Why did RTS die? A string of bad titles? Changing demographics?
What happened to RTS games?
Nice fags fagtron, you sure convinced me to think otherwise.
Fact is it's THE genre that favors multitasking and twitchy clicks the most. FACT.
The fact that the meta in literally every single game in the genre eventually devolves into "let's see who can x rush faster" is telling.
First half of this.
RTS was always fairly niche, and the competitive scene was dominated by one game, so people tended to stick to the one competitive title while the smaller ones fell to the wayside, same way Arena FPS went.
The genre has no strategy involved. NONE. Zilch, Zero, Null, Nada. Whoever clicks faster Has higher numbers and can direct more attacks at once. Clicking fast is THE decisive factor, not strategy. It is literally the ONLY competitive genre where strategy takes a backseat to a dumb shit thing like clicking fast. Fucking First Person Shooters have more strategy based gameplay and critical thinking situations.
Your autism is showing btw. Worst genre, worst fans.
The RTS didn't die, AAA developers just stopped trying to compete with StarCraft. Small developers manage innovation just fine but they rarely catch on.
Copying SC or C&C outright doesn't seem to work, polish doesn't seem to matter. Skilled labor and production money is just better directed elsewhere.
Also, even people who don't like MOBAs realized that they are innately more fun, because the action is nearly constant and there's no building game. For people who enjoy the building game, we now have lots of tower defense and quite a few other base building games.
In short, the RTS was a hybrid genre the day it was born, that hybrid plateaued and its components have now split back into their own genres.
RTS titles require creativity and ingenuity. These two things are anathema to the Corporate Gaming industry. So devs who could create good RTS games shift their talent elsewhere and companies who made them all went under.
Because Starcraft 2 was a fucking disaster and all other less relevant RTS producers have been phased out of existence through various means. Coupled with the rise of MOBAs as the cash cow alternative casual friendly version of the RTS gives little reason for large companies to continue making them, while the indie scene has proven that it can't make games to save its life.
can someone just get the whole west wood crew together again and throw something on kikestarter already? i know they got frank to do music for some fucking retarded car game rts
Which puts all the focus on micromanagement. This becomes purely placement, and play skill. Your build and farming path acts as macro and largely affects your playthrough that game. In fact, the skills ceiling is that much higher, because you have even less room for error
>>League has 10 times the streamers compared to any other game
are you talking about all those twitch streams where the viewers are named cbasjckhaskhaj2 jsadhaskdjhakjfg4 ashfkashfjakjf2 yea m8 most of those are bot views
>before vyida games were cool
>at a Lan party
>the only guy being under 17
>quiet as fuck because older friends dragged me along cause of my parents
>I can tell they didnt really want me there in the first place, but I really liked hanging out with them
>people only spammed carriers
>asks to play a different map
>only my ride and his brother agree
>the host defiantly agrees
>using some strategy
>whooping his ass
>he gets up and pushes me away from my keyboard
>holds down my power button and tells me to leave
>dude must have been 23 at the time
>MFW I had to sit and watch my ride play for 6 hours
back then most houses didnt have wifi and since no one had an extra 50 foot cable I wasnt able to go on the internet. first and last lan
Top tier imho.
There are different types of RTS.
Pure strategy-Rome: Total war
Strategy/Resource management- Dawn of War
Purely APM/Resource management- Starcraft
Eventually APM style RTS's became all that mattered in the competitive realm because of their perceived balance, so then the others were somewhat forgotten about. Also RTS doesn't appeal to casuals
Why not both?