA combat, dont even dare to compare that shit to any JK game. And I gently ask your casual ass to leave, thanks.
God dark souls fags are so fucking retarded sometimes
Holy balls do I want a new jedi knight game. I played the shit out of the jedi outcast demo; like 50 hours just in that hanger(pic related), then got the full game. The lightsaber combat is so fantastic. I can't even imagine what kind of lightsaber combat would be possible on PC and current gen consoles(PS4/XOne)
Why, /v/? Why isn't there a new jedi knight game? Does lucasarts/disney/whoever hate gamers?
>>261498419 >I think the search for the "perfect lightsaber game" is akin to the "perfect zombie apocalypse game"; the standard is impossible. Nigga OP posted a pic of literally the perfect lightsaber game.
>>261501232 Hey man Dark Souls's combat is pretty good, especially considering that there are dozens of different weapons. Shit is fun to play even if the skill ceiling is very low.
does anyone remember an old yt video where the guy spams a badass enemy and dies to him a lot and also tries killing him with lando? I remember there was a nice song playing with the video. shit, can't find it now. I can't remember which star wars game it was, but I think it was jedi academy
>Dark Souls combat Worst thing I've ever seen. >forced animation >shitty ass camera system What it would be nice for is Overgrowth. >god-tier combat system (not entirely for swords, yet) >runs fast as fuck >moddable >can already make streaks of blood in a body I'd play a JK mod in Overgrowth.
>>261499954 >There's probably some Jedi lore justification for all the flipping but spinning around a weightless laser sword seems like a bad idea Years of practice + psychological warfare. All the fancy flips and blocking blaster shots & shit is basically their reputation.
The reason the saber combat seems so much more weighty is because Vader got gimped super hard on Mustafar and had to rely on brute strength to get by (he had to literally relearn saber combat from the ground up) and Luke was trained by Yoda, but only for a few years. Most Jedi are trained from birth, Luke kind of got a few years of cramming, so he's naturally not going to be as talented as a Jedi that spent years on their technique.
But yeah, fucking around with a weightless laser sword is, in universe, a terrible idea. Isn't there one retard in the EU that managed to get a lightsaber and accidentally ran himself through because of the lack of weight?
>>261507276 Either way if you confirmed which bird was which, you wouldn't know if they were standing in front of their respective door. How would you know if the door behind the lying bird sends you to heaven or hell?
>>261507131 In the original movie they asked lucas if they could do one-hand moves, given it was a laser sword it had to be pretty light. He replied, "No, it's heavy. Hold it with two hands, like Excalibur."
I think the EU managed to justify it by saying that the projector inside the hilt unbalanced the saber and gave it fucked up inertia so it is really hard to control without force powers and/or a firm grip. -There's some really nice shit in EU if you ignore the stupid shit, like a form of saber combat that involves turning off and on your lightsaber to bypass a parry.
>>261503418 Jesus fucking christ the multiplayer in that game looks fucking terrible. That guy with the staff just spins it the entire time. The jumping all over the place makes it look like some crappy melee only quake game where everyone just franticly swings their lightsaber around like an autistic kid.
>>261509148 >real people actually dueling with laser swords >not cartoon characters flipping around off walls and throwing rocks at each other >THIS SUCKS Plinkett reviews aside you're a retard. That's what most sword duels look like. Sorry if that's boring for you
Can't we all just fucking agree that the original trilogy AND the prequels did shit lightsaber combat? You would not fight super slow as if you were holding a heavy sword, but neither would you randomly flip, spin and swing your sword around in ways that aren't even directed at the enemy. It would be fast paced but with the opponents facing each other at all times and not engaging in retarded acrobatics.
>>261508792 >In the original movie they asked lucas if they could do one-hand moves, given it was a laser sword it had to be pretty light. >He replied, "No, it's heavy. Hold it with two hands, like Excalibur." Not to sound like an asshole, but Lucas really isn't the best source for Star Wars. When you look at the prequels and shit, you kind of realize that the hostile space western vibe the OT had was a happy accident.
>>261510539 There's nothing wrong with going green screen. There is something wrong with having shitty writing and plot. Which is what the entire star wars series does. The prequels were fucking terrible, the sequels were overrated as shit.
>mfw discovering the start with a staff saber glitch Beat the game with a staff saber Jaden, skip everything, immediately start a new game, and when it comes time to make Jaden, DON'T fuck with the saber, just continue onward. It lets you have your staff back.
Dark Souls combat would be terrible for a Jedi game. It's too damn slow. You want fast combat with lots of movement. Dark Souls distinctly lacks that, and that's part of why it's good. It forces you to commit to actions and plan them out. But a good Jedi game would be about fast twitch-based combat.
Nevermind that the Jedi are the least interesting part of Star Wars. The space western backwater shithole lowlife thugs are much more interesting and imaginative then magic space samurai.
Anyone who would prefer dark souls combat has no fucking clue how JKA combat actually worked, and probably got by, by killing retarded npcs with special attacks. Jedi outcast/academy is about as good as melee combat has ever gotten in video games.
And this is coming from a guy who went on a fucking quest to find a game that could beat it, including getting into fighting games. I like fighting games but JK is still on top.
>swing lightsaber >waggle your mouse like a retard when it connects with something >anything touching it dies in one hit People who were hardcore about JK combat wouldn't have any nostalgia about it. Once you had the realization that waggling caused more damage the combat slipped downhill. Your eyes were opened and you realized the skill ceiling you were aiming for all along was 1 foot above your head the entire time.
JO and JK were fun games, but the fun wasn't in the combat with the waggling "high skill" players, it was with the teamwork and the community and the people who didn't know the optimal way to play and just had fun. That's not to say everyone who knew about waggling was an anti-fun faggot, but in competitive games you know how it is. For every good person there were 5 who would stomp every noob in until they were alone in the server.
>>261512441 >Nevermind that the Jedi are the least interesting part of Star Wars I disagree. The Jedi are great in small doses. It's when you saturate the setting with them that they lose their glamor.
>>261513729 If you wiggle like a crazy person you'll do less damage than just regular swinging. Actually doing it well is difficult. Since you're having to deal with the opponent moving out of the way in ways you wouldn't with a regular swing, and you risk not deflecting the opponents saber as you try to precisely aim.
He probably thinks there's only 3 star wars movies. It makes perfect sense since they're named I, II, and III, and if kids aren't told that there's more, then they'll just believe that that's all the star wars movies(except the animated one)
>>261514364 Strafe jumping isn't bad. Designing your game so that waggling inside somebody is the best option is retarded. It makes sense, but people can't physically move like they do in JK so the 'it makes sense' argument doesn't mean squat. I cannot understand how you can defend JK lightsabers as good combat. It's the best lightsaber game to date, but it falls flat on it's face once the waggling comes into play. Because of it the game becomes slow and defensive. Getting hit can get you killed in 1-3 hits, depending on how skilled your opponent's aim is while he waggles.
Look at the videos here >>261503418 and you'll see why I don't look back on that as a fun and enjoyable experience. The people move around a lot, but nothing actually happens for the most part. On the surface it might look cool but in reality it's boring and doesn't look cool at all. Every time somebody swings they waggle for that split second when they think their saber might pass through the opponent. Only horizontal swings. Vertical is useless due to the waggling that makes connecting hits more important than aiming at a correct place for a deadly blow.
Usually a game is designed so high level play allows freedom of choice, but JK was the exact opposite - high level player was behind a simple barrier of knowledge and the skill involved was at best half of what was left.
>>261515989 >The people move around a lot, but nothing actually happens for the most part. On the surface it might look cool but in reality it's boring and doesn't look cool at all. So its the perfect representation of the prequel lightsaber fights.
>there will never be a hybrid of M+B and Jedi Knight >you will never be a humble orce sensitive on some backwoods planet who is discovered by a sith lord on a conquest to rule the galaxy >you will never prove yourself as your apprentice as you follow him on his galactic campaign > you will never usurp him and conquer the galaxy for yourself >tfw there are tons of other hypothetical scenarios I can never play out because this game will never be
>>261522463 I'm still right. JK combat is better, but that's not to say Dark Souls gameplay is worse.
I'm just making fun of the guy for talking about a game he hasn't played, and making (in my opinion) a fairly equivalent comparison. Both games look incredibly simple if you haven't actually played them.
I'd would love a Star Wars game with Dark Soul's level of world and character building with Outcast or Academy's saber combat. That'd be neat.
>>261509770 To be fair, when psychics ninjas are wielding super light weight weapons, I would imagine direct attacks against the opponent would leave you open, controlling space while defending is an interesting take on it.
Swords not so much, because you can grab the blade and tackle the user and beat the shit out of them if they try fancy shit.
>>261522787 Because it is the only game they have ever played outside of movies. Don't you understand that Soulsfags are primarity Sonyggers that have a handful of games most of them being interactive experiences such as The Last of Us and Beyond Two Souls?
>>261521046 >>261522134 I haven't played either game but I'm just saying from a spectator view the game looks retarded as fuck. Bounce around doing nothing until someone fucks up and gets hit, sounds real hardcore. You can wiggle your mouse around in call of duty and get kills too.
>>261524640 Because a good hit can do stupid amounts of damage, so the game ends up being based around your ability to maneuver. Think about how hard it is to get at hit in on someone, when the only way to do it is to get in range of their attack and hit you back.
It's the mechanical skill of an fps with the mindgames of a fighting game.
I always felt like the footsmanship never matched the swordsmanship. Like Kyle would do these swings and stuff while just jogging forward. Other than that the combat was fucking amazing and op is a faggot.
Ya know, before Yoda shows up this is one of the best fights in the movies. Its quick, decisive, doesn't have all the flippy dippy nonsense that the prequels are known for and its not stilted like a lot of the OG trilogy.
>>261528865 The point is, anon said something retarded. As did you just now when you implied magical space monks, one of whom is a cyborg, operate on anything resembling real world physics and weren't simply limited by what technology could do at the time.
My understanding is that lightsabers are difficult to use not because they are weightless but because of awkward forces from the containment field that shapes the blade.
Sort of like trying to swing around a stick with a powerful gyroscope spinning away on it. If you're not careful, that shit could spin out of your hands and swing in all sorts of directions that you weren't intending.
I wish I could cite a source, I swear I read it in one of the novels somewhere.
Gyroscope like effects explain all the spins and twirls seen in modern lightsaber combat. The combatant is working with instead of fighting against forces that aren't present with a conventional sword.
>>261529558 >>261529279 Bunny hoping lightsaber fights was retarded. I know all quake 3 engine games must have it mandated by law, and it technically made you "predictable" but it clearly was more useful when dealing with melee combat.
>>261530724 Well apparently I'm not just imagining things. The star wookieepedia article on lightsabers mentions potent gyroscopic effects as well.
>Due to the weightlessness of plasma and the strong gyroscopic effect generated by it, lightsabers required a great deal of strength and dexterity to wield, and it was extremely difficult—and dangerous—for the untrained to attempt using. However, in the hands of an expert of the Force, the lightsaber was a weapon to be greatly respected and feared. To wield a lightsaber was to demonstrate incredible skill and confidence, as well as masterful dexterity and attunement to the Force.
>>261509218 Two-sabers and staff sabers where a fucking mess, single lightsaber was the best stance in both actual gameplay, skill cap, and actually fucking thought out.
I don't even know where two saber stance and staff saber stance are suppose to replace. Single gets to keep Red power house stance, but Yellow and Blue stances are pretty much fucked against the other 2, there was really no reason to switch to them.
Then everyone online realized they could just spam left right left right. Hilarious that everyone ends up using single, since red breaks through that shit.
There were always people who claimed to be 'blue' and 'yellow' specialists - which I never got because you're putting yourself at a huge disadvantage trying to fight duals or staff with anything other than red.
>>261533663 Blue attacks are so straight that if you know what you're doing you don't even have to worry about your saber getting blocked. And yellow attacks are the perfect speed. It's slow enough you can both manipulate it just as well as a red swing, and slow enough that you can do proper on reaction whiff punishing.
>>261534214 Yellow stance was always my favorite, but the moment I switch from red to yellow, even if it was to capitalize on an opening in someone's red stance, they other guy then starts yellow spam left right left right. I actually abuse this on some people, but fucking always urks me that this is everyone's go to strategy when its yellow on yellow.
In my experience, blue just got crushed by the staff's absurd offence (and same with yellow to a lesser extent) while both blue and yellow struggled to reliably get through duals' defence.
Red-style wiggling was developed in the first place because Staff was so dominant in competitive play. Thereafter, red was typically considered to be the only way to compete with staff users at high levels.
To this day I have played more JK II/MOTS/O/A than any other game/series.
OP is a gigantic fucking faggot. The only change that should have been made to the Jedi Knight series is that they shouldn't have cancelled JK4and RC2 with it to make fucking Force Unleashed because they thought the consoles with their lack of a dedicated modding community would be a better audience than the one they had.
Now someone host a MBII server and lets play video games.
>>261534784 It pisses me off to this day when I read in an interview that they INTENTIONALLY said they wanted to make a God of War type of game because the console market/ to make it more "accessible". I wish I still had that article.
>>261534516 >Red-style wiggling was developed in the first place because Staff was so dominant in competitive play.
That doesn't make a bit of sense for two reasons. One red gets through staff just dandy without poking seriously wiggling is like the last thing people do so stop trying to use it as an example , second of all staff can do all the same stuff single can.
This guy on the PCGM forums named Casper made a clan because he hated RPG servers so much, and he'd go into random RP servers with them and pretend to RP for a few hours or something and then just lame everyone, at which point the admins would ban them all and he'd post about it calling it a great win for deathmatchers or whatever.
Then he made that StarGate Atlantis map that was pretty decent, with bedrooms and shit because he wanted RP servers to use it, which they did.
But he had a trigger in some ass random corner of the map that he would join the server and activate which would slowly start flooding the map with water until it reached the StarGate which would cause the server to crash due to some command overflow due to the way the water works with the teleport.
That fucking guy was a laugh. He also released some map called "RPG Heaven" or something like that near the end of PCGM which was just a pit into spikes playing death metal and pictures of Hitler all over the walls with the words "FUCK RPERS" painted on them.
>>261536570 >I don't know how I won any saber duels in movie battle 2 now.
I've never played MB2, but I'd imagine it's because the moment a game is even SLIGHTLY different from everything else people will have no clue what to do. So they all knew just as much as you did. Just look at how people play xenos in every AVP game.
American, huh? The term 'poke' comes from the German dudes who invented wiggling and it's what they called it originally. It has nothing to do with the english term 'to poke' but, understandably, english speakers got confused when it started appearing in American servers etc. What you're referring to is what I know as 'aiming'.
I'd like a starwars game where the combat was a bit more like the original trilogy - calculated, somewhat realistic, and a bit...I don't know... "heavy'. Same double jumps, sprints, and lightsaber throws for special attacks.
That said, I'd love the shit out of a Jedi Souls type game. Block or die, faggot. No spamming force jump like a bitch.
wow this thread is retarded. a Jedi Knights game that's styled similarly to overall Dark Souls gameplay and borrows positive elements from the combat but does its own thing to be as fluid as the original JK would be awesome as fuck.
Imagine if you could switch between lightsaber stances on the fly, dual-wield or disarm foes as the situation calls for it, or wield a saber with one hand and a blaster in the other. I don't know why but I just want to imagine not just yet another lightsaber-wielding Jedi/Sith protagonist for a Star Wars game, but a freeform fighter that can throw off their opponents by improvising and using everything their pragmatic hands and mind can manage.
>>261537901 I mean beyond the Jedi Knight series. You had to switch out of your lightsaber to use a gun, you had to specifically bring a dual-wielding style to the table, and the most disarming you could do was a good saber hit or Force usage knocking their saber out of their hands as they scramble to pick it up. For how freeform the swinging and lightsaber combat were, it was pretty damn shooter genre uniform otherwise.
>>261512212 >The prequels were fucking terrible > the sequels were overrated as shit You are right, the only good ones are the originals. >mfw anon comes from the future and knows ep. VII-IX are overrated pieces of crap.
>>261538363 I admit most of my experience was with Jedi Academy, and online duel servers kicked my ass unless I managed to catch someone off-guard. And even that was rare. I'm better at The Specialists kung-fu than I was with lightsaber fighting in JA, and I suck at that too.
>>261504732 Eh, you just reminded me what I did as 15yo self to pass that part with mining cart. I was pretty fucking stupid back then and thought you had to ride on top of the cart to get to that balcony past the corner. I stocked up on armor and health, went into that room where cart stops for a few seconds and you're taking lots of dmg. After a few tries I managed to survive with liek 10hp left and I was riding on top of the cart and jumped onto the balcony. Fighting those little wormy shits with 10hp was pretty terrifying.
In the sub-forum that you can only see if you're a member(might even be a 100 post limit, I'm not sure) is the dedication thread to his brother Tim/Infinity Blade who took care of everything involved in getting the models into a playable state and wasn't strictly related to aesthetics, as well as being the head admin of this wretched forum of chucklefuck modders and video game enthusiasts.
>>261538654 except you actually have control of your blocks in rising, its not automatic based on stance and such. You press a button and a direction to block for each attack. Its pretty fun. Also, attacking is button and combo based instead of click and walking direction based.
>>261538685 Let's put it this way. Every competitive game in existence has a "baseline" that everyone must be able to do to succeed in ANY form. Quake has it's map control, RTS has the particular understandings of timing, fighting games have the necessity to capitalize with the most efficient punish. These are all things that work under the most general purposes the game works under.
Jedi outcast and academy, especially academy, are so fucking complex that you can skip the baseline, it's a game where specialization can lead to it's own rewards that you don't get in generalization. Where literally any playstyle can work because of the stupid amount of variables you have to account for prevents people from ever achieving a "perfect" gameplan. Being able to move even when attacking, combined with things like variable block/damage rates based off of saber physics instead of things like a block button.
Those things alone make the game's absurdly deep, but that's not all. Nothing is set in stone, everything can be modified by the player. You want to do more damage? You can try to teach yourself the right way to do that, but that will be time you're spending not working on footwork, and vice versa.
Get the fuck out. I dicked around with all the commands back in the day and never saw that.
My favorite one was cg_shadows 3. For some strange ass reason cg_shadows 2 worked in outcast MP and gave you those "super realistic" shadows that would lag the shit out of any computer made at the time. I don't they the where optimized. It was actually in Quake 3 as well.
It's always so fucking silly to see someone speerun an old game like JO. All those enemies skipped,next to no dialog or cutscenes, just a bunch of facilities you're supposed to go on a goddamn murder spree in like jesus.
>>261541256 Well I usually stick to medium and try to counter strongs with three downward slash combos and somtimes cleaning it up with a swing slash, but people get some really bullshit hits in. Also poking is the cancer of saber combat.
>>261541413 but surely there is a certain part of the enemies swing animation that you have to time your own animation to deflect the swing right?
Funny how when I ask for information on how this fabled system works, you guys just tell me people figured it out themselves, no breakdown of the system exists anywhere on the internet, and ridicule me for asking.
>>261541685 >you guys just tell me people figured it out themselves
That's basically it. There is no Eventhubs where you can look at all the saber frame data. People seriously did figure it out for themselves and played it by heart. I know it works because I've done it, and I've seen even better players do it back to me, in ways I never would have imagined.
>There will never be a free roam survival zombie apocalypse game that doesnt take place in modern times but in medieval europe. You are a traveling fully armored knight (chainmail or plate) and you must use longbows, crossbows, and melee weapons to kill zombified peasants, lords, clergymen, townfolk, and other knights. Because of the medieval setting the disease hasnt been as bad as it would in our tightly knit modern society. Rural areas with isolated farmers you can steal from, horses, holding up in fucking castles rather than supermarkets.
By moving your mouse rapidly. That is literally all there is to it. There is a flaw in the engine which allows you to vastly increase the velocity of your swing to make it both do more damage and be safer. Incidentally, you can also drag the swing or delay it so it lands at different times.
>>261542327 I think he's referring to aiming the saber beyond the animation itself, poking (or wiggling if you're the other guy here). It's the same animation speed, but you're essentially able to use the entire animation as a potential set of active frames. All of which will have different parry rates based off of:
>the swing itself, which largely comes off of the style >the particular point in the swing >where your saber and hit connect
For instance one of the best ways to increase your parry rate is to hit with the absolute tip of your saber, close to the hilt of theirs.
>>261542749 thank you, you are the first person to make any sense and sound intelligent in this thread. So tell me, how does this fabled "not auto block and counter" system function and work. Give an example that you have actually done, specifically, yourself, multiple times
>>261543093 Alternate history basically: The infested rat that arrived in the ship to europe was carrying a zombie virus. Catholic priests have more than enough to believe this is some devils work and will use prayer and witch hunts to find the sinners "responsible". So you as the player must fight off crazy, religiously zealous, and insane mobs accusing you of being the devils advocate as you roam the wild. Plague doctors still look the same (bird mask and all) but use chemical warfare to kill zombies instead of curing patients.
>>261543013 A certain extent of this will lack some polish, since we did have to discover it for ourselves.
There are two possibilities when sabers connect in game. Either they clang off each other in a GG style clash, or one breaks through the other and continues on it's marry way while the opponents attack is rendered null. If the "strength" of the clash is within a certain range near neutral a clang happens, if it favors a certain player to a large extent, a break happens.
Now think of determining a swings strength as a algebraic function, where depending on the particular variable's place in the function, it's importance changes. Here's the factors: The "developer intended" strength that in inherent to any swing, where saber contact happens closer is weaker farther is stronger, the angle of contact, and the particular point within the animation usually the closer it is to the middle the stronger it is. This is also the respective order of importance in determining the strength of the swing. So a heavy swing will also have a natural advantage over other swings.
One of the easiest methods this can be controlled goes like this. Two players using single strong(red) style both do a horizontal right swing, player A swings first by only a slight margin. Player B goes in thinking he can out maneuver player A. Player A is able to hit player B before his swing has reached it's zenith, and because of the particular swing in question he has easy access to the hilt. This situation ALWAYS ends with player A winning.
The same sort of things can happen in other situations but usually involve a greater degree of skill in requirment. For instance single medium(yellow) masters can consistently block red players by using well timed angled swings, then following up while the opponent is reeling.
>>261545282 No, he's doing an air dely, you can tell because of the very obvious T pose he is doing when he lands. That only happens when you air delay. What he did was start the swing on the ground, then do a momentum jump to cause the swing animation to hang. When the animation starts up again after landing it starts up right where it should be had the delay not happened at all, meaning that on a right red swing it will be timed to start right in the middle of the animation. It's really easy, just do an attack while walking a direction, let go of your movement and jump the instant you let go of your movement.
How come single player saber combat was so weird when compared to multiplayer. The reborns never seemed to have any real rhythm or reason to their, so it was usually hit them in the back with yellow, or red stance them.
Then the fact that "auto-aim" was always on in single player. It was always kind of cool to see the saber go towards an enemy, but that shit messed me up against reborns. Since sometimes it would even change the swing you where doing. For example, instead of a forward swing, it might do a left or right diagonal swing when you where clearly going only forward.
Aren't the powerful weapons in Dark Souls based on mass? The original scientific explanation for the lightsabers is no longer canon so how would weapon power and speed balance be managed?
>Original explanation: Light saber has a shaped magnetic field that suspends a powerful vortex of superheated plasma. The centrifugal forces of the swirling gases make it near impossible for anyone without Jedi powers to swing it.
>Current explanation: Lol its just a handle with short lazer blade that has no weight
jedi knight/jedi academy had amazing combat, making it like dark souls would be a huge detriment to the game.
to this day i think JKA had some of the most complex melee combat of any game i've played, watching two high level pro saberists go at it was like watching some kind of alien mating ritual, completely beyond the understanding of mere man
>No HP >Only Stamina >Full om body dismemberment on a single hit >Your action speed is determined by how much stamina you have left >Attacking lowers stamina >Using the Force drains stamina but allows variance in tactics by altering the battlefield >Stamina very slowly regenerates. Not too much, but enough so someone that attacks carefully will easily outlast and defeat someone that is attacking wildly if they can defend themselves appropriately
>Playing Jedi Knight Dark Forces 2 >Want light side powers to get light ending >The meter never goes up What the fuck does one have to do to get some light side powers? How was the 10 year old me able to get a light side ending but current me fears he won't?
i was the ultimate pubstar in JKA. i'd always smurf as a Padawan in the biggest NF FFA sabers servers and i'd always win or be top 3 in kills. other smurfs would always message me and ask if i was in WoV or Legendz (the two most prominent dueling clans when i was playing)
i always said "no" but never told them that the reason i'm not is because i failed my trial for WoV :_:
>>261555123 Yeah, thats about right. Also, the levels get bigger and bigger as you go through the game, but at some point they give you two stars per level, and there are only a total of 8 powers you can put.
You actually get more stars if you find ever single level secret in the level.
Just as long as you don't pass the mid point, you'll get what ever ending you are on. So you can even put a few stars in dark side powers.
Although throw is pretty shitty since you have to be next to specific "force throw debris" so its pretty useless most levels. Only one 2 bosses have them on their levels. Grip was fairly useless in that game too, I don't even know if it worked on bosses, and on enemies? Just fucking shoot them. Lightning didn't do nearly enough damage. Destruction was basically a rocket but better, and the special full on darkside, deadly sight "use a fucking gun",
Shit the dark side powers sucked in JK. Especially since the guns where actually useful. Lightside powers gave you heal, invisibility, blinding "fucking useless" absorption "useful only on bosses" and protection "damage reduction, OP as fuck but the requirement is full on lightside".
Actually force jump, speed, and pull are actually your most useful powers.
>>261498419 I actually have to disagree, if you watch the original documentary on the lightsaber, Lucas wanted them to be somewhat heavy, not as heavy as swords no, but notice that new jedi's always dual with 2 hands on the lightsaber, experienced jedi's sometimes use one
Go outside of the "insta-kill-room" with the red lights. There should be a control room where you can go outside. Beneath you there should be a pipe that extends and reverts periodically. Jump on it, and rush inside the pipe. After a turn, you should see some power nodes, blow them up, quickly, before the red light goes on. Now the middle part acts as an elevator and you get to the room that previously had the instantly killing red light. Jump on top of one of the floating cargo transports using the metal frames in the room.
It's a really god damn cheeky trick that the game plays on you there. Got stuck for 3 months in the same exact part when i was a kid.
>>261493802 They should do one like Chivalry, but 3rd person and faster paced and with dismemberment/Bushido Blade one-hit kills. The Force should be HL2's gravity gun, but also able to use the push function to launch yourself into the air/away from objects like a rocket jump. Force Choke should be the stealth kill. Jedi mind trick plays the death animation (i.e. only works on the weak-minded) and lightning is...lightning. Just for shits and giggles, let's add Titanfall wall-running too.
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